I hope some rioters still read this :C
[Discussion] Dominion - Page 29
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shinarit
Hungary900 Posts
I hope some rioters still read this :C | ||
Slaughter
United States20254 Posts
On September 29 2011 13:48 BlackMagister wrote: Though I'm sure you could simply play a different character and do much better. I don't see how Nasus is worth using over any other tanky dps. Dominion is certainly fun, but the it's kind of disheartening to see your team comp is made of heroes that don't do well in Dominion vs the godly Dominion heroes like Jax, Rammus, Akali, GP, etc. Oh and Oddone "rated" the heroes for Domion http://www.solomid.net/guides.php?g=7194 Yea seriously Jax/Ram/Ak/GP are freaking sweeet on this map. Problem is that people see that then just start to go for kills instead of towers because they know they can wtfrape people 1v1. I play Karthus on this map and while he is an awesome defender he sucks at capturing because of those awesome duelists running around. This presents a problem when your team is being silly and not capturing and you have to roam a bit as a not really mobile guy who can get stomped by bursts like this if caught alone off a turret. I'm glad this guide was posted so people will stop trying to tell me how horrible karthus is on dominion. | ||
arnath
United States1317 Posts
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Cytokinesis
Canada330 Posts
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BlackHat
United States264 Posts
On September 29 2011 14:07 shinarit wrote: My question is: how hard it would be for you and how likely it is that dominion is reworked into 3+ team map? If you not DESTROYING but BUILDING up something (so you not rob points but gather them, which is the same in 1v1, but not quite in 1v1v1...), it could be funny. I dont know it, because i cant test it, do you think in something like this, or its totally out of question? I hope some rioters still read this :C Riot already said that they will not implement a 3+ team scenario, since it becomes about social skill engineering temporary alliances to screw over one team instead of actual game skill. BGH is an excellent example of this, you always see people teaming up and others making comebacks after almost being eliminated by saying, "Please let me watch." With only two teams that kind of politicking will never happen. | ||
zer0das
United States8519 Posts
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shinarit
Hungary900 Posts
On September 29 2011 15:23 BlackHat wrote: Riot already said that they will not implement a 3+ team scenario, since it becomes about social skill engineering temporary alliances to screw over one team instead of actual game skill. BGH is an excellent example of this, you always see people teaming up and others making comebacks after almost being eliminated by saying, "Please let me watch." With only two teams that kind of politicking will never happen. I dont see how can you make that when you are not destroying the other 2 teams, but building your own stuff up. Whats in it for you to team up? Nothing, you wont win faster or easier, because you fight for the same resources. | ||
BlackHat
United States264 Posts
On September 29 2011 18:00 shinarit wrote: I dont see how can you make that when you are not destroying the other 2 teams, but building your own stuff up. Whats in it for you to team up? Nothing, you wont win faster or easier, because you fight for the same resources. But if you are competing at all, there is a chance to hinder the other teams. That means whoever gets ahead will be targeted by the two other teams together. There really is no way to prevent it save isolating all three teams from each other. For example, if you got points for holding captures, both losing teams would gang up on the winning teams capture points. | ||
shinarit
Hungary900 Posts
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Offhand
United States1869 Posts
Is there any evidence that tanky DPS aren't the only thing you should be playing in dominion? | ||
Horuku
United States405 Posts
On September 30 2011 03:21 Offhand wrote: Went into normal queue, huge mistake. Rammus, akali, xin vs rammus, akali, xin. There was one Yi, Alistar, and a Shaco. Is there any evidence that tanky DPS aren't the only thing you should be playing in dominion? Akali is tanky dps? :p. I guess stealth mode is pretty tanky >.> | ||
Jeramus
United States37 Posts
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BlackMagister
United States5834 Posts
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Offhand
United States1869 Posts
On September 30 2011 03:36 Horuku wrote: Akali is tanky dps? :p. I guess stealth mode is pretty tanky >.> I didn't claim everything I listed was tanky dps. The game is absolutely zero fun when it's just melee vs melee though. If I wanted that, I'd play a fighting game. On September 30 2011 05:33 BlackMagister wrote: There are a few other good heroes for Dominion that aren't tanky DPS though it's mostly because they're good vs tanky DPS or abuse something about Dominion. Ryze is good vs melee so he works in Dominion. Zilean is workable as a defender or a capture but I think he's just a worse version of Rammus. Vayne works. Kayle can work too although in solo Q it's difficult to communicate with teammates so I end up using her ultimate on herself to dive towers. Karthus and Heimer are the best defenders, Heimer with hourglass is especially annoying. Yes, and I've played several of these. So we've now expanded the list of good Dominion characters to be tanky dps and anti-tanky dps, fun. | ||
Eppa!
Sweden4641 Posts
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overt
United States9006 Posts
On September 29 2011 16:51 zer0das wrote: I've been having pretty good success with AP Kog. Hits so hard you can knock anyone off point pretty quickly, and people capping points means you get a lot of freebie living artilleries off. And I mean a looot. Has enough burst to deal with gap closers better than AD Kog, although most of my deaths are around the middle trying to get to the next point. Kog is one of my favorite champs and I actually think he's really good on Dominion. If you bring someone along to peel people off of you Kog can siege points really well. And his damage is just crazy whether you build him AD or AP. | ||
Arthemesia
United States292 Posts
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KaoReal
Canada340 Posts
On September 30 2011 07:03 Arthemesia wrote: Shaco is so fun on this map too some hybrid ap/ad is really strong. People love running into shaco boxes you can get some really nice baits and jukes. This map is made for AP Shaco. On the other maps people don't really need to go into your boxes, but on this map, with all of it's action and narrow paths, no box goes un-triggered. If I know my gf is going to be playing Shaco, I make sure to pick or ban Yorick. He's really the only common pick who deals with him. I feel like a ranged carry with oracle would work too to counter boxes. | ||
Seuss
United States10536 Posts
It's pretty easy from there to attack a nearby point and lead the inevitable chase back into your nest. | ||
KaoReal
Canada340 Posts
On September 30 2011 08:13 Seuss wrote: If I play AP Shaco and they grab Oracle's or Yorick I just start making nests in bushes along common routes. Anything that leads top is usually a good idea. It's pretty easy from there to attack a nearby point and lead the inevitable chase back into your nest. Good points, I'll keep that in mind. I'm still trying to discover the role of a ranged carry on this map. Vayne is fine because of her Condemn. Ezreal and Kog'maw are also fine because of their range. Anyone know if the rest of the ranged carries are better left unpicked? I can't seem to find a good use for them that can't be done better by other picks. | ||
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