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On September 23 2011 08:39 Craton wrote:Show nested quote +On September 23 2011 08:36 Seeker wrote: We need a guide for this map ASAP....
I'm suffering like crazy from not knowing what to do..... ? Get more nodes than the other team. Quests are cool. That's about it.
Pretty much. This mode feels like it doesn't have any depth. Just kill shit and capture shit. Then you win. Or you don't. Who cares.
Anyone else feel like the points are just completely arbitrary and pointless? Why even have them there? Just replace it with how many towers I've taken/defended instead. Giving me random points for doing shit just lets kids say, "I'm better than you. Look at my score, I'm so pro." I just don't see the point in having a "high score" feature.
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On September 23 2011 08:53 overt wrote:Show nested quote +On September 23 2011 08:39 Craton wrote:On September 23 2011 08:36 Seeker wrote: We need a guide for this map ASAP....
I'm suffering like crazy from not knowing what to do..... ? Get more nodes than the other team. Quests are cool. That's about it. Pretty much. This mode feels like it doesn't have any depth. Just kill shit and capture shit. Then you win. Or you don't. Who cares. Anyone else feel like the points are just completely arbitrary and pointless? Why even have them there? Just replace it with how many towers I've taken/defended instead. Giving me random points for doing shit just lets kids say, "I'm better than you. Look at my score, I'm so pro." I just don't see the point in having a "high score" feature.
I think as soon as some stuff gets figured out, there will be a more tactical and strategical form of playing the game. It's still very new after all, so let's see how it turns out. And yeah, the stats are maybe not really the best way to see the "skill" of a player, but it's not that different in summoner's rift, where the guy with the best stats does not have to be the best player. I think. O.O
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United States17233 Posts
Shamelessly stolen from Reddit (which was probably stolen from somewhere else anyway):
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Finally got to play a game. Riven is strong as sheeeiiitt on there. We lost, but I went like 18-11-14 or something silly like that.
It's fun! It's different, and if you like the more methodical pace of SR, you might not like the frentic DM, but I enjoyed it.
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On September 23 2011 09:00 HuanhansXD wrote:Show nested quote +On September 23 2011 08:53 overt wrote:On September 23 2011 08:39 Craton wrote:On September 23 2011 08:36 Seeker wrote: We need a guide for this map ASAP....
I'm suffering like crazy from not knowing what to do..... ? Get more nodes than the other team. Quests are cool. That's about it. Pretty much. This mode feels like it doesn't have any depth. Just kill shit and capture shit. Then you win. Or you don't. Who cares. Anyone else feel like the points are just completely arbitrary and pointless? Why even have them there? Just replace it with how many towers I've taken/defended instead. Giving me random points for doing shit just lets kids say, "I'm better than you. Look at my score, I'm so pro." I just don't see the point in having a "high score" feature. I think as soon as some stuff gets figured out, there will be a more tactical and strategical form of playing the game. It's still very new after all, so let's see how it turns out. And yeah, the stats are maybe not really the best way to see the "skill" of a player, but it's not that different in summoner's rift, where the guy with the best stats does not have to be the best player. I think. O.O
Having a good KDR and creep score in SR is pretty telling. It doesn't mean you're "the best" or anything like that. But obviously if you have two kills and fifty CS more than your opponent you're winning your lane pretty hard. If I have 500 points more than someone on the other team or my team that doesn't really mean anything to me. The scores just seem really arbitrary to me and I'd rather be able to see how many towers people have defended/taken in-game.
It's possible that strategies will evolve but it just feels like it has very little depth especially compared to SR. That's not necessarily a bad thing. I think they're definitely just trying to appeal to casuals and make something that's simply fun. It does that very well. I just don't think it'll keep my interest and will be something that I just play when I get bored or don't have time for a real game.
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I'm having a lot of fun/success with ghost/revive eve.
Starting with boots of mobility and rejuv, skill 2 points into W and 1 into E. Cap one of the close points to start, then just be an asshole the rest of the game by stealthing and backdooring all day, and picking off stragglers. My item build ends up being Boots of mobility, Priscilla's Blessing, lich bane, shurelias, then more AP or more movespeed.
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for some reason i've been playing this nonstop since i got home even though i dont want to anymore..
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you can't really carry a bad team out of this mode, only complaint.
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Success with veigar, ori and heimer. Fun mode.
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AP Janna is so strong here...she gets all the gold she wants for all the AP items available. No need for wards or GP5 items.
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Entropy seems pretty good
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Play morgana. Rush rabadons. Prepare for glory.
Haven't lost yet lmao
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United States17233 Posts
On September 23 2011 09:39 overt wrote: Having a good KDR and creep score in SR is pretty telling. It doesn't mean you're "the best" or anything like that. But obviously if you have two kills and fifty CS more than your opponent you're winning your lane pretty hard. If I have 500 points more than someone on the other team or my team that doesn't really mean anything to me. The scores just seem really arbitrary to me and I'd rather be able to see how many towers people have defended/taken in-game.game. It's pretty common for people who have done very little useful things to have high scores. You get a lot just for zerging kills and very little for denying capture for an extended period and then dying or neutralizing a point and then dying for it. There's no measure for "distracting" the other team by requiring multiple people to stop you.
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maybe its me, but I'm starting to see a difference in offensive champs, defensive champs, and utility (backdoor) champs.
like a well played heimer can defend a point 2v1 ezpz. but can't push into the other team and cap. meanwhile, panth can just shit all over anything that isn't particularly defensive, take like one tower hit, and then cap np.
I think once people figure out which champs can do what well, we'll see some more depth.
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So is there an official release date for Dominion? I'm thinking of getting into this game..
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SHACO WITH BLACK CLEAVER IS AMAZING
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On September 23 2011 10:13 Shiragaku wrote: AP Janna is so strong here...she gets all the gold she wants for all the AP items available. No need for wards or GP5 items.
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United States17233 Posts
Kayle has worked pretty well.
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The scores just seem really arbitrary to me and I'd rather be able to see how many towers people have defended/taken in-game.
I don't think it tells you how many you've defended because that's more of an X amount of time sort of thing, but I'm pretty sure it tells you how many they've capped/neuted just to the left of your "score"
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8748 Posts
having tried a variety of champs now... eve is definitely the most fun. start boots and AP/health item, then go mobility, triforce, the +15% to capture rate item (its active is boss. it has health regen so you can find it in shop there), then whateva. i also added MS quints and 21 utility ghost flash. swing by speed boosts all the time, be everywhere. use ult in every fight, often times more than once haha.
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