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[Patch 1.0.0.128: Shyvana] General Discussion - Page 153

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

- Neo, 9:49 KST, Nov 9th
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
November 12 2011 07:22 GMT
#3041
On November 12 2011 16:20 MoonBear wrote:
Exp Quints going to be in fashion for junglers that don't want to spec so heavily into the Utility Tree. Time for some new funky stuff~!

Ufufufufufu... I wonder what other surprises are coming in Season 2...?


http://na.leagueoflegends.com/board/showthread.php?p=17117446#post17117446

Actually junglers can just say screw Utility and go on Defense to get durability and kill jangle fast with "Everyone gets Defensive Ball Curl" mastery it looks like
mrgerry
Profile Joined September 2008
United States1508 Posts
November 12 2011 07:29 GMT
#3042
Defense tree at first glance seems to be the strongest for a wide variety of heroes. For some of my common heroes id run 0/21/9 on swain, 21/0/9 karth, 0/21/9 ryze, no idea for jax too many routes would work D:, 0/21/9 on nasus, 21/0/9 annie.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2011-11-12 07:36:36
November 12 2011 07:35 GMT
#3043
Im pretty sure you only need to spec to 13 in the Utility tree to hit what you need to jungle with in terms of EXP. Not to mention all the points you want for offense and defense are low now anyway. I can easily see just going semideep into utility and then grabbing whatever else you want here and there.

Although speccing deep utility is going to make some jungles VERY strong. Lee sin with a dblade and a pot for a level 2 gank going to be very scary.

And Im not sure how good the new defense tree is going to be. All those points are cool, but they have VERY low %, so I cant see them actually being nearly as good as you would imagine.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
R04R
Profile Joined March 2009
United States1631 Posts
Last Edited: 2011-11-12 07:44:52
November 12 2011 07:44 GMT
#3044
On November 12 2011 16:20 MoonBear wrote:
Ufufufufufu... I wonder what other surprises are coming in Season 2...?


I DON'T KNOW WHY DON'T YOU TELL US MOONBEAR?

why must you taunt us t_t
ô¿ô
dooraven
Profile Joined December 2010
Australia2820 Posts
November 12 2011 07:47 GMT
#3045
Hopefully some tank dps changes :D.

Liking these new masteries, The utility tree seems awesome for anivia.
Go go Alliance.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
November 12 2011 07:53 GMT
#3046
THIS PATCH WTF LOL HOLY CRAP SUCH A HUGE PATCH.

i like it tbh. :D
Nada's body is South Korea's greatest weapon.
benefluence
Profile Joined January 2010
United States158 Posts
Last Edited: 2011-11-12 08:06:12
November 12 2011 07:56 GMT
#3047
Well, I'll miss evasion/nimbleness (riot really doesn't like evasion much do they?) and strength of spirit, but I really like the new setup. Life steal and spell vamp will be fun. Moving all the summoner spell masteries to the base of the tree is also really nice.

edit: expanded mind is flat mana now too... my ryze is sad. I wonder how much the starting gold mastery will revamp openings. At the very least it can give you an extra potion as you head into lane, which is pretty substantial.
Bwaaaa
Profile Joined September 2011
Australia969 Posts
Last Edited: 2011-11-12 08:17:38
November 12 2011 08:06 GMT
#3048
I am really happy about the support buffs, I hope that the buff to heal and the skill tree will make bot lane supports that lack a heal like blitzcrank/lux will be able to help their carry sustain longer while opening up lots of new viable supports for the duo lane.

EDIT: Also someone call doublelift and tell him to find a way to fit Poppy/Blitz into a lane with the new summoners and masteries
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 12 2011 08:06 GMT
#3049
so much... lol

- Why are they buffing corki?!
- Masteries and summoner changes YES
- "we like to be conservative in tournament patches." <--- LOL
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
November 12 2011 08:10 GMT
#3050
Patch Preview for those who missed it:

ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
pschiu
Profile Joined April 2010
Singapore410 Posts
November 12 2011 08:10 GMT
#3051
At first I thought Indomitable reduces incoming damage by half and I was like zomg?!
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2011-11-12 08:13:20
November 12 2011 08:13 GMT
#3052
I think the changes are cool and it's gonna be interesting to see how things pan out. I'm not too excited with having to re-learn all the masteries and plot out what would be best on specific characters though.

The AD changes sound interesting so long as the nerfs/buffs aren't too drastic.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-12 08:24:21
November 12 2011 08:20 GMT
#3053
On November 12 2011 16:22 Seiuchi wrote:
Show nested quote +
On November 12 2011 16:20 MoonBear wrote:
Exp Quints going to be in fashion for junglers that don't want to spec so heavily into the Utility Tree. Time for some new funky stuff~!

Ufufufufufu... I wonder what other surprises are coming in Season 2...?


http://na.leagueoflegends.com/board/showthread.php?p=17117446#post17117446

Actually junglers can just say screw Utility and go on Defense to get durability and kill jangle fast with "Everyone gets Defensive Ball Curl" mastery it looks like

Except that red post misses the reason that +5% XP is required.

