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[Champion] Taric

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Niton
Profile Blog Joined March 2009
United States2395 Posts
Last Edited: 2011-07-20 16:19:22
November 04 2010 04:11 GMT
#1
DISUSED, GO HERE INSTEAD: http://www.teamliquid.net/forum/viewmessage.php?topic_id=245538

+ Show Spoiler +

Taric, the Gem Knight

One of the strongest supports in the game (and easily the most fabulous), Taric is a tank/support hybrid with limited offensive capabilities but a powerful and versatile support skillset well-suited to dominating a duo lane and creating strong pushes.

Summoner Skills: Flash + Clairvoyance (/Exhaust/Ignite). Taric's summoners are very versatile, but he badly needs an escape mechanism from at least one of the slots, and nothing really compares to Flash. Clairvoyance is a spell that's very core to gameplay as well, and as a champion who doesn't require a second summoner to function, Taric is usually the best holder of it on a team.

Under rare circumstances, you may be paired on a team with a champion who also does not require a second summoner spell, such as Blitzcrank. If they take Clairvoyance, it may be more beneficial to your team for you to run Exhaust or Ignite.

+ Show Spoiler [Builds] +

+ Show Spoiler [Low-AP Tanky Support] +

Runes:

Quints: Flat AP; Flat Armor; Movespeed - mix as desired
Marks: Flat Armor OR Flat MRes
Seals: Flat Armor
Glyphs: AP / Level OR Flat MRes OR MRes/Level

Masteries are 0/8/21 + 1, with the last point in 3/3 armor or the applicable Summoner skill.

Taric's AP scaling is strong on his Q and E, but his innate survivability is the focus of this build.

Skills:

E level 1. Past level 1, what you rank should depend on how your lane is going - if it's going well, you can take W at level 2 and attempt to set up a kill; if it's not, you should usually take Q at level 2 to heal up.

Past the opening, there are a few skilling orders that work:

W > Q > E: The old standard, Shatter first is still an option because of its very strong passive and ability to contribute to burst damage. Imbue secondary allows slightly stronger heals in lane, even without AP.

W > E > Q: Once considered a one-point wonder, Dazzle has increased in power significantly due to gameplay changes which allow Taric to open up on softer targets in the bottom lane. With this build, one point of Imbue is required, at level 3 or 4.

E > W > Q: Dazzle is the only one of Taric's abilities that doesn't scale with mana cost by level, and it has strong level and AP scaling. For a non-AP build, it's often not as useful as levelling Shatter first, but it offers the highest damage potential in lane of any of these builds, with an impressive 400 max damage at rank 5.

E > Q > W: Not recommended. If you need to level your heal early, you're probably not in a position where Dazzle's damage means anything, and you'd be better off levelling Shatter for the bonus mitigation.

Q First builds: Also not recommended. The benefit of levelling Imbue is relatively small, with Rank 3 Imbue offering .52 more health per mana than rank 1, and that involves taking points out of Shatter. If you need lane sustainability, boosting rank 1 Imbue with early AP is a better option.

On Radiance: Radiance has an unfortunate tendency to be lackluster compared to the powerful ults of other supports. Though it's worth getting the first rank, putting off ranks 2 and 3 of Radiance until your other abilities are maxed can be a good idea depending on your team's composition.

Item Builds:
Starting items:
Boots + 3 potions
Boots + 1 potion + Ward
Sapphire Crystal + 2 Potions
Doran's Ring

Early game item checklist:
- Boots 1
- At least 1 Gold/10 item (Heart of Gold, Philosopher's Stone, Kage's Lucky Pick) and/or 1-2 additional Doran's Rings
- At least 1 ward purchased every return to base, with the exception of a return with exactly enough gold to purchase an above item.
- Oracle's Elixir

Mid game item suggestions:
- Boots 2, usually Mercury's Treads, but if you have a Philosopher's Stone you can get Ninja Tabi or Ionian Boots of Lucidity instead.
- Aegis of the Legion
- Spirit Visage -or- Catalyst the Protector
- Wards

If you have a Philosopher's Stone -> Shurelya's Reverie -or- Eleisa's Miracle, depending on boots.

