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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. - Neo, 9:49 KST, Nov 9th |
Straight outta Johto18973 Posts
On November 02 2011 06:08 JackDino wrote:Show nested quote +On November 02 2011 06:06 MoonBear wrote:On November 02 2011 06:04 Alzadar wrote: Does Morgana's Black Shield block the healing reduction from Ignite? No, it only blocks magic damage. Ignite is true damage so it will ignore black shield. He meant the healing reduction though, but since healing reduction isn't cc it shouldn't block it. Oh, sorry. My bad, was multitasking. Then no, it shouldn't block Ignite heal reduction because heal reduction is not classified as a form of CC.
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Just bought the new dragon lady, she is so strong, dragon form is soo tanky, tower diving no problem lol.
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On November 02 2011 06:03 Juicyfruit wrote:Show nested quote +On November 02 2011 05:52 BlackMagister wrote: It is bad exposure, but it is still something important to talk about. SC2 players for example should know about the BW match fixing scandals that took place even though it was over before SC2 was released. It's important to know the potential problems that E-Sports will face and ones that have already happened. Though I will agree maybe you shouldn't get the angriest person to talk about the situation and yes eventually you need to move on, but Lo3's audience have not heard about it since it's a general E-Sports audience not a LoL only audience. Until they get rid of Marcou, there's really no reason to let the situation die down. I don't care that Dignitas won or that CDE doesn't get to go to Korea, but I'm almost positive that there's major corruption going on because the whole situation doesn't make a dick of sense unless money was passed on underhandedly. http://na.leagueoflegends.com/board/showthread.php?t=1435079Those are my thoughts on the whole situation
Incompetence and corruption were the exact two words I used as well lol.
Listening to SotL is hilarious. "Well WCG Canada finals submited ONE to zero score and ONE post-game screenshot of ONE game, so it can be misinterpreted that they won the second series 2-0. We just want to keep it consistent so we're going to change both the USA and Canada finals."
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I'm going to hold onto the belief that they were just incredibly incompetent and then didn't want to admit they were wrong.
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On November 02 2011 06:11 JackDino wrote: Reginald about to make a fool out of you! Can't wait to hear him pronounce rules lol.
hehe, i hope he can articulate himself well instead of just blabbering redundancies like he did on sotl, but really we all know wcg is awful so i dunno what good will come out of it
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On November 02 2011 05:54 red_ wrote: Damn this underscore and it's proliferation of the confusion that I am red_b, damn it to hell!
don't worry youre terran and Im protoss.
hard to mix up.
but if it really bothers you I can ask the mod staff to change my name or something. it wouldn't bother me terribly to be redb.
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United States37500 Posts
"articulate" is not really what I had in mind when I think Reginald. lolz Dan should go big bro it up for Regi.
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On November 02 2011 05:10 FieryBalrog wrote:Show nested quote +On November 02 2011 05:05 ArC_man wrote:On November 02 2011 04:22 FieryBalrog wrote:On November 02 2011 04:16 ArC_man wrote: BW was not built for "baddies" and "scrubs", 12 years ago Blizzard wasn't catering to casuals (I don't even think that term even existed). You're completely wrong. 12 years ago "baddies and scrubs" is ALL that existed in RTS. Progaming did not exist, most of the Blizzard designers were sub-BGH level players who had no idea how the game would be played. They were just brilliant game designers. People seriously completely miss how most people who are not on TL talk about Starcraft. To them, it was a cool game where you killed aliens or played as some aliens and built photon cannon gardens and never went on Battle.net. Listen to most gaming podcasts that ever mention BW, to them going on Battle.net was hardcore. And that's among the enthusiast press. There was no notion of "baddie" and "scrub" when I started playing the game 10 years ago, these are terms that have been created recently. Starcraft was a game made for gamers, LoL is a game made for casuals. That sounds like bullshit to me. Starcraft was made for people who sit in a base with 10 workers, build a gateway and 4 photon cannons and end with 3 carriers and a dark archon. There wasn't anyone else to make it for.
You can't compare the design of BW with the design of LoL.
Games like SC:BW, Quake and CS were basicly designed by nerds who had great ideas, wanted to put them into a game and make money with that.
Games like SC2, LoL, Dota 2 are games designed by the same people with almost 15 years more experience. Those former nerds are now businessmen and women and ask "How can we maximize profit?" before "How can we create the next e-sport?"
The whole fucking concept of LoL (hint: Microtransactions) is there to maximize profits. It just comes along with that that e.g. new champion releases have the same idea in mind. No one wants to make "innovating champions" or "underpowered with a high skill ceiling" stuff. If it sells, it's good. If it doesn't it's bad. That's all there is to it imo.
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Reginald is going to embarass himself I have a feeling. Either that or hes going to take the martyr apporach (I read on league forums that he got banned, cannot confirm or deny)
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Regi versus Dignitas coming up next on MLG.
On November 02 2011 06:30 Cixah wrote: Reginald is going to embarass himself I have a feeling. Either that or hes going to take the martyr apporach (I read on league forums that he got banned, cannot confirm or deny)
He got banned.
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I really don't think regi gives a fuck about embarassing himself, if he would he wouldn't embarass himself. He may not have the best English but he's not a total retard.
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You know, I'm pretty sure that 90% of problems with this game go away if you stop assuming that you're better than the people you're playing with. The other 10% are solved if you assume you're better than the people you're playing with.
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So if regi is banned, who's "Leading" TSM? Or is that going to fall appart. I'm pretty sure his sponsers (assuming they still have any) don't exactly like that he can't play.
