Was playing Riven a lot, and fighting take all his sens on dominion.
[Discussion] Dominion - Page 21
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Noocta
France12578 Posts
Was playing Riven a lot, and fighting take all his sens on dominion. | ||
Gandling
United Kingdom126 Posts
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iCanada
Canada10660 Posts
"OMG MY TEAM IS FULL OF NOOBS!" Well, no shit bro... the mode has been out for like 2-3 days? Rofl. I feel like I end up running around like an idiot for 10-15 minutes, then winning anyway. I don't understand. Seems to me like fighting another champ is kind of unnecessary, better to run around and ninja. | ||
Requizen
United States33802 Posts
Except us AB veterans. FOR THE HORDE! | ||
Phrost
United States4008 Posts
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xiaoW
Netherlands284 Posts
Janna is amazing, tornado and ult is so good on this map other casters that are really damn good: kassadin, fiddlesticks, anivia Also, catalyst is also one of the best items on Dominion We really need to wait and see what it turns out to be over a longer period of time. At the moment most people are just running around like headless chickens and still win. | ||
Superouman
France2195 Posts
You rush the top tower and keep it a very long time. | ||
iCanada
Canada10660 Posts
On September 24 2011 07:06 Requizen wrote: If they're smart, you won't get a chance to ninja. But then again, we're all bad at this. Except us AB veterans. FOR THE HORDE! Yeah, I suppose. I just feel like ninja'ing shouldn't be the number one go to strategy. With my buddys we decided after the first like two minutes where you try and cap three things (two bot, three top) it is best if everyone just takes one tower caps it any time possible. I think Dominion discourages fighting, more than encourages it... which I think is kind of poor design. Hell, lets use Arathi Basin as a comparison: Arathi has three fairly common chokes, so holding two of the center nodes meant your node at home was fairly safe as for them to take your home node they likely needed to engage you in a rather long path to any given node, kind of like a choke or lane. Not only that, but players could respawn at any node they controlled, making it hard for even a rogue to stealth by and cap a node without anyone noticing... seeing how I played a Rogue way back in classic, I would know... 9 times out of 10, someone respawned in your face and you just wasted a minute or two of your time doing nothing while the other team had a one player advantage somewhere else. -.- Now, we look at Crystal Skar and we see a much more open map, where you don't really have any chokes to defend, and no real defenders advantage because of the run distance between your spawn point and the close nodes is far enough that one player can cap a node before you get there 9 times out of 10. The result is that running around capping things and ignoring defence (sorry, combat) entirely is not only a viable a strategy, but likely the strongest. Then, either you go ninja-cap stuff, or you get steamrolled. It is like SC2 Protoss vs Protoss, just with silly run-by's instead of 4gates. I mean, I suppose that is fine if thats what Riot is aiming for, but just because something is fast paces doesn't make it fun. Hell, if anything staring at moving bars and running gets rather stale fairly quickly. I dunno, maybe we are just bad at the mode... | ||
Seuss
United States10536 Posts
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Shiladie
Canada1631 Posts
He is almost entirely unable to farm up his Q, and his slight tankyness is entirely negated by the buff. I feel that dominion too strongly favors the focused characters, and leaves the hybrids in the dust, though this is all from a very small amount of experience with it... | ||
darmousseh
United States3437 Posts
1. Run around the jungle trying to gank other junglers. 2. Running by themself trying to take out an opponent at a tower 3. Run around in a group of 4 taking towers. Needless to say, we lost. There is a simply and effective strategy for this game and it will be figured out eventually. Basically the future strategy will be 5 players getting garrison (the most OP ability by far). The basic strategy will be 1 bot, 1 jungler, and 3 pushing the top tower. The bot will be controlled by ranged carrys for the later part of the game. The 3 on top will be constantly fighting for control of the top tower while the jungler is trying to snipe the base just north of each nexus. Here is the reasoning for the strategy. 1. The bottom base is the easiest to control. It is very close to your base, so if it's in trouble, simply dive a tower and try to get kills or towers, buy some gear, then retake it. 2. The top base on each side is very far away from the enemy nexus, however, there are a lot of paths available making it the ideal gank tower. 3. The middle shared top base is the strongest base to control. If you can control that base you have an easy retreat point and ability to attack any other the other two at the same time while being able to defend your top base. If your team captures the top base, then leave 1 for defense while sending 2 either to defend a different tower or applying pressure to the opponents top base. Teams will respond by pushing the bottom lane or trying to jungle. The best defense for jungling is, to ignore it. Seriously, this is something people won't understand for a while, but 3-4 players running around trying to gank towers won't work bc 1 player + tower >> 1 roamer. If somehow you capture all 5 bases, then camp their nexus until the game is over. The problem right now, is people think the most important thing is to kill the opponents. This is very far from the truth. The goal is to defend towers and apply pressure on other towers. A single player can prevent ganks from happening at close towers if you have garrison. The danger, and also the focal point of the game, will be keeping track of the enemy team. In arathi basin, often the team that controls the lumber mill will just sit there defending, while trying to spot the enemy giving out directions. Communication is an effective tool and premades will absolutely dominate in this version. As far as the game itself, I have some opinions. 1. More minions. Right now minion farming is almost pointless. 2. Longer cap times. It's very very short right now and the game is very chaotic. With an uneven # of towers to control, there will always be tension. A longer cap time will encourage more standard play instead of just randomly ganking everything. 3. Remove the speed bursts. They are unnecessary and promote too much ganking. Trust me,without them, there will still be enough ganking. 4. Make minions a lot stronger. They are very weak right now and don't really help out in defending a tower. 5. Make the tower radius slightly bigger. Ranged characters are far too effective at defending bases currently. Having bigger tower radius will help a lot. 6. People die too easily. It feels like everyone has a really small amount of health. Also, with the new items, it's difficult to tell who is going to win a 1v1. Basically, all of these things are to help slow the game down. The game right now promotes too much aggression. It's fun but it will wear out. | ||
