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I've played like thirty games of Dominion and I don't think anyone has ever thought this. This is pretty common knowledge, tbh.
I had a game today where we were winning for most of it and then the enemy team captured the top node and had 3-4 always there. Instead of going to the top left node which was rarely defended, they kept zerging the top node and argued that it was the correct play, completely oblivious of the fact that if you force people to go to one node, it makes the node that's closer to you that much easier to defend or capture.
Also I think most people are picking champions that are good at dueling and then simply seeking out duels. This is the most effective strategy. Taking a node almost always involves winning a 1v1 fight. If you dominate 1v1s, you can kill them and take the node quickly. If you dominate defensive 1v1 fights, you can prevent the enemy from capturing. However, if you're a harasser, you're largely useless. By the time you poke someone low enough to kill them, they will have backup.
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For squishies who are viable, Vayne and Ezreal work pretty well, but I cant get Cait to be useful for the life of me. I'm gonna keep at it though.
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Our strategy: What we've been trying to do is focus capping the top tower and just defend the 3 towers from that point. We honestly don't see the point of overextending to cap the 2 towers near the enemy team when we can easily move back and forth between the 3 towers we already have. Plus, the enemy team can easily get their 2 closest towers back.
If we don't end up capping the top tower in the beginning, we try to send one really fast champ to the 3 oclock (or 9 oclock depending which team we are) and try to bait at least one enemy from top. From there, we simply utilize garrison while the baiter comes back, making it 4v3 under their tower. Rinse and repeat. If for some reason they're gangbanging our bottom tower while we try to cap the top tower, we simply give up our bot tower and send 1-2 fast people to cap their 2 closest towers after we cap the top tower. Then, when we see them going back to defend them, we just tell the 1-2 guys we just sent to come back to base and take our tower back together. But if they don't go back to defend and decide to push hard...well, we're not sure yet lol
Note that this is an ideal strategy, we never follow it perfectly but we do try stick to this as much as possible. And of course, we usually need rammus who's pretty much OP in order to pull this off.
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Has anyone tried vlad on dominion yet? He seems like he would be pretty good even with his heals nerfed.
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On September 24 2011 11:29 Chairman Ray wrote: Has anyone tried vlad on dominion yet? He seems like he would be pretty good even with his heals nerfed.
I have seen him almost every game. He's very average.
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Dominion is pretty fun, but it can't replace Summoner's Rift for me atm. For now, it just seems like a mini-game that you can play if you don't have 40 minutes to play a match on SR. Maybe I'll like Dominion better in a few months or when it has ranked matches.
On September 24 2011 11:41 overt wrote:Show nested quote +On September 24 2011 11:29 Chairman Ray wrote: Has anyone tried vlad on dominion yet? He seems like he would be pretty good even with his heals nerfed. I have seen him almost every game. He's very average. How can anything be very average? Is that more average than average? :p
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I like to play defensive, guarding between two nodes. You have to be mobile in the jungle, getting speed when you can. Also after you win a fight and/or low mana, go pick up a couple health runes. Every little bit helps as you defend a tower. Tag someone trying to snipe a tower and defend at the turret. See so many trying to just solo snipe towers and easy to shut down.
Also I if we are losing the 3rd at the other side I will push the minions. You will capture it x5 faster, or at the very least get some capture time on it, it will be easier to gank the next time you can get it.
Need to try me some Maokai defense. Heimer is great as many have said.
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Starting to hate Dominion >< 2 games where the enemy team is either 6 points to losing or even 1 point compared to 100+ on my team, we still manage to lose...wtf I think people get retarded and tunnel vision into capturing one point to win and not thinking of the opposition.
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Yea tunnel vision is definitely a part of it, whether it's on capture points or on that singed who's at 50 hp, but as respawn times get longer, getting over confident and then aced can often mean insta-lose as the enemy team just takes more points and camps outside your base.
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On September 24 2011 12:05 tyCe wrote:Dominion is pretty fun, but it can't replace Summoner's Rift for me atm. For now, it just seems like a mini-game that you can play if you don't have 40 minutes to play a match on SR. Maybe I'll like Dominion better in a few months or when it has ranked matches. Show nested quote +On September 24 2011 11:41 overt wrote:On September 24 2011 11:29 Chairman Ray wrote: Has anyone tried vlad on dominion yet? He seems like he would be pretty good even with his heals nerfed. I have seen him almost every game. He's very average. How can anything be very average? Is that more average than average? :p
I agree with average sentiment on Vlad. I guess very average is like better than 50% of all champs, whereas average could be 40-60%.
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I think it's pretty hard to go to Summoner's Rift after playing Dominion with a full pre-made for 8 hours.
I'm very curious as to which ranged champs are worth playing as too.
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Ashe was really fun on Dominion when I played her.
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Couple thoughts I've been having as I've played more and more-
1- Never cap the opponents top node. It is way to far out of the way, and puts you at risk of dying on the enemy spawn (considering someone must have died for you to get over there in the first place) and then losing top control
2- Top control is everything. I think the ideal strategy is to keep 1 person bot and then use 4 top to control that point.
3- That 1 bot needs to be someone who has an escape like shaco, kass, lee sin. That way they can actually apply pressure to the opponent bot node if they decide to 5 man top, but actually has a way to escape should the enemy turn on them. But again, capping bot is very risky, as dying will set off a chain where they can cap YOUR bot without having to worry about losing control of top, and having an increased chance of getting out since you are going to take a bit to get to bot node after spawn.
4- Once a team has control of top, they need to find a way to see if the enemy is shifting from attempting to take top to applying pressure to bot. 1 person can hold of 1 person forever. 1v2 gets harder, and 1v3 is near impossible. Since Riot decided for some reason that wards are bad, I guess you will have to use shaco boxes, cait traps, teemo shrooms, or something else.
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Bearded Elder29903 Posts
Wards? Am I missing something but wards are not available to buy in Dominion, iirc.
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I think Ashe is pretty damn strong on dominion. Just have her solo push a lane early game for farm and she starts doing ridiculous damage really quickly.
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Ya, just checked again, you cant get wards. Thats REALLY stupid.
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Bearded Elder29903 Posts
Warding would kinda kill the ninja/ambush thingy in Dominion and I'm kinda glad You can't get wards. Instead of it, You have some vision available for all the people and that's it :D
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On September 24 2011 12:05 tyCe wrote: How can anything be very average? Is that more average than average? :p
Haha, just something I say to people when something feels painfully dull and average. That's all.
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Hey, if you make a new account you can play it now i think, it lets you search atleast. I don't really like playing it but thought you guys would want to know.
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I think CDR/Tanky panth is really good on this map. Abuse Q spam with low cd to interupt anything that wants to take your bot tower. Fast gank if they double ninja your close top.
You wont do stupid amounts of damage, but you are hard to kill and mobile with ghost/flash, ult and ghostblade.
Long live the Q-panth
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