Late game item suggestions:

- Banshee's Veil
- Tanky aura items, such as Abyssal Scepter or Frozen Heart. Soul Shroud is bad, don't buy it.
- Spirit Visage if not purchased earlier.
- Even more wards.

Playstyle:

Level 1: This is when you are by far your weakest. Either you're lacking your heal (99%) or your stun (1%), and you don't have an armor aura. Play mostly defensively in your lane, though if you have a setup for a level 1 kill then you should initiate it since you're almost certainly the most durable person in lane.

It's worth noting that Taric is one of the best initiators of a level 1 teamfight along with Sion, so make sure your team knows you can score a quick kill in one.

Levels 2-9 (earlygame): With your early heal and Shatter's armor boost, you have some of the best defenses in the game at this point. You have enough defensive ability to initiate tower dives, though you should be mindful of CC and the enemy jungler when doing so. Similarly, you can stand in front of your tower and absorb minion waves to preserve your tower's health.

You should attempt to save Dazzle if you think the enemy jungler will gank soon (4:35~ onward), and use it to retreat to safety. Don't be afraid to hit minions to refresh your heal, as long as they're still being last hit properly.

Proper use of Shatter and Dazzle is crucial to scoring kills in this phase. Use Shatter only when you're sure that the damage dealt will be greater than the extra damage taken by an ally from losing their armor from it.

Levels 10-17 (midgame): Taking towers is Taric's greatest strength over other pure supports, and it's during this stage of the game that it's most in play. Ideally you'll be finished or almost finished with Aegis at this point, and you should be rocking a strong amount of armor. You should be using your considerable endurance to make sure that you're absorbing as much damage as possible, and starting from this point it's entirely possible for you to simply tank a turret during a teamfight.

The best way for you to be a credit to team in this stage of the game is to make sure that if a tower is hitting someone, that someone is you. Also make sure to always be hitting things (and keep Imbue on cooldown),

At this point in the game, it's important to assess which parts of the enemy team are going to be the most dangerous in the next 15-20 minutes and to build to counter them. Your R makes you a very strong pushing force, and your healing potential allows for an earlier Baron if it's possible.

Level 18 (endgame): Unless your team is losing horribly (in which case you might not have gotten to this point), you should have Aegis and between 2,000 and 4,000 gold in other items (and wards). Your role at this point in the game is diminished compared to early and midgame, but your stun remains incredibly strong on targets without a spellshield and you're tanky enough to require real effort to dislodge from a tower.

Rank 3 Radiance will cause even an AP to wreck towers at a good clip, and without ignite rolling on you, you're very difficult to kill. Keep warding and keep building toward team-specific items, because although your support 'things' are less interesting lategame than the AoE power of Janna/ Sona or Soraka, you're a full-fledged tank on top of your support.


General things:
- Doran's Ring is a super cost-efficient item. If you find yourself behind in a game or otherwise hurting for gold, you should consider buying multiple Doran's Rings in place of where you would normally splurge on gold/10 items.
- Force of Nature is usually not worth the money. When building defensive items, burst effective health is more important on Taric than similar champions because of his natural self healing.
- Because Riot is very stubborn, healing yourself in a teamfight, regardless of whether or not it's the only way for you to have survived, does not grant assists. Make sure you hit your enemies (or heal someone else) if you want delicious assist gold.
- Mejai's is actually not all that good on Taric unless you know you can maintain double-digit stacks. You're not a ranged support, you are a brave melee support, and Taric can put himself into positions where he can die to save the life of 2+ people fairly easily.
- Pink Taric is fabulous. Buy him, play him, love him.


edit:
[image loading][/QUOTE]
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 04 2010 04:36 GMT
#2
Pretty decent advice overall, but it's worth noting that Taric is a very versatile (and easy to play) champion. One thing to note is that it's better to level W when your lane opponents are mostly physical damage or if your lane partner does mostly physical damage. Otherwise, Q may be better; total judgement call. It's also a good idea to think about when you want to use your W. For example, if there's an enemy Garen you would want to wait until his spin is over so that you make full use of the armor aura, and then Shatter to apply the armor reduction debuff.

