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[Discussion] Dominion - Page 17

Forum Index > LoL General
Post a Reply
Prev 1 15 16 17 18 19 39 Next All
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
September 23 2011 04:00 GMT
#321
I really hate this game mode when playing solo q/people not on skype or vent. You NEED to be in communication in order to win, or at least have one person telling people what to do because otherwise you just get absolutely fucked.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
739
Profile Blog Joined May 2009
Bearded Elder29904 Posts
September 23 2011 04:02 GMT
#322
That's why I always play premade Dominion with all of us sitting on TeamSpeak and raging on each other if someone fucks up, haha.

BTW God tier champion : AP Shaco

Beast, try it.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
red_
Profile Joined May 2010
United States8474 Posts
September 23 2011 04:09 GMT
#323
Seems really fun actually, played 1 game without thinking much about it(just kind of going on AB instincts from playing it eleventy billion times); Wither is OP as fuck and since aside from like, Akali, all the other champs that people are saying dominate get raped by it I think that makes Nasus much better than 2nd tier, don't even need a ton of Q farm.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Craton
Profile Blog Joined December 2009
United States17282 Posts
September 23 2011 04:15 GMT
#324
yeah run mvspd quints on every champ
twitch.tv/cratonz
Kaneh
Profile Joined April 2009
Canada737 Posts
September 23 2011 04:49 GMT
#325
mvspd too gud. low CD stuns are stronger (leona suprisingly good at defense) bruisers with no way in are pretty crap (udyr). haven't seen a single AD carry do well except ez, but ez doesn't fall into traditional carry roles.

seems to be that anything with beast skirmishing in SR midgame does really well. AD carries can get farmed by ~12-15 mins, but game's usually going to be another 5 mins max, and they don't make up for sucking for 10 mins. No nashor > win to farm up for.

Burst AP is weak as hell. anything CD limited in general is weak, shaco/heimer get around this by having turrets/boxes. no laning makes casters in general very weak - everyone keeps diving.

i dunno. suprisingly balanced everything considered. the new items don't even affect much. mostly the removal of old items and the buff/nerf you get to arpen/mpen/heal.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
September 23 2011 04:50 GMT
#326
Tried out this new mode and it's amazing fun. I'm pretty much the definition of a casual LoL player so maybe what I'm saying is blasphemy. Honestly the fact that the game time is cut down to 20 minutes is what sold it for me. I usually avoided getting heavily invested into moba games because its requires a 40 minute game time on average, and the style is just not for me.
Photographer@shindags || twitch.tv/shindigs
Craton
Profile Blog Joined December 2009
United States17282 Posts
Last Edited: 2011-09-23 05:01:03
September 23 2011 05:00 GMT
#327
It's pretty much custom-made for the casual audience.

30 games in and I still find Dominion very unbalanced, very shallow, and generally quite tedious. I won 8 of my last 10, for whatever that's worth.
twitch.tv/cratonz
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 23 2011 05:08 GMT
#328
Veigar is surprisingly good, though not god tier. His stun basically covers the entire turret and can interrupt entire teams, and people are trending toward mobility boots and other stuff that lacks tenacity so ez to land meteors.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
mufin
Profile Joined May 2010
United States616 Posts
Last Edited: 2011-09-23 05:24:46
September 23 2011 05:23 GMT
#329
from what i've read on reddit/solomid/LoL the verdict is that rammus/heimer are OP in dominion. Heimer being an unkillable fortress next to a turret and rammus being an uncatchable tower-ninja that can't die.

though imo and with my limited experience dicking around on trist/kog, i would say ad carries are going to be a bigger problem in the long run with the retarded scaling they get off the increased gold. once they finish ie/pd, they just 3 shot everything they see and nothing can really stop them. you can't cap towers if your dead.
I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
chocolatebunny
Profile Joined September 2011
301 Posts
September 23 2011 05:37 GMT
#330
i tried to just "push" all day with promote and capture points along the way.
+ Show Spoiler +
it didn't work. lol
Cixah
Profile Joined July 2010
United States11285 Posts
Last Edited: 2011-09-23 06:01:44
September 23 2011 06:00 GMT
#331
I platyed like 20 games of this today, and found that Twitch is actually really freaking good. The increased gold you start with at the beginning is pretty much the best thing ever so you get to find those few champs who are straggling or are just really squishy and just 1v1 them. Snowball characters are real strong too, especially Kat.

While capping points is important, I found that if you have like 4 people do nothing but push in 2 groups or as 1, and then one guy just running around being a total dick to the enemy by BDing or just picking off stragglers/controlling storm shield you get pretty easy 5 caps. Fastest game I had today was 9 minutes ending 450 to 0.
Hug The Goat! Hug the Goat! Hug the Goat!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2011-09-23 06:39:56
September 23 2011 06:39 GMT
#332
On September 23 2011 14:23 mufin wrote:
from what i've read on reddit/solomid/LoL the verdict is that rammus/heimer are OP in dominion. Heimer being an unkillable fortress next to a turret and rammus being an uncatchable tower-ninja that can't die.

though imo and with my limited experience dicking around on trist/kog, i would say ad carries are going to be a bigger problem in the long run with the retarded scaling they get off the increased gold. once they finish ie/pd, they just 3 shot everything they see and nothing can really stop them. you can't cap towers if your dead.


