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[Strategy] Advanced Jungling - Page 3

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ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 07 2010 06:30 GMT
#41
They've moved the spawn time on camps forward by 5 seconds, now small creeps spawn at 1:35 and buffs spawn at 1:50.
I'm on GOLD CHAIN
Niton
Profile Blog Joined March 2009
United States2395 Posts
November 07 2010 06:54 GMT
#42
What do you guys think of Armor quints over HP quints on junglers with positive armor scaling? I just bought rammus and played a few games with him featuring AD luxes and Malady Sivirs, and Armor feels like it's more natural to him, but his earlygame HP is so low.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 07 2010 07:19 GMT
#43
I'd only recommend Flat HP, Attack Speed or Move Speed.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 07 2010 12:49 GMT
#44
For what it's worth, I feel like Flat HP quints lose value steadily as the game goes on. You should be pushing small edges you have as the levels go up and flat HP quints only allow you to do this for the first 1-6 levels.
I'm on GOLD CHAIN
ShoreT
Profile Joined August 2008
United States489 Posts
November 07 2010 14:51 GMT
#45
As a jungler, if you don't absolutely need the hp to make a safe jungle run, I'd opt for Movespeed quints if possible. Especially on junglers like Udyr who also serve as great chasers.
Derp
Unentschieden
Profile Joined August 2007
Germany1471 Posts
November 07 2010 16:38 GMT
#46
HP is nice but after level 5 you never loose or win a fight based on 100 HP - think about it, at that level 100 HP is already in the reach of a single lucky carry crit.

Junglers especially perform mostly regardless of HP. If the enemy manages to suprise you alone in the jungle they aren´t looking for a fair fight. If they don´t have some kind of advantage that is worth more than 100 HP they wouldn´t have gone after you anyway.
Niton
Profile Blog Joined March 2009
United States2395 Posts
Last Edited: 2010-11-07 20:07:33
November 07 2010 20:07 GMT
#47
on a seperate note, what do you do when the yi you're jungling against procs Madreds' 5x in a row + double and kills dragon in the time it takes from you to get there from wolves?
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 08 2010 00:15 GMT
#48
On November 07 2010 23:51 ShoreT wrote:
As a jungler, if you don't absolutely need the hp to make a safe jungle run, I'd opt for Movespeed quints if possible. Especially on junglers like Udyr who also serve as great chasers.


Attack speed quints on Udyr for Phoenix DPS and Turtle leech~
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 08 2010 00:20 GMT
#49
When I jungle amumu I always end up underleveled compared to the rest of the team. Is this normal?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 08 2010 01:06 GMT
#50
On November 08 2010 09:20 UniversalSnip wrote:
When I jungle amumu I always end up underleveled compared to the rest of the team. Is this normal?


This is the problem with "viable" junglers. They can jungle but they do it much slower than say a WW or Udyr. So yes, they end up a little underleveled. It's up to you to find open lanes (let's say after outer towers have fallen, yours or theirs) and farm a couple waves of creep.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
-Kato-
Profile Joined June 2010
Spain1146 Posts
November 08 2010 01:17 GMT
#51
Olaf and WW are both very similar champions: amazing junglers, tanky dpsers, have a nuke with WW's Q and Olaf's E, their ulti helps them get to the squishies fast (Olaf's is safer though). Olaf can use his Q to slow oponents and WW's E helps him catch up to hurt enemies, and both have aspeed and lifesteal.

Who is better overall? Right now I think Olaf is better overall, plus he doesn't have to build Bloodrazors to have a high damage output, so he can go straight for a tank build.

Thoughts?
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2010-11-08 01:27:12
November 08 2010 01:26 GMT
#52
Depends on what your needs are. When it's draft, you pick the jungler that that fight the enemy team better.

WW ganks better early and mid game. Olaf is a fucking machine late game once he has 3 or more high tier tank items.

WW with Bloodrazor will shred tanks ezpz. Olaf is wonderful against a team loaded with CC.

