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[Patch 1.0.0.125: Riven] General Discussion - Page 140

Forum Index > LoL General
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BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-09-26 22:12:44
September 26 2011 22:10 GMT
#2781
On September 27 2011 07:07 Two_DoWn wrote:
Imagine how much easier it would be to jungle if madreds procs were standardized to "procs every third hit"


Would technically be a buff considering it's only a 15% chance now and that would make it a "33% chance."

Every jungle creep takes more than 2 hits to kill meaning every single creep would take at least 1 madreds prov if that was the case.
"Your full potential does not matter if you do not use all 100% of it."
HazMat
Profile Blog Joined October 2009
United States17077 Posts
September 26 2011 22:17 GMT
#2782
On September 27 2011 06:55 JackDino wrote:
Does anyone have any thoughts/experience on kassadin vs brand? Just played kassa and I failed miserably lvl 2-6.

I always crush Brand as Kass. A lot of people lose lanes to brand just because they suck at dodging his W. Open boots and trade hits with him (Q for E) but make sure to never get hit by W. Do this until you're 6. Once you're 6 you can't lose a lane as Kass, especially if you have a kind jungler who gives you blue earlyish.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
September 26 2011 22:23 GMT
#2783
On September 27 2011 07:10 BlackPaladin wrote:
Show nested quote +
On September 27 2011 07:07 Two_DoWn wrote:
Imagine how much easier it would be to jungle if madreds procs were standardized to "procs every third hit"


Would technically be a buff considering it's only a 15% chance now and that would make it a "33% chance."

Every jungle creep takes more than 2 hits to kill meaning every single creep would take at least 1 madreds prov if that was the case.

w/e it is. I didnt know the number off the top of my head.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
September 26 2011 22:23 GMT
#2784
On September 27 2011 07:10 BlackPaladin wrote:
Would technically be a buff considering it's only a 15% chance now and that would make it a "33% chance."

Even if it was the same % of Madred's procs, it would be a buff because being able to control when your Madred proc is means you can swap to hitting a full HP creep when you're going to have a Madred's proc.
Moderator
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 26 2011 22:25 GMT
#2785
There's little so annoying in the jungle as getting a proc when you're on the last 10 hp of a small lizard.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
BlackPaladin
Profile Joined May 2010
United States9316 Posts
September 26 2011 22:26 GMT
#2786
Could always make it like vayne's w where it adds a debuff on that specific creep. But personally I like madreds as it is.
"Your full potential does not matter if you do not use all 100% of it."
TheYango
Profile Joined September 2008
United States47024 Posts
September 26 2011 22:27 GMT
#2787
If you're going to make it less random, the best way is probably to just have it be a bonus damage number on every hit vs. minions, but that's much less fun than the current way it procs.
Moderator
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
September 26 2011 22:31 GMT
#2788
On September 27 2011 07:23 TheYango wrote:
Show nested quote +
On September 27 2011 07:10 BlackPaladin wrote:
Would technically be a buff considering it's only a 15% chance now and that would make it a "33% chance."

Even if it was the same % of Madred's procs, it would be a buff because being able to control when your Madred proc is means you can swap to hitting a full HP creep when you're going to have a Madred's proc.


is it somehow a bad thing if madreds gets immeasurably buffed?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheYango
Profile Joined September 2008
United States47024 Posts
September 26 2011 22:32 GMT
#2789
On September 27 2011 07:31 UniversalSnip wrote:
is it somehow a bad thing if madreds gets immeasurably buffed?

Considering that MoonBear said something about Riot already considering Wriggle's still too good? Probably.
Moderator
crate
Profile Blog Joined May 2009
United States2474 Posts
September 26 2011 22:38 GMT
#2790
I think it'd be a pretty significant buff. Not only do you speed up jungling and make it slightly better in lane, you make early dragons predictable ... and easier, since you can start with the proc charged.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
September 26 2011 22:41 GMT
#2791
Yay Dominion is up and I can finally play it! 1st game was kinda me just running around as panth not knowing really anything lol but fun.
Never Knows Best.
L
Profile Blog Joined January 2008
Canada4732 Posts
September 26 2011 22:41 GMT
#2792
On September 27 2011 07:32 TheYango wrote:
Show nested quote +
On September 27 2011 07:31 UniversalSnip wrote:
is it somehow a bad thing if madreds gets immeasurably buffed?