Thurokiir
United States779 Posts
Also: Think of the game as a classic plate train of paladins and warriors. You need to control space and area while preserving longevity. Characters that do this correctly and sustainability are key characters to have in Dominion. Assassins that don't have cc/stealth are fairly useless. CC doom bots, fiddle and ani are fucking kings The more tools you have to be dominant and discourage people the better you are off in dominion. PS: HOLY SHIT GHOST/FLASH IS AWESOME Double mobility I knew was going to be good, but... the ability to push a lane hard one way, then ghost and hit another within 15 seconds is retardedly strong. As for AB, don't get pedantic haha. The idea in AB was that you wanted as few as possible people defending with as many as possible capping. This was used by insane longevity and defensive CD's or insane damage potential. Read: Paladin-Warrior. Mage-Rogue, Shaman Warrior. If you have a singular character that can do these things it acts like one of the above. Which allows your 4 man rape team to sweep top and when bot evacuates to assist top, you take bot. It's awesome though, so many lol retards running around just getting absolutely rofl stomped by me and my friends. | ||
Thurokiir
United States779 Posts
On September 24 2011 08:10 Shiladie wrote: Nasus felt very gimped in dominion, at least with my current playstyle. He is almost entirely unable to farm up his Q, and his slight tankyness is entirely negated by the buff. I feel that dominion too strongly favors the focused characters, and leaves the hybrids in the dust, though this is all from a very small amount of experience with it... Late game farm characters will have little to no place in dominion, dont worry that means veigar too. | ||
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Craton
United States17233 Posts
win game | ||
ak1knight
United States313 Posts
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[N3O]r3d33m3r
Germany673 Posts
good for people woh don't want to paly 35+min games and it really feels like a Death Match mode. so awesome, so packed with battles. i'm incredbily good in this Dominion thingy, so much better than in Summoner's Rift xD | ||
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NonY
8748 Posts
On September 24 2011 08:23 darmousseh wrote: The problem right now, is people think the most important thing is to kill the opponents. This is very far from the truth. The goal is to defend towers and apply pressure on other towers. I've played like thirty games of Dominion and I don't think anyone has ever thought this. It's immediately observable that most points come from having more nodes, not from killing opponents. Everyone is concerned with getting three nodes. If you ask anyone if they'd rather get a kill or successfully defend/attack a node, they'd always say the latter. I think people overvalue having a power play, especially when their whole team isn't in good position and at full health, so they kill people and then fail to use the power play for a bigger points lead. That is far from thinking that the most important thing is to kill opponents. Also I think most people are picking champions that are good at dueling and then simply seeking out duels. Even if they wanted to play a different way, like defending nodes without killing anyone, their champion doesn't allow it. It's the way almost everyone plays non-ranked games in LoL. They pick the champion they like without too much concern for what would help the team the most. | ||
darmousseh
United States3437 Posts
On September 24 2011 08:56 Liquid`Tyler wrote: I've played like thirty games of Dominion and I don't think anyone has ever thought this. It's immediately observable that most points come from having more nodes, not from killing opponents. Everyone is concerned with getting three nodes. If you ask anyone if they'd rather get a kill or successfully defend/attack a node, they'd always say the latter. I think people overvalue having a power play, especially when their whole team isn't in good position and at full health, so they kill people and then fail to use the power play for a bigger points lead. That is far from thinking that the most important thing is to kill opponents. Also I think most people are picking champions that are good at dueling and then simply seeking out duels. Even if they wanted to play a different way, like defending nodes without killing anyone, their champion doesn't allow it. It's the way almost everyone plays non-ranked games in LoL. They pick the champion they like without too much concern for what would help the team the most. Yup. Very true. I played blitzcrank who was really good at defending towers. Grabbing the enemy then using the tower buff helped me defend a tower for a long time against gankers. The towers were not enough though if I was attacked by 2. Another concept is fighting at towers. If you have more towers, then its ok to start ganking as long as you can defend when needed. Attackers should always fight at towers and not chase. Its better to spend a few seconds converting a tower than chasing. Defenders should chase a little since you are delaying them by chasing. Also, as a defender, if you are outnumbered its best to consider the situation. If you have exactly 3 towers with no friendlies in sight, delay then retreat to slow the enemy. 3 towers with friendly nearby, retreat momentarily then defend. 2 towers, no friendlies, yell at your teammates to stop being retarded then gank an enemy tower. 2 towers with friendlies. Bring 2 friendlies with you, stop the rush, then push the next base for a free tower if they dont defend. Annnie is op in this setup btw, seriously, its beyond ridiculous. | ||
Ruscour
5233 Posts
Rammus seems to be god tier. | ||
BlackMagister
United States5834 Posts
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