[Patch 1.0.0.128: Shyvana] General Discussion - Page 48
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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. - Neo, 9:49 KST, Nov 9th | ||
ihasaKAROT
Netherlands4730 Posts
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Shikyo
Finland33997 Posts
On November 03 2011 18:22 ihasaKAROT wrote: Atleast you dont die 100% on a gank now after lvl6 How did you die to a gank with the old ultimate? | ||
JackDino
Gabon6219 Posts
On November 03 2011 18:26 Shikyo wrote: How did you die to a gank with the old ultimate? "Oh shit someone is coming oh shit stun projectile is flying I better just stand here and not use my ult cuz that'd be silly. Oh shit I'm dead I wish ult would break cc because man it's so hard to guess when you're gonna get ccd in a gank." | ||
anmolsinghmzn2009
India1783 Posts
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JackDino
Gabon6219 Posts
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ihasaKAROT
Netherlands4730 Posts
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JackDino
Gabon6219 Posts
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zulu_nation8
China26351 Posts
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ihasaKAROT
Netherlands4730 Posts
On November 03 2011 18:50 JackDino wrote: Which brings us back to the point that his ult has been made a bit more noob friendly. Thats probably it ![]() | ||
anmolsinghmzn2009
India1783 Posts
On November 03 2011 18:50 JackDino wrote: Which brings us back to the point that his ult has been made a bit more noob friendly. Just played vs a olaf as malz. He was quite fed and killed 2 of my teammates 1v2 and survived with 10% health remaining. I walk up to him and ult him, he pops his own ult and killed me in a blink. :/ | ||
JackDino
Gabon6219 Posts
On November 03 2011 18:54 anmolsinghmzn2009 wrote: Just played vs a olaf as malz. He was quite fed and killed 2 of my teammates 1v2 and survived with 10% health remaining. I walk up to him and ult him, he pops his own ult and killed me in a blink. :/ It's really easy to pre-ult a malz ult though so doesn't matter that much:p, unless you flash out of a brush and insta ult. | ||
anmolsinghmzn2009
India1783 Posts
On November 03 2011 18:55 JackDino wrote: Not to mention, depending on who you are against and who the jungler is, you can just get doublekills because olaf is stronk. It's really easy to pre-ult a malz ult though so doesn't matter that much:p, unless you flash out of a brush and insta ult. Well yes but then the ult still does its damage. Now it removed the ult entirely and I just dumbly stood there as he killed me :p | ||
bosiddon
308 Posts
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spinesheath
Germany8679 Posts
On November 03 2011 17:16 TheYango wrote: You can't pop Sion's shield without blowing both your spells (which means he attritions your mana instead of your health), and you still have no good way of dealing with his ability to just blow up the creeps and leave, since your wave-clearing ability is much poorer than his. Go 21 offense on Annie, blow Sion's shield ASAP with QW, autoattack him down. Has worked pretty damn well for me so far. Except for that one time where somehow my QW+auto didn't blow his shield. I still don't understand that. | ||
Shawngood
Germany473 Posts
On November 03 2011 16:23 TheYango wrote: Personally, I like the 2-phased ban system that exists in DotA competitive play--after each team has made 3 picks, there's a second banning phase where each team bans an additional 2 heroes. This allows for you to make strategic bans directed at the type of team-comp your opponent appears to be going for with their initial 3 picks, and makes banning on the whole more interesting, IMO. That sounds interesting. Since I'm lazy: Could you describe the ban/pick process in more detail? How many champions are banned/picked in what order? A ban #1 B ban #1 A ban #2 B ban #2 A pick #1 B pick #1 & #2 A pick #2 & #3 B pick #3 A ban #3 B ban #3 ... Like that? How many bans are there overall? | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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bN`
Slovenia504 Posts
Personally I'd enjoy more bans in ranked solo queue just so people would be forced to experiment more however I can see the downside of people's favourite and/or fotm champs always being permabanned | ||
PassiveAce
United States18076 Posts
On November 03 2011 20:32 FakeSteve[TPR] wrote: what about a system where you ban champions til theres only 10 left, then start picking you would see some very strange games. It would be a cool way to make people try out unused champs. | ||
Demonace34
United States2493 Posts
On November 03 2011 20:35 bN` wrote: Each team gets 5 bans and 5 picks. First each team bans 3 heroes, then they pick 1-2-2-1 then ban another 2 then pick 1-2-1. Personally I'd enjoy more bans in ranked solo queue just so people would be forced to experiment more however I can see the downside of people's favourite and/or fotm champs always being permabanned Wouldn't this be a problem eventually if the teams pick their champions like they do now. The 2nd ban phase they could screw over a big part of champions viable for support, etc. I think it would just be better to have more bans at the beginning and maybe 1 or 2 bans in the middle of picking order. | ||
shinarit
Hungary900 Posts
On November 03 2011 18:52 zulu_nation8 wrote: the hardest part about playing alistar is not baiting your own team This is true with almost every initiator tank. Good communication is essential, premade with some voip preferred ![]() | ||
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