I also run CV 100% of the time on him instead of Clarity. The map awareness is amazing and personally, between Meditation, mp5/lvl runes, and his passive, I don't have mana problems. I'm a big fan of rushing Soul Shroud too but it depends on team makeup of course.
TheYango
Profile Joined September 2008
United States47024 Posts
November 04 2010 05:07 GMT
#3
What are peoples' thoughts on building Catalyst into Rod of Ages? I don't usually start Catalyst and usually end up getting Aegis, but I've seen it done when another person on the team is already getting Aegis (even though, IMO Taric is probably the best Aegis-holder).
Moderator
byFd
Profile Joined May 2006
Germany620 Posts
November 04 2010 08:58 GMT
#4
I also go almost 100% of the time with clairvoyance (altough i'm not that good with using it yet, but i think it is a really good support spell) and ghost.
never bought spirit visage on him...
i think i'm going to test that out, actually sounds very good, i just don't really have that item in my mind, cause taric is almost the only tank i play.

my runepage is currently mpen reds, armor yellow, mres/lvl blue, health quint.
reds are going to get exchanged, prolly with armor like you, just need to save up IP.
my question is, do you feel comfortable with the amount of health you have at lvl1 / early levels, when u go sapphire / ap quints?
(>°_°)>
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 04 2010 12:23 GMT
#5
On November 04 2010 14:07 TheYango wrote:
What are peoples' thoughts on building Catalyst into Rod of Ages? I don't usually start Catalyst and usually end up getting Aegis, but I've seen it done when another person on the team is already getting Aegis (even though, IMO Taric is probably the best Aegis-holder).

But banshee's is a cheaper usage of the catalyst, and fits him better. If you're dominating so much that you can pull off a RoA rush, you've probably won the game regardless of what you buy. AP is kinda meh on him, because his cooldowns are so friggin slow (except imbue, when coupled with constant melee.)
Zanzabar Haberdasher
Profile Joined July 2010
United States510 Posts
November 04 2010 13:29 GMT
#6
I have always been a believer in rushing Soul Shroud. Starting mana-manip + W is the way to go.

WEQWWR is my normal build, going into Merc Treads then Aegis.

Buffric, anyone?
I have a very unique name.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-11-04 15:27:45
November 04 2010 15:23 GMT
#7
On November 04 2010 22:29 Zanzabar Haberdasher wrote:
I have always been a believer in rushing Soul Shroud. Starting mana-manip + W is the way to go.

WEQWWR is my normal build, going into Merc Treads then Aegis.

Buffric, anyone?

Personally I'm not really a fan of Soul Shroud. Armor and MR are preferable survivability stats compared to flat HP, because of how they interact with with his heal, and a CDR aura feels lackluster to me because most of the time champs that really need the CDR plan around capping it themselves (blue elixir, golem buff, etc.).

Regardless, getting both Soul Shroud AND Aegis in a game seems ambitious, but that's probably because I play Taric the way Zirun plays Janna (babysit the duo lane, don't take last hits, and let the other guy pretend he's free-farming--and wherever possible let someone more item-dependent clear pushed lanes).
Moderator
Lunek
Profile Joined October 2010
Poland164 Posts
November 04 2010 16:03 GMT
#8
Personally im big fan mejai at supports. If you know what you are doing, and you dont overextend in balanced teams, mejai might give you really cheap ap. With his awesome ap ratio its really worth getting some ap. After its cool to get some -cdr items (soul shroud seems fine, spirit visage is wonderfull on him). Also blue pot give everything you need.

