[Discussion] Dominion - Page 17
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Two_DoWn
United States13684 Posts
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739
Bearded Elder29903 Posts
BTW God tier champion : AP Shaco Beast, try it. | ||
red_
United States8474 Posts
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Craton
United States17233 Posts
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Kaneh
Canada737 Posts
seems to be that anything with beast skirmishing in SR midgame does really well. AD carries can get farmed by ~12-15 mins, but game's usually going to be another 5 mins max, and they don't make up for sucking for 10 mins. No nashor > win to farm up for. Burst AP is weak as hell. anything CD limited in general is weak, shaco/heimer get around this by having turrets/boxes. no laning makes casters in general very weak - everyone keeps diving. i dunno. suprisingly balanced everything considered. the new items don't even affect much. mostly the removal of old items and the buff/nerf you get to arpen/mpen/heal. | ||
shindigs
United States4795 Posts
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Craton
United States17233 Posts
30 games in and I still find Dominion very unbalanced, very shallow, and generally quite tedious. I won 8 of my last 10, for whatever that's worth. | ||
Seuss
United States10536 Posts
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mufin
United States616 Posts
though imo and with my limited experience dicking around on trist/kog, i would say ad carries are going to be a bigger problem in the long run with the retarded scaling they get off the increased gold. once they finish ie/pd, they just 3 shot everything they see and nothing can really stop them. you can't cap towers if your dead. | ||
chocolatebunny
301 Posts
+ Show Spoiler + it didn't work. lol | ||
Cixah
United States11285 Posts
While capping points is important, I found that if you have like 4 people do nothing but push in 2 groups or as 1, and then one guy just running around being a total dick to the enemy by BDing or just picking off stragglers/controlling storm shield you get pretty easy 5 caps. Fastest game I had today was 9 minutes ending 450 to 0. | ||
Seuss
United States10536 Posts
On September 23 2011 14:23 mufin wrote: from what i've read on reddit/solomid/LoL the verdict is that rammus/heimer are OP in dominion. Heimer being an unkillable fortress next to a turret and rammus being an uncatchable tower-ninja that can't die. though imo and with my limited experience dicking around on trist/kog, i would say ad carries are going to be a bigger problem in the long run with the retarded scaling they get off the increased gold. once they finish ie/pd, they just 3 shot everything they see and nothing can really stop them. you can't cap towers if your dead. It depends on the AD. Trist and Kog'maw are pretty well suited to it due to range and mechanisms that work well in small skirmishes for screwing over an opponent. Ashe, despite her ult, can get screwed quickly. Also, Revive #1 summoner spell. The team with more Revives wins top every time. | ||
overt
United States9006 Posts
On September 23 2011 12:54 Inschato wrote: I don't think it tells you how many you've defended because that's more of an X amount of time sort of thing, but I'm pretty sure it tells you how many they've capped/neuted just to the left of your "score" It tells you at the end of score screen towers defended. I'm not sure yet how it defines this. If it's just making enemies cancel a capture or if it has something to do with making them cancel a capture and then holding that point for X amount of time. Regardless at end of score screen it'll tell you how many caps and defends you had. I don't get why it doesn't have that when you press tab. Instead they put that stupid score thing there. And yeah, assassins and AD carries seemed like the best champs for this game mode. Singed is also pretty good if you run him purely for defense. The amount of time it takes for one person to get Singed to go away so they can cap the point is usually not worth it or the enemy will swarm you. As someone else pointed out though Ashe is total shit in this game mode. Caitlyn, Vayne, Trist, Kog, Corki, and Ezreal are all really good though imo. edit for two more things: Someone mentioned boots. I don't see any point to get any boots except for Mobility, Mercs, or maybe CDR. Zerkers just don't feel right on that game mode and spell pen points are worthless cause you should have 20% spell pen from the start and no one really builds MR on this mode. Boots of Swiftness would probably be good too on some champs. To second what Craton said, it feels unbalanced. Maybe just cause it's new. I usually don't feel like I "outplayed" the other team when I win nor do I feel like I got owned when I lose. It's just really hectic and weird. Dunno, will be interesting to see what happens in the future with it. | ||
anarkandi
Sweden48 Posts
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ShloobeR
Korea (South)3804 Posts
you no longer suffer from the handicapped early stage as you can buy a dagger and zerks off the bat and your dmg is already over 110/hit. | ||
Punkstar
Slovakia522 Posts
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clickrush
Switzerland3257 Posts
Talking about what is strong/weak/viable etc is interesting but claiming OPness is ridiculous. | ||
Eppa!
Sweden4641 Posts
On September 23 2011 15:39 Seuss wrote: It depends on the AD. Trist and Kog'maw are pretty well suited to it due to range and mechanisms that work well in small skirmishes for screwing over an opponent. Ashe, despite her ult, can get screwed quickly. Also, Revive #1 summoner spell. The team with more Revives wins top every time. The problem is you can''t cap things fast enough before heimer gets backup. Pantheon is pretty good his ultimate rapes people that try to bd. Irelia, Jax and Brand are super strong too. | ||
leser
Croatia239 Posts
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RogerX
New Zealand3180 Posts
For a loooooooooooooooong time now. ![]() | ||
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