General Discussion/Off-topic - Page 474
| Forum Index > LoL General |
|
Truez
Australia147 Posts
| ||
|
Kaneh
Canada737 Posts
I stopped playing champs that really want IE because that locks you into being countered hard too much of the time. lolololol thornmail. also, it's much easier to buy armor than MR. | ||
|
TheYango
United States47024 Posts
On March 15 2011 09:23 L wrote: Malady. Which works more or less well depending on the kit of the champion in question (e.g. Teemo and Kog have magic damage autoattack modifiers, so they get a lot out of Malady to begin with). | ||
|
AtTheFuneral
United States137 Posts
On March 15 2011 08:38 Nikon wrote: Is it just me or does Kassadin's E sound like he's vomiting on you? No wonder that it gives slow, if I was running at some dude and he randomly started hurling chunks in my direction, I'd slow down. Most probably stop too... I think he is vomiting because logically the way he looks wouldn't his E come out of his mouth? I don't see that coming out of his sword. | ||
|
Shikyo
Finland33997 Posts
On March 15 2011 09:50 TheYango wrote: Which works more or less well depending on the kit of the champion in question (e.g. Teemo and Kog have magic damage autoattack modifiers, so they get a lot out of Malady to begin with). It works for Evelynn as well because it increases her spam dmg and she has insane aspd so she can make use of the passives better than most. | ||
|
Tooplark
United States3977 Posts
Also does anyone think dodge is a thing that should be on more items? Right now it's just... ninja tabi I believe. (p.s. ninja tabi dodge isn't unique /gg) | ||
|
TheYango
United States47024 Posts
On March 15 2011 10:30 Tooplark wrote: Kog don' need BR imoimoimo. He just needs either standard ranged carry items (late game superpower) or malady style magic damage/attackspeed items. Sword of the Divine maybe? IIRC phyvo ran the numbers a while back showing that "standard ranged carry items" are noticeably worse on damage-per-gold for Kog than Malady/BR and Malady/SotD/Wit's End, which are about equivalent. On March 15 2011 10:30 Tooplark wrote: Also does anyone think dodge is a thing that should be on more items? Right now it's just... ninja tabi I believe. (p.s. ninja tabi dodge isn't unique /gg) I don't see what the problem is with having hard-to-itemize stats. Crit damage is only one one item, one mastery, and runes. | ||
|
HazMat
United States17077 Posts
Ya I like that more. | ||
|
TheYango
United States47024 Posts
| ||
|
fadestep
United States605 Posts
I'm a perennial mid 1600 player, reason I am looking to play some 5s at the moment is I had another typical solo q loss streak to 1602 today. I'm just so burnt out with solo q, and am really trying to figure out if it is the game or the game mode that I just can't stand. Anyways. I don't really care what your rating is or w/e. I pretty much don't think it means shit. However I ask that you be decent and honest about your skill level, and I would prefer to play with people who have at least 1500+ in some of the ladders. add me: DazzL | ||
|
dismiss
United Kingdom3341 Posts
On March 15 2011 10:30 Tooplark wrote: Kog don' need BR imoimoimo. He just needs either standard ranged carry items (late game superpower) or malady style magic damage/attackspeed items. Sword of the Divine maybe? Also does anyone think dodge is a thing that should be on more items? Right now it's just... ninja tabi I believe. (p.s. ninja tabi dodge isn't unique /gg) Dodge, and in general all stats that are based on a "random" chance, are terrible for a competitive game. Instead of allowing for precise calculation, which requires skill, one can get horribly sucked out because your opponent just had a lucky string of dodges/crits. | ||
|
Tooplark
United States3977 Posts
On March 15 2011 10:34 TheYango wrote: IIRC phyvo ran the numbers a while back showing that "standard ranged carry items" are noticeably worse on damage-per-gold for Kog than Malady/BR and Malady/SotD/Wit's End, which are about equivalent. Yeah that's part of what I was thinking about, but from what I remember standard ranged carry items started to eclipse other options eventually, around 8k gold of damage. | ||
|
Niton
United States2395 Posts
On March 15 2011 10:55 Tooplark wrote: How should jax's counterstrike be modified to account for dodge removal? I am not terribly fond of dodge myself. Ninja Tabi just gone from the game altogether? Nimbleness - removed, modified? Sivir's passive? Replace dodge with a flat 'autoattack damage reduction' on most things - Sivir, Nidalee, Udyr and Jax's passives are good candidates for this. Either remove Nimbleness alltogether or replace Evasion with Harden Skin and give a similar 1 point physical reduction mastery. Counterstrike - Up CD to somewhere between 10 and 16 seconds, think like Pulverize or Rupture. Ninja Tabi - Either increase armor or increase cost and make them Merc Treads with armor. I think that's everything left with dodge? | ||