You might also consider playing aura taric: aegis of legion as mandatory, as next items you could get starks fervor, and soul shroud:
Aegis of legion aura + shatter= 22-42 bonus armor (depending on shatter level) + 15 magic resist
Aegis of legion aura + radiance= 23-53 bonus attack damage (depending on radiance level)
Stark's fervor aura + enemy unit under effect of active shatter= 30-50 armor penalty
+ some other aura stats.
TheYango
Profile Joined September 2008
United States47024 Posts
November 04 2010 16:08 GMT
#9
On November 05 2010 01:03 Lunek wrote:
You might also consider playing aura taric: aegis of legion as mandatory, as next items you could get starks fervor, and soul shroud:
Aegis of legion aura + shatter= 22-42 bonus armor (depending on shatter level) + 15 magic resist
Aegis of legion aura + radiance= 23-53 bonus attack damage (depending on radiance level)
Stark's fervor aura + enemy unit under effect of active shatter= 30-50 armor penalty
+ some other aura stats.

How are you getting 7k+ gold a game without stealing someone's farm?
Moderator
Lunek
Profile Joined October 2010
Poland164 Posts
November 04 2010 16:18 GMT
#10
On November 05 2010 01:08 TheYango wrote:
Show nested quote +
On November 05 2010 01:03 Lunek wrote:
You might also consider playing aura taric: aegis of legion as mandatory, as next items you could get starks fervor, and soul shroud:
Aegis of legion aura + shatter= 22-42 bonus armor (depending on shatter level) + 15 magic resist
Aegis of legion aura + radiance= 23-53 bonus attack damage (depending on radiance level)
Stark's fervor aura + enemy unit under effect of active shatter= 30-50 armor penalty
+ some other aura stats.

How are you getting 7k+ gold a game without stealing someone's farm?


Depends how long game it is. Honestly you got point. Lets cut it to merc threads, + aegis of legion, + wards. 3200 gold. AoL aura increase minion stats, which is really major boost to them + radiance aura, like guide author noticed, makes him really scary pusher.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 04 2010 16:41 GMT
#11
I've found that a 2x Dorans ring -> Merc treads -> Chalice -> Whatever your team needs is the best build for Taric atm. I also think that Teleport deserves a special mention on Taric, because he's one of those heroes that can teleport to a creep-pushed lane while the other team is pushing, take out the tower, and get away. I usually take Cleanse/Ghost + Teleport on Taric and it works out very well for me.

Aegis, to me, seems overrated. You should focus more on AP and CDR, and I find Nashor's Tooth is an excellent item to take if your team already has someone else to take the hits. Faster attack and CDR means lightning fast heal CD and the extra AP makes up for the last nerf or 2 to his total heal. Unfortunately, the aforementioned nerfs mean you CAN'T skip AP anymore because your heal is so piss weak that it won't even counter a decent nuke or crit auto attack once mid-late game rolls around. I played him a ton a long time ago (Summer mostly) and I've started picking him up again, and I still maintain that his roles hierarchy is Healer -> Pusher -> Offtank.

More and more coherent arguments to come, I'm somewhat strapped for time atm.
byFd
Profile Joined May 2006
Germany620 Posts
November 04 2010 16:59 GMT
#12
Not very important Thing, but what is your preferred Skin for Taric?

when i play with some guys on vent and i ask what skin i should take they start screaming "NOT PINK PPLSSSSSS OMGZZZZZGTFO" while i think pink skin is best and hilarious :D
(>°_°)>
Zanzabar Haberdasher
Profile Joined July 2010
United States510 Posts
November 04 2010 17:15 GMT
#13
Has anyone had luck with AD/AS Taric? In a vacuum, being able to debuff your opponent and heal yourself infinitely seems like a good thing. All of his spells interact with building DPS in a positive way.


Maybe I'm just crazy.


also: Pink Taric is best Taric.
I have a very unique name.
Papvin
Profile Joined May 2009
Denmark610 Posts
November 04 2010 17:51 GMT
#14
Skins on Taric are really important, and as slightly mentioned in the op, you should always pick pink Taric. You'll win the game be either really winning or losing it because of the troll value of pink Taric cannot be matched.
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
Niton
Profile Blog Joined March 2009
United States2395 Posts
November 04 2010 20:54 GMT
#15
Oh hey, look at that - posts! If you want anything added to the OP aside from basic statements, make sure you tell me specifically - I don't want to misrepresent people.