WW with Infinite Duress can always capitalize on players out of position. Olaf has better burst with low CD E.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
November 08 2010 01:49 GMT
#53
On November 08 2010 09:20 UniversalSnip wrote:
When I jungle amumu I always end up underleveled compared to the rest of the team. Is this normal?


no its not normal, you might be wasting too much time looking for ganks. just keep clearing the jungle unless you are 100% sure you can get a kill
Brees on in
Skithiryx
Profile Joined August 2010
Australia648 Posts
November 08 2010 02:51 GMT
#54
On November 07 2010 12:50 DiracMonopole wrote:
Yeah, the actual game clock is kept server side, and its pretty easy for it to desync.


Yep, have had it say "30 seconds till mino~""Minions have spawned"
Jaksiel
Profile Joined November 2008
United States4130 Posts
November 08 2010 03:00 GMT
#55
On November 08 2010 10:49 Brees wrote:
Show nested quote +
On November 08 2010 09:20 UniversalSnip wrote:
When I jungle amumu I always end up underleveled compared to the rest of the team. Is this normal?


no its not normal, you might be wasting too much time looking for ganks. just keep clearing the jungle unless you are 100% sure you can get a kill


Yeah, I have this problem a lot because I waste too much time roaming instead of just making sure I'm keeping up in levels. It's hard to shake the habit because so many people on your team will make comments like "wtf where is gank" even if there's no good opportunity.
Zero fighting.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
November 08 2010 13:55 GMT
#56
On November 08 2010 10:06 NeoIllusions wrote:
Show nested quote +
On November 08 2010 09:20 UniversalSnip wrote:
When I jungle amumu I always end up underleveled compared to the rest of the team. Is this normal?


This is the problem with "viable" junglers. They can jungle but they do it much slower than say a WW or Udyr. So yes, they end up a little underleveled. It's up to you to find open lanes (let's say after outer towers have fallen, yours or theirs) and farm a couple waves of creep.

Amumu is a significantly faster jungler than WW. Tantrum + Despair >> Hunters Call + Hungering Strike in terms of jungling speed- what WW has in his favor is that he spends a lot less gold on pots.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Kingske
Profile Joined August 2010
Belgium252 Posts
Last Edited: 2010-11-08 14:10:14
November 08 2010 14:09 GMT
#57
Branding wraith jacking as a TL originated thing is important for our community in LoL Tell everyone 5hit made that up yo!

Love the guide, will contribute my own tactics soon

Bravery v feeding as a jungler?
Taking advantage of your jungle when you dont have one... (mostly for noobs)
Bravery! - Livestream.com/frogtails
Knightlax
Profile Joined July 2010
United States150 Posts
November 08 2010 16:18 GMT
#58
5hit, thank you for this guide!

I've never been much for jungling, as I've always preferred to be in a lane. But after I read this, I took what I learned and actually developed a way to Jungle KogMaw. I keep up in levels with the side lane, and red buff gank comes right before the lanes hit 6. Obviously, Kog lands in the "viable" category for junglers, simply because of the low hp moments between lvl 2 and 3. But after that, things get ultra smooth.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 08 2010 16:39 GMT
#59
lol, Kog isn't "viable" jungle. He's "troll" jungle status. He's a DPS and a carry, so ideally put him in a solo lane.

And before someone jumps on me and says "What about Yi?!". Yes, Yi is also DPS but Alpha Strike has a mini Madred's proc so Yi breeze through the jungle. Kog doesn't have anything of the sort.

Yi can also Highlander out of most Jungle ganks. Kog is a sitting duck.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Unentschieden
Profile Joined August 2007
Germany1471 Posts
November 08 2010 16:55 GMT
#60
On November 08 2010 10:49 Brees wrote:
Show nested quote +
On November 08 2010 09:20 UniversalSnip wrote:
When I jungle amumu I always end up underleveled compared to the rest of the team. Is this normal?


no its not normal, you might be wasting too much time looking for ganks. just keep clearing the jungle unless you are 100% sure you can get a kill


Might not exactly be true. Unlike laneminions the junglecreeps don´t grant more XP over time and the "big" ones have prohibitive respawn times. You WILL fall behind eventually if you keep jungling.
Ganking is important, so is covering a lane when someone is pushed/shopping. Not only for overal Towerhealth but also your XP-gain.
My suggestion is to try and spend the least amount of time possible in the jungle. When that enemy Mordekaiser is hopelessly overextended the Wolves can wait.
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