• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:11
CEST 14:11
KST 21:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II Best Games Kespa era
Tourneys
[ASL22] Ro24 Group A CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9053 users

[Discussion] Dominion - Page 34

Forum Index > LoL General
Post a Reply
Prev 1 32 33 34 35 36 39 Next All
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
October 20 2011 21:33 GMT
#661
On October 21 2011 06:18 Chairman Ray wrote:
Somehow, I think ward control is just as important on dominion as it is on SR. Once you cap 3 turrets and have the speed boosts warded, it's really hard for the enemy team to backdoor or outnumber.


And that's why wards don't exist in dominion.
/commercial
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 20 2011 21:37 GMT
#662
On October 21 2011 06:33 Novalisk wrote:
Show nested quote +
On October 21 2011 06:18 Chairman Ray wrote:
Somehow, I think ward control is just as important on dominion as it is on SR. Once you cap 3 turrets and have the speed boosts warded, it's really hard for the enemy team to backdoor or outnumber.


And that's why wards don't exist in dominion.


Ah thanks for the correction, was just about to devise a support zilean build on dominion
Southlight
Profile Blog Joined August 2007
United States11768 Posts
October 20 2011 21:41 GMT
#663
Hahahah, yeah, it's the lack of wards that makes bot lane really tricky :> But I like it that way. I enjoy the fact that there's a lot of unpredictability and excitement instead of ho-hum I farm for 20 minutes.
oraoraoraoraoraoraoraora
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 20 2011 21:43 GMT
#664
hmm, im thinking cv now
Southlight
Profile Blog Joined August 2007
United States11768 Posts
October 20 2011 22:22 GMT
#665
Yeah I've seen some people run it. Speaking of summoner spells what do people like to take? I like Flash/Ghost on Ranged AD, Exhaust/Ghost or Garrison/Ghost on assassins and tanks. I think your team needs at least one Garrison, but I've found having two is fantastic :<
oraoraoraoraoraoraoraora
Flicky
Profile Blog Joined December 2008
England2674 Posts
Last Edited: 2011-10-20 22:25:50
October 20 2011 22:24 GMT
#666
Any fun I might have on Dominion is usually negated if they have a Rammus or a Kog'maw.

Rammus seems to have been made for that map even though he pre-dates it by two years. Looks like I have to buy a QSS every game.

Edit: AP Yi is awesome bot.
Liquipedia"I was seriously looking for a black guy" - MrHoon
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2011-10-21 16:56:34
October 21 2011 16:43 GMT
#667
I don't mind Kog but Rammus is indeed rather broken. I don't mind him in blind pick but yea.

I have bigger issues with Karthus hahah.

Edit:
Appropriately, hating on Karthus was the 666th reply.
oraoraoraoraoraoraoraora
Eiii
Profile Blog Joined April 2009
United States2566 Posts
October 21 2011 17:22 GMT
#668
On October 21 2011 06:43 Chairman Ray wrote:
hmm, im thinking cv now


And that's why cv is disabled in dominion.
:3
Southlight
Profile Blog Joined August 2007
United States11768 Posts
October 21 2011 17:27 GMT
#669
On October 22 2011 02:22 Eiii wrote:
Show nested quote +
On October 21 2011 06:43 Chairman Ray wrote:
hmm, im thinking cv now


And that's why cv is disabled in dominion.


I don't think it is, have seen it taken a lot :3
oraoraoraoraoraoraoraora
Shiv.
Profile Joined January 2011
3534 Posts
October 23 2011 15:14 GMT
#670
So I have mainly been defending bottom these days, basically because I like the 1v1 feeling of it and I like the choice of champs who can accomplish the tasks needed down there. Who's your favourite defender bottom? The way I see it, as long as you push waves constantly towards their bottom turret, they'll eventually lose it, or at least get it neutralized, so all you need to have is a champ who will never die, always repush, have lots of huehue meanwhile. I've been experimenting with Nidalee and I really like her a lot. Straight Catalyst into RoA -> Boots of Mobility -> Deathcap -> fast capture item is what I went so far. She never seems to lose bottom to anyone, at least that's what I've been able to observe. Thoughts?
currently rooting for myself.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
October 23 2011 15:21 GMT
#671
I like singed with promote/ghost