The first order of buisness is probably the most important one in the entire thread. Pink Taric is the preferred skin of choice, and if you play Taric and ever buy a single skin for this game, it should be Pink Taric.

On Clairvoyance - I want to experiment with it more when Clarity isn't very practical (3+ people with no mana issues). I feel that Clarity is incredibly underrated though, and it keeps you in lanes / fights far longer than otherwise possible even excluding the ability to give a low-mana champ a good part of their mana pool back on demand.

Because of how CC interacts with Taric's ult (Silence, etc means you can't turn it off), you can find yourself out of mana in a hurry, and being able to stay in the fight even after something like that has won me more than a few games.

On Aegis - Aegis gives 3 of the 4 stats you want on an item (only Randuin's and Spirit Visage match this total, though items like Banshee's Veil are very similar). Given that it's so in-line with what Taric wants (and it's easily accessible on a Support / Tank budget), I would recommend to any other potential Aegis holders that you get it, with the possible exception of a competent Shen. I can't see myself ever intentionally skipping Aegis unless the game was already won and I had a chance to build an AP item to press our advantage.

On Soul Shroud - HP is the worst Effective Health stat for Taric, and there's more efficient sources of CDR for yourself. I feel Soul Shroud is incredibly overrated as well, because as TheYango said, it's unlikely that the people who need 40% CDR are going to stop at 25% CDR + no blue buff in hopes that they'll have your aura every time they need to use their abilities. If you have far too much money, it's something to look into, but it's really a poor choice compared to CDR / tank items for yourself.

On RoA / AP builds - None of Taric's abilities need a large amount of AP to be useful. Shatter gives 30 Armor / Armor Reduction at 0 AP, Dazzle is a 1 - 2 second stun at 0 AP, and Radiance is 90 / 45 AD at 0 AP that scales poorly with AP. Given that your cooldowns are fairly long on W and E, the benefit to Q from AP is less than simply gearing for CDR and healing 1-2 seconds quicker with better support abilities.

Mejai's is a particularly bad item on Taric compared to other supports. Mejai's is an excellent item on Sona, Janna and Soraka because of something they all have in common - they're ranged casters who are one of the people most likely to escape a teamfight going wrong, because they have no place in the thick of things.

Taric not only HAS to be in melee to be an effective teamfight healer, but he's a a character that builds tanky who can hold the enemy team long enough to allow other people to escape. If you have an extra 1300 gold to build Mejai's in the timeframe where you'd buy Aegis / Visage, you're probably going to win anyways, so I feel that Mejai's is very much a "win more" item.

---

On November 04 2010 17:58 byFd wrote:
my question is, do you feel comfortable with the amount of health you have at lvl1 / early levels, when u go sapphire / ap quints?

It can be a little dicey sometimes at level 1, but given that autoattacks are a significant part of just about every level 1 kill combo, having 50 armor in lane (and the second red pot) should you alive. Even with higher HP, it's often not wise to fight before 2 unless you know your lane is stronger, just because not having Imbue makes fighting much harder. Any early deaths in my lanes generally could not have been prevented without better play from my lanemates. (Chasing low HP targets without popping a potion / failure to retreat when neccesary).

On November 04 2010 22:29 Zanzabar Haberdasher wrote:
I have always been a believer in rushing Soul Shroud. Starting mana-manip + W is the way to go.

WEQWWR is my normal build, going into Merc Treads then Aegis.

Buffric, anyone?


I'm curious how your lane manages to hold alright until 3? Starting without health potions OR stun at level 1 is a recipe to get owned unless you're laning with someone who takes CC at level 1 and you have double escape summoners. You might be able to push back at 3, but realistically your mana regen isn't being put to very good use if you can't heal up the damage you're taking for 2 levels.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-11-04 21:25:41
November 04 2010 21:20 GMT
#16
I used to like Chalice a lot on Taric, but honestly, in a reasonable game where you're getting minimal CS early on and maybe an assist or two here and there, even small things like extra Doran's Rings can really delay your Aegis a lot. And since finishing Aegis really helps you let your team take control of the game, most of the time just getting to finish Aegis is just better.

