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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. - Neo, 9:49 KST, Nov 9th |
On November 02 2011 16:12 Cloud9157 wrote: Played against Shyvana a few times.
She doesn't die.
Her move with the flames around her (It looks like Dr. Mundo's thing) is quite a lot of damage early game as well
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On November 02 2011 16:09 ArC_man wrote: lol, Dyrus is just passed out on his stream
He should pass out more. I just watched a game where I burst out laughing over the insanity several times as he pretty much ran his singed all over the map doing whatever he pleased. Built strait anti armor vs tryn toplane and jungle proceeds to run across the map and start farming minions in the enemy base and escaping several times before being 5 man ganked twice. He then groups ends the game as if he was just bored with it.
Never have I realized just how much the scale is between top and low level play. While laughing to near tears.
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On November 02 2011 16:46 Ryuu314 wrote:Show nested quote +On November 02 2011 16:00 sylverfyre wrote:On November 02 2011 15:37 FieryBalrog wrote:On November 02 2011 13:09 Ryuu314 wrote:On November 02 2011 13:04 Blitzkrieg0 wrote: Clearly I need to do some more reading up on this, but did both teams actually agree to the one game advantage or was that just part of the rules that are no longer in use? If it was a mutual agreement to be used instead of playing a possible 6 games to save time then it shouldn't have been broken. In the latter case it shouldn't matter when you switch to two best of three sets. CDE took the first set 2-0 or 2-1 and Dignitas took the second set 2-1, doesn't change the results in the grand scheme of things.
I think I edited this in somewhere previously, but the entire separation is the old rules versus the new rules. While the changing of the rules is very sketchy, they could very well have meant for the new rules to be the actual rules and they were not posted as an oversight. Websites not being updated and rules not being distributed are a tragedy and it was handled very poorly, but the end results are what is going to happen. I still think you shouldn't fault Dignitas at all for WCG/MattMarcou admins being incompetent. I've definitely seen a conspiracy theory involving the Intel sponsorship that Dignitas and WCG both hold and that the rules were bent to appease the sponsor as well that was posted in the old GD topic. First off, the original rules for WCG qualifiers state that the team going in from winner's bracket has a 1 game advantage in a best of 3 set. Which means Dignitas entered the match 1-0. CDE has to, and did, win 2 takes in a row to qualify. The fact that it was "miscommunicated" that it was a best of 3 sets with Dignitas having a one set advantage is just utter bullshit. No tournament in the history of any fucking esports makes you play a best of 3 sets. That's a maximum of 9 games, minimum of 4. That's just fuckign retarded. It's a retarded idea for a finals setup in just about any sport on earth, for that matter. Esports be damned. Uh, it's actually pretty common in sports and e-sports, to take whatever match type you use in the normal brackets, do that match type as a bo3 with a 1-0 match lead for the winner's bracket player/team. The rest of the brackets were a bo3, so it's imo pretty stupid to have the finals be anything less than a full bo3 (like the 1-0 bo3 that it was.) 1-0 lead on a bo5, sure. 1-0 lead on the sets with a 3x bo3 set, that's pretty typical, though it's obviously impractical with the potential length that lol has. i know the nba does best of 7 and the nfl does just one game. if the wcg was truly a best of 3 sets with each set being 3 games, that's a maximum of 9 games being played which is unheard of in any sport Street Fighter tournaments have always been double elimination BO3 games during the bracket all the way until winners/losers finals which are BO5. Grand finals are usually BO5 as well, the person coming out of Loser's needs to 2 sets (a potential of 10 games).
You're misunderstanding what double elimination means. Double elimination means a team is eliminated after they've lost two sets. Teams are in the Winner's bracket if they've never lost a set and are moved into Loser's bracket when they lose one (for example CDE was moved into the Loser's bracket after they lost the Winner's bracket finals against Dignitas). If you want to run a proper double elimination bracket, the team coming out of the Loser's finals (CDE since they beat Curse in the Loser's finals) needs to win two sets (since Dignitas hasn't lost a set yet) in the Grand finals in order to win the tournament while the team still in the Winners bracket only needs to win one (since CDE had already lost a set).
