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After playing dominion plenty of times last night, it made me realize how much more fun normal actually is.
I'm assuming the gameplay/meta will develop more as time passes...but it feels way too casual for it to become competitive (as of now)...It's just a clusterfuck ATM. It's a great change of pace...but I'm just not feeling it...we'll see after a couple months of people playing it.
...and yeah...Rammus is crazy strong in Dominion....so........fast....
My hope is they don't make global balance changes to make dominion balanced (probably will ruin normal balance wise if they do so)
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8748 Posts
Don't like people who think once you capture three, it's best to just defend those three. Positioning comes first. If you have the two nodes closest to you and you've just grabbed the one on top, but you only have one guy left there with half health, and two enemies are coming up, you 100% have to have that guy go back to base and have teammates attack their bot. Instead, that guy dies and then teammates stream up there and die or go up there and just turn around, wasting a ton of time. Best rule of thumb is to look for advantageous fights based on positioning. If you don't have something special in store for opponents who are gonna dive you 2v1 (karthus, yorick, etc, who are actually gonna be great at delaying), then you should just run away.
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The posts trying to defend Dominion from the "mindless" label are the best part of Dominion. As if mindless fun is somehow bad.
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I compare DM and SR like Halo and SC2.
SR is deeper, more focused on strategy, positioning, and preparation. It's good if you want a focused match where every advantage you can get counts and you need to plan ahead to win consistently.
DM is a fast, pick up and play type game where you focus on matching your skills against another person (or people) and take quick advantages. It's more tactical, where on-the-fly decision making is more necessary.
Both styles are fun. I play SC2 and I play Halo, I'll probably play both of these modes too. I can see how some people prefer one over the other.
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I love dominion, but for some reason, I've raged more in there in one day than I have in the past month.
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Whichever team has akali wins, end of story.
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what do you think about the new summoners?
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Straight outta Johto18973 Posts
On September 24 2011 02:25 Slix36 wrote: Whichever team has akali wins, end of story. Get a Lightbringer or Hextech Sweeper and watch those stealthers suddenly become not so useful. Riot has done a pretty good god thinking about balancing issues like these through items. There's generally a solution for everything!
On September 24 2011 02:17 Lanzoma wrote: I love dominion, but for some reason, I've raged more in there in one day than I have in the past month. Queue as 5 with other people. All make troll picks, like mass speedy or globals and AoE. Somehow win. It's hilariously fun. Imo, Summoner's Rift is like the tryhard map where you fight 5v5 and Dominion is the map where you all go nuts and do random things because in the end only nodes matter. 
On September 24 2011 02:34 freelander wrote: what do you think about the new summoners? Since ninja-capping is so powerful, I don't see how Promote helps so much except when you band up together. Cooldown seems a little long. Garrison also doesn't help too much since if you're using it when capping, either you don't take damage in the first place since you're capping it, or you'd rather have exhaust to kill the person defending it. Using it defensively also doesn't feel right because I'd rather straight up kill the person in front of me than getting some extra damage from the turret. If there's only 1, you want to 1v1 them with turret backing. If there's more than one, they can remove all turret damage by having one cap them and one of them fighting you.
But that's just my first impressions. Heimer + Garrison has been kinda fun actually.
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On September 24 2011 02:25 Slix36 wrote: Whichever team has akali wins, end of story.
I'd actually say Lee Sin (THE BLIND MONK) instead. His strengths from SR are even better here: high mobility, damage, and toughness. He can take and defend points solo no problem. I've yet to see a Lee Sin team lose.
On September 24 2011 02:34 freelander wrote: what do you think about the new summoners?
Promote is situationally useful. One person with it is nice, because they get to push a lane without being there, or let it push to bait an enemy over while they hide. It's also kinda nice in the beginning, if the enemy attacks you near your minions you can promote one and actually do a fair amount of damage with it.
Garrison is... I dunno. It sounds amazing in theory, but in the end you can just ignore the bonus by walking away from the tower or capping it. It's very nice if you initiate a teamfight under a turret, but most people just step into the lane or jungle, and it's useless if the tower is neutral. I don't mind people having it, but I don't think it's that great.
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8748 Posts
On September 24 2011 02:25 Slix36 wrote: Whichever team has akali wins, end of story. It's so easy to pick against Akali. She's only good as a last pick against a team that has already picked champs she can beat. If it's like Lee Sin, Riven, Udyr, Rammus, Karthus... Akali not gonna help much. She can suicide into the Karthus and then he can continue to defend/attack the node anyway.
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I've had a lot of success playing as warwick in dominion so far. I'm not sure what build to go yet, though. magewick seems to DOMINATE early but fall off later in the match when it really matters and the reverse seems true for some sort of AD/ASwick.
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On September 24 2011 02:48 Liquid`Tyler wrote:Show nested quote +On September 24 2011 02:25 Slix36 wrote: Whichever team has akali wins, end of story. It's so easy to pick against Akali. She's only good as a last pick against a team that has already picked champs she can beat. If it's like Lee Sin, Riven, Udyr, Rammus, Karthus... Akali not gonna help much. She can suicide into the Karthus and then he can continue to defend/attack the node anyway.
She's actually pretty insane if you stack gunblades and a warmogs. All that spell vamp and life steal. >.>
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Played 4 games now (won all sub 30 hp left \o/) this feels like a deathmatch fps, brainless entertainment.
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On September 24 2011 02:48 Liquid`Tyler wrote:Show nested quote +On September 24 2011 02:25 Slix36 wrote: Whichever team has akali wins, end of story. It's so easy to pick against Akali. She's only good as a last pick against a team that has already picked champs she can beat. If it's like Lee Sin, Riven, Udyr, Rammus, Karthus... Akali not gonna help much. She can suicide into the Karthus and then he can continue to defend/attack the node anyway. This, basically. I play Akali a lot and love her, but going against a tough champion like a tank or bruiser is just bad news unless you SEVERELY outgear/level them, or catch them low.
