[Discussion] Patch Notes - Page 87
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starfries
Canada3508 Posts
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BluzMan
Russian Federation4235 Posts
Also, merc treads useless now since the only it's unique effect is now achievable in a different item slot. | ||
BlackPaladin
United States9316 Posts
Guess we'll need to find out once patch comes out. Might really hurt irelia as one of her strong points were that you can't CC her with really anything but knockups, unless you're literally using 20000 stuns on her. | ||
spinesheath
Germany8679 Posts
On May 09 2011 16:27 BluzMan wrote: If Tenacity effects don't stack, it's a HUGE nerf to Irelia and Mundo since while they can now go a different pair of boots of choice, they cannot stack CC reduction which was the entire point of both champions. Also, merc treads useless now since the only it's unique effect is now achievable in a different item slot. He said that Mercs still offer the highest Tenacity value. And you don't know yet how useful those other 3 items are going to be. Actually, looking at the video again, they all are pretty cheap items, meaning that if you grab one of those + boots you already fill 2 slots with cheap items. That creates some inventory issues for quite a few champs. But the addition of silence reduction will make those items so strong... | ||
unichan
United States4223 Posts
wit's end is LOL, 20 MR so useful! maybe it will let you live like 1 second longer against some mage's burst in your face. Also I never get merc treads anyways because I'm a noob and I don't like to not get cdr boots on my support champs (janna sona lux lala) unless I really should get something else so now I can get the CC reduc from my philo stones yay | ||
Cixah
United States11285 Posts
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-Kato-
Spain1146 Posts
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Vlanitak
Norway3045 Posts
Phreak: we didn't like the manaburn so we removed it, but we kept the 42 magic dmg so I can kill do extra dmg to vlademir, katarina, garen and who ever else isn't using mana. Sunfire changes makes me sad because except for FoN every one of my tank items seems to get hit with the nerf bat. ok Jarman and Karthus nerfs I am fine with. GP is getting changed... again... hopefully for the better this time we will have to see, actually now that I think of it the new tenacity mechanic might be good for GP especially if you go greedyplank and get a philostone anyways (get CDR boots, and w/e built from Philo stone with tenacity and you have some crowdcontrol reduction for free). I am not sure why they are doing the nerfs to Nocturne though as far as I have seen the flat dmg on Q and ulti dmg isn't that good when everyone is running tanky stuff anyways... but then again I am a baddie. | ||
zalz
Netherlands3704 Posts
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emucxg
Finland4559 Posts
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unichan
United States4223 Posts
On May 09 2011 18:02 emucxg wrote: karthus nerf made me sad =( they need to nerf dat circle now | ||
Unentschieden
Germany1471 Posts
The 42 Magic damage are on it to make it a cost effective item, they could drop it but then it´d have to be a lot cheaper, which in turn means less of a "premium". | ||
Kaniol
Poland5551 Posts
On May 09 2011 18:29 Unentschieden wrote: Wit´s end is buffed in every instance but one, that being getting someones Manapool to 0. That however was a really bad mechanic. The 42 Magic damage are on it to make it a cost effective item, they could drop it but then it´d have to be a lot cheaper, which in turn means less of a "premium". One of the main reason for buying wit's was because it destroyed tanks and champs with low mana pool though. On May 09 2011 15:19 crate wrote: Wit's End is still ridiculously strong on the right champs. 42 AD and 40% aspd alone costs ~2400 gold (based on Recurve and BF Sword), and the MR is worth about another 460 at 0 stacks (or about 800 at full stacks). Wit's End in the preview vid was 2000 gold, and for that you get 42 damage on-hit, 40% aspd, and 30 to 50 MR. It's certainly true that the on-hit magic damage isn't worth as much as 42 AD would be (it doesn't scale with crit or make abilities scale), but for champs like Teemo or Kog'Maw or Trundle or Warwick where you don't particularly care that it's not actual AD you get it's crazily efficient. It's no longer a good item for poking down mana pools, yes, but it's even better for champs who just bought the item for its stats before, because it's now cheaper and provides more stats. You are doing it wrong. It is NOT 42 AD, you can't say that wit's gives 42 AD, it doesn't influence skills with AD ratio, it isn't influenced by armor penetration. That's huge. Also wit's end is supposed to be one of the "midgame" items like hexdrinker and GRB. They give lots of stats for their cost but that's mostly because they are outshined by lategame items when it comes to "effectiveness per slot" and that's how they should be. So i really don't see "it gives good stats for it's cost" as a good argument, it is supposed to give good stats for it's cost but at the same time be quite an unique item. Now the change made it very situational "attack speed item to buy when enemy has fed mages" instead of very often useful "attack speed items to decrease threat level of tanky champions" | ||