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On November 02 2011 17:03 Parnage wrote:Show nested quote +On November 02 2011 16:09 ArC_man wrote: lol, Dyrus is just passed out on his stream He should pass out more. I just watched a game where I burst out laughing over the insanity several times as he pretty much ran his singed all over the map doing whatever he pleased. Built strait anti armor vs tryn toplane and jungle proceeds to run across the map and start farming minions in the enemy base and escaping several times before being 5 man ganked twice. He then groups ends the game as if he was just bored with it. Never have I realized just how much the scale is between top and low level play. While laughing to near tears.
To be fair it was vs. Trynd, Lee Sin, Morg, Vayne, and support Lux. As long as you dodge bindings from Morg/Lux you have free reign in what you can do with Thorn/Sunfire/FH/NinjaTabi and FoN
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On November 02 2011 10:25 mgoblue wrote: Would anyone be interested in a thread for new champion ideas? I have seen other threads about combining skills from other champions to form one super OP champion, but I feel like it is a lot of fun to throw around ideas for new champions, even if they are just new individual skills or mechanics.
Omg... I just had this awesome champ idea. Why are there no dinosaur champions? Think of a RAPTOR CHAMPION. But instead of just 1 raptor, you control like 3 fucking raptors, the champion is basically a trio of raptors. Your Q,W,E use the different raptors to do shit. And your R could turn you into a MEGA RAPTOR, like nasus and renekton ults. Holy shit I want raptor champ.
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On November 02 2011 17:45 HAL9OOO wrote:Show nested quote +On November 02 2011 10:25 mgoblue wrote: Would anyone be interested in a thread for new champion ideas? I have seen other threads about combining skills from other champions to form one super OP champion, but I feel like it is a lot of fun to throw around ideas for new champions, even if they are just new individual skills or mechanics. Omg... I just had this awesome champ idea. Why are there no dinosaur champions? Think of a RAPTOR CHAMPION. But instead of just 1 raptor, you control like 3 fucking raptors, the champion is basically a trio of raptors. Your Q,W,E use the different raptors to do shit. And your R could turn you into a MEGA RAPTOR, like nasus and renekton ults. Holy shit I want raptor champ.
Dinosaurs = Cool
League of Legend's solution to multi-unit control/micro = Bad
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it'd be more likely that you get a dinosaur champion with 3 transforms, 1 "regular" or human state and 1 move for each on the r or q or w/e like a pterodactyl for mobility and dash skill triceratops for tank (maybe some aoe cc) T-REX for melee deeps and then some poke for human skill
but yeah they won't make something with multiple summons that are controllable, although that'd be tight
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Been playing Dragon Lady all night and here are some of my impressions.
Jungle: Clears extremely quickly but is only semi-useful in ganking. You can definitely get some good damage in to help the lane though so overall I would consider her pretty useful in this respect. She is a lot of fun to jungle with as well. Since you can't get the farm in the jungle like a solo lane would give, I have been building her on the tankier side. Generally I try to get a Sunfire quickly because as soon as you start teamfighting, your sunfire+W is so much ticking AoE damage. Overall, decent jungler, great at ganking lanes with a disabler.
Solo Top: What she lacks in sustain she more than makes up for in damage. She trades extremely well to my knowledge. Opening Cloth+5pots is generally the way to go I have found. You are pretty gank immune with your 3 second ghost so you can be pretty aggressive and get away with it. I have been saving her ult for either escaping ganks or teamfights. As soon as I hit 6 I rarely if ever die to ganks. She can farm pretty well too and becomes extremely scary when built. Overall, top solo is the better option imo.
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On November 02 2011 11:15 Hyren wrote:Show nested quote +On November 02 2011 11:04 MoonBear wrote:On November 02 2011 10:29 overt wrote: Was trying to do an audiobook version of the "Renekton decides to tank" story. Turns out doing Renekton's voice completely destroys your throat. Honey water is really good. Sometimes adding in a bit of lemon juice is nice too. On November 02 2011 10:38 Shiv. wrote:On November 02 2011 09:59 DuckS wrote: I know i'm a small minority, but i'm pissed at Riot. Yet again they release a patch that breaks the game for Mac users.. Does boompje's version not work anymore? Boompje keeps his client updated. It should work with the current patch afaik. Nope http://na.leagueoflegends.com/board/showthread.php?t=1433136 Yes he does. http://boompje.webege.com/ Check this out.
