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0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-07-12 19:18:25
July 12 2011 19:16 GMT
#20781
Depending on how you pushed your lane lvls 1-2, you can get the push to them lvls 1-2, but then it gets pushed back lvls 3-4 unless you have some really good equalizing or dealing tons of dmg to creep on your champion. Did you deal enough significant dmg during that phase? If you didn't, you're going to get pretty fucked back. If you pushed it hard lvls 1-2, then you're not going to have a huge timing window to really deal dmg because creeps push to tower too fast. Also, with a bigger push, it gets harder to time last hits.
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
July 12 2011 19:16 GMT
#20782
On July 13 2011 04:11 r33k wrote:
Show nested quote +
On July 13 2011 03:45 Mogwai wrote:
best thing about that rune guide is that flat AD quints haven't even been buffed and they're sitting in D tier while everyone is using them. Note that Locicero has actually been doing this forever on Pantheon so everyone should dickride him for being like 8 months ahead of the meta.

EDIT: it's also pre-mana regen changes and is all out of whack with that and also lists AD Seals as the worst seal when, again, many carries are running them right now.

Heart of gold change, aegis being acknowledged as a fucking worthless item, triforce buff.


wait, what?

aegis is pretty damn good...
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-07-12 19:21:41
July 12 2011 19:20 GMT
#20783
Aegis is one of the best items to have on a team. It's the only aura item that usefully buffs the whole team.
The only downside is if you are already filling slots like a boss with gold items and want to buy more items.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-12 19:33:40
July 12 2011 19:26 GMT
#20784
On July 13 2011 04:20 Slayer91 wrote:
Aegis is one of the best items to have on a team. It's the only aura item that usefully buffs the whole team.
The only downside is if you are already filling slots like a boss with gold items and want to buy more items.

It's good even when you don't consider the aura--seeing as based on tank stats alone, the only items that beat it on cost-effectiveness are Doran's Shield or charged Leviathan/Warmogs (Glacial/FHeart are technically better on cost-effectiveness, but they also arguably over-spend on mana).

Prior to the HoG change, it was possibly better to have 2 HoGs + Negatron midgame, but at this point, that's obviously not a possible point of contention.

The only real argument against Aegis, IMO, is that if it gets to super-late game you might want to ditch it for a higher gold-value item, but that situation is exceedingly rare, particularly with gp10 stacking being much less common than it used to be. The argument that it's "too much of an all-rounder" item hold no weight, because Aegis is cost-effective enough that Aegis+Negatron and Aegis+Chain Vest provide superior defense in comparison to Sunfire Cape, Banshee's Veil, or Randuin's Omen, even vs. highly single-typed damage sources, while being comparably costed.
Moderator
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
July 12 2011 20:04 GMT
#20785
It's good even when you don't consider the aura--seeing as based on tank stats alone, the only items that beat it on cost-effectiveness are Doran's Shield or charged Leviathan/Warmogs (Glacial/FHeart are technically better on cost-effectiveness, but they also arguably over-spend on mana).


uhhhhhhhh

Aegis isn't even cost efficient when compared to ruby crystal, null magic, and cloth armor.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
July 12 2011 20:06 GMT
#20786
On July 13 2011 05:04 APurpleCow wrote:
Show nested quote +
It's good even when you don't consider the aura--seeing as based on tank stats alone, the only items that beat it on cost-effectiveness are Doran's Shield or charged Leviathan/Warmogs (Glacial/FHeart are technically better on cost-effectiveness, but they also arguably over-spend on mana).


uhhhhhhhh

Aegis isn't even cost efficient when compared to ruby crystal, null magic, and cloth armor.


it's 135 gold above chain vest/negatron/belt/bf sword efficiency, not including bonuses given to your teammates
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
July 12 2011 20:08 GMT
#20787
On July 13 2011 05:06 UniversalSnip wrote:
Show nested quote +
On July 13 2011 05:04 APurpleCow wrote:
It's good even when you don't consider the aura--seeing as based on tank stats alone, the only items that beat it on cost-effectiveness are Doran's Shield or charged Leviathan/Warmogs (Glacial/FHeart are technically better on cost-effectiveness, but they also arguably over-spend on mana).


uhhhhhhhh

Aegis isn't even cost efficient when compared to ruby crystal, null magic, and cloth armor.


it's 135 gold above chain vest/negatron/belt/bf sword efficiency, not including bonuses given to your teammates


he said based on tank stats alone, which I didn't take to mean the +8 damage.
TheYango
Profile Joined September 2008
United States47024 Posts
July 12 2011 20:10 GMT
#20788
On July 13 2011 05:08 APurpleCow wrote:
Show nested quote +
On July 13 2011 05:06 UniversalSnip wrote:
On July 13 2011 05:04 APurpleCow wrote:
It's good even when you don't consider the aura--seeing as based on tank stats alone, the only items that beat it on cost-effectiveness are Doran's Shield or charged Leviathan/Warmogs (Glacial/FHeart are technically better on cost-effectiveness, but they also arguably over-spend on mana).


uhhhhhhhh

Aegis isn't even cost efficient when compared to ruby crystal, null magic, and cloth armor.


it's 135 gold above chain vest/negatron/belt/bf sword efficiency, not including bonuses given to your teammates


he said based on tank stats alone, which I didn't take to mean the +8 damage.

Yeah I accidentally added that in too. The point still stands, though, seeing as it still wastes less gold on non-tank stats than every other non-baseline tank item.
Moderator
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 12 2011 20:18 GMT
#20789
I just played the weirdest game ever. At least that's what it felt like. I wish I had lolreplay for just this one game.
Starting with some fancy "lost connection to the server" thingy in champ select, getting me random Janna. I didn't see that though, after I get reconnected to chat I had to ask my team what champ I was playing. Then I had to restart the client because the