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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. - Neo, 9:49 KST, Nov 9th |
On November 03 2011 14:43 RogerX wrote:Show nested quote +On November 03 2011 14:38 Two_DoWn wrote:On November 03 2011 14:31 RogerX wrote: I have two questions in mind today:
1) Why does people say MF is a bad AD carry (or at least one of the lesser one) I think shes fine and her passive makes her so incredibly quick, her earlygame damage output is quite bad imo as graves does so much more damage but other than that her late games pretty damn nice with REGEN reduct. Am I correct? Is it because of her lack-luster skills?
2) Wtf is with AP Sion all of a sudden in most games, this is getting really annoying because at my ELO (1400) People keep dying to him and feeding him so he can easily gank both bot and top easily with his stun + HUGE ap attack. 1- Tag her once and her passive is done. Its pretty much useless in teamfights, and any half decent team is going to just hit her so she is screwed. Her q is outclassed by cait and graves, her w is outclassed by vayne, her e is useless, and her ult is shit compared to graves. Basically, for any actual goal that you want in an ad carry (burst damage, sustained damage, early game dominance, late game dominance) somebody else does it MUCH better than she does. Thats why she is a lesser ad carry. 2- You explained why you see him a lot. He stomps bads. People at that elo play champs that stomp bads. Thanks for the answers  It makes sense and most of my speculation was right. Is there any hard counter to Sion or will it always be hard CC? It's worth it to rush QSS on most AD carries after your first big item against anyone with that type of CC (long ranged/single target/fairly long duration like Sion/Fiddle).
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United States37500 Posts
Uh, I wouldn't rush QSS, per se. Maybe as a 3rd or 4th big items maybe. Early on, you just need to position yourself well enough not to get raped by CC. Late game, if you're the carry, you definitely need QSS because enemies will Flash just to get close enough to chain CC and kill you.
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The whole tanky top, ap mid ad/support bot isn't used by everyone because it's good.
It's there because it's almost never bad.
Doublestun lane relies on shitting on the other combo bot, or they're done. That needs coordination. AD mid means the enemy who runs AP mid has a slight advantage in early dragon fights/ganks cause of moar burst. In general AP carries gank better than AD carries.
Conclusion: The current "meta" is good in solo q where it's most important that everyone can play... solo. =P
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United States37500 Posts
On November 03 2011 16:23 TheYango wrote:Show nested quote +On November 03 2011 16:20 rob.au wrote: There's no real problem with AD mid, it's just that you need a more specific team comp for it to work well/better than ad/support bot. Not even. You're just looking for specific matchups in both lanes to make your farm work out. Some of those favorable matchups are surprisingly common (e.g. Kassadin mid gets royally shit on by almost any ranged AD, even some of the weaker ones), it's just people don't think to pick for those matchups. Again, 99% of people in this game don't know how to pick/assign champions. Random aside: does anyone else think that the banning system as it exists for competitive play could be expanded on? As it stands, having a single banning phase before picks makes bans less strategic and more "lets ban what's most OP/shit we don't want to deal with". Which is fine for solo queue, but in arranged 5s/tournament play you're basically blindly guessing what your opponents want to use. Personally, I like the 2-phased ban system that exists in DotA competitive play--after each team has made 3 picks, there's a second banning phase where each team bans an additional 2 heroes. This allows for you to make strategic bans directed at the type of team-comp your opponent appears to be going for with their initial 3 picks, and makes banning on the whole more interesting, IMO.
Without making it look like LoL is "ripping off" of DotA, I think the two phase champion bans is a brilliant idea. Not to mention we need 3 (maybe 4 soon) champion bans per team.
Edit: to elaborate more, the 2 bans per team all at the beginning is a really shitty in the sense that there's zero thinking involved. I agree with you that a large majority of people have no idea how to ban/pick to make a strong team comp. As it is right now, people are just banning whatever the fotm is or what they don't want to deal with. I would say that most champions have a strong counter but people just don't think enough during champion select.
