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[Patch 1.0.0.125: Riven] General Discussion - Page 141

Forum Index > LoL General
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Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
September 26 2011 23:45 GMT
#2801
Fidds can solo drag with blue and level 5 as well.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
September 26 2011 23:57 GMT
#2802
If they're blind and aren't paying attention. If anybody comes and so much as pokes you, you're gonna die...
I'll always be your shadow and veil your eyes from states of ain soph aur.
Tooplark
Profile Joined October 2008
United States3977 Posts
September 27 2011 00:00 GMT
#2803
On September 27 2011 08:57 Blitzkrieg0 wrote:
If they're blind and aren't paying attention. If anybody comes and so much as pokes you, you're gonna die...


remember we're discussing 1500s or lower here
you can get away with it 80-90% of the time
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-09-27 00:06:41
September 27 2011 00:01 GMT
#2804
MoonBear goes off on a tangent about jungling and why Wriggles will consistently pose a problem for a while...
Jungling in itself is an issue for champions. Any champion can turn up to lane and last hit, some just better than others. However, even with full runes and masteries, many champions forcefully gimp themselves if they try to jungle. Even for champions that can pull it off, even slight counter-jungling can permanently set them back for the rest of the game. In order to successfully jungle, a champion must be able to sustain themselves or be relatively tanky, and be able to clear camps in good time which implies decent dps. Ignoring the aspect of map control and pressure, few champions are arguably more suitable in the jungle than in lane (Amumu and Olaf being some examples). In fact, it is the nature that being able to jungle consistently must make a champion viable or borderline OP, if not even OP due to the requirements they have to meet. (See: pre-nerf Lanewick, Lee Sin, Lanedyr post-mana buff, etc.)

In order to diversify the pool of junglers, Riot has tried to make champions that can jungle but if these champions meet the criteria above, they immediately edge towards borderline OP. Any champion that works great in the jungle (with exceptions such as Olaf) will generally also have an advantage in lane thanks to their in-built damage, tankyness or sustain. Pirate, Chogath and Udyr are prime cases where they work well in the jungle or top lane. Pirate is a horrible case, since he can also be run as support. So we need a way to not make OP champions that can jungle. Enter Madreds and Wriggles.

In order to still allow champions to quickly and safely clear the jungle, Madred and Wriggles are often used as a crutch for many of the lesser junglers. For these junglers, without Madreds/Wriggles they risk falling behind during the mid-ish game stage when they want to clear camps quickly to stronger champion who may not even need Wriggles to clear camps or sustain themselves. (See: Chogath, Phoenixdyr, WW, Yi etc.)

However, we now face the second problem, which is that a jungler's gold is much more limited compared to someone in lane, especially if they do not have strong gank opportunities. They also need to be able to exert pressure, counter-act the pressure of the other jungler and have some responsibility to ward. This means that any items specifically for jungling have to be very cost-effective and easy to obtain.

If we look at Wriggles, it's a ridiculously cost effective item, even more so pre-nerf when everyone and their pet Teemo ran it. It gives good stats that lots of people wouldn't mind having, and as a bonus even gives free wards. Looking at just the lifesteal part, you get a bonus +6% when you combine it for 150g. That's basically half an extra vamp sceptere. A vamp scep costs 450g. So you've already benefited, and that's ignoring the extra armour, damage, wards and 5% increase to proc chance. The extra pressure on Dragon and Baron thanks to the threat of Madred procs doesn't hurt either.

The problem is, that nearly all champions (laners or junglers) look for ways to maximise their power with the limited gold they have. Wriggles, being the incredibly cost-effective item it is, ends up being just as attractive to champions who can use it in lane as it is to a jungler. It provides an efficient form of sustain, decent stats, lets you push hard and pays for itself slowly thanks to free wards. The Wriggles phenomenon at bottom lane just feels right. It helps you stay in lane against other AD carries if you're having a hard time, and free wards means you can feel safer from ganks when pushing or helps you win brush control thanks to that extra 1 ward you can pump in which relieves stress on your support. It works great top lane too (See: Lanedyr and co.).

Here's the problem. How do you deal with the effectiveness of Wriggles? If you nerf it through cost, it feels bad as a jungler who will generally be very limited in gold. If you nerf the stats or sustain, the non-top-tier junglers become even less attractive compared to the top ones and the pool of viable junglers shrinks even more. If you nerf the proc to only target neutral minions, it's still a great sustain tool that pays for itself and helps pressure Dragon/Baron. If you nerf the ward aspect (longer CD, or shorter life ward) that still does nothing about the sustain, and it'll still pay for itself, just slower.

In short then, until Guinsoo's jungle changes, Wriggles will always feel like it's in a bad place because either it's ridiculously cost-effective and lots of people like it for sustain and stats, or the pool of junglers shrinks as the crutch some rely on feels less useful. The jungle changes will also mean it becomes easier to rebalance champions without making them feel bad in the jungle... but that's for another time.

MoonBear now goes off on a tangent on Assassins...
Assassins by design are designed to shut down other champions hard and fast, especially against squishies. This means they're designed to want to snowball in lane, and snowball hard. One problem though is that once they snowball hard enough, they pose a threat to everything. But if they can't snowball, they can't assassinate champions. So a balance needs to be struck. Generally, this will err to the side of being more powerful since they don't always snowball in lane and still need to be effective. It also makes them a bit harder to balance since either they do their job and gimp someone fast, or they don't and die. This is Katarina syndrome. In fact, any mechanic where you gain something based on kills/assists is inherently nasty to balance since it suggests really hard snowballing and you need to balance around the threat of suddenly snowballing on everyone.