Unentschieden
Germany1471 Posts
On May 09 2011 18:47 Kaniol wrote: One of the main reason for buying wit's was because it destroyed tanks and champs with low mana pool though. You are doing it wrong. It is NOT 42 AD, you can't say that wit's gives 42 AD, it doesn't influence skills with AD ratio, it isn't influenced by armor penetration. That's huge. Also wit's end is supposed to be one of the "midgame" items like hexdrinker and GRB. They give lots of stats for their cost but that's mostly because they are outshined by lategame items when it comes to "effectiveness per slot" and that's how they should be. So i really don't see "it gives good stats for it's cost" as a good argument, it is supposed to give good stats for it's cost but at the same time be quite an unique item. Now the change made it very situational "attack speed item to buy when enemy has fed mages" instead of very often useful "attack speed items to decrease threat level of tanky champions" That it was bought to screw over certain champions via an unfun mechanic while being bad at it´s actual purpose justifies the change. | ||
Kaniol
Poland5551 Posts
On May 09 2011 19:02 Unentschieden wrote: That it was bought to screw over certain champions via an unfun mechanic while being bad at it´s actual purpose justifies the change. Uhhh i never said i disagree with Riot's statement which you just quoted here, it doesn't change the fact that the item is now way too niche This item is now hexdrinker 2.0, Riot probably keeps trying to do something about banshee being popular, but TBH nothing compares to banshee's usefulness at countering ashe/blitz/ww/etc initiation. | ||
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TheYango
United States47024 Posts
On May 09 2011 16:27 BluzMan wrote: If Tenacity effects don't stack, it's a HUGE nerf to Irelia and Mundo since while they can now go a different pair of boots of choice, they cannot stack CC reduction which was the entire point of both champions. Also, merc treads useless now since the only it's unique effect is now achievable in a different item slot. A note that they will only not stack with Irelia/Mundo/Trundle/Singed if their abilities are actually relabeled as Tenacity. Tenacity doesn't stack with itself, but it should still stack with CC reduction that's not labeled such. On May 09 2011 17:21 -Kato- wrote: Lately I was always building Wits End on WW after 2 or 3 tank items and Bloodrazors, and I think the change is a buff to WW. Your ult gives you the full stacks so Wits End stacks will usually be maxed on WW, giving 50 MR, same as Veil. You wont steal mana, but mana steal isnt that good lategame, I prefer the +20 MR. Not to mention that most of the guys the mana steal is good against are people WW doesn't want to be ulting on/hitting for most of the fight. On May 09 2011 19:27 Kaniol wrote: This item is now hexdrinker 2.0, Riot probably keeps trying to do something about banshee being popular, but TBH nothing compares to banshee's usefulness at countering ashe/blitz/ww/etc initiation. Even if they nerfed the shit out of Banshees, I still don't think I'd ever get Hexdrinker/Wits over QSS. | ||
57 Corvette
Canada5941 Posts
Hes a tank, hes not supposed to carry games T_T | ||
Jokey665
United States138 Posts
On May 09 2011 21:24 57 Corvette wrote: "We felt that Shen was unable to carry a game if he wanted to..." Hes a tank, hes not supposed to carry games T_T Tell that to Amumu. I've seen Amumu carry more games than I've seen most actual ranged carries carry. Yes, I'm a baddie with like 1300 elo but still. | ||
57 Corvette
Canada5941 Posts
On May 09 2011 21:43 Jokey665 wrote: Tell that to Amumu. I've seen Amumu carry more games than I've seen most actual ranged carries carry. Yes, I'm a baddie with like 1300 elo but still. Well i'm not even lvl 30 yet, so I can say I am a baddie too. At my level, pretty much any character can carry in 5v5. Thats why I go almost pure 3v3s. | ||
DrKlingmann
Poland356 Posts
On May 09 2011 16:43 BlackPaladin wrote: Yeah, I wonder how tenacity will work with current CC reduction abilities on champs like mundo, irelia, singed, trundle, etc. o_o Guess we'll need to find out once patch comes out. Might really hurt irelia as one of her strong points were that you can't CC her with really anything but knockups, unless you're literally using 20000 stuns on her. Xypherous Tenacity will stack with champions with similar CC reduction abilities, just as before. Tenacity just doesn't stack with other instances of Tenacity. ----------------------- CC reduction stacks multiplicatively, not additively. So Irelia will have 100 * (1 - 40%) * (1 - 35%) or 39% effective CC length, or 61% CC reduction. This interaction should not be any different from what it is now on live. | ||
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