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[Team] TL B - Page 27

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Navi
Profile Joined November 2009
5286 Posts
October 12 2011 06:52 GMT
#521
On October 12 2011 15:31 BlackPaladin wrote:
lol no, that's like telling Shake to duo with gtrsrs. Not gonna happen.

Big wall of text incoming:
The major problems stem from this, and I'm going to be as blunt as possible about it. I want the team to work but there are major issues.

1. Tapioca Rage

Most of the old TL B had problems and wanted to stop playing with TL B because of the legendary "tapioca rage." From what I remember, Tapioca did improve on that a bit since I first began playing with him in the old TL B team. Now there is a new team, and the people who enjoyed playing together now play with other TL members in this new TL team. But the old tapioca rage is still alive and strong.

I say "no rage" very often and then the response like 2 minutes later is "WHY YOU SO BAD YOU SHOULD DO THIS NOT THAT." When you're concentrating on the game you do NOT need such things. Ever. It does NOT improve your game when someone is yelling at you HOW you do something while you're trying to play. You will not learn how to do something while in the game when someone is yelling at you and you're trying to concentrate.

That's not something I need to work on with tap. That's something Tapioca needs to personally work on himself, because it's his own personality issue. It's that rage which pushes a lot of people away and causes them to not want to listen anymore. Basically, it gets them fed up. The thing is, I'm the most vocal about it, because I not only want the team to work but I want to be able to play with Tapioca without needing to listen to such things. So it seems like this "hate" stems from me, but everyone has similar feelings about this. This is one of the biggest problems at this moment. Tap needs to learn to control HIMSELF before he can control the team.

2. Listening and the role of an ingame leader

A big problem recently has been "listening to calls." You can argue that the team needs to learn to "listen to the calls no matter what even if it's wrong." But the problem is that, perhaps it's just the pressure got to Tap or his own personal lack of map awareness but he makes a lot of calls that are just outright wrong. like 150% wrong and in any serious game would not only cost us the game but could cost us tournament money simply because of his stubbornness of "you should follow me because I'm the leader."

A really good example can be from last nights game where I played nidalee mid vs akali. After a fight bot we lost 1 and killed 1. Tap tells us to dragon. Akali was mid lane. Our jungle fiddle was oom. Rhavanna did no damage. Akali can burst me to half health with 1 qr auto. We could NOT dragon in that situation. Akali was able to 1v2 fiddle + me when we were both full health and nearly full mana. She then had those 2 kills, was even more farmed, and fiddle was now in this situation oom. There. Was. No. Possible. Way. We. Could. Have. Dragoned. But instead of beleiving us Tap goes on a ragefest for like 20 more minutes. You speak of "not trusting your calls" but you don't trust your entire team telling you otherwise. That's a big problem.

But I don't believe in the first place that the main ingame leader makes 100% of the calls. I believe the main leader makes slightly more calls than the rest of the team. We should in games always talk actively like "we could possibly try to steal their blue" or "maybe we should force a dragon fight, we're stronger, what do you guys think?" If lanes ask for ganks Tap should not go "no don't help that lane, screw them." The jungler should instead help them apply pressure.

That brings me to me 3rd main problem I notice

3. Jungling as a whole

One big thing about Tap is that he always thinks if a lane is "ungankable" it's meaningless to even go there. That makes it so that there is NO pressure on that lane so they can do whatever the fuck they want, and that's just really really bad play. The enemy just knowing the jungle is near their lane is going to play more passively, and that can make a whole world of difference in lane and can allow you to farm better or play more aggressive yourself. Just the jungle being there makes a world of difference. You don't even need them to gank.

loae talked about this a lot tonight too and tried to teach Astarwulf a bit about it. I think one of the largest weaknesses of our entire team is our jungle. It's partially why loae either HAS TO jungle for us or we're going to lose any real tourny because he's the only one who really knows and applies a lot of knowledge about such things into the game (where enemy warded, jungle timers, where to CV, jungle routes, how to gank, where to gank, how to apply pressure where it's needed, etc)