On Clairvoyance vs. Clarity--I will 100% of the time take Clairvoyance if no one else on the team has it. The vision is so helpful, particularly when your other sidelane has no map awareness, and doesn't ward, so you can scout an incoming gank. Then again, that's probably because I play Terran in SC1/SC2, and ComSat Station is imba.
Moderator
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 04 2010 21:23 GMT
#17
Picture edit is fucking epic.
mogwaismusings.wordpress.com
Papvin
Profile Joined May 2009
Denmark610 Posts
November 04 2010 22:08 GMT
#18
Good guide
Picture made it perfect!
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
Zanzabar Haberdasher
Profile Joined July 2010
United States510 Posts
November 04 2010 22:46 GMT
#19
On November 05 2010 05:54 Niton wrote:

I'm curious how your lane manages to hold alright until 3? Starting without health potions OR stun at level 1 is a recipe to get owned unless you're laning with someone who takes CC at level 1 and you have double escape summoners. You might be able to push back at 3, but realistically your mana regen isn't being put to very good use if you can't heal up the damage you're taking for 2 levels.


That was a typo on my part. It's supposed to read WQEWWR, R > W > Q > E.

I have MPen Reds, MP5 Blues and Yellow, HP Quints.
I have a very unique name.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2010-11-05 00:50:08
November 05 2010 00:49 GMT
#20
Ahh, OK, I'm back with a bit more:

Runes:

AP Quints - Necessary, you need SOME AP to be viable, at minimum.

AP/lvl or AS Reds - He benefits marginally from AS reds and marginally from AP, your choice, it's such a small change it hardly makes a difference.

Flat CDR Blues - Duh.

Yellows -Flat mana. Why? Because it gives you nearly enough for an extra heal at lvl 1 and nothing scales well with yellow anyway (armor is redundant as hell: you already have the highest in the game with Shatter).

Lvl 1 depends on your lanemate:
Physical dps (Especially Garen/Xin) - Dazzle
Squishy caster - Shatter
Tanky hero or anyone else without decent burst: Heal

Always go 1/1/1 and have all 3 skills at lvl 3. From there, use your lane tempo to determine your skill order: If you're getting harassed endlessly by LaBlanc, Galio, Sona, etc: get more heal. If you're dominating the lane, get W and do "shatterbombs": when they overextend to get a last hit, stun them, shatter, and be behind your creeps before they retaliate.

Aegis is MASSIVELY overrated, along with all other aurastacking builds. Only use it when you're the "main tanker" of your team or the only one that doesn't suffer from a support build.

Taric is SHIT at farming, you need items that are easily buyable in small chunks, so RoA is out despite how much I loved it way back when. Starting with Doran's Ring, pick up a second one and boots on your first b, finish mercs and grab a chalice on your second. Then you play your team: Aegis in the situation above. If you're an offtank, consider Glacial Shroud -> Frozen Heart or Catalyst -> Banshees if they have more AD or AP respectively. If you have enough beef on your team, go Codex -> Nashors, then everything else is just "as needed" because the game shouldn't go too long past that.

The most important thing in the game is knowing your limits. How much you can get away with without dying as far as laning/ganks/teamfights go. Know when to hold em, fold em, and run away. Taric can hold em forever early game. Don't be afraid to absorb auto attacks from ranged DPS if you have a buddy to make them pay for it (or you're far back enough the creep start taking them down, with shatter and heal, you can last longer than they can against constant creep fire). Once you hit late game, be very careful of burst casters and hybrids like Akali, they will destroy you almost as much as anyone else unless you're building tank.

That's all I can think of for now.

Oh, and Emerald Taric is my favorite. I have the pink but always play green.

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