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[Discussion] Dominion - Page 21

Forum Index > LoL General
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Noocta
Profile Joined June 2010
France12578 Posts
September 23 2011 21:41 GMT
#401
I don't really care which champions are better for the moment, but damn, fighter feel so good on this map !
Was playing Riven a lot, and fighting take all his sens on dominion.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Gandling
Profile Joined December 2010
United Kingdom126 Posts
September 23 2011 21:44 GMT
#402
I've been having a blast with Rumble on Dominion (i say, only played like 2 games with him), pretty decent/spammable moblilty + damage shield, good pokes and his ulty has the range of Nocs to stop capping and if you catch someone out in the open there not getting away.
iCanada
Profile Joined August 2010
Canada10660 Posts
September 23 2011 21:58 GMT
#403
I was just in a game, and this guy flipped out.

"OMG MY TEAM IS FULL OF NOOBS!"

Well, no shit bro... the mode has been out for like 2-3 days? Rofl.

I feel like I end up running around like an idiot for 10-15 minutes, then winning anyway. I don't understand. Seems to me like fighting another champ is kind of unnecessary, better to run around and ninja.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 23 2011 22:06 GMT
#404
If they're smart, you won't get a chance to ninja. But then again, we're all bad at this.


Except us AB veterans. FOR THE HORDE!
It's your boy Guzma!
Phrost
Profile Blog Joined May 2010
United States4008 Posts
September 23 2011 22:06 GMT
#405
starting with sheen on udyr is rather lulzy
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
xiaoW
Profile Joined September 2010
Netherlands284 Posts
September 23 2011 22:37 GMT
#406
Karthus is definately on the toptierlist on Dominion, even if he dies at a turret he will still deny the cap
Janna is amazing, tornado and ult is so good on this map
other casters that are really damn good: kassadin, fiddlesticks, anivia

Also, catalyst is also one of the best items on Dominion

We really need to wait and see what it turns out to be over a longer period of time. At the moment most people are just running around like headless chickens and still win.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-09-23 22:47:04
September 23 2011 22:42 GMT
#407
A Heimerdinger is a must have for any team. You can hold 1v2 with zhonya and guardian angel.
You rush the top tower and keep it a very long time.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
iCanada
Profile Joined August 2010
Canada10660 Posts
September 23 2011 22:57 GMT
#408
On September 24 2011 07:06 Requizen wrote:
If they're smart, you won't get a chance to ninja. But then again, we're all bad at this.


Except us AB veterans. FOR THE HORDE!


Yeah, I suppose. I just feel like ninja'ing shouldn't be the number one go to strategy. With my buddys we decided after the first like two minutes where you try and cap three things (two bot, three top) it is best if everyone just takes one tower caps it any time possible.

I think Dominion discourages fighting, more than encourages it... which I think is kind of poor design.

Hell, lets use Arathi Basin as a comparison: Arathi has three fairly common chokes, so holding two of the center nodes meant your node at home was fairly safe as for them to take your home node they likely needed to engage you in a rather long path to any given node, kind of like a choke or lane.

[image loading]

Not only that, but players could respawn at any node they controlled, making it hard for even a rogue to stealth by and cap a node without anyone noticing... seeing how I played a Rogue way back in classic, I would know... 9 times out of 10, someone respawned in your face and you just wasted a minute or two of your time doing nothing while the other team had a one player advantage somewhere else.

-.-

Now, we look at Crystal Skar and we see a much more open map, where you don't really have any chokes to defend, and no real defenders advantage because of the run distance between your spawn point and the close nodes is far enough that one player can cap a node before you get there 9 times out of 10.

The result is that running around capping things and ignoring defence (sorry, combat) entirely is not only a viable a strategy, but likely the strongest. Then, either you go ninja-cap stuff, or you get steamrolled. It is like SC2 Protoss vs Protoss, just with silly run-by's instead of 4gates.

I mean, I suppose that is fine if thats what Riot is aiming for, but just because something is fast paces doesn't make it fun. Hell, if anything staring at moving bars and running gets rather stale fairly quickly.

I dunno, maybe we are just bad at the mode...
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 23 2011 23:09 GMT
#409
You just need champions like Heimerdinger and AP Shaco. A few well places turrets/boxes really screw up attempts to ninja nodes.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 23 2011 23:10 GMT
#410
Nasus felt very gimped in dominion, at least with my current playstyle.
He is almost entirely unable to farm up his Q, and his slight tankyness is entirely negated by the buff. I feel that dominion too strongly favors the focused characters, and leaves the hybrids in the dust, though this is all from a very small amount of experience with it...
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
September 23 2011 23:23 GMT
#411
Oh man, after years of playing AB, it was apparent that most LoL people have no idea what they are doing on this map. My teammates in my games so far have done 1 of 3 strategies.