I think that sums up a lot of the problems we're facing atm. What we really need is a good dedicated jungler. One who really understands the game well, at least to loae's level of understanding when it comes to the jungle and gameflow as a whole. That would make loae and chobz be able to practice together more because we won't need to rely on loae needing to jungle for us. Obviously we all also need practice ourselves (gandhi, me, soniv, rhav, etc) but if the jungle can properly apply pressure or bring map control for our team then that makes up for many issue's lanes might have (being counterpicked, being outplayed, being ganked too often, etc)



several things:
shake and guitar aren't on the same team? idk if there's some love hate relationship but idgaf

1. me and yango and milo didn't leave tl b cuz of tapioca's rage, there were just too many players for any set lineup to get reasonably consistent play and we played together before TL B was formed anyway
idk about other guys and their reasoning but the rage wasn't all permeating

if there's rage problems and you're the most vocal about it, duoing with tapioca and getting him to rage less in duos will help a lot and probably translate to 5s games quicker than you expect
everyone rages to some extent in this game, even the chillest gamers can get annoyed at some point or another. learning to deal with it and to help others get better at it is on both the teammates' and the rager's shoulders.

2. if the calls that he's making are inherently wrong a lot, then maybe you should consider switching leaders. and likewise, tap should trust his teammates advice and be able to take it real time and trasnlate it into different calls if his calls are shifty. or just play bw and get better map awareness and make better calls.

3. if you think there's a problem and you know what the fix is, then duo and help tapioca fix that problem.

you and i can type all you want, but if you want something, you gotta put in the time to see improvement. 5s and scrims are also great, but with the way things work between tapioca and you and the team, the easiest way to see improvement (and most flexible considering only 2 people need to be available) imo would be duo queueing. i think that duo queueing will help from personal experience and just seeing you guys play and talk, and if you're not willing to try it i would say its a fault of yours in the face of the overall problems facing the team.
Hey! Listen!
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
October 12 2011 07:01 GMT
#522
I agree with Navi. Just gotta play more, and everyone needs to be more flexible. We're still roughing it out and getting used to each other, especially since we all have very different styles. Thanks for the advice~

I should duo with Chobz more, but his rating is hella higher than mine. 1720 + 1k? (Something like that) loollololl best duo
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 12 2011 07:02 GMT
#523
wtb moar TL B reps. Thx
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-10-12 07:05:17
October 12 2011 07:03 GMT
#524
When Tap solo q's he has the solo q mentality and doesn't really talk. I don't think that's really helpful. I think we just need to practice as a team more. loae and Chobz should duo, but that's because they will be laning together.

Basically the "rage" that we get is more or less Tap having expectations not being met by the team and so his response is trying to "correct" those mistakes. But the problem is that it translates into rage because on vent it's just him yelling into your ear how to play instead of leading. When we play say a 30 minute game it's about 24 minutes of tap yelling at people how to play, 1 minute of real decisions, and 5 minutes of other people talking. And what my point is, is that we need to eliminate COMPLETELY the 24 minutes of yelling at people HOW to play. We can talk about how to deal with situations AFTER the game. Within the game we need to concentrate on the game at hand, and so don't need that yelling. That's my only point about the "rage."

Like if we got rid of that BS talking then we can actual make room for improvements by filling that space with real strategy like "what do you guys think about forcing dragon?" That raging is holding us back because we spend way too much time arguing instead of concentrating on playing and improving.
"Your full potential does not matter if you do not use all 100% of it."
Navi
Profile Joined November 2009
5286 Posts
October 12 2011 07:27 GMT
#525
instead of talking about how bad the probelms with tapioca are why don't you try duoing and fixing those problems with him? duo q =/= solo q, you have at least 1 more person on vent together or something

he may not be the perfect player but he's dedicated to this team and is willing to put in the effort to make this work
whether that means he should or should not lead is up for more discussion

but just saying "tapioca's rage sucks stop raging and problem solved" doesn't help
it just makes it sound like you don't want to play with tapioca or a tapioca that just doesn't talk at all