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On November 02 2011 15:07 NeoIllusions wrote:Show nested quote +On November 02 2011 15:03 randomKo_Orean wrote: What the hell? Did people JUST realize sion is OP? He works in solo q, not so much in arranged. The crux of Sion is breaking his shield before he can use it. If he doesn't deal damage with his shield, he's somewhat subpar. He has crazy farm potential however.
I think why he works in soloqueue is because you can clear your wave super fast and gank other lanes. If you just sit in your lane he's not that good, even in soloqueue imo.
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On November 02 2011 15:07 NeoIllusions wrote:Show nested quote +On November 02 2011 15:03 randomKo_Orean wrote: What the hell? Did people JUST realize sion is OP? He works in solo q, not so much in arranged. The crux of Sion is breaking his shield before he can use it. If he doesn't deal damage with his shield, he's somewhat subpar. He has crazy farm potential however.
This is a really important point that most people don't take into consideration. There might be a lot of lolOP shit in solo queue but a real team can trump a lot of that.
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On November 02 2011 17:58 Navi wrote: it'd be more likely that you get a dinosaur champion with 3 transforms, 1 "regular" or human state and 1 move for each on the r or q or w/e like a pterodactyl for mobility and dash skill triceratops for tank (maybe some aoe cc) T-REX for melee deeps and then some poke for human skill
but yeah they won't make something with multiple summons that are controllable, although that'd be tight Kinda like udyr.
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On November 02 2011 17:58 Navi wrote: it'd be more likely that you get a dinosaur champion with 3 transforms, 1 "regular" or human state and 1 move for each on the r or q or w/e like a pterodactyl for mobility and dash skill triceratops for tank (maybe some aoe cc) T-REX for melee deeps and then some poke for human skill
but yeah they won't make something with multiple summons that are controllable, although that'd be tight
http://na.leagueoflegends.com/board/showthread.php?t=279465
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On November 02 2011 18:36 Shiv. wrote:Show nested quote +On November 02 2011 11:15 Hyren wrote:On November 02 2011 11:04 MoonBear wrote:On November 02 2011 10:29 overt wrote: Was trying to do an audiobook version of the "Renekton decides to tank" story. Turns out doing Renekton's voice completely destroys your throat. Honey water is really good. Sometimes adding in a bit of lemon juice is nice too. On November 02 2011 10:38 Shiv. wrote:On November 02 2011 09:59 DuckS wrote: I know i'm a small minority, but i'm pissed at Riot. Yet again they release a patch that breaks the game for Mac users.. Does boompje's version not work anymore? Boompje keeps his client updated. It should work with the current patch afaik. Nope http://na.leagueoflegends.com/board/showthread.php?t=1433136 Yes he does. http://boompje.webege.com/Check this out. Nevermind, it's totally fucked up. :/
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What would you think of a health transfer skill? Not stealing others for yourself, but transfering your health to an ally. Is it somehow a faulty mechanic or its just not interesting enough?
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On November 02 2011 21:04 shinarit wrote: What would you think of a health transfer skill? Not stealing others for yourself, but transfering your health to an ally. Is it somehow a faulty mechanic or its just not interesting enough? Well to have something like this it'll have to be a huge HP giveaway, this isn't what Riot wants because they don't like huge sustains in lane, I mean you can easily play support, initally buy HP/SEC items/pots and just transfer a load of HP.
And the concept itself feels weird lol, here have my blood.
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Straight outta Johto18973 Posts
On November 02 2011 21:04 shinarit wrote: What would you think of a health transfer skill? Not stealing others for yourself, but transfering your health to an ally. Is it somehow a faulty mechanic or its just not interesting enough? I'll eat the bait.
I'm not going to go into whether absolute values or percentage values are better or not. That's not important. The more important issue would be the optimisation of the skill. Skills should have a clear purpose (not conflicting) and shouldn't make you tear your hair out in frustration for using it. Also, it needs to be better than other possibilities.
