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On September 29 2011 20:31 shinarit wrote: Yes, thats true, but in what way is that hurting the competition? I mean, its not dependant on personal diplomacy skill, both team has a clear reason to attack the one in lead. But i guess you are right, still too much diplomacy involved compared to 1v1. Gang up to shit on one team and then finish it out as a 1v1. It's what happens in every game with anything above 2 teams. It's really unpleasant to play since 1 team always get fucked over right out of the gate and has no chance to do anything outnumbered 2:1.
It's not a case of 2 teams temporarily going after 1 who is ahead because that's not what happens.
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On September 30 2011 08:37 KaoReal wrote:Show nested quote +On September 30 2011 08:13 Seuss wrote: If I play AP Shaco and they grab Oracle's or Yorick I just start making nests in bushes along common routes. Anything that leads top is usually a good idea.
It's pretty easy from there to attack a nearby point and lead the inevitable chase back into your nest. Good points, I'll keep that in mind. I'm still trying to discover the role of a ranged carry on this map. Vayne is fine because of her Condemn. Ezreal and Kog'maw are also fine because of their range. Anyone know if the rest of the ranged carries are better left unpicked? I can't seem to find a good use for them that can't be done better by other picks.
ezreal is soooooo good on dominion. Like seriously go full offense masteries, full ad runes and buy a sheen at the start. Your Q will hit ppl for half their health at lvl 3 and will make the initial engagement at windmill a breeze. TheOddOne from TSM ranks ezreal as the best ad carry for dominion (http://www.solomid.net/guides.php?g=7194) but not sure how much weight that has since he mains jungle.
kog is my #1 pick. his auto attack range is the highest in the game and is a beastly defender when his ult gets leveled. At level 16 he can literally sit in the middle of the map, walk 5 feet in any direction and shell a control point.
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Contrary to OddOne I actually think that Corki isn't that bad on Dominion. Ez/Vayne/Kog all better but Corki is definitely viable.
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oh man, played like 10 game in a row with akali yesterday, damnnnn, she really good at dominion i won like 9 out of the 10 game, easy mode, akali ownage
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Poppy is so ridiculous in Dominion ;_;
So easy to farm up for triforce/lichbane, awesome mobility from W, walls everywhere....
Plus with Storm buff poppy just gets killer sustained damage in addition to her mega burst
@_@'
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On September 30 2011 14:24 Active.815 wrote: Poppy is so ridiculous in Dominion ;_;
So easy to farm up for triforce/lichbane, awesome mobility from W, walls everywhere....
Plus with Storm buff poppy just gets killer sustained damage in addition to her mega burst
@_@' yea i think poppy kassadin and akali are the most absurd on dominion. especially because absolutely nobody buys survivability.
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I agree with Akali but I think Poppy and Kassadin are manageable. I don't think a ban on those two is necessary.
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On September 30 2011 08:37 KaoReal wrote:Show nested quote +On September 30 2011 08:13 Seuss wrote: If I play AP Shaco and they grab Oracle's or Yorick I just start making nests in bushes along common routes. Anything that leads top is usually a good idea.
It's pretty easy from there to attack a nearby point and lead the inevitable chase back into your nest. Good points, I'll keep that in mind. I'm still trying to discover the role of a ranged carry on this map. Vayne is fine because of her Condemn. Ezreal and Kog'maw are also fine because of their range. Anyone know if the rest of the ranged carries are better left unpicked? I can't seem to find a good use for them that can't be done better by other picks.
tower sieging, makes it hard to keep your minions off the turret if you have a coordinated push
unless you are ezreal who is completely broken on this map, then you just kill everybody. Typical ezreal score is like #1 points 15-4 k/d.
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I've been playing Ryze on dominion for a while and I think he's a very strong pick.
He starts off quite weak but by midgame with some armor and a decent root duration he does so well vs the melee duelers who are filling every game. Can kite/poke them for days. Last game I went 27/6 O_0
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Ryze has been great in dominion but you have to really know the ins and outs of ryze to make it worth it, we had one ryze who couldn't kite get destroyed.
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just experienced the hilarity that was rammus opening with mobility boots + fast ass fuck roll
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On September 30 2011 08:41 Craton wrote:Show nested quote +On September 29 2011 20:31 shinarit wrote: Yes, thats true, but in what way is that hurting the competition? I mean, its not dependant on personal diplomacy skill, both team has a clear reason to attack the one in lead. But i guess you are right, still too much diplomacy involved compared to 1v1. Gang up to shit on one team and then finish it out as a 1v1. It's what happens in every game with anything above 2 teams. It's really unpleasant to play since 1 team always get fucked over right out of the gate and has no chance to do anything outnumbered 2:1. It's not a case of 2 teams temporarily going after 1 who is ahead because that's not what happens.
But how can you destroy the 3rd team when your goal is not to destroy the other two? I understand that 2 teams will create alliance, but there's no goal to this alliance. You cant destroy the team, because you have to build your own stuff.
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Karthus seems very well bottom lane defending
Im 3 for 3.
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wwhy galio is so fun why galio is so fun
Most of the people that go bottom either can't last as long or can't push as hard as him. Pushing is underrated on Dominion imoimoimo. Also Revive Exhaust Moondo is great fun. (Give mundo cleaver ap ratio pls i will love you forever!)
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Straight outta Johto18973 Posts
Just for those who missed it, this is a x-post from General Discussion Thread on respawns in Dominion.
On September 30 2011 11:33 MoonBear wrote: Re Dominion: Ignoring Assists, I always end up negative. Kills only matter in Dominion in terms of momentum and tempo. For instance, it decides where you can pressure and how hard. Getting aced mid-late game lets you set up for a dramatic swing in nodes. Kills early game are more for money and setting up the 3-2 lockdown snowball. So long as you can maintain the node pressure and lock them down, it's not a terribly big deal. This is especially the case with the respawn mechanic on Dominion.
Respawns in Dominion work a little differently than SR. Apart from lower respawn timers, there's also a respawn window. For instance, let's say Galio dies first in a fight. His respawn is 25 sec. He also however opens a 7 sec window where anyone else who dies in the next 7 seconds will respawn with him together, cutting down their respawn timer or have a few seconds shaved off their respawn. Therefore, dying in groups is okay so long as you kill enough of the other team that they can't break your lockdown on nodes. So if you still have someone to defend top, you can all respawn and stop bot captures for example.
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Seeker
Where dat snitch at?36920 Posts
EDIT: Yeah I went way overboard. I am taking back everything I said
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I love dominion. BROOOOO! It's something I can play with my friends of wildly differing skill levels and still have it be relatively even, and if you get a team of five as long as you tell them where to go you can win against any competence level.
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Raid boss ryze build is just so ridiculous and fun :3
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On October 02 2011 10:56 Seeker wrote: I'm done. I'm so fucking done with this map. They seriously need to just BAN fucking retarded heroes that makes capturing turrets impossible. And there are fucking heroes out there u can't even kill 2v1
I'm so done with this fucking map. They need to balance it ..... And pubs don't listen to a damn word u say....
Gah....
EDIT: After having some time to cool off my head, I think I may have been going a bit extreme with what I said.
But I still stand by what I said, this game is too imbalanced.
That's why this game mode is only for premades - anything else is just too rageworthy cuz you can't carry in dominion.
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