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Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-06-15 20:57:49
June 15 2011 20:55 GMT
#17301
On June 16 2011 05:30 Seuss wrote:
I don't think the delay due to range on E is as large as you think it is. Watch her cooldown she kills a near-max range creep in this video:


If you watch carefully you can see that she doesn't cast E until just after the 9 second mark, and her cooldown is back just after the 10 second mark. Slightly more than a second possibly elapsed, but not more than 1.2 seconds. Certainly nothing close to the 2-2.5 seconds you asserted.

Ehhh I've played like 50+ games with her I think I know what the delay is like, also that's not max range and that doesn't account for the travel time, which would according to your calculations of 1.2 seconds make it a total of 1.9sec delay when not max range, and that is assuming that you time the click perfectly.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 15 2011 20:56 GMT
#17302
On June 16 2011 04:19 Mogwai wrote:
now that they're going to be unique, not passive. gold/10 has always been passive. might be cool if they go the SC2 Queens route though and instead make you click on the damn thing every 10 seconds to inject 5 gold into your bank account.

whoops! that's what i meant. unique. but i love the idea of making them clickable to up your gold. that would certainly make playing a support more interesting *lol* as well as making a carry be less herp-buy-gold/5-and-derp-win-the-game i suppose


On June 16 2011 04:19 Mogwai wrote:
and like, isn't the point that you're making not about acquiring gold/10, not HP or AP specifically? I mean, sure, getting reverie quicker is better in the short term, but if you're trying to gear up for late game based on the idea that you're not last hitting, every support will do AOK just grabbing kage + philo + HoG. And I mean, you can also simulate the 2 philo effect pretty well by just quickly upgrading 1 to a miracle (or reverie) and then sitting on Miracle + Philo in lane. *shrugs*, I just see a lot of kage + philo + HoG based builds in the future if they don't do anything else to g/10.


i guess my point was this
philo stone is incredibly good item because it gives the mana regen that a support hero needs to spam heal, in addition to the gold/10 AND it's low cost.
kage's pick is a decent item because it gives a tiny boost to your (heal/shatter/musical note/shield), and is relatively cheap (though not as efficient). it's possible that you can build it into DFG but most supports won't.
HoG is the most expensive of the gold/5 items and i feel like randuin's is the worst upgraded gold/5 for a support to build (other than GB obv). on taric however it's very synergistic and nice

so what i'm getting at is
i think supports will probably just build philo->kage's-> real items now
except taric, who can delay real items even further and still get use (and more gold/10) out of HoG


On June 16 2011 04:40 spinesheath wrote:
Gold/10 on supports is overrated in general. Philo is great because of its highly efficient regen stats. But as a support, you don't get the farm to grab a couple of gold/10 items early enough to make them pay off before the game is over. At least not if you're buying wards.
Gold/10 is great if the game is still not decided 35+ minutes in, but maybe such a long game is a direct result of stacking stat-inefficient items like Pick and HoG...?


no, you're just wrong again. it's easy to get your first philo if you open regrowth and have 3 avarice quints. you don't even need last hits then you can pick it up really quickly. and support farm comes from (a) assists, which you should get a shit-ton of and (b) open lanes after teamfights if you survive. even in competitive games i always have time to pick up 2-3 gold/10 items before i have to start worrying about real items. also a good support doesn't need to buy wards nonstop. as long as you place them at good intervals and in good spots, wards are really cheap, not a money sink at all
i play ... hearthstone =\^.^/= Winterfox
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 15 2011 21:00 GMT
#17303
On June 16 2011 05:53 spinesheath wrote:
Enemy is heading straight towards the carry line. If you miss that poison stop playing LoL.

Autoattackers don't get 200 base damage at level 9. They cap out at something like 110 at level 18.

Stun, slow, movespeed buff: I think she's got a decent kit for kiting. Similar to Ashe and way better than MF.

Instead of thinking, play her like that. You can't even max E vs anything but melee because you get totally raped by anything that doesn't get hit by every Q. Not to mention that when you do hit Q it's more beneficial for your damage to have the Q maxed instead of E.

Seriously these theorycrafters...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2011-06-15 21:08:47
June 15 2011 21:05 GMT
#17304
On June 16 2011 05:55 Shikyo wrote:
Show nested quote +
On June 16 2011 05:30 Seuss wrote:
I don't think the delay due to range on E is as large as you think it is. Watch her cooldown she kills a near-max range creep in this video: http://www.youtube.com/watch?v=CW6enFHnx3s

If you watch carefully you can see that she doesn't cast E until just after the 9 second mark, and her cooldown is back just after the 10 second mark. Slightly more than a second possibly elapsed, but not more than 1.2 seconds. Certainly nothing close to the 2-2.5 seconds you asserted.