Karthus is just annoying for anyone.
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On September 24 2011 02:36 MoonBear wrote:Show nested quote +On September 24 2011 02:17 Lanzoma wrote: I love dominion, but for some reason, I've raged more in there in one day than I have in the past month. Queue as 5 with other people. All make troll picks, like mass speedy or globals and AoE. Somehow win. It's hilariously fun. Imo, Summoner's Rift is like the tryhard map where you fight 5v5 and Dominion is the map where you all go nuts and do random things because in the end only nodes matter. 
I've only queued as 5 so far, but haven't tried fun picks yet (other than tanksoraka - always Q never lose point). I think it's just that when people chase that low hp enemy and ignore the ninja cap a screen away from them, a little part of me dies :p
That said playing Ezreal is like holy shit, I'm having so much fun I could explode.
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8748 Posts
On September 24 2011 02:53 Axero wrote:Show nested quote +On September 24 2011 02:48 Liquid`Tyler wrote:On September 24 2011 02:25 Slix36 wrote: Whichever team has akali wins, end of story. It's so easy to pick against Akali. She's only good as a last pick against a team that has already picked champs she can beat. If it's like Lee Sin, Riven, Udyr, Rammus, Karthus... Akali not gonna help much. She can suicide into the Karthus and then he can continue to defend/attack the node anyway. She's actually pretty insane if you stack gunblades and a warmogs. All that spell vamp and life steal. >.> I'd rather have Jax then. And that's still really vulnerable to CC, since survivability is so dependent on lifesteal. It's pretty difficult to snowball and get extremely more powerful than your opponents. So even if you are something like 10-1, you can still get stunned and die before you can do anything about it, because your opponents have only ~1k less gold than you and are 1 level behind you (no underleveled bot lane to prey upon). And while she is mobile with her R, that depends on having something to R, and it's relatively worse because everyone is picking and building for mobility to the point that Akali is actually relatively immobile.
Even if she's tier 1, that's still just tier 1, not some god tier where the team with akali wins every time. Re-read the statement I was responding to haha
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On September 24 2011 02:13 Liquid`Tyler wrote: Don't like people who think once you capture three, it's best to just defend those three. Positioning comes first. If you have the two nodes closest to you and you've just grabbed the one on top, but you only have one guy left there with half health, and two enemies are coming up, you 100% have to have that guy go back to base and have teammates attack their bot. Instead, that guy dies and then teammates stream up there and die or go up there and just turn around, wasting a ton of time. Best rule of thumb is to look for advantageous fights based on positioning. If you don't have something special in store for opponents who are gonna dive you 2v1 (karthus, yorick, etc, who are actually gonna be great at delaying), then you should just run away.
I agree, even after only a couple games it's pretty obvious why take 3 and defend is terrible. No "power triangle" being the specific problem, but also low defender advantage, and having only 5 people to contest 5 locations. There's no formation you can defend 3 nodes with (even adjacent) besides global cheese comps. People are mindlessly trying to pull the strategy from WoW, take 3 and defend was clearly the most consistent strategy there. For dominion though, the more I think about it, the more I think defending is a waste ESPECIALLY if they come with 3 or more people.
The reasoning is that with 5 cap locations and only 5 players per team, you really can't guard everything. SOMETHING will always be undefended. If they attack a node with 3 people, you could realistically defend with 3, but why bother when with those 3 people you could go cap two other locations?
It will be interesting to see how the meta evolves, but I think it will be a mess. Without the ability to effectively defend there will be no consistency at all, you will be playing musical chairs for 20 minutes. Perfect for casual play but nothing more.
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"mindless fun" is really not fun when youre playing someone like xin or morde and can literally faceroll and do ok
i suck balls with all the high skill cap characters and i think i simply always will. for me the fun of LoL is in the strategy so dominion is going to be extremely boring. But i respect other people's different opinions.
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Tyler, just curious, who would you put at "God Tier" for Dominion? I'd probably say Lee Sin, Rammus... Maybe Noc/TF/Panth because their globals are amazing for attack/defend.
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On September 24 2011 03:05 Liquid`Tyler wrote:Show nested quote +On September 24 2011 02:53 Axero wrote:On September 24 2011 02:48 Liquid`Tyler wrote:On September 24 2011 02:25 Slix36 wrote:+ Show Spoiler +Whichever team has akali wins, end of story. It's so easy to pick against Akali. She's only good as a last pick against a team that has already picked champs she can beat. If it's like Lee Sin, Riven, Udyr, Rammus, Karthus... Akali not gonna help much. She can suicide into the Karthus and then he can continue to defend/attack the node anyway. She's actually pretty insane if you stack gunblades and a warmogs. All that spell vamp and life steal. >.> I'd rather have Jax then. And that's still really vulnerable to CC, since survivability is so dependent on lifesteal. It's pretty difficult to snowball and get extremely more powerful than your opponents. So even if you are something like 10-1, you can still get stunned and die before you can do anything about it, because your opponents have only ~1k less gold than you. And while she is mobile with her R, that depends on having something to R, and it's relatively worse because everyone is picking and building for mobility to the point that Akali is actually relatively immobile. Even if she's tier 1, that's still just tier 1, not some god tier where the team with akali wins every time. Re-read the statement I was responding to haha
Jax probably would be a better choice, just because you get some cc with him and can completely skip the warmogs because of his passive.
I read what you were responding to, and I agree she isn't anywhere near god tier. But I don't agree she's only good as a last pick.
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