Considering that MoonBear said something about Riot already considering Wriggle's still too good? Probably.

Wriggles is still too good because of the free ward, not because of what it does to jungling speed or sustain.
The number you have dialed is out of porkchops.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-09-26 22:52:43
September 26 2011 22:51 GMT
#2793
On September 27 2011 07:38 crate wrote:
I think it'd be a pretty significant buff. Not only do you speed up jungling and make it slightly better in lane, you make early dragons predictable ... and easier, since you can start with the proc charged.

It would make doing Dragon/Baron riskier, because if the enemy jungle charges their Wriggle's proc beforehand, you can't outsmite charged Wriggles+Smite.
Moderator
Craton
Profile Blog Joined December 2009
United States17294 Posts
September 26 2011 22:51 GMT
#2794
No, it's exactly because of the sustain it gives in lane that they want to nerf it.
twitch.tv/cratonz
rigwarl
Profile Joined January 2011
United States540 Posts
Last Edited: 2011-09-26 23:02:44
September 26 2011 22:57 GMT
#2795
On September 27 2011 07:51 TheYango wrote:
Show nested quote +
On September 27 2011 07:38 crate wrote:
I think it'd be a pretty significant buff. Not only do you speed up jungling and make it slightly better in lane, you make early dragons predictable ... and easier, since you can start with the proc charged.

It would make doing Dragon/Baron riskier, because if the enemy jungle charges their Wriggle's proc beforehand, you can't outsmite charged Wriggles+Smite.

uhhh, that makes it less risky
edit for clarification: the enemy jungler has to get into melee range to match your nuke instead of merely having to get into smite range. unless you're solo'ing dragon and can't save your proc, but those situations are pretty rare and the enemy jungler could probably just try to rape you instead in that case
mrgerry
Profile Joined September 2008
United States1508 Posts
September 26 2011 23:00 GMT
#2796
Looks like people found out that Talon can shit on AP heroes been seeing him all day in solo ranked
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2011-09-26 23:05:08
September 26 2011 23:04 GMT
#2797
A possible method of balancing Wriggle's would be to remove the Life Steal and the proc and replace them with a special jungle-only on-hit which did 75 magic damage every hit and healed you for 25%-30% of that amount.

This obviously would constitute a nerf both for laning and for jungling. For junglers the big issues would be the lack of scalability (Life Steal scales with damage, this proc would not) and the decreased teamfight survivability (no more Life Steal). It's a severe enough nerf that a lot of junglers might forgo the item entirely, so I don't know if it's a viable one.

Such a change might be OBE if and when the jungle revamp arrives, but I don't expect that until sometime after the stealth rework.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
rigwarl
Profile Joined January 2011
United States540 Posts
September 26 2011 23:06 GMT
#2798
On September 27 2011 03:35 Southlight wrote:
No idea, but then again no one who legitimately wants to get better ever (to my knowledge) took up for instance Numbers' challenge to 1v1 him 100 straight times.


Is this still on? I would do it.
rigwarl
Profile Joined January 2011
United States540 Posts
September 26 2011 23:07 GMT
#2799
On September 27 2011 08:04 Seuss wrote:
A possible method of balancing Wriggle's would be to remove the Life Steal and the proc and replace them with a special jungle-only on-hit which did 75 magic damage every hit and healed you for 25%-30% of that amount.

This obviously would constitute a nerf both for laning and for jungling. For junglers the big issues would be the lack of scalability (Life Steal scales with damage, this proc would not) and the decreased teamfight survivability (no more Life Steal). It's a severe enough nerf that a lot of junglers might forgo the item entirely, so I don't know if it's a viable one.

Such a change might be OBE if and when the jungle revamp arrives, but I don't expect that until sometime after the stealth rework.

If they did that, people could just buy vamp scepter and Madred's and be better off. Keep in mind the new item has to at least be as good as the components.
Tooplark
Profile Joined October 2008
United States3977 Posts
September 26 2011 23:37 GMT
#2800
Amumu, last I checked, could solo Dragon at 5 with 3 points in W, constant pots, cloth armor and ruby crystal. Don't even need blue.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
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