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On October 05 2011 02:16 Requizen wrote: Still can't figure out what to build on Akali first, so much goodness to get. I did Mobil boots first a couple times, but I like having passive up for that first teamfight, so I've been going 1boots + 2 Tomes and then getting Revolver on my first trip back. Sheen first might be nice, though, so dunno lol.
played tons of game with akali what always start up with 2 tomes 350g boots 2 Hpotion then i build up the revolver, then sheen, then i complete hextec gunblade, i like to take the tenacity boots then complete lichbane, rylays and then and armor item, could be hourglass or yesterday i tryed thornmail bot wasnt very worth it i think but my core is hexteck first, boots, lichbane, rylai staff, ready to own tons of people
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Yeah, Starting boots + 2 Tomes > Revolver seems best. I like Gunblade before Sheen, though, but I haven't had a chance to try em both enough. I like mobility boots because I play Designated Capper a lot, so I need to get from place to place fast.
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Roffles
Pitcairn19291 Posts
Ahahaha Rammus is such bullshit.
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On October 04 2011 12:13 NeoIllusions wrote:Show nested quote +On October 04 2011 10:58 DanielZKlein wrote: So how's the metagaming shaping up? Do we still get a 4/1 split with a 4v4 at windmill and then chaos? Or are people starting to stick to certain points to defend them? Still solo bot, 1 mid, 3 top. Mid goes top after securing mid. I'm thinking that you could sneak into enemy mid and take it when their mid runs top. Your own team comp needs to have a lot of AOE poke however to stop them from capping.
You can and it usually works. The problem is that there isn't really a team comp that can stop a 4v3 from taking the top, unless the 4 are horrible. And then it's usually not that difficult for the enemy to take back their mid.
Still, if your team has horrible level three teamfighting ability, you could do worse.
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Nidalee feels like a strong bot lane with good pushing power after lvl 6, great poke, good sustain and great escape. It feels like she can easily pressure bot to force a 1v2 and still be able to handle it and effectively give the team a huge advantage in roaming the other sections of the map.
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It will be interesting to see how Xerath functions on this map given his strong poke that is harder to dodge than Kog's. Assualting champions will have to stay pretty far back to be safe and if they try to push a lane Xerath can just kill the wave.
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Just played AP Shaco here with rushed Rylai's. DAMN. It only takes 2-3 boxes (depends on the fear walk) to kill most opponents. So much mayhem in the middle of the map.
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I feel like the gold reduction in the last patch was a significant improvement.
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On October 06 2011 13:29 UniversalSnip wrote: I feel like the gold reduction in the last patch was a significant improvement. No more 5 minute funblades
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United States37500 Posts
On October 05 2011 05:39 rza wrote:Show nested quote +On October 05 2011 02:16 Requizen wrote: Still can't figure out what to build on Akali first, so much goodness to get. I did Mobil boots first a couple times, but I like having passive up for that first teamfight, so I've been going 1boots + 2 Tomes and then getting Revolver on my first trip back. Sheen first might be nice, though, so dunno lol. played tons of game with akali what always start up with 2 tomes 350g boots 2 Hpotion then i build up the revolver, then sheen, then i complete hextec gunblade, i like to take the tenacity boots then complete lichbane, rylays and then and armor item, could be hourglass or yesterday i tryed thornmail bot wasnt very worth it i think but my core is hexteck first, boots, lichbane, rylai staff, ready to own tons of people
Pots aren't even worth it.
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I think they're worth it for the early skirmishes top. You're not always going to be the one getting the health pack
Oh and AP Kog lol ring boots dcap swifties revolver chalice rylais wota
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pots are pretty good for the first fight
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Skarner is pretty strong, esp with gunblades
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On October 06 2011 13:29 UniversalSnip wrote: I feel like the gold reduction in the last patch was a significant improvement.
Agreed. I feel that certain champs got to buy their full kit even if they didn't get any kills. Playing as kog I was generally able to get zerks/malady/bloodrazor no matter what, and be working on sanguine blade by the time the game ended.