Talon in particular is probably borderline OP if not OP since he scales so hard, has a blink move, has CC and hurt you more when you're under the effect of CC. His base stats aren't even too far off compared to champions like Alistar, and he gains free MRes per level too. His ult is ridiculous, with a 0.9 AD ratio per blade on an Irelia-style cooldown and higher base damage. (Of course, he lacks the tankyness but stealth helps a bit. I believe it can only hit you twice during the ult, so that's potentially 1.8 AD scaling and AoE to boot.) I wouldn't be surprised it his damage was toned down a bit. Riven is also pretty good. I personally think she has Irelia syndrome where she's being overlooked but this is more my unqualified opinion more than anything else...
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 27 2011 00:05 GMT
#2805
On September 27 2011 07:41 L wrote:
Show nested quote +
On September 27 2011 07:32 TheYango wrote:
On September 27 2011 07:31 UniversalSnip wrote:
is it somehow a bad thing if madreds gets immeasurably buffed?

Considering that MoonBear said something about Riot already considering Wriggle's still too good? Probably.

Wriggles is still too good because of the free ward, not because of what it does to jungling speed or sustain.

Yeah, if they did this to buff jungling, it would give the item breathing room to be toned down in the ways that make it crazy good for everyone else.
Alaric
Profile Joined November 2009
France45622 Posts
September 27 2011 00:11 GMT
#2806
Meh, free Maokai week. Bought him the last.
Cant take LMS hipsters serious.
mrgerry
Profile Joined September 2008
United States1508 Posts
September 27 2011 00:23 GMT
#2807
Nice post MoonBear, it's been awhile since I've read what Guinsoo had planned for the jungle care to refresh our memories? I recall him wanting to make small camps spawn faster and provide a gold benefit to junglers to remove the downtime where you clear jungle and are forced to gank. I'm assuming there is more to this though?

As for assassins, I just hate how they create such a vicious countering system for lane phase. In solo q, I can't stand fp'ing a solo so I try to do a neutral pick such as a jungler, ad carry, support for my team and just wait till I get to see what they run. If I fp'ed Karthus, the other team can immediately just pick LeBlanc, Kass, Talon etc. and force me into a situation where I have to get a jungle gank to even be able to lane properly. Top lane is much worse considering how hard Garen or Akali can counter a lane where the only proper reaction is basically to sit behind creep and wait for them to push. Bot lane doesn't really have anything to do with assassins but Caitlyn makes it boring as hell remove her thanks!
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
September 27 2011 00:24 GMT
#2808
Any champion that works great in the jungle (with exceptions such as Olaf) will generally also have an advantage in lane


Whaaaaaaaaaaaaaaaat? Solo top Olaf hella strong. Throw axe -> beat face. Repeat until you get a kill.
TheYango
Profile Joined September 2008
United States47024 Posts
September 27 2011 00:25 GMT
#2809
I don't see Wriggle's as being too strong for laners right now. It's of comparable cost-effectiveness to DBlade stacking, with appropriate tradeoffs for one or the other.
Moderator
HeroHenry
Profile Joined November 2010
United States1723 Posts
September 27 2011 00:44 GMT
#2810
Who would win in a 1 v 1 if yi were to go against xin?
Tooplark
Profile Joined October 2008
United States3977 Posts
September 27 2011 00:45 GMT
#2811
At what point in the game, with what items and levels?
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
HeroHenry
Profile Joined November 2010
United States1723 Posts
September 27 2011 00:46 GMT
#2812
On September 27 2011 09:45 Tooplark wrote:
At what point in the game, with what items and levels?

End game with everything and full runes
Phrost
Profile Blog Joined May 2010
United States4008 Posts
September 27 2011 00:59 GMT
#2813
On September 27 2011 09:46 HeroHenry wrote:
Show nested quote +
On September 27 2011 09:45 Tooplark wrote:
At what point in the game, with what items and levels?

End game with everything and full runes


probably xin, he can attack while yi is knocked up which is like 1-2 seconds of free damage
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
tyCe
Profile Joined March 2010
Australia2542 Posts
September 27 2011 01:04 GMT
#2814
What do people feel about Jax's power curve? Should it be made flatter? I kinda feel that he snowballs too hard for LoL's current state. There are counters to him like SotD but no other champion comes close to his strength with full item builds. Is the passive broken? Is his ulti broken? I know many people like the fact that there are different power curves among LoL champs but is Jax too far of an outlier? Thoughts?
Betrayed by EG.BuK
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2011-09-27 01:05:52
September 27 2011 01:05 GMT
#2815
Moonbear, if they wanted to make sure wriggles was balanced for jungle only, they would just switch it to only proc and heal off of neutral monsters. Anything else just dances around the problem.

Since they didnt do it a while ago when they changed the proc to no longer lifesteal, they obviously think that wriggles is fine as is.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
September 27 2011 01:05 GMT
#2816
what's the patch for?
TieN.nS)
Profile Joined August 2003
United States2131 Posts
September 27 2011 01:09 GMT
#2817
New login screen art.
Alaric
Profile Joined November 2009
France45622 Posts
September 27 2011 01:09 GMT
#2818
Dominion off beta, now available.
Cant take LMS hipsters serious.
Flicky
Profile Blog Joined December 2008
England2674 Posts
September 27 2011 01:10 GMT
#2819
On September 27 2011 10:05 zulu_nation8 wrote:
what's the patch for?


Adds Dominion music and new login screen. Maybe some other aesthetics.
Liquipedia"I was seriously looking for a black guy" - MrHoon
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-09-27 01:10:36
September 27 2011 01:10 GMT
#2820
edit: nvrmnd
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
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