|
ArC_man
United States2798 Posts
| ||
|
phyvo
United States5635 Posts
On March 15 2011 10:55 Tooplark wrote: Yeah that's part of what I was thinking about, but from what I remember standard ranged carry items started to eclipse other options eventually, around 8k gold of damage. I just checked IE + LW + PD and IE + LW + Starks (PD is better whodathunkit) vs BR+SotD+wits+Malady and BR+SotD+Malady. Both of the latter builds have more efficient auto attacks against a target with 100 mr, 100 armor and 2000 HP, the item builds cost around 9k gold. If the target has much less HP I have no doubt that then AD will probably pull ahead, but who has that amount of HP at level 18? However, AD still has a lot more item slots available so super super late game I don't doubt that AD would be a better pick for DPS. I quickly looked at potting and it does help AD but still doesn't bring it in line with the every-bloody-magic-attack-speed-item-in-the-game build. You can get attack speed buffs from teammates sometimes which is a consideration, would probably help an AD build more since the AS build would have to drop an item and then build something like void staff. AD just doesn't play to a single one of Kog's strengths except that you'll have an easier time downing turrets and inhibitors. That's pretty much it. AD items scale better on every other physical carry in the game, pretty much. In any case though, 9k gold is just way, way too late to start making a difference in a game. The attack speed build is just ridiculously efficient the whole way through and as a result kicks in hard and fast for the whole game. I was once told that after you finish your first big item on an AD carry you're at your most powerful relative to other players and should be carrying the hardest. Well, IE alone on Kog sucks too hard. Why not finish Malady + SotD instead so you're carrying is on schedule rather than after your nexus turrets are down? (also, quick reference to my Kog auto attack DPS sheet, sorry for the mess I really do need to organize the bloody thing: link) | ||
|
Tooplark
United States3977 Posts
On March 15 2011 11:53 phyvo wrote: I just checked IE + LW + PD and IE + LW + Starks (PD is better whodathunkit) vs BR+SotD+wits+Malady and BR+SotD+Malady. Both of the latter builds have more efficient auto attacks against a target with 100 mr, 100 armor and 2000 HP, the item builds cost around 9k gold. If the target has much less HP I have no doubt that then AD will probably pull ahead, but who has that amount of HP at level 18? However, AD still has a lot more item slots available so super super late game I don't doubt that AD would be a better pick for DPS. I quickly looked at potting and it does help AD but still doesn't bring it in line with the every-bloody-magic-attack-speed-item-in-the-game build. You can get attack speed buffs from teammates sometimes which is a consideration, would probably help an AD build more since the AS build would have to drop an item and then build something like void staff. AD just doesn't play to a single one of Kog's strengths except that you'll have an easier time downing turrets and inhibitors. That's pretty much it. AD items scale better on every other physical carry in the game, pretty much. In any case though, 9k gold is just way, way too late to start making a difference in a game. The attack speed build is just ridiculously efficient the whole way through and as a result kicks in hard and fast for the whole game. I was once told that after you finish your first big item on an AD carry you're at your most powerful relative to other players and should be carrying the hardest. Well, IE alone on Kog sucks too hard. Why not finish Malady + SotD instead so you're carrying is on schedule rather than after your nexus turrets are down? (also, quick reference to my Kog auto attack DPS sheet, sorry for the mess I really do need to organize the bloody thing: link) Alright, wow. Guess I should give malady more credit then! | ||
|
TheYango
United States47024 Posts
Nocturne spotlight up. Wow, people weren't kidding when they said he seems like Yi. Wonder how Triforce will be on him... | ||
|
HazMat
United States17077 Posts
| ||
|
Two_DoWn
United States13684 Posts
| ||
|
HazMat
United States17077 Posts
On March 15 2011 12:33 Two_DoWn wrote: I dont lie about these things. You lie about being a good Jax. instantrimshot | ||
| ||