Ehhh I've played like 50+ games with her I think I know what the delay is like, also that's not max range and that doesn't account for the travel time, which would according to your calculations of 1.2 seconds make it a total of 1.9sec delay when not max range, and that is assuming that you time the click perfectly.


What do you mean it doesn't account for the travel time? E goes on cooldown just after 9 seconds. E is off cooldown just after 10 seconds. Cast time is instant. Where am I failing to factor in travel time?

1.2 seconds isn't a calculation, it's an observation of the time between the spell going on cooldown and coming off. I'd be more inclined to say it's only 1.1 seconds honestly but I was being generous for your benefit.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-06-15 21:12:54
June 15 2011 21:09 GMT
#17305
On June 16 2011 06:05 Seuss wrote:
Show nested quote +
On June 16 2011 05:55 Shikyo wrote:
On June 16 2011 05:30 Seuss wrote:
I don't think the delay due to range on E is as large as you think it is. Watch her cooldown she kills a near-max range creep in this video: http://www.youtube.com/watch?v=CW6enFHnx3s

If you watch carefully you can see that she doesn't cast E until just after the 9 second mark, and her cooldown is back just after the 10 second mark. Slightly more than a second possibly elapsed, but not more than 1.2 seconds. Certainly nothing close to the 2-2.5 seconds you asserted.

Ehhh I've played like 50+ games with her I think I know what the delay is like, also that's not max range and that doesn't account for the travel time, which would according to your calculations of 1.2 seconds make it a total of 1.9sec delay when not max range, and that is assuming that you time the click perfectly.


What do you mean it doesn't account for the travel time? E goes on cooldown just after 9 seconds. E is off cooldown just after 10 seconds. Cast time is instant. Where I am failing to factor in travel time?

1.2 seconds isn't a calculation, it's an observation of the time between the spell going on cooldown and coming off. I'd be more inclined to say it's only 1.1 seconds honestly but I was being generous for your benefit.

Cast time obviously isn't instantaneous, as if you do the math, if the difference between it being casted and coming off cooldown is 1.2 seconds and the refresh is to 0.5 seconds it means that the travel time is .7 seconds which means that an attack cycle is 1.9 seconds which means that she'd be a ranged dps who requires poison to hit and has an aspd of 0.5

Btw I have 1800 and 2200 elo opinions that you guys have no idea what you're talking about


Mogwai that's US elo
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
barbsq
Profile Joined November 2009
United States5348 Posts
June 15 2011 21:11 GMT
#17306
On June 16 2011 05:56 gtrsrs wrote:
hyooge wall of txt


you make the assumption that taric is equally good with all 3 gold items, while other supports arent, but im pretty sure its the exact opposite. all supports could easily use the extra hp cushion from hog, with the exception of soraka. and yet, tbh i feel like philo is the worst g/10 item on taric imo. he has imbahealz for hp sustain while roaming, and i'd much rather snag a s00per cheap mana manip for the mana rather than the philo, but i dont even do that and just say fuck that to g/10 and get drings which give u ap, mana regen and hp, whaddayakno a single item that gives all the things those 3 items give.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 15 2011 21:12 GMT
#17307
I have an almost 2.1K elo opinion that no one actually cares about this conversation...
mogwaismusings.wordpress.com
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 15 2011 21:12 GMT
#17308
On June 16 2011 05:56 gtrsrs wrote:
Show nested quote +
On June 16 2011 04:40 spinesheath wrote:
Gold/10 on supports is overrated in general. Philo is great because of its highly efficient regen stats. But as a support, you don't get the farm to grab a couple of gold/10 items early enough to make them pay off before the game is over. At least not if you're buying wards.
Gold/10 is great if the game is still not decided 35+ minutes in, but maybe such a long game is a direct result of stacking stat-inefficient items like Pick and HoG...?


no, you're just wrong again. it's easy to get your first philo if you open regrowth and have 3 avarice quints. you don't even need last hits then you can pick it up really quickly. and support farm comes from (a) assists, which you should get a shit-ton of and (b) open lanes after teamfights if you survive. even in competitive games i always have time to pick up 2-3 gold/10 items before i have to start worrying about real items. also a good support doesn't need to buy wards nonstop. as long as you place them at good intervals and in good spots, wards are really cheap, not a money sink at all

I carried my way up to 1800 as Janna, you'd figure I know how much money goes into wards.