It depends on the AD. Trist and Kog'maw are pretty well suited to it due to range and mechanisms that work well in small skirmishes for screwing over an opponent. Ashe, despite her ult, can get screwed quickly.

Also, Revive #1 summoner spell. The team with more Revives wins top every time.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2011-09-23 07:40:09
September 23 2011 07:36 GMT
#333
On September 23 2011 12:54 Inschato wrote:
Show nested quote +
The scores just seem really arbitrary to me and I'd rather be able to see how many towers people have defended/taken in-game.


I don't think it tells you how many you've defended because that's more of an X amount of time sort of thing, but I'm pretty sure it tells you how many they've capped/neuted just to the left of your "score"


It tells you at the end of score screen towers defended. I'm not sure yet how it defines this. If it's just making enemies cancel a capture or if it has something to do with making them cancel a capture and then holding that point for X amount of time. Regardless at end of score screen it'll tell you how many caps and defends you had. I don't get why it doesn't have that when you press tab. Instead they put that stupid score thing there.

And yeah, assassins and AD carries seemed like the best champs for this game mode. Singed is also pretty good if you run him purely for defense. The amount of time it takes for one person to get Singed to go away so they can cap the point is usually not worth it or the enemy will swarm you.

As someone else pointed out though Ashe is total shit in this game mode. Caitlyn, Vayne, Trist, Kog, Corki, and Ezreal are all really good though imo.

edit for two more things:
Someone mentioned boots. I don't see any point to get any boots except for Mobility, Mercs, or maybe CDR. Zerkers just don't feel right on that game mode and spell pen points are worthless cause you should have 20% spell pen from the start and no one really builds MR on this mode. Boots of Swiftness would probably be good too on some champs.

To second what Craton said, it feels unbalanced. Maybe just cause it's new. I usually don't feel like I "outplayed" the other team when I win nor do I feel like I got owned when I lose. It's just really hectic and weird. Dunno, will be interesting to see what happens in the future with it.
anarkandi
Profile Joined April 2011
Sweden48 Posts
September 23 2011 08:40 GMT
#334
I think we'll need many more games to see how to balance things. It's too early to call imbalanced yet, because we don't know the strategies and matchups and how they will work out.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3823 Posts
September 23 2011 09:17 GMT
#335
I won my last 5 games or so with AD sion,

you no longer suffer from the handicapped early stage as you can buy a dagger and zerks off the bat and your dmg is already over 110/hit.

: o )
Punkstar
Profile Joined July 2010
Slovakia522 Posts
September 23 2011 09:17 GMT
#336
Akali rammus gp in every game is kinda meh, otherwise fun to play for 2/3 games but afterwards it quickly becomes onedimensional tedious and boring ;(
When in doubt, just drone up.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
September 23 2011 10:18 GMT
#337
It is amazing that ppl allready argue about balancing after 2 days. I expect more from fellow TLers.

Talking about what is strong/weak/viable etc is interesting but claiming OPness is ridiculous.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Eppa!
Profile Joined November 2010
Sweden4641 Posts
September 23 2011 10:19 GMT
#338
On September 23 2011 15:39 Seuss wrote:
Show nested quote +
On September 23 2011 14:23 mufin wrote:
from what i've read on reddit/solomid/LoL the verdict is that rammus/heimer are OP in dominion. Heimer being an unkillable fortress next to a turret and rammus being an uncatchable tower-ninja that can't die.

though imo and with my limited experience dicking around on trist/kog, i would say ad carries are going to be a bigger problem in the long run with the retarded scaling they get off the increased gold. once they finish ie/pd, they just 3 shot everything they see and nothing can really stop them. you can't cap towers if your dead.


It depends on the AD. Trist and Kog'maw are pretty well suited to it due to range and mechanisms that work well in small skirmishes for screwing over an opponent. Ashe, despite her ult, can get screwed quickly.

Also, Revive #1 summoner spell. The team with more Revives wins top every time.

The problem is you can''t cap things fast enough before heimer gets backup. Pantheon is pretty good his ultimate rapes people that try to bd.

Irelia, Jax and Brand are super strong too.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
leser
Profile Joined May 2010
Croatia239 Posts
September 23 2011 10:20 GMT
#339
played it yesterday, the circular map is kind of meh, didn't like it really. also revive and champs with cross map abilities like TF, lux, pantheon etc are kind of dumb.
lulz
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
September 23 2011 10:33 GMT
#340
Dominion has been coming...

For a loooooooooooooooong time now.
Stick it up. take it up. step aside and see the world
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