I just build catalyst -> full ap
And all is illuminated.
Tooplark
Profile Joined October 2008
United States3977 Posts
October 23 2011 15:31 GMT
#672
I run Revive Ghost Olaf usually
with armor pen reds, armor yellows, flat cdr blues, and movespeed quints
8/1/21
Open Brutalizer -> Ghostblade
you can get away with not starting boots because of the movespeed from utility tree and runes.
you also can outdamage pretty much anyone in the starting fight.
You begin with 30 armor pen, +25 AD, and 34% CDR
If you swap out the MS quints for armor pen and go 11/1/18 or something you hit 46 armor pen
If you swap out the MS quints for flat CDR you hit 39% CDR. At the start of the game. IMBA.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Shiv.
Profile Joined January 2011
3534 Posts
October 23 2011 16:57 GMT
#673
On October 24 2011 00:31 Tooplark wrote:
I run Revive Ghost Olaf usually
with armor pen reds, armor yellows, flat cdr blues, and movespeed quints
8/1/21
Open Brutalizer -> Ghostblade
you can get away with not starting boots because of the movespeed from utility tree and runes.
you also can outdamage pretty much anyone in the starting fight.
You begin with 30 armor pen, +25 AD, and 34% CDR
If you swap out the MS quints for armor pen and go 11/1/18 or something you hit 46 armor pen
If you swap out the MS quints for flat CDR you hit 39% CDR. At the start of the game. IMBA.

Wow, that sounds pretty gud. Sadly, I don't have CDR blues, as my two mains want to fully be equipped on their runes, too. (820 IP for a single dodge seal for Katarina, plus I think my Nasus could need some HP/5 quints), but even with MR/lvl, this should be pretty nasty. Do you find yourself going bottom a lot, though? A setup like this seems to cry for some mid/top dominance, even though I imagine it could be hard to catch up with people w/o boots.
currently rooting for myself.
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2011-10-23 17:13:55
October 23 2011 17:09 GMT
#674
It's amazing for fighting top. Just burst down anyone standing in front of you.
QWQWQRQEQ R>Q>E>W
After that build force of atmogs and maybe a randuins

I have a replay of me getting a quadra kill in the top teamfight somewhere but I can't find it. (So close to a penta!)
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
mufin
Profile Joined May 2010
United States616 Posts
October 23 2011 20:11 GMT
#675
On October 22 2011 01:43 Southlight wrote:
I don't mind Kog but Rammus is indeed rather broken. I don't mind him in blind pick but yea.

I have bigger issues with Karthus hahah.

Edit:
Appropriately, hating on Karthus was the 666th reply.


After 150+ draft games on Dominion, I don't think rammus is as OP as people think he is but more a risk. The retarded amount of mobility is good, but you also have to consider that every time you runoff to capture an "undefended" point, you are effectively making windmill a 4v3/3v2/2v1 in their team's favor and a smart team can capitalize on that. Losing windmill to gain drill/refinery is NEVER a good trade since one is next to your spawn and easy to interrupt/recapture and the other is not. I've seen a lot of rammus's lose games for their team rather than win them.

Kog is only good if they don't have a million bruisers on their team. Yes there are very few champions that can 1v1 a kog and survive, but kog's effectiveness is pretty much zero when 2+ bruisers can jump on him and instantly gib him.

I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
October 23 2011 21:12 GMT
#676
mufin, what ends up being the case is that Rammus is broken but most people don't play him well. Being able to grab a tower and then come back to 4v4 because he has great speed is absurd. He'll frequently cause numeric mismatches because he's so fast. He literally can sneak off to grab a tower and then come back and 4v4 or 2v1 bot without a hitch.
oraoraoraoraoraoraoraora
Shiv.
Profile Joined January 2011
3534 Posts
October 23 2011 21:40 GMT
#677
On October 24 2011 02:09 Tooplark wrote:
It's amazing for fighting top. Just burst down anyone standing in front of you.
QWQWQRQEQ R>Q>E>W
After that build force of atmogs and maybe a randuins

I have a replay of me getting a quadra kill in the top teamfight somewhere but I can't find it. (So close to a penta!)

just tried it.
Madness.
Pure madness.
currently rooting for myself.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
October 24 2011 01:08 GMT
#678
I got trashed by an Olaf bot lane doing something like that :| Get hit by one axe and it would be the end of me.
oraoraoraoraoraoraoraora
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 24 2011 01:08 GMT
#679
On October 24 2011 06:12 Southlight wrote:
mufin, what ends up being the case is that Rammus is broken but most people don't play him well. Being able to grab a tower and then come back to 4v4 because he has great speed is absurd. He'll frequently cause numeric mismatches because he's so fast. He literally can sneak off to grab a tower and then come back and 4v4 or 2v1 bot without a hitch.