even if you don't duo lane with each other there are roles that are dynamic with each other
in particular jungle + soloes, esp mid
hell jungle + anything is a worthwhile duo queue

don't be worried about your elo, i even got tapioca to get over his fear of ranked to duo with u

its just a number, and if duoing helps you improve as a player or as a team, i think it would be worth whatever fluctuation in elo you would have
Hey! Listen!
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-10-12 07:38:05
October 12 2011 07:37 GMT
#526
But Navi we DO do that and that's why I made that post. lol
I'm trying to make it clear the problems that NEED to be fixed to move forward as a team. I've told tap this on vent 100 times. I try to make it painfully clear like "if you rage I just mute" because he needs to understand that him yelling in our ear "THIS IS HOW YOU PLAY" isn't helping anyone, and that type of "leading" just needs to stop. But since there is no listening I'm writing it here in a big giant post.
"Your full potential does not matter if you do not use all 100% of it."
Navi
Profile Joined November 2009
5286 Posts
October 12 2011 07:37 GMT
#527
for neo:
http://www.filedropper.com/hbbvstlb
ill be willing to post replays on here if u guys want to scrim on a regular basis
so that if you want to have any discussion we can

disclaimers: ITW plays as a ringer for TL B
and we have dc problems lol
Hey! Listen!
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
October 12 2011 07:57 GMT
#528
aimless saint also a ringer :O
BlackPaladin
Profile Joined May 2010
United States9316 Posts
October 12 2011 08:05 GMT
#529
Oh shit, son, everyone gonna see how I opened boots for galio then realized I was vsing akali then proceeded to get outplayed lol.
"Your full potential does not matter if you do not use all 100% of it."
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
October 12 2011 08:16 GMT
#530
TL C > TL B
Navi
Profile Joined November 2009
5286 Posts
October 12 2011 08:21 GMT
#531
On October 12 2011 16:37 BlackPaladin wrote:
But Navi we DO do that and that's why I made that post. lol
I'm trying to make it clear the problems that NEED to be fixed to move forward as a team. I've told tap this on vent 100 times. I try to make it painfully clear like "if you rage I just mute" because he needs to understand that him yelling in our ear "THIS IS HOW YOU PLAY" isn't helping anyone, and that type of "leading" just needs to stop. But since there is no listening I'm writing it here in a big giant post.

muting tapioca in game is terrible regardless of whatever the fuck he's saying unless he's just spewing cuss words nonstop
and no matter how bad his rage is its reasoned rage im hoping

you talk to him on vent but duo queuing and reminding him of when he goes off the handle and giving him your take on things and him giving you his in duo queues should at the least let you guys understand each other better

im making a suggestion and instead of trying it you just try to reason against it with the same arguments lol

try it out yo
Hey! Listen!
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 12 2011 09:17 GMT
#532
i will offer an alternate solution to a rage problem
rage destroys a team
kick the rager off the team

that's what we do in that situation
i play ... hearthstone =\^.^/= Winterfox
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-10-12 09:21:21
October 12 2011 09:17 GMT
#533
Two things I noticed from the replay.

1) Ward coverage. I was noting this in our last scrim as well, you guys need to coordinate having the jungle entrances warded earlier, particularly the 2 middle wards (admittedly, ITW was a ringer, so the coordination for this might have been off--though jungle should pick up the slack if mid doesn't get a chance to ward). If I hadn't derped by right-clicking through a trap that I knew was there ganking bot lane, I could have collected a free double kill because I knew tribrush was warded but wraith ramp/dragon wasn't. Dragon warding was also an issue, given we got that free early dragon.

2) Teamfight focus. This is as much an individual thing as a team thing, but overall target selection seems somewhat awkward in teamfights. You guys need to be able to communicate your target selection a bit better. Akali is a high-value target, but at a team-fight 20+ minutes into the game, Kog shouldn't be able to stand at like 400 range from people without a single person attacking him.
Moderator
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 12 2011 09:23 GMT
#534
On October 12 2011 16:37 Navi wrote:
for neo:
http://www.filedropper.com/hbbvstlb
ill be willing to post replays on here if u guys want to scrim on a regular basis
so that if you want to have any discussion we can

disclaimers: ITW plays as a ringer for TL B
and we have dc problems lol


Gonna just critique you then Navi. :D I could do BP2 too. It's hard to watch the other lanes because of how LoL Replay works (lack of health bars and lagged movement).