There aren't even a "shit-ton" of kills in competitive games, where do you get that "shit-ton" of assists from? Especially if you run Avarice Quints and thus are forced to play comparatively passively. In higher ranked games, you often see first blood a good 10-12 minutes into the game.
If you have a good reason to disagree with the above, please tell me. Thank you.
Arthemesia
Profile Joined May 2011
United States292 Posts
Last Edited: 2011-06-15 21:26:50
June 15 2011 21:21 GMT
#17309
Has anyone tried logging in there's a 30 min queue time wait for me lol.
Edit: Server problems nvm.
gtrsrs
Profile Joined June 2010
United States9109 Posts
June 15 2011 21:24 GMT
#17310
On June 16 2011 06:11 barbsq wrote:
Show nested quote +
On June 16 2011 05:56 gtrsrs wrote:
hyooge wall of txt


you make the assumption that taric is equally good with all 3 gold items, while other supports arent, but im pretty sure its the exact opposite. all supports could easily use the extra hp cushion from hog, with the exception of soraka. and yet, tbh i feel like philo is the worst g/10 item on taric imo. he has imbahealz for hp sustain while roaming, and i'd much rather snag a s00per cheap mana manip for the mana rather than the philo, but i dont even do that and just say fuck that to g/10 and get drings which give u ap, mana regen and hp, whaddayakno a single item that gives all the things those 3 items give.


i'm trying to show that it's NOT an assumption. taric is a frontline support hero and thus in more need of the HP to absorb some damage for his carry, who he'll be standing in front of, not behind (unlike sona/soraka). the HoG then builds into randuins for him which makes him even BETTER in the frontline.

comparatively, soraka/sona should be grabbing the kindlegem instead, for the increased CDR and faster shurelia's, which is monumental in swaying/starting/escaping teamfights

additionally, if you'd rather pay 475g for a mana manipulator (most of which the additional cost goes into turning it into an aura) and the ROAM (where your aura will benefit exactly 0 people) than pay 800g for a philo which pays for itself, then you are smoking the same stuff that smash is on

d-rings are great, i stack them on janna and occasionally warwick but i think they're just outclassed by philo stones on most champs

On June 16 2011 06:12 Mogwai wrote:
I have an almost 2.1K elo opinion that no one actually cares about this conversation...


correct me if i'm wrong but you primarily play top lane solo champs, yes? kass, ww, jarvan, lane dominators? i'm not saying your opinion is invalid by any means and i respect you as a player, but invoking your elo in this conversation is akin to a couple guys arguing about what's wrong with their car broke down on the side of the road and then one guy goes "hey guys i'm a doctor i think i know what i'm talking about i have a degree" imo imo imo


On June 16 2011 06:12 spinesheath wrote:
I carried my way up to 1800 as Janna, you'd figure I know how much money goes into wards.

There aren't even a "shit-ton" of kills in competitive games, where do you get that "shit-ton" of assists from? Especially if you run Avarice Quints and thus are forced to play comparatively passively. In higher ranked games, you often see first blood a good 10-12 minutes into the game.


avarice quints are mandatory on support they don't make you play any more passively than you would wtf
it's not like when you're the support in a support/carry lane that you just rambo into the other team. you camp brush, provide zoning power, harass when applicable, and heal your carry. it's not like +3% MS or +60HP is going to let you do something that avarice quints won't.

also i agree. by "shit-ton" i meant a lion's share. supports are usually involved in the majority of the kills since they're on the carry's nuts all day and the carry should be getting the kills. even 3-4 assists in the early game is a "shit-ton" to me, and more than enough to fuel the purchasing of several g/10 items, oracles, and wards + boots
i play ... hearthstone =\^.^/= Winterfox
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2011-06-15 21:28:59
June 15 2011 21:24 GMT
#17311
On June 16 2011 06:09 Shikyo wrote:
Show nested quote +
On June 16 2011 06:05 Seuss wrote:
On June 16 2011 05:55 Shikyo wrote:
On June 16 2011 05:30 Seuss wrote:
I don't think the delay due to range on E is as large as you think it is. Watch her cooldown she kills a near-max range creep in this video: http://www.youtube.com/watch?v=CW6enFHnx3s

If you watch carefully you can see that she doesn't cast E until just after the 9 second mark, and her cooldown is back just after the 10 second mark. Slightly more than a second possibly elapsed, but not more than 1.2 seconds. Certainly nothing close to the 2-2.5 seconds you asserted.

Ehhh I've played like 50+ games with her I think I know what the delay is like, also that's not max range and that doesn't account for the travel time, which would according to your calculations of 1.2 seconds make it a total of 1.9sec delay when not max range, and that is assuming that you time the click perfectly.


What do you mean it doesn't account for the travel time? E goes on cooldown just after 9 seconds. E is off cooldown just after 10 seconds. Cast time is instant. Where I am failing to factor in travel time?

1.2 seconds isn't a calculation, it's an observation of the time between the spell going on cooldown and coming off. I'd be more inclined to say it's only 1.1 seconds honestly but I was being generous for your benefit.

