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[Discussion] Dominion - Page 32

Forum Index > LoL General
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rza
Profile Joined June 2010
Canada384 Posts
Last Edited: 2011-10-05 19:43:56
October 04 2011 20:39 GMT
#621
On October 05 2011 02:16 Requizen wrote:
Still can't figure out what to build on Akali first, so much goodness to get. I did Mobil boots first a couple times, but I like having passive up for that first teamfight, so I've been going 1boots + 2 Tomes and then getting Revolver on my first trip back. Sheen first might be nice, though, so dunno lol.


played tons of game with akali
what always start up with
2 tomes
350g boots
2 Hpotion
then i build up the revolver, then sheen, then i complete hextec gunblade, i like to take the tenacity boots then complete lichbane, rylays and then and armor item, could be hourglass or yesterday i tryed thornmail bot wasnt very worth it i think
but my core is
hexteck first, boots, lichbane, rylai staff, ready to own tons of people
Until my death, my goal's to stay alive.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 04 2011 21:37 GMT
#622
Yeah, Starting boots + 2 Tomes > Revolver seems best. I like Gunblade before Sheen, though, but I haven't had a chance to try em both enough. I like mobility boots because I play Designated Capper a lot, so I need to get from place to place fast.
It's your boy Guzma!
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
October 05 2011 01:51 GMT
#623
Ahahaha Rammus is such bullshit.
God Bless
Scamp
Profile Joined October 2008
United States1086 Posts
October 05 2011 10:35 GMT
#624
On October 04 2011 12:13 NeoIllusions wrote:
Show nested quote +
On October 04 2011 10:58 DanielZKlein wrote:
So how's the metagaming shaping up? Do we still get a 4/1 split with a 4v4 at windmill and then chaos? Or are people starting to stick to certain points to defend them?


Still solo bot, 1 mid, 3 top. Mid goes top after securing mid.

I'm thinking that you could sneak into enemy mid and take it when their mid runs top. Your own team comp needs to have a lot of AOE poke however to stop them from capping.


You can and it usually works. The problem is that there isn't really a team comp that can stop a 4v3 from taking the top, unless the 4 are horrible. And then it's usually not that difficult for the enemy to take back their mid.

Still, if your team has horrible level three teamfighting ability, you could do worse.
Cheese is good for you!
tyCe
Profile Joined March 2010
Australia2542 Posts
October 05 2011 10:42 GMT
#625
Nidalee feels like a strong bot lane with good pushing power after lvl 6, great poke, good sustain and great escape. It feels like she can easily pressure bot to force a 1v2 and still be able to handle it and effectively give the team a huge advantage in roaming the other sections of the map.
Betrayed by EG.BuK
BlackMagister
Profile Joined October 2008
United States5834 Posts
October 05 2011 19:59 GMT
#626
It will be interesting to see how Xerath functions on this map given his strong poke that is harder to dodge than Kog's. Assualting champions will have to stay pretty far back to be safe and if they try to push a lane Xerath can just kill the wave.
garlicface
Profile Joined April 2010
Canada4196 Posts
October 06 2011 03:55 GMT
#627
Just played AP Shaco here with rushed Rylai's. DAMN. It only takes 2-3 boxes (depends on the fear walk) to kill most opponents. So much mayhem in the middle of the map.
#TeamBuLba
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 06 2011 04:29 GMT
#628
I feel like the gold reduction in the last patch was a significant improvement.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Tooplark
Profile Joined October 2008
United States3977 Posts
October 06 2011 04:35 GMT
#629
On October 06 2011 13:29 UniversalSnip wrote:
I feel like the gold reduction in the last patch was a significant improvement.

No more 5 minute funblades
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 06 2011 04:50 GMT
#630
On October 05 2011 05:39 rza wrote:
Show nested quote +
On October 05 2011 02:16 Requizen wrote:
Still can't figure out what to build on Akali first, so much goodness to get. I did Mobil boots first a couple times, but I like having passive up for that first teamfight, so I've been going 1boots + 2 Tomes and then getting Revolver on my first trip back. Sheen first might be nice, though, so dunno lol.


played tons of game with akali
what always start up with
2 tomes
350g boots
2 Hpotion
then i build up the revolver, then sheen, then i complete hextec gunblade, i like to take the tenacity boots then complete lichbane, rylays and then and armor item, could be hourglass or yesterday i tryed thornmail bot wasnt very worth it i think
but my core is
hexteck first, boots, lichbane, rylai staff, ready to own tons of people


Pots aren't even worth it.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
R04R
Profile Joined March 2009
United States1631 Posts
October 06 2011 05:15 GMT
#631
I think they're worth it for the early skirmishes top. You're not always going to be the one getting the health pack


Oh and AP Kog lol
ring boots dcap swifties revolver chalice rylais wota
ô¿ô
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 06 2011 08:37 GMT
#632
pots are pretty good for the first fight
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Tooplark
Profile Joined October 2008
United States3977 Posts
October 07 2011 05:10 GMT
#633
Skarner is pretty strong, esp with gunblades
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
Last Edited: 2011-10-07 07:41:45
October 07 2011 07:40 GMT
#634
On October 06 2011 13:29 UniversalSnip wrote:
I feel like the gold reduction in the last patch was a significant improvement.


