edit:
He's played today though so obviously that's wrong. Not sure how long he was banned from the forums then.
Forum Index > LoL General |
Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. - Neo, 9:49 KST, Nov 9th | ||
overt
United States9006 Posts
edit: He's played today though so obviously that's wrong. Not sure how long he was banned from the forums then. | ||
spinesheath
Germany8679 Posts
On November 02 2011 06:01 Phunkapotamus wrote: Show nested quote + On November 02 2011 05:04 TheYango wrote: On November 02 2011 04:29 Phunkapotamus wrote: Don't you feel slow playing Jarman Mogwai? Don't you wish you could wavedash all over the place? What if you could L-cancel your autoattack? Imagine if such mechanics existed in LoL: you'd find that technical skill would become a much much much bigger factor in the outcome of a game than it does now. A lot of TL-folk would skyrocket in ELO because of our technical abilities. A lot of nubs with inflated ELO would drop like a rock. People with poor strategy, but high technical ability would be promoted. Mechanics are only as good as the gameplay they create, and I say this coming from the standpoint of someone who argued adamantly against MBS when it was first implemented in SC2. Mechanics that only exist for the sake of adding a technical barrier do not create gameplay. I'm going to use that as an example for the sort of mechanical demand I look for in a game. In the case of MBS in a game like Starcraft, the fact that you had to LOOK at your base in Brood War to macro meant that you had to make the decision of whether to allocate your actions toward unit production or army management. In particular, it meant that with a finite number of actions available to you, you effectively had to manage your attention as a resource--how much do I allocate toward my bases, and how much toward my army? This sort of mechanical demand creates gameplay; and it's a spectrum of gameplay that expands as one becomes better at the game. As your effective ability to perform actions increased, you had more options available to you based on how much you could accomplish. It's not a binary wall where "if I can accomplish X, and my opponent can't, I win, but if we both can or we both can't, it does nothing", which is what many BAD mechanical tasks in games end up being. Part of the reason I brought up Smash-Melee mechanics was because it was something I knew that Mogwai would understand. The other reason was to juxtapose LoL's lack of mechanics vs a game that relies solely on mechanics such that their use is almost mandatory for successful competitive play. You can't begin to competitively play Melee until the technical aspects of the game are mastered. Prior to that point, you're just not playing the same game as someone else: They're playing the metagame, and you're playing with the buttons. (There are exceptions to this rule of course. There was one top-tier player who never wavedashed- I forget his name... That's a different story though.) Most people that care about getting good at the game have mastered the technical aspects of LoL because they're so easy. Problem is: most people are completely unaware of the metagame, or suck terribly at it. Take Guardsman Bob for example. I cringe when I watch his stream. He sucks at soloqueue. He never communicates, and he makes the assumption that his teammates are smart. Often he'll do something perfect- but his teammate has no concept of strategy so they'll botch a gank or read something incorrectly. Watching Bob in a tournament is a COMPLETELY different scenario. That guy knows exactly who has what summoner spell on CD, and the most perfect time to use WW's ult- often at times that I wouldn't expect. In contrast is someone like HotshotGG, who assumes that his team is stupid and doesn't rely on them. Most top soloqueue people have this mentality, and it works out really well in a selfish sense. If LoL's mechanics would allow technical skill to matter more, I think that you'd see a lot less QQ because selfish gameplay would be rewarded more. However, it would present a barrier of entry to less competitive players which make up the majority of the game's fanbase (paying users). Mogwai brings up a good point though: With LoL's easy mechanics, you can casually get really into a very deep metagame. You can still own people- but you need to shift focus from technical skills and more into timings and positioning. It's more subtle than owning someone's face with sheer mastery of the keyboard- something I do enjoy. However, it is viable and competitive in its own right. I don't think ANYONE has mastered the technical aspects of LoL yet. That would mean to be mechanically strong with pretty much all the champs (86!). You can't just play ~5 champs, build a team based on the champs your team members play and then be like "that was the optimal way to play". People also haven't yet explored all the possible ways to counter certain champs. GBob has terrible mechanics. His lasthitting might even be worse than mine. He's good at fighting with a select few champions. | ||
OreoBoi
Canada1639 Posts
On November 02 2011 06:36 sylverfyre wrote: Where do you go when Jurassic Cho'gath eats you? Back in time to the Jurassic era | ||
Juicyfruit
Canada5484 Posts
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NoobieOne
United States1183 Posts
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taLbuk
Madagascar1879 Posts
On November 02 2011 06:40 Juicyfruit wrote: I think people don`t give Regi enough credits, lol. I'm curious to see how this goes but he actually has a pretty good understanding of the situation and while he hasn't shown himself to be the best public speaker, I doubt he'll talk like an idiot for this. i definitely agree with regi's point but to an audience like the mlg network who probably arn't the most versed, he is going to look like an idiot debating against ODEE, who is probably twice his age and has founded team dignitas. 5 minutes in odee is already playing the victim rofl edit: yup this already is cringeworthy | ||
mordek
United States12704 Posts
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dano101
Canada92 Posts
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NoobieOne
United States1183 Posts
On November 02 2011 06:47 mordek wrote: Is it possible to get some LR? >.> On what? If you are talking about the talk show right now its just talking about is LoL like other Esports on BO3. | ||
CeriseCherries
6170 Posts
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mordek
United States12704 Posts
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shinarit
Hungary900 Posts
On November 02 2011 06:39 STS17 wrote: This is a fundamentally flawed outlook on "how you should be able to win." Unfortunately, many of the "top tier" competitive eSports games have defined pro players as those who can abuse flaws in the game engine or bugs in certain mechanics (muta-stacking and wavedashing for example) so this has sort of become what is expected for games to be competetive and this is just such a poor way to judge how good someone is at what is supposed to be a Strategy game (RTS, MOBAs and Fighting games are all games about strategy in one form or another). In a MOBA for example, the game shouldn't be won because of some arbitrary mechanical requirement (animation cancelling, denying, etc) but how your teamwork, positioning, timing, map awareness, map control, and other "game-sense" related skills stand up to your opponents. This form of strategy goes far beyond in-game moments, and extends even to champion and summoner spell selection, the ability to lane-switch, and many other aspects of the game, where as pure technical skill hardly reaches past the mouse and keyboard. Of course, I am not trying to imply that a game should "do everything" for the players or that there should be no way for players to demonstrate their mechanical prowess, merely that a strategy-based game should be more about a player's (or team's) strategical ability, not their mastery of keyboard and mouse. I agree with this, with the addition: i DO think the game should do everything for the player which the player would obviously do himself. So where theres no decision making involved, automatize. More focus on strategy the better. Thats my problem with the SC games too, so many mechanics im not even sure i would call them strategy games, strategy should be about the bigger picture. | ||
Gorsameth
Netherlands21334 Posts
The rules as released stated a single best of 3 game with a 1 game advantage. WCG changed the rules as posted after the final was played. thats the thing that is the issue is here. | ||
overt
United States9006 Posts
whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat? | ||
red_b
United States1267 Posts
changing the rules later that is an indefensible position. | ||
NoobieOne
United States1183 Posts
On November 02 2011 06:49 overt wrote: "WCG has never changed the rules." whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat? Look at the changes of the homepage in the last day. They added a whole new section of the Rules that contradicted what was there before. | ||
JackDino
Gabon6219 Posts
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Juicyfruit
Canada5484 Posts
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JackDino
Gabon6219 Posts
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taLbuk
Madagascar1879 Posts
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