Too much gold for doing nothing before. Now it seems much more reasonable.
Ninja edit
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On October 07 2011 16:40 ControlMonkey wrote:Show nested quote +On October 06 2011 13:29 UniversalSnip wrote: I feel like the gold reduction in the last patch was a significant improvement. Agreed. I feel that certain champs got to buy their full kit even if they didn't get any kills. Playing as kog I was generally able to get zerks/malady/bloodrazor no matter what, and be working on sanguine blade by the time the game ended. Too much gold for doing nothing before. Now it seems much more reasonable. Ninja edit
well I don't think it made as big a difference as you make it sound... just if you are playing better, it lets you get at least a little relevant gold lead by the end of the game.
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On October 06 2011 12:55 garlicface wrote: Just played AP Shaco here with rushed Rylai's. DAMN. It only takes 2-3 boxes (depends on the fear walk) to kill most opponents. So much mayhem in the middle of the map.
Rylais isn´t actually optimal. Shaco has slows already, a much more potent option is Deathfire grasp since that gives significant burst and CDR. Really AP shaco isn´t about stacking boxes and praying that someone stumbles into them but to maintain map control.
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On October 07 2011 17:24 UniversalSnip wrote:Show nested quote +On October 07 2011 16:40 ControlMonkey wrote:On October 06 2011 13:29 UniversalSnip wrote: I feel like the gold reduction in the last patch was a significant improvement. Agreed. I feel that certain champs got to buy their full kit even if they didn't get any kills. Playing as kog I was generally able to get zerks/malady/bloodrazor no matter what, and be working on sanguine blade by the time the game ended. Too much gold for doing nothing before. Now it seems much more reasonable. Ninja edit well I don't think it made as big a difference as you make it sound... just if you are playing better, it lets you get at least a little relevant gold lead by the end of the game.
It's a good change at first glance, but the dominion metagame didn't get a chance to evolve enough to prove otherwise. I mean, not being alive to cap/defend points could be punishment enough for reckless play, so I'm not 100% sure the gold decrease was needed.
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On October 07 2011 21:35 Novalisk wrote:Show nested quote +On October 07 2011 17:24 UniversalSnip wrote:On October 07 2011 16:40 ControlMonkey wrote:On October 06 2011 13:29 UniversalSnip wrote: I feel like the gold reduction in the last patch was a significant improvement. Agreed. I feel that certain champs got to buy their full kit even if they didn't get any kills. Playing as kog I was generally able to get zerks/malady/bloodrazor no matter what, and be working on sanguine blade by the time the game ended. Too much gold for doing nothing before. Now it seems much more reasonable. Ninja edit well I don't think it made as big a difference as you make it sound... just if you are playing better, it lets you get at least a little relevant gold lead by the end of the game. It's a good change at first glance, but the dominion metagame didn't get a chance to evolve enough to prove otherwise. I mean, not being alive to cap/defend points could be punishment enough for reckless play, so I'm not 100% sure the gold decrease was needed.
the gold decrease was needed because a 10-0 Jax with 20 minion kills might have Gunblade, Revolver and boots, but at the same time a 0-10 Jax with 0 minion kills could still have Gunblade and boots. Now there's a slightly greater difference between farmed and notfarmed. Also, 5 minute gunblade is no fun for anyone not named Jax or Akali. (well, it's kinda fun for a lot of champs, but not if the enemy team has Jax or Akali) Basically, early game champs are now slightly better and having an advantage leads to a slightly greater advantage now.
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I don't know if I'm doing something wrong, but what I play Jax in Dominion it's not insta win so it's weird to me that he gets banned so often. Rush Gunblade have a lot but not full dodge runes don't engage in fighting multiple enemies when I can avoid it etc. I mean Jax is good, but I don't really think he is that overpowered. He isn't the best tower diver either like Xin and can't poke of course.
I do better with Singed and even Kog when he was free even though I didn't have runes for Kog.
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I sit bottom and rice with talon, so the only thing i've noticed is that when I switch to top the quadra kills are a bit easier.
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