Cast time obviously isn't instantaneous, as if you do the math, if the difference between it being casted and coming off cooldown is 1.2 seconds and the refresh is to 0.5 seconds it means that the travel time is .7 seconds which means that an attack cycle is 1.9 seconds which means that she'd be a ranged dps who requires poison to hit and has an aspd of 0.5

Btw I have 1800 and 2200 elo opinions that you guys have no idea what you're talking about


Mogwai that's US elo


You misunderstand me. When I say "it comes off cooldown", I mean it is available to cast. I do not mean "the cooldown has been reset to .5 seconds" or "we are presently waiting for Twin Fang to land on our opponent". The entire attack cycle is 1.2 seconds, including cast, time to target, damage and the reset.

I'm not in on the Ranged DPS argument anyway. I'm just pointing out that E's effective cooldown on a poisoned target is not anywhere near 2-2.5 seconds as you asserted.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
StuffedTurkey
Profile Joined May 2010
United States859 Posts
June 15 2011 21:48 GMT
#17312
On June 16 2011 06:24 gtrsrs wrote:

Show nested quote +
On June 16 2011 06:12 Mogwai wrote:
I have an almost 2.1K elo opinion that no one actually cares about this conversation...


correct me if i'm wrong but you primarily play top lane solo champs, yes? kass, ww, jarvan, lane dominators? i'm not saying your opinion is invalid by any means and i respect you as a player, but invoking your elo in this conversation is akin to a couple guys arguing about what's wrong with their car broke down on the side of the road and then one guy goes "hey guys i'm a doctor i think i know what i'm talking about i have a degree" imo imo imo



Shikyo invoked Elo first and that was just Smash's reply
You can't milk those!
barbsq
Profile Joined November 2009
United States5348 Posts
June 15 2011 21:48 GMT
#17313
additionally, if you'd rather pay 475g for a mana manipulator (most of which the additional cost goes into turning it into an aura) and the ROAM (where your aura will benefit exactly 0 people) than pay 800g for a philo which pays for itself, then you are smoking the same stuff that smash is on

d-rings are great, i stack them on janna and occasionally warwick but i think they're just outclassed by philo stones on most champs


er, on my roam taric i tend to chill in lanes for awhile and top off ppl/rambo at their opponents and fuck them when they get to ~lvl 10, and thats usually about when i would consider buying a mana manip, so seems fine to me.

as far as philo stones paying for themselves, well the only stats useful to you are the mana regen and the g/10, and there are faaaar better sources of JUST mana regen than philo stones, so really, what it comes down to is you are paying the philo-stone for the ability to make gold slowly.

think of it this way, say you have a giant, ugly piece of furniture that you got, but somehow it manages to generate money for you slowly over time. are you really gonna leave it in your house while it contributes exactly nothing to the house except to sell when it finally achieves enough money to pay for itself? now you may be asking, 'but bear, what do houses and ugly furniture have to do with League of Legends?', well replace the furniture with a philo stone and house with inventory

+ Show Spoiler +
i actually do advocate the use of philo stones on the vast majority of mana-using champions, just not taric
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-06-15 22:05:32
June 15 2011 21:51 GMT
#17314
Things that were obvious were edited out.
It was like saying US was better than EU.
Way too obvious.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-06-15 21:57:32
June 15 2011 21:55 GMT
#17315
yea guitar, that reply was to the league of theorycraft discussion going on where Shikyo started namedropping without dropping any names.

EDIT: and just for the record, I play farm dependent bot lane, top lane and jungle all about the same amount these days.

EDIT 2: avarice quints aren't mandatory on support. they're a strong option, but there are options.
mogwaismusings.wordpress.com
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 15 2011 22:04 GMT
#17316
Wait, will they make the item stats unique (so you can only get 1 of each) or the actual gold per 5 unique?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
June 15 2011 22:06 GMT
#17317
i have this secret opinion that items/runes/masteries don't really matter
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
June 15 2011 22:10 GMT
#17318
On June 16 2011 07:06 zulu_nation8 wrote:
i have this secret opinion that items/runes/masteries don't really matter

it does, especially for poor souls like me that jungles most of the time where masteries / runes / starting items makes a world of a difference
In the woods, there lurks..
HazMat
Profile Blog Joined October 2009
United States17077 Posts
June 15 2011 22:11 GMT
#17319
Why were there so many posts in the last 6 hours and why did they all suck ass.

User was temp banned for this post.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 15 2011 22:11 GMT
#17320
On June 16 2011 06:24 gtrsrs wrote:
also i agree. by "shit-ton" i meant a lion's share. supports are usually involved in the majority of the kills since they're on the carry's nuts all day and the carry should be getting the kills. even 3-4 assists in the early game is a "shit-ton" to me, and more than enough to fuel the purchasing of several g/10 items, oracles, and wards + boots

3-4 assists earlygame in a carry + support lane makes me think of a feedfest type of game. I expect an average of 0.5-1 assists during the relevant first 12 minutes. If you stack more gold/10 items after that, it means that you lack efficient stats at 20-25 minutes where the game is likely to be decided.
If you have a good reason to disagree with the above, please tell me. Thank you.
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