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On November 03 2011 16:32 NeoIllusions wrote: Uh, I wouldn't rush QSS, per se. Maybe as a 3rd or 4th big items maybe. Early on, you just need to position yourself well enough not to get raped by CC. Late game, if you're the carry, you definitely need QSS because enemies will Flash just to get close enough to chain CC and kill you.
Also most people fail horribly at knowing when to go banshees and when to go QSS. Banshees is way stronger in poking scenarios (moar buffer) and vs huge, unavoidable burst. Think Talon/Akali/Kassadin.
QSS is way stronger vs that ONE FUCKING CC that will mean you die if it's being flashed in your face. Fiddle fear being the best example prolly.
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United States37500 Posts
On November 03 2011 16:34 r.Evo wrote:Show nested quote +On November 03 2011 16:32 NeoIllusions wrote: Uh, I wouldn't rush QSS, per se. Maybe as a 3rd or 4th big items maybe. Early on, you just need to position yourself well enough not to get raped by CC. Late game, if you're the carry, you definitely need QSS because enemies will Flash just to get close enough to chain CC and kill you. Also most people fail horribly at knowing when to go banshees and when to go QSS. Banshees is way stronger in poking scenarios (moar buffer) and vs huge, unavoidable burst. Think Talon/Akali/Kassadin. QSS is way stronger vs that ONE FUCKING CC that will mean you die if it's being flashed in your face. Fiddle fear being the best example prolly.
QSS, Banshee's and FoN.
I remember bly asking about what to get on Irelia (Banshee's or FoN) about 3-4 months ago. Thinking about on it now, it shouldn't even be a question. zz
Buy items that fit the situation.
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Did something happen to Annie to make her fall off the face of the Earth? I just played her and forgot how easy she was to bully people with move quints and boots opening. I know she isn't at the top of the ap charts anymore given some of the buffs to others, but I just think it's odd that I really never see her anymore compared to almost every other ap champion.
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United States37500 Posts
On November 03 2011 16:38 I_Love_Bacon wrote: Did something happen to Annie to make her fall off the face of the Earth? I just played her and forgot how easy she was to bully people with move quints and boots opening. I know she isn't at the top of the ap charts anymore given some of the buffs to others, but I just think it's odd that I really never see her anymore compared to almost every other ap champion.
She's still stronk, just out of flavor atm. I think her biggest issue is that she doesn't have any form of instant CC. Compared to one of the more popular current AP champions, Brand, she has to charge up her stun and it isn't as instantaneous when you really need it (e.g. to stop a gank during laning phase).
There weren't any nerfs dealt to her, it's just players in general moved on to a different set of AP champions to cycle through.
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There aren't that many heroes you want to play annie against mid. If you look at the current "strong" ap heroes...sion/kass/morg/cass/brand/zilean she doesn't do great against any of them.
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On November 03 2011 17:01 rob.au wrote: There aren't that many heroes you want to play annie against mid. If you look at the current "strong" ap heroes...sion/kass/morg/cass/brand/zilean she doesn't do great against any of them. She does fine against sion and kass if you know what you're doing imo... For sion you just play safe and pop his shield whenever he tries to harass. Against Kass you need to try to get an early advantage with your range advantage before his Q harass becomes too strong.
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The DotA format of bans is most definitely superior from the standpoint of adding strategy to the game. It goes beyond just 'see their picks, ban accordingly' for the second set. Your first picks now are done with the thought in mind that if you give away too much you now risk not only a counterpick, but an important ban. Even your initial bans can start to point to your overall plans as a team.
Now, the balancing and strategy of this game have quite a ways to go to achieve the incredibly depth that DotA has in that phase, but just implementing that draft style will help to push it in the right direction. Your initial bans will probably still be targeted at players/standout champs but there's nothing wrong with that, it's just a solid way of hiding your intentions while making good use of a ban. Just have to be careful that limiting the pool of a role isn't working against you(thus why @ the DotA2 international with a limited pool, champs like AM/Spectre who were so far ahead of other available carries were still nowhere near 100% bans, risk vs reward bans/picks phase).