Agreed. I feel that certain champs got to buy their full kit even if they didn't get any kills. Playing as kog I was generally able to get zerks/malady/bloodrazor no matter what, and be working on sanguine blade by the time the game ended.

Too much gold for doing nothing before. Now it seems much more reasonable.

Ninja edit
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-10-07 08:24:40
October 07 2011 08:24 GMT
#635
On October 07 2011 16:40 ControlMonkey wrote:
Show nested quote +
On October 06 2011 13:29 UniversalSnip wrote:
I feel like the gold reduction in the last patch was a significant improvement.


Agreed. I feel that certain champs got to buy their full kit even if they didn't get any kills. Playing as kog I was generally able to get zerks/malady/bloodrazor no matter what, and be working on sanguine blade by the time the game ended.

Too much gold for doing nothing before. Now it seems much more reasonable.

Ninja edit


well I don't think it made as big a difference as you make it sound... just if you are playing better, it lets you get at least a little relevant gold lead by the end of the game.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Unentschieden
Profile Joined August 2007
Germany1471 Posts
October 07 2011 12:27 GMT
#636
On October 06 2011 12:55 garlicface wrote:
Just played AP Shaco here with rushed Rylai's. DAMN. It only takes 2-3 boxes (depends on the fear walk) to kill most opponents. So much mayhem in the middle of the map.


Rylais isn´t actually optimal. Shaco has slows already, a much more potent option is Deathfire grasp since that gives significant burst and CDR.
Really AP shaco isn´t about stacking boxes and praying that someone stumbles into them but to maintain map control.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
October 07 2011 12:35 GMT
#637
On October 07 2011 17:24 UniversalSnip wrote:
Show nested quote +
On October 07 2011 16:40 ControlMonkey wrote:
On October 06 2011 13:29 UniversalSnip wrote:
I feel like the gold reduction in the last patch was a significant improvement.


Agreed. I feel that certain champs got to buy their full kit even if they didn't get any kills. Playing as kog I was generally able to get zerks/malady/bloodrazor no matter what, and be working on sanguine blade by the time the game ended.

Too much gold for doing nothing before. Now it seems much more reasonable.

Ninja edit


well I don't think it made as big a difference as you make it sound... just if you are playing better, it lets you get at least a little relevant gold lead by the end of the game.


It's a good change at first glance, but the dominion metagame didn't get a chance to evolve enough to prove otherwise. I mean, not being alive to cap/defend points could be punishment enough for reckless play, so I'm not 100% sure the gold decrease was needed.
/commercial
Tooplark
Profile Joined October 2008
United States3977 Posts
October 07 2011 17:44 GMT
#638
On October 07 2011 21:35 Novalisk wrote:
Show nested quote +
On October 07 2011 17:24 UniversalSnip wrote:
On October 07 2011 16:40 ControlMonkey wrote:
On October 06 2011 13:29 UniversalSnip wrote:
I feel like the gold reduction in the last patch was a significant improvement.


Agreed. I feel that certain champs got to buy their full kit even if they didn't get any kills. Playing as kog I was generally able to get zerks/malady/bloodrazor no matter what, and be working on sanguine blade by the time the game ended.

Too much gold for doing nothing before. Now it seems much more reasonable.

Ninja edit


well I don't think it made as big a difference as you make it sound... just if you are playing better, it lets you get at least a little relevant gold lead by the end of the game.


It's a good change at first glance, but the dominion metagame didn't get a chance to evolve enough to prove otherwise. I mean, not being alive to cap/defend points could be punishment enough for reckless play, so I'm not 100% sure the gold decrease was needed.


the gold decrease was needed because a 10-0 Jax with 20 minion kills might have Gunblade, Revolver and boots, but at the same time a 0-10 Jax with 0 minion kills could still have Gunblade and boots. Now there's a slightly greater difference between farmed and notfarmed. Also, 5 minute gunblade is no fun for anyone not named Jax or Akali. (well, it's kinda fun for a lot of champs, but not if the enemy team has Jax or Akali)
Basically, early game champs are now slightly better and having an advantage leads to a slightly greater advantage now.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2011-10-12 19:02:02
October 12 2011 18:59 GMT
#639
I don't know if I'm doing something wrong, but what I play Jax in Dominion it's not insta win so it's weird to me that he gets banned so often. Rush Gunblade have a lot but not full dodge runes don't engage in fighting multiple enemies when I can avoid it etc. I mean Jax is good, but I don't really think he is that overpowered. He isn't the best tower diver either like Xin and can't poke of course.

I do better with Singed and even Kog when he was free even though I didn't have runes for Kog.
L
Profile Blog Joined January 2008
Canada4732 Posts
October 12 2011 21:00 GMT
#640
I sit bottom and rice with talon, so the only thing i've noticed is that when I switch to top the quadra kills are a bit easier.
The number you have dialed is out of porkchops.
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