- Good CS, good zone.
- In Akari vs GP, you really want to hit level 2 first. Shroud negates some of Parley's damage and makes it harder to target you. If your support CVs their jungler (Noc) and you know he's on other side of the map. I'd push the lane hard just so you can hit 2 first.
- Akari vs melee, it's all about zoning. CS with auto, Q every time it's up from CD. Shroud works two fold. You can weaken enemy harass but you also get in zone to auto after the Q lands.
- Communicate better with your jungler. He shouldn't have blown flash there. If he's going for lane brush gank, you need to push the lane harder. When your wave is pushed to enemy tower, jungler sneaks in and lane can get pushed back to your side. Mao has a CC, so just set the gank up properly. Be patient.
- Remember to use Gunblade active. You had it built at 15 min but didn't use active until 19.
- Your combo could be a little cleaner. Try not to R unless you have a Q dot on. Q, walk around lane like you're just CS'ing still. When Q is up again, R in, link the first Q combo. Q second time, combo again.
- As a resourceless champion, you should counter jungle a little. Your support should tell you whenever he sees the enemy jungler on the other side of the map. When you have the go ahead, push your lane hard then do twin Golems. Your lane should be pushed back in time. If you have Revolver and Vamp Scepter, you can take their Red at no expense of your health.
- Good grouping for Dragon
- I'd get in the habit of solo pushing, a la HSGG and Dyrus. After top outer tower went down, you did a lot of roaming and your CS dropped off as a result. If you are dedicated top solo role, you have the biggest responsibility to get afk farmed.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Navi
Profile Joined November 2009
5286 Posts
October 12 2011 09:29 GMT
#535
i main ap mid
that was my 3rd or 4th time playing akali and first time getting gunblade on her
hue

i mainly posted for critique and discussion for TL B, but ya thx for advice y0
Hey! Listen!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-10-12 09:33:23
October 12 2011 09:31 GMT
#536
On October 12 2011 18:23 NeoIllusions wrote:
- Communicate better with your jungler. He shouldn't have blown flash there. If he's going for lane brush gank, you need to push the lane harder. When your wave is pushed to enemy tower, jungler sneaks in and lane can get pushed back to your side. Mao has a CC, so just set the gank up properly. Be patient.

That was my misreading the situation a bit and getting over-eager. Navi was planning on pushing it out so I could move up, I just jumped the gun for no good reason.

On October 12 2011 18:23 NeoIllusions wrote:
- I'd get in the habit of solo pushing, a la HSGG and Dyrus. After top outer tower went down, you did a lot of roaming and your CS dropped off as a result. If you are dedicated top solo role, you have the biggest responsibility to get afk farmed.

We were going to have Galio swap up top because he had TP and Akali didn't (Navi normally plays mid, with Blahyay playing top, but we started with Galio mid because we felt that we got better lane matchups that way), but for some reason our communication got a bit unclear in game and it didn't work out.

And yeah, you should critique TL B lol.
Moderator
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2011-10-12 09:36:03
October 12 2011 09:34 GMT
#537
You guys looked pretty good. Good CS by your solos, good dragon control. I really liked the support Nid. :>

Do you have a team name? Just curious.