1. Run around the jungle trying to gank other junglers.
2. Running by themself trying to take out an opponent at a tower
3. Run around in a group of 4 taking towers.

Needless to say, we lost.

There is a simply and effective strategy for this game and it will be figured out eventually.
Basically the future strategy will be 5 players getting garrison (the most OP ability by far).
The basic strategy will be 1 bot, 1 jungler, and 3 pushing the top tower. The bot will be controlled by ranged carrys for the later part of the game. The 3 on top will be constantly fighting for control of the top tower while the jungler is trying to snipe the base just north of each nexus.

Here is the reasoning for the strategy.
1. The bottom base is the easiest to control. It is very close to your base, so if it's in trouble, simply dive a tower and try to get kills or towers, buy some gear, then retake it.
2. The top base on each side is very far away from the enemy nexus, however, there are a lot of paths available making it the ideal gank tower.
3. The middle shared top base is the strongest base to control. If you can control that base you have an easy retreat point and ability to attack any other the other two at the same time while being able to defend your top base.

If your team captures the top base, then leave 1 for defense while sending 2 either to defend a different tower or applying pressure to the opponents top base. Teams will respond by pushing the bottom lane or trying to jungle. The best defense for jungling is, to ignore it. Seriously, this is something people won't understand for a while, but 3-4 players running around trying to gank towers won't work bc 1 player + tower >> 1 roamer. If somehow you capture all 5 bases, then camp their nexus until the game is over.

The problem right now, is people think the most important thing is to kill the opponents. This is very far from the truth. The goal is to defend towers and apply pressure on other towers. A single player can prevent ganks from happening at close towers if you have garrison. The danger, and also the focal point of the game, will be keeping track of the enemy team. In arathi basin, often the team that controls the lumber mill will just sit there defending, while trying to spot the enemy giving out directions. Communication is an effective tool and premades will absolutely dominate in this version.


As far as the game itself, I have some opinions.
1. More minions. Right now minion farming is almost pointless.
2. Longer cap times. It's very very short right now and the game is very chaotic. With an uneven # of towers to control, there will always be tension. A longer cap time will encourage more standard play instead of just randomly ganking everything.
3. Remove the speed bursts. They are unnecessary and promote too much ganking. Trust me,without them, there will still be enough ganking.
4. Make minions a lot stronger. They are very weak right now and don't really help out in defending a tower.
5. Make the tower radius slightly bigger. Ranged characters are far too effective at defending bases currently. Having bigger tower radius will help a lot.
6. People die too easily. It feels like everyone has a really small amount of health. Also, with the new items, it's difficult to tell who is going to win a 1v1.

Basically, all of these things are to help slow the game down. The game right now promotes too much aggression. It's fun but it will wear out.


Developer for http://mtgfiddle.com
Thurokiir
Profile Joined June 2010
United States779 Posts
September 23 2011 23:35 GMT
#412
FOR THE HORDE.

Also: Think of the game as a classic plate train of paladins and warriors.

You need to control space and area while preserving longevity. Characters that do this correctly and sustainability are key characters to have in Dominion. Assassins that don't have cc/stealth are fairly useless.

CC doom bots, fiddle and ani are fucking kings

The more tools you have to be dominant and discourage people the better you are off in dominion.


PS: HOLY SHIT GHOST/FLASH IS AWESOME Double mobility I knew was going to be good, but... the ability to push a lane hard one way, then ghost and hit another within 15 seconds is retardedly strong.

As for AB, don't get pedantic haha. The idea in AB was that you wanted as few as possible people defending with as many as possible capping. This was used by insane longevity and defensive CD's or insane damage potential. Read: Paladin-Warrior. Mage-Rogue, Shaman Warrior.

If you have a singular character that can do these things it acts like one of the above. Which allows your 4 man rape team to sweep top and when bot evacuates to assist top, you take bot.

It's awesome though, so many lol retards running around just getting absolutely rofl stomped by me and my friends.
Tahts halo dont worry
Thurokiir
Profile Joined June 2010
United States779 Posts
September 23 2011 23:36 GMT
#413
On September 24 2011 08:10 Shiladie wrote:
Nasus felt very gimped in dominion, at least with my current playstyle.
He is almost entirely unable to farm up his Q, and his slight tankyness is entirely negated by the buff. I feel that dominion too strongly favors the focused characters, and leaves the hybrids in the dust, though this is all from a very small amount of experience with it...


