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[Strategy] Advanced Jungling - Page 2

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DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
November 05 2010 16:47 GMT
#21
Thanks for the guide. I consider myself an ok jungle amumu and hopefully I can get better now.

I've started tracking enemy junglers by keeping track of CS on the scoresheet and it works wonderfully, I can predict where they will be without wards/clairvoyance and set up a gank.
RIP Aaliyah
ghen
Profile Blog Joined March 2010
United States1356 Posts
November 05 2010 17:34 GMT
#22
Successfully wraithjacked with olaf vs. Udyr yesterday.

Udyr is such a perfect champion to do this with. He NEEDS wraiths, but has a hard time starting there. When my wraiths spawned for the second time after my 2nd wraithjack I found udyr there with low health and underleveled ready to die to me plus my mid lane.

He could never get dragon and never attempted a gank. Too underleveled and bad buff timings for both.
arnath
Profile Joined May 2010
United States1317 Posts
November 05 2010 18:27 GMT
#23
Why does Udyr have a hard time starting at wraiths?
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 05 2010 18:28 GMT
#24
Udyr just has a hard time not starting golem. He chugs mana like a boss until his stances level up a little.
mogwaismusings.wordpress.com
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
November 05 2010 22:23 GMT
#25
I find if you run MP5/L yellows he's ok without blue buff, but it slows your jungling down by a little bit.

I love to wraith jack with udyr, sets you up really well for a red buff gank at level 4
u gotta sk8
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 06 2010 02:04 GMT
#26
I find that you're fine running wraith wolf wraith SG b blue wraith wolf sg red with him, RWRE and usually I hold off on the gank unless it's absolutely necessary.
I'm on GOLD CHAIN
Dezzimal
Profile Joined April 2009
United States148 Posts
November 06 2010 02:49 GMT
#27
About tank junglers: I feel like I never have any HP on Rammus/Amumu, especially when an opportunity for a gank opens up and I'm midway through my second tour of the non-buff creeps with double buff at around lv4 or 5. This problem persists through midgame and gets better at around lv 14 or 15 when I start to have significantly more armor and a sunfire. Though around lv10 to 15 Rammus' jungling speed goes way down unless I've bought a wriggles. Amumu is just fine as long as I have blue, but he hemorrhages HP and you have to B before any sort of gank.

The brunt of my question is I feel like I can't jungle fast enough or effectively enough on Rammus without a wriggles, and though Amumu's jungling speed is fine with blue he's always missing a lot of health. Is it completely wrong to depend on wriggles for jungling or do I need to buy more health pots or finish off my less-than-perfect tank jungling runepage which has some t2 runes and no 3rd hp quint in it.
ShoreT
Profile Joined August 2008
United States489 Posts
November 06 2010 02:57 GMT
#28
Starting boots 3pot with Udyr is also viable.

Wraiths -> SG - > BP -> Blue -> Wolves -> Red -> is like 4:15 or 4:30

I've been Wraithjacking lately and ganking a bit later as well.

398 MS Udyr from level 1 is scary and makes for a very, very scary level 4 gank with bear + ghost.
Derp
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-11-06 03:10:18
November 06 2010 03:09 GMT
#29
On November 06 2010 11:49 Dezzimal wrote:
About tank junglers: I feel like I never have any HP on Rammus/Amumu, especially when an opportunity for a gank opens up and I'm midway through my second tour of the non-buff creeps with double buff at around lv4 or 5. This problem persists through midgame and gets better at around lv 14 or 15 when I start to have significantly more armor and a sunfire. Though around lv10 to 15 Rammus' jungling speed goes way down unless I've bought a wriggles. Amumu is just fine as long as I have blue, but he hemorrhages HP and you have to B before any sort of gank.

The brunt of my question is I feel like I can't jungle fast enough or effectively enough on Rammus without a wriggles, and though Amumu's jungling speed is fine with blue he's always missing a lot of health. Is it completely wrong to depend on wriggles for jungling or do I need to buy more health pots or finish off my less-than-perfect tank jungling runepage which has some t2 runes and no 3rd hp quint in it.

After about 15 minutes, your opportunities to really farm up start to get less and less, since you have to be at at team-fights to initiate. Before then, you really want to be getting Hearts of Gold because they help to supplement your income for a long time, and become cost-effective for the HP/armor within a minute of buying them. They don't cover you for magic damage, but picking up a negatron can hold over your early needs.

A lot of times I end up getting sunfire really late or not at all on Amumu. Randuin and GA are way more cost-effective for similar stats, and lots of times the enemy's damage isn't so physical-slanted to warrant 3+ armor items.

EDIT: OK I sort of went on a tangent that really didn't answer your question. On top of which I'm not sure my advice is that correct, or helpful. >.>
Moderator
ghen
Profile Blog Joined March 2010
United States1356 Posts
November 06 2010 03:12 GMT
#30
As jungle rammus.. Use your ult. Derp. It's so fast and the cooldown is nothing!
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
November 06 2010 04:49 GMT
#31
Could someone drop runes, masteries, skills and path for rammus? A general item path? I need to learn a tank and I think I will like him.

Shen can jungle but it not useful right?
Stuck.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
November 06 2010 05:13 GMT
#32
oh jesus i tried jungle shaco and i sucked bad

i cleared the jungle pretty fast but i didn't contribute anything to my team. is shaco still any good? i always feed with him
RIP Aaliyah
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
November 06 2010 05:18 GMT
#33
On November 06 2010 14:13 DoctorHelvetica wrote:
oh jesus i tried jungle shaco and i sucked bad

i cleared the jungle pretty fast but i didn't contribute anything to my team. is shaco still any good? i always feed with him

"come korea next time... FXO house... 10 korean, 10 korean"
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 06 2010 08:13 GMT
#34
Okay, so I just got FRAPS and I think I'm going to start frapsing my games to commentate on. Hopefully we can get some good jungle games in .
I'm on GOLD CHAIN
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
November 06 2010 08:34 GMT
#35
I want to say I love wraith jacking.
Stuck.
Dgiese
Profile Joined July 2010
United States2687 Posts
November 07 2010 02:04 GMT
#36
On November 06 2010 17:13 ZERG_RUSSIAN wrote:
Okay, so I just got FRAPS and I think I'm going to start frapsing my games to commentate on. Hopefully we can get some good jungle games in .


Awesome. Commentary ftw.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
Last Edited: 2010-11-07 03:02:40
November 07 2010 02:58 GMT
#37
I'd like to note that the last time I jungled, blue spawned at 1:45 instead of 1:55, and stone golems spawned at (I think) 1:37 instead of 1:40. I'm going to go clarify this, hopefully practice games don't take 2 people.


edit: 1:38 for double golems, 1:53 for blue, but I swear it's spawned earlier for me than that.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
November 07 2010 03:34 GMT
#38
On November 07 2010 11:58 SnK-Arcbound wrote:
I'd like to note that the last time I jungled, blue spawned at 1:45 instead of 1:55, and stone golems spawned at (I think) 1:37 instead of 1:40. I'm going to go clarify this, hopefully practice games don't take 2 people.


edit: 1:38 for double golems, 1:53 for blue, but I swear it's spawned earlier for me than that.

The clock often bugs when someone has issues connecting, like when someone drops while loading or sits at 999 ping but instantly loads or just takes years for everyone to join the game. It might just be that.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
November 07 2010 03:50 GMT
#39
Yeah, the actual game clock is kept server side, and its pretty easy for it to desync.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
November 07 2010 03:54 GMT
#40
Yeah, just had a game where blue spawned at 1:50.
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