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On November 03 2011 16:32 NeoIllusions wrote: Uh, I wouldn't rush QSS, per se. Maybe as a 3rd or 4th big items maybe. Early on, you just need to position yourself well enough not to get raped by CC. Late game, if you're the carry, you definitely need QSS because enemies will Flash just to get close enough to chain CC and kill you. Well usually I go something like Wriggles->Triforce (big item) -> QSS with Ezreal if the other team has a Fiddle or Sion (or even someone like Ryze). I dunno I only play Ez though, lol.
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United States47024 Posts
On November 03 2011 17:07 Ryuu314 wrote: She does fine against sion and kass if you know what you're doing imo... For sion you just play safe and pop his shield whenever he tries to harass. Against Kass you need to try to get an early advantage with your range advantage before his Q harass becomes too strong. You can't pop Sion's shield without blowing both your spells (which means he attritions your mana instead of your health), and you still have no good way of dealing with his ability to just blow up the creeps and leave, since your wave-clearing ability is much poorer than his.
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Every fucking single game vs Sion ends with 10-20 after laning phase, then slightly coming back cause tanky champs start catching up, then 20 min more struggle then maybe winning with like 20-30.
Hate that fucker.
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On November 03 2011 17:16 TheYango wrote:Show nested quote +On November 03 2011 17:07 Ryuu314 wrote: She does fine against sion and kass if you know what you're doing imo... For sion you just play safe and pop his shield whenever he tries to harass. Against Kass you need to try to get an early advantage with your range advantage before his Q harass becomes too strong. You can't pop Sion's shield without blowing both your spells (which means he attritions your mana instead of your health), and you still have no good way of dealing with his ability to just blow up the creeps and leave, since your wave-clearing ability is much poorer than his. Iunno, I feel that Annie should be able to do fine against Sion in the early levels and get a strong enough lead especially if you have a jungler that can give up blue very early.
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United States47024 Posts
On November 03 2011 17:42 Ryuu314 wrote:Show nested quote +On November 03 2011 17:16 TheYango wrote:On November 03 2011 17:07 Ryuu314 wrote: She does fine against sion and kass if you know what you're doing imo... For sion you just play safe and pop his shield whenever he tries to harass. Against Kass you need to try to get an early advantage with your range advantage before his Q harass becomes too strong. You can't pop Sion's shield without blowing both your spells (which means he attritions your mana instead of your health), and you still have no good way of dealing with his ability to just blow up the creeps and leave, since your wave-clearing ability is much poorer than his. Iunno, I feel that Annie should be able to do fine against Sion in the early levels and get a strong enough lead especially if you have a jungler that can give up blue very early. The "if your jungler can give up blue buff" is pretty silly simply because if you both have blue, 90% of AP v AP matchups stalemate, and if you have blue and he doesn't you crush him 90% of the time, regardless of what AP champions are involved. Sion vs Annie isn't really an exception to this.
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On November 03 2011 16:32 r.Evo wrote: The whole tanky top, ap mid ad/support bot isn't used by everyone because it's good.
It's there because it's almost never bad.
No, it's there because people refuse to play anything other than what the highest elo players do, because if the majority doesn't do it, it's bad. It's also why there are so many underplayed champs and fotm champs, if no one plays them they are obviously bad.
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In other news, the new olaf ultimate makes for a pretty solid toplaner. Tried it a few times and I must say, its damn nice to know you arent going to be stunned/slowed any time soon on a gank.
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The old olaf already was a beast solotop, just no one played him because he's not popular ergo he's clearly bad.
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So i would ask a bigger audience about this health transfer idea, where should i put it? Where even riot may read it? Im on eune, thats a shitty place for anything forum related because its the bastard child of riot, none cares about it, na or euw would be better? Or some non-official page?
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