Edit: That make's more sense. I was gunna say that a ban seemed a little hard for being vocal about devloper mistakes.
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He's banned from the forums lol not from the game.
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On November 01 2011 15:47 NightWalks wrote:Hmmm Wukong is a tricky one .... general population considere him UP , then again ones who do know how to play him are scary with trinity atmogs ... there have been reports that Pros picked him up during last few weeks and after this patch he will surely be exposed to general population . I didn't buy graves even if he seemed lots of fun and strong . Was expecting Riot to nerf him way harder. Judging from their few last patch nerf strategy they have picked a more carefull aprouch to nerfs in a good way . I would call it the : Wolf is fed and sheeps still alive Comunity is happy that ''OP'' champs get nerfed , but actualy champs get slightly adjusted and still rape poor players . Only now they don't blame Riot or Champ since '' Champ X got nerfed .. so this must be my own foult finaly'' Gunblade was nerfed and still Akali stomps ppl , but now no1 QQ since Riot did ''nerf'' her  Same goes for Lee Sin ... slight tweeks , yet he still can wreck from jungle. TLDR : I would prefere Riot to buff weeker end to match top picks or continue the way the do atm with slight tweeks not nerfs
The gunblade nerf didn't hit akali that much, but if you look at the item nerf, it completely crippled Jax, it also nerfed a lot of other hybrid champions. IMO akali is much more AP based than AD based in the hybrid category, the bonus AD that gunblade was a nifty thing for akali to have, not a necessary thing. That's why.
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On November 02 2011 05:32 Goshawk. wrote:Show nested quote +On November 02 2011 05:02 shinarit wrote: So fun when people like red_b talks about high skill in connection with moba games. I tell a secret: there is no such thing as high skill champion. These games are mechanically so easy, your average Sunday Quake/BW/whatever game that takes mechanical skill gamer will laugh his ass off. You control one (max 2) unit with a couple of abilities. No matter how complex they are, its just impossible for it to be high skill. What makes these games "hard" and allows skill differentiation is game sense, map sense, decision making. Yes, ofc if you comparing a "MOBA" to BW or Quake or something that it's a lot easier mechanically. But, just because that's the case it doesn't mean there's no individual skill differential between LoL and Dota.
I didnt say anything like theres no skill differential. I said its irrelevant, ALL champions are easy. Some easier than others, but none hard.
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On November 02 2011 06:34 Cixah wrote: So if regi is banned, who's "Leading" TSM? Or is that going to fall appart. I'm pretty sure his sponsers (assuming they still have any) don't exactly like that he can't play.
I want to say he's just banned from posting on forums, although I can't confirm or deny that part. I know he was spamming threads about the drama and then they stopped and other people started complaining about Reginald and a bunch of other people being banned cause Riot cannot man up and admit their mistake. It was something linked in the old GD topic, but I don't remember how far back it was or who posted it.
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Where do you go when Jurassic Cho'gath eats you?
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On November 02 2011 04:29 Phunkapotamus wrote:Show nested quote +On November 02 2011 03:46 Mogwai wrote:On November 02 2011 03:44 spinesheath wrote: Sorry man, in LoL it's HARD to secure a win against mechanically worse enemies. You have to work to turn your mechanical skill advantage into a victory. In games like BW you get the win served on a silver platter if your mechanics are superior.
LoL is different. That is all.
And solo Q is solo Q. I disagree. It's extremely easy to secure a win against mechanically worse enemies. You just can't do it with mechanics alone. You need to know how to leverage a mechanical advantage. The advantage you get from pure mechanical dominance isn't enough to matter much in LoL. This is partly because the game has a very very low mechanical skill ceiling. Combining mechanical dominance with strategy is a different story. I think everyone can agree that LoL is much much more about your decisive ability than anything else. I think the argument people have is that they wish LoL rewarded mechanical skill more than it does. As someone who likes twitch gameplay, I agree. LoL simply does not offer enough technical mechanics. The ones that do exist aren't appealing to me- I'd rather have more stuff to click on and tweak out with. This is why I enjoy playing characters with skillshots or highlyspammable abilities. Don't you feel slow playing Jarman Mogwai? Don't you wish you could wavedash all over the place? What if you could L-cancel your autoattack? Imagine if such mechanics existed in LoL: you'd find that technical skill would become a much much much bigger factor in the outcome of a game than it does now. A lot of TL-folk would skyrocket in ELO because of our technical abilities. A lot of nubs with inflated ELO would drop like a rock. People with poor strategy, but high technical ability would be promoted.
This is a fundamentally flawed outlook on "how you should be able to win." Unfortunately, many of the "top tier" competitive eSports games have defined pro players as those who can abuse flaws in the game engine or bugs in certain mechanics (muta-stacking and wavedashing for example) so this has sort of become what is expected for games to be competetive and this is just such a poor way to judge how good someone is at what is supposed to be a Strategy game (RTS, MOBAs and Fighting games are all games about strategy in one form or another).
In a MOBA for example, the game shouldn't be won because of some arbitrary mechanical requirement (animation cancelling, denying, etc) but how your teamwork, positioning, timing, map awareness, map control, and other "game-sense" related skills stand up to your opponents. This form of strategy goes far beyond in-game moments, and extends even to champion and summoner spell selection, the ability to lane-switch, and many other aspects of the game, where as pure technical skill hardly reaches past the mouse and keyboard.
Of course, I am not trying to imply that a game should "do everything" for the players or that there should be no way for players to demonstrate their mechanical prowess, merely that a strategy-based game should be more about a player's (or team's) strategical ability, not their mastery of keyboard and mouse.
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F!@# Slasher is starting...
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