Speed + 3 second taunt is just redonkulous on Dom.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
October 28 2011 12:25 GMT
#680
Dominion Major changes in the works: info inside!

Hey folks,

With Dominion having been out for awhile, and people now getting pretty used to it, we've had a chance to see how it's played out with thousands and thousands of players. We're happy with a lot of aspects with Dominion, but we think we can do some pretty major work to make significant improvements as well.

Our diagnosis currently is that there are three major hinderences that make Dominion less fun or interesting than it could be. First off;

* Players don't get enough "moments of glory", and don't easily see how their success can effect the game.

Progression and personal success are hallmarks of MOBA in general. In our effort to make a balanced experience strategically, we really lowered the ability for that one in twenty matches players get to experience "running away with the game" and feel like they achieved epic status. We feel this is creating some disconnect between the high highs classic can provide, and the more constant but metered pace of Dominion. We will be focusing systems that allow more (gold, specifically) power differential between players.

Next up;

* Comeback mechanics remove interesting team-level decision-making.

Our internal testing created some situations we felt this was mandatory. In practice, we think either an extremely toned-down version of this system or a removal of these systems needs to take place. This means games will be more representative of a team's skill, but you'll also experience more blow-out games. Our assertion is, generally, you can't achieve a decisive victory if you can't have extreme losses either, and that's needed to make a more memorable and deep experience.

Finally;

* A few champions are way too good on Dominion

This is actually the most surface-level thing, and is fixed when we adjust with the other aforementioned systems. To summarize, this is caused by the certainty of progression, where hyper-scaling champions can reach a late game, farmed state with certainty. Addressing that will address most of the specific egregious champion issues.

Dominion is something we think is really fun, and are proud to have put out, and that's all the more reason for us to ensure it receives continued support and major changes where needed. We feel OK being very disruptive to Dominion in the pre-season phase, and will likely be more conservative when Ranked is turned on. This is our (developers and players!) best opportunity to improve Dominion on some fundamental levels, and we're not going to miss it.

- Morello


http://na.leagueoflegends.com/board/showthread.php?p=16476708#post16476708
Prev 1 32 33 34 35 36 39 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #100
IntoTheiNu 1126
WardiTV679
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro24 Group A
Rush vs Hm
Bisu vs Shuttle
Afreeca ASL 5818
StarCastTV_EN95
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko388
mouzHeroMarine 307
TKL 156
MaxPax 105
Rex 92
SHIN 26
BRAT_OK 0
StarCraft: Brood War
Calm 13237
Shuttle 3939
Jaedong 1831
Horang2 1805
BeSt 1183
Mini 833
EffOrt 789
Soulkey 730
Pusan 411
Light 349
[ Show more ]
Larva 209
Stork 188
ZerO 182
Snow 152
Hyun 135
Mind 128
ggaemo 100
JYJ 63
Mong 59
[sc1f]eonzerg 40
sSak 35
Nal_rA 32
Sexy 28
Soma 27
Bale 26
Terrorterran 17
sorry 12
Noble 6
Icarus 6
Dota 2
Gorgc6787
Dendi1466
BananaSlamJamma281
Counter-Strike
olofmeister2115
zeus288
markeloff83
edward43
Other Games
singsing2059
Liquid`LucifroN1401
Happy316
crisheroes297
Hui .128
hiko62
QueenE57
Mew2King57
Organizations
StarCraft: Brood War
UltimateBattle 129
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 49
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV823
• lizZardDota2211
League of Legends
• Stunt393
Upcoming Events
The Patches Monday
3h 50m
Afreeca Starleague
21h 50m
Sharp vs Shinee
Action vs Shine
GSL
22h 50m
PiGosaur Cup
1d 11h
Replay Cast
1d 20h
Afreeca Starleague
1d 21h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 22h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
[ Show More ]
Replay Cast
3 days
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.