Health transfer isn't fully optimised because there are times when you would not want to use the skill because it would feel bad to use the skill. For example, if it was based on absolute numbers you could end up killing yourself, so would it be something you'd want to use? If it was percentage based, in a team if you were low hp it wouldn't heal for much. These conflict with the purpose of heals, which is to support and provide a benefit.
This spell you describe is basically a heal with a hp cost. How does this differentiate itself from and make itself more interesting than a regular heal? Tacking on health costs to skills is generally not an approved mechanic because using hp as a resource doesn't offer a very clear purpose. (It works for Vlad because of his gating mechanic I explained here, while Morde is compensated with his Shield and Olaf has spellvamp that synergises with the true damage so it doesn't actually matter that much.) If you want a heal which requires thinking to use, has varying numbers, or other things involved there are other ways of doing so without the need to have hp costs. For example, the long CD Soraka Heal which gives massive buffs was designed to be a clutch usage spell for when you engage and then heal the tank/initiator just as the physical damage comes in to shield the maximum amount. (Arguably you can still just spam W. Although you won't be making full usage of Soraka's power.)
Of course, the fundamental rule is that if fun>unfun, it can be justified. So, if you truly believe in having a heal with hp costs, can you find a way that makes it superior to alternative heal designs and still feels fun to use and has a clear purpose? That is the key question.
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On November 02 2011 22:27 RogerX wrote:Show nested quote +On November 02 2011 21:04 shinarit wrote: What would you think of a health transfer skill? Not stealing others for yourself, but transfering your health to an ally. Is it somehow a faulty mechanic or its just not interesting enough? Well to have something like this it'll have to be a huge HP giveaway, this isn't what Riot wants because they don't like huge sustains in lane, I mean you can easily play support, initally buy HP/SEC items/pots and just transfer a load of HP. And the concept itself feels weird lol, here have my blood. Meh Dota already has that and it works pretty well, just need to have some more base regen and make his skillset be such that he can't really carry(he'd obviously be support).
http://www.playdota.com/heroes/lord-of-avernus
On November 02 2011 22:41 MoonBear wrote:Show nested quote +On November 02 2011 21:04 shinarit wrote: What would you think of a health transfer skill? Not stealing others for yourself, but transfering your health to an ally. Is it somehow a faulty mechanic or its just not interesting enough? I'll eat the bait. I'm not going to go into whether absolute values or percentage values are better or not. That's not important. The more important issue would be the optimisation of the skill. Skills should have a clear purpose (not conflicting) and shouldn't make you tear your hair out in frustration for using it. Also, it needs to be better than other possibilities. Health transfer isn't fully optimised because there are times when you would not want to use the skill because it would feel bad to use the skill. For example, if it was based on absolute numbers you could end up killing yourself, so would it be something you'd want to use? If it was percentage based, in a team if you were low hp it wouldn't heal for much. These conflict with the purpose of heals, which is to support and provide a benefit. This spell you describe is basically a heal with a hp cost. How does this differentiate itself from and make itself more interesting than a regular heal? Tacking on health costs to skills is generally not an approved mechanic because using hp as a resource doesn't offer a very clear purpose. (It works for Vlad because of his gating mechanic I explained here, while Morde is compensated with his Shield and Olaf has spellvamp that synergises with the true damage so it doesn't actually matter that much.) If you want a heal which requires thinking to use, has varying numbers, or other things involved there are other ways of doing so without the need to have hp costs. For example, the long CD Soraka Heal which gives massive buffs was designed to be a clutch usage spell for when you engage and then heal the tank/initiator just as the physical damage comes in to shield the maximum amount. (Arguably you can still just spam W. Although you won't be making full usage of Soraka's power.) Of course, the fundamental rule is that if fun>unfun, it can be justified. So, if you truly believe in having a heal with hp costs, can you find a way that makes it superior to alternative heal designs and still feels fun to use and has a clear purpose? That is the key question. IMO having a support hero that can give life and then give his team an AoE or global buff every time he dies or something would be quite interesting
http://www.heroesofnewerth.com/heroview.php?hid=188
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