The issue isn't hitting 2 off blue/minis, though its nice that bug is fixed. You still need +5% XP gain in order to hit 3 off Blue+Wolves+Wraiths or Minis+Wolves+Wraiths.

On November 12 2011 16:56 benefluence wrote:
Well, I'll miss evasion/nimbleness (riot really doesn't like evasion much do they?) and strength of spirit, but I really like the new setup. Life steal and spell vamp will be fun. Moving all the summoner spell masteries to the base of the tree is also really nice.

edit: expanded mind is flat mana now too... my ryze is sad. I wonder how much the starting gold mastery will revamp openings. At the very least it can give you an extra potion as you head into lane, which is pretty substantial.

Starting Gold mastery won't be a big deal because they completely fucked the gold value of Greed. Starting gold not that good when you have to dump 4 points into a mastery that now has terrible gold value per point.
Moderator
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2011-11-12 08:37:00
November 12 2011 08:36 GMT
#3054
These changes all sound good to me.

Anyone notice the summoner spell masteries now are slightly different not just in where they are but in what they do?
Revive mastery doesnt give health
Ignite mastery gives 5 ad + 5 ap while on cooldown
Only flash mastery now reduces cd - the other ones do more (like tp reduces cast time by 1sec rather than 0.5sec) but they dont reduce cd.

Obviously they're changing the spells too, but just in case people didn't notice this.

Some other cool masteries like the backdooring mastery (-10 armour to towers). Though the cdr/level seems a little odd to me.
NSANE.hydra
Profile Blog Joined November 2008
United States644 Posts
Last Edited: 2011-11-12 08:47:58
November 12 2011 08:41 GMT
#3055
wow, played cait for the first time today and she farms disgustingly easily. what a gay champion, current bot lane meta is like heaven for her.

edit: also i like the new masteries. utility tree looks waaay useful, i dunno when it'd be more beneficial to go 21/9/0 or 9/21/0, ever. or whatever new numbers are required to max each tree, if theyre changing that. and THANK GOD NEW ICONS
"fuck mech...I could 4pool and as long as he's simply PLANNING on going mech, I'll lose"
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
November 12 2011 08:45 GMT
#3056
zzz. top carry corki and trist coming.
BW -> League -> CSGO
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
November 12 2011 08:49 GMT
#3057
On November 12 2011 17:20 TheYango wrote:
Show nested quote +
On November 12 2011 16:22 Seiuchi wrote:
On November 12 2011 16:20 MoonBear wrote:
Exp Quints going to be in fashion for junglers that don't want to spec so heavily into the Utility Tree. Time for some new funky stuff~!

Ufufufufufu... I wonder what other surprises are coming in Season 2...?


http://na.leagueoflegends.com/board/showthread.php?p=17117446#post17117446

Actually junglers can just say screw Utility and go on Defense to get durability and kill jangle fast with "Everyone gets Defensive Ball Curl" mastery it looks like

Except that red post misses the reason that +5% XP is required.

The issue isn't hitting 2 off blue/minis, though its nice that bug is fixed. You still need +5% XP gain in order to hit 3 off Blue+Wolves+Wraiths or Minis+Wolves+Wraiths.

Show nested quote +
On November 12 2011 16:56 benefluence wrote:
Well, I'll miss evasion/nimbleness (riot really doesn't like evasion much do they?) and strength of spirit, but I really like the new setup. Life steal and spell vamp will be fun. Moving all the summoner spell masteries to the base of the tree is also really nice.

edit: expanded mind is flat mana now too... my ryze is sad. I wonder how much the starting gold mastery will revamp openings. At the very least it can give you an extra potion as you head into lane, which is pretty substantial.

Starting Gold mastery won't be a big deal because they completely fucked the gold value of Greed. Starting gold not that good when you have to dump 4 points into a mastery that now has terrible gold value per point.



I'm still pretty sure the Awareness won't be necessary, every time someone freaks out about it on GD a new red pops up to say they tweaked the whole jungle around it:

http://na.leagueoflegends.com/board/showthread.php?p=17118237#post17118237

I mean, I don't trust all the reds, but if Statikk says you don't need Awareness to be viable I assume he's played it enough to know you get levels at the right camps.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
November 12 2011 08:50 GMT
#3058
eeee Tristana buffs! *gleeful happyness*

I wonder what they are doing to her I am so curious! patch preview looks real solid has me very very excited that it does.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2011-11-12 09:05:37
November 12 2011 08:59 GMT
#3059
Time to flail around looking retarded for awhile testing out the new masteries.

I can't see Mercenary ever being worth getting.

It's hilarious that they're nerfing Sona. Does not need to be touched.
twitch.tv/cratonz
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
November 12 2011 09:04 GMT
#3060
On November 12 2011 17:59 Craton wrote:
Time to flail around looking retarded for awhile testing out the new masteries.

I can't see Mercenary ever being worth getting.

In order for Mercenary to be equal in worth to the Greed mastery you have to get a kill or assist every two and a half minutes...
3.
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