Edit: I'll try to rewatch it again from BP's perspective. It's just hard to critique TL B from the opposite side and having to deal with fog of war. But thanks for the rep.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Navi
Profile Joined November 2009
5286 Posts
Last Edited: 2011-10-12 09:49:22
October 12 2011 09:41 GMT
#538
in response to some of your stuff:
i never felt at risk of getting ganked by nocturne because of cvs finding him and defensive cvs and wards, and his minigols were down most reasonable times i could have gotten them
and staying in lane and forcing BP to only lasthit 2-3 creeps with parley per wave and staying low did more than the difference minigols would have given most times i could get them
and did lead to me getting him the kill

i didn't forget about gunblade, but rather used it to seal the kill most times i could
rather use a 6 sec cd with the same nuke rather than a 1 min cd for easy harass if i dont need the cc since the laning phase was effectively over by that point

there was some miscommunication with me and galio
inteded for him to shove top with some wards after i took tower and had gunblade as i could force kills on mid and bottom quite easily but the switch was sloppy and incomplete

and while lolreplay isn't perfect for giving teamwide critiques, i think there are a couple of things that can be seen from that replay

there was definetly ward coverage issues, at the first dragon we took we saw the cv and waited it out. we also saw a lack of position changing bottomlane when we went to start it and knew that you guys didn't have a ward there
a wraith ramp ward or ward on dragon itself is pretty vital at that time
if nothing else akali disappearing from map for a while should be a hint

i felt top was definetly gankable from level 4-5, at the very least to blow flash. a cv caught noc at minigols too low hp to gank top so that gave me some safety then
and then i had top cv'd again to see if you would try a pre 6 noc gank
but after jungler hit 6 he should have tried at least 1 gank top i feel as the lane was fairly pushed and bp was having trouble
i never felt in danger of dying because while my ward was up i never saw nocturne nearby and afterwards i kept bp low enough hp / mana that he couldn't really be ganked for without 1 or both dying

in terms of teamfighting i agree with yango that kog shouldn't be allowed to free fire at the team without his w and not get punished
it might have been kind of unreasonable because i was very fed but i just finished GA at that point as well
even if you did focus me down i would (and did) just revive and the survivors were forced to flash away

edit: yeah if one of you guys could have lolreplay running while u scrim or play tourney matches, that'd be great to look back on stuff from both perspectives.
Hey! Listen!
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 12 2011 11:30 GMT
#539
I just wanna jump in and put down my two cents:

Yes, Tap rages. Yes, he needs to stop. I have yelled at him a few times about it. On the other hand, BP, you're extremely thick headed too sometimes. Muting Tap off of vent when he starts yelling doesn't accomplish anything at all. It also makes it EXTREMELY difficult to win once a player completely stops listening to the leader.

I think a big issue is that people put way too much stock into individual games. Tap gets REALLY mad if someone makes a mistake and it costs the team the game. This happens in normals. I don't understand. Normals mean nothing. It's practice, it's a learning experience, shit happens.

It took weeks to even convince Tap to do draft normals with one teammate missing. It got to the point where we started queuing without him because we got sick of sitting around. I fully intend to keep doing this.

But the thing is, if you're doing draft normals, there is ABSOLUTELY NO REASON NOT TO DO RANKED. It makes it more interesting. We would get more challenging opponents, which then leads to getting better. It has always annoyed me how people shy away from being competitive with ranked or scrims. That's not how we get better. We get better by facing stronger players, by losing, by making mistakes. If you always get easy opponents and trololol you're way to victory every game, it makes you worse.

When I can start playing again after this week, I expect us to do ranked 5s every time we have 5 on, even if we have to borrow someone from outside the team. You can't give me a legitimate reason that tells me we shouldn't.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
necrosed
Profile Joined March 2011
Brazil885 Posts
Last Edited: 2011-10-12 13:10:57
October 12 2011 13:05 GMT
#540
Jungle won't be a problem when I'm back, bro. Trust me (:

But yeah, Tap needs to focus on not raging. I can see where it comes from, as I used to rage a lot (well, I do play a lot with BRs). But it got to the point where my IRL friends did not want to play with me because I raged at them, so it was kind of affecting our friendship. That was the "wake up call" I needed to improve on that. I agree with BP that its something that you need to work yourself.
Tap, just try to analyze if you're having fun with those rages. That was the turning point for me - when I realized I wasn't having fun and just stressing me out, I tried to be less serious about it.
Still competitive, but having fun even when losing. That's the important part, I think.
Shadow of his former self.
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