On March 17 2011 04:11 Shikyo wrote: I ran some math and... I can't think of any situation where crit dmg rune'd crits deal more dmg than apen runed crits except when your items already bring the target to such a low armor level that your apen runes don't have their full effect... how does that make any sense? crit dmg runes only affect crit after all. They should be like doubled in efficiency.
After typing this i realize you already dismiss it but whatever o_o, i get fb all the time doing this
shaco deceive. most ranged dps have sub 20 armor at level 1, so a little crit dmg from runes , since you already have armor pen from masteries+ reds(20/0/10) = 21 armor pen, you can use quints + blues for crit dmg, flat armor ylws are better imo Anyways, the burst dmg is decent, take smite/ignite and you're going to oneshot that ashe/ryze/tf/kass or whoever who opens boots first/sapphire , etc. with 424-500 hp, etc.
i guess.. late game pirate with LW and >80%, crit chance crit dmg runes would be better :O
afaik they changed it so that shaco deceive isn't affected by +crit dmg runes
On March 17 2011 04:11 Shikyo wrote: I ran some math and... I can't think of any situation where crit dmg rune'd crits deal more dmg than apen runed crits except when your items already bring the target to such a low armor level that your apen runes don't have their full effect... how does that make any sense? crit dmg runes only affect crit after all. They should be like doubled in efficiency.
Well on Tryndamere (I run AS blues and filled rest of page with crit damage), other than IE I get arpen items exclusively (GB, SotD/Starks, LW, game usually over). I think the idea was that crit damage couldn't be bought with items after IE, so it was more value for the money lategame, which is where Tryndamere owns face anyway. Also I jungle with green pot, so when I roll out for a level 4 gank I've got: 25% AS, 20% crit at full health (max of 55% if hurt), 51% increased crit damage (max of 69% with bloodlust stacks), boots, lizard buff, and ghost. At level 4.
I don't run that page on anyone else unless I'm trolling. GP needs other runes and twitch blows now. Your first crit as Ashe hits really hard though, it's pretty funny
On March 17 2011 04:47 Flakes wrote: Well on Tryndamere (I run AS blues and filled rest of page with crit damage), other than IE I get arpen items exclusively (GB, SotD/Starks, LW, game usually over). I think the idea was that crit damage couldn't be bought with items after IE, so it was more value for the money lategame, which is where Tryndamere owns face anyway. Also I jungle with green pot, so when I roll out for a level 4 gank I've got: 25% AS, 20% crit at full health (max of 55% if hurt), 51% increased crit damage (max of 69% with bloodlust stacks), boots, lizard buff, and ghost. At level 4.
People usually die.
if you run the rests you'll see that even your crits deal more dmg with apen runes than with crit dmg runes unless when the opponent has like... less than 25 armor after your items' reduction, in which case you 2-shot them anyways.
Also at lvl 4, run the tests and you'll see that your crits deal more dmg with apen than if you have crit dmg runes... and they also affect your non-crits as well.
I don't run that page on anyone else unless I'm trolling. GP needs other runes and twitch blows now. Your first crit as Ashe hits really hard though, it's pretty funny
First crit of ashe deals more dmg with some crit + some apen runes than with full crit dmg runes, and you're going to be doing worse dmg in every way after like lvl 5 compared to full apen setup. .
On March 17 2011 04:51 HeavOnEarth wrote: Well i'll be damned(just tested it). Fucking regi trolling me with his 20/0/10 masteries shaco video time for AD quints!
Oh well no wonder it was like a year ago, when i wasn't even playing LoL, so i never got to read the patch.
I may try switching to a 9-0-21 or a 0-9-21. Going full offense on any jungler never made much sense to me, considering that the 4% damage boost is negligible compared to a 15% buff duration bonus.
On March 17 2011 04:56 Two_DoWn wrote: I may try switching to a 9-0-21 or a 0-9-21. Going full offense on any jungler never made much sense to me, considering that the 4% damage boost is negligible compared to a 15% buff duration bonus.
On March 17 2011 04:51 HeavOnEarth wrote: Well i'll be damned(just tested it). Fucking regi trolling me with his 20/0/10 masteries shaco video time for AD quints!
Oh well no wonder it was like a year ago, when i wasn't even playing LoL, so i never got to read the patch.
He made a new video.
umm... what new video?
this is the newst i've found and it specifically shows 20-0-10... liek i thought. -_- dodeedo