Late game farm characters will have little to no place in dominion, dont worry that means veigar too.
Tahts halo dont worry
Craton
Profile Blog Joined December 2009
United States17282 Posts
September 23 2011 23:44 GMT
#414
pick assassin
win game
twitch.tv/cratonz
ak1knight
Profile Joined April 2010
United States313 Posts
September 23 2011 23:46 GMT
#415
Alistar feels decently strong, he can clear caps really easily and can take champs off towers they are defending. Seems like he could be especially strong in a coordinated team. I went 16/8/13 with 10 caps in my first ever game with him (including SR).
w00t
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
September 23 2011 23:48 GMT
#416
this Dominion thing is the best frickin' thin ever added to LoL!
good for people woh don't want to paly 35+min games and it really feels like a Death Match mode. so awesome, so packed with battles.

i'm incredbily good in this Dominion thingy, so much better than in Summoner's Rift xD
NonY
Profile Blog Joined June 2007
8751 Posts
September 23 2011 23:56 GMT
#417
On September 24 2011 08:23 darmousseh wrote:
The problem right now, is people think the most important thing is to kill the opponents. This is very far from the truth. The goal is to defend towers and apply pressure on other towers.

I've played like thirty games of Dominion and I don't think anyone has ever thought this. It's immediately observable that most points come from having more nodes, not from killing opponents. Everyone is concerned with getting three nodes. If you ask anyone if they'd rather get a kill or successfully defend/attack a node, they'd always say the latter. I think people overvalue having a power play, especially when their whole team isn't in good position and at full health, so they kill people and then fail to use the power play for a bigger points lead. That is far from thinking that the most important thing is to kill opponents.

Also I think most people are picking champions that are good at dueling and then simply seeking out duels. Even if they wanted to play a different way, like defending nodes without killing anyone, their champion doesn't allow it. It's the way almost everyone plays non-ranked games in LoL. They pick the champion they like without too much concern for what would help the team the most.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
September 24 2011 00:24 GMT
#418
On September 24 2011 08:56 Liquid`Tyler wrote:
Show nested quote +
On September 24 2011 08:23 darmousseh wrote:
The problem right now, is people think the most important thing is to kill the opponents. This is very far from the truth. The goal is to defend towers and apply pressure on other towers.

I've played like thirty games of Dominion and I don't think anyone has ever thought this. It's immediately observable that most points come from having more nodes, not from killing opponents. Everyone is concerned with getting three nodes. If you ask anyone if they'd rather get a kill or successfully defend/attack a node, they'd always say the latter. I think people overvalue having a power play, especially when their whole team isn't in good position and at full health, so they kill people and then fail to use the power play for a bigger points lead. That is far from thinking that the most important thing is to kill opponents.

Also I think most people are picking champions that are good at dueling and then simply seeking out duels. Even if they wanted to play a different way, like defending nodes without killing anyone, their champion doesn't allow it. It's the way almost everyone plays non-ranked games in LoL. They pick the champion they like without too much concern for what would help the team the most.


Yup. Very true.

I played blitzcrank who was really good at defending towers. Grabbing the enemy then using the tower buff helped me defend a tower for a long time against gankers.

The towers were not enough though if I was attacked by 2.

Another concept is fighting at towers. If you have more towers, then its ok to start ganking as long as you can defend when needed. Attackers should always fight at towers and not chase. Its better to spend a few seconds converting a tower than chasing. Defenders should chase a little since you are delaying them by chasing. Also, as a defender, if you are outnumbered its best to consider the situation. If you have exactly 3 towers with no friendlies in sight, delay then retreat to slow the enemy. 3 towers with friendly nearby, retreat momentarily then defend. 2 towers, no friendlies, yell at your teammates to stop being retarded then gank an enemy tower. 2 towers with friendlies. Bring 2 friendlies with you, stop the rush, then push the next base for a free tower if they dont defend.

Annnie is op in this setup btw, seriously, its beyond ridiculous.
Developer for http://mtgfiddle.com
Ruscour
Profile Blog Joined April 2011
5233 Posts
September 24 2011 00:47 GMT
#419
Hoping for a tier list soon, it's hard to know what's good so early on.

Rammus seems to be god tier.
BlackMagister
Profile Joined October 2008
United States5834 Posts
September 24 2011 01:10 GMT
#420
What are some squishy characters that do well in Dominion out of curiosity. Haven't had much time to play Dominion but my game with Annie went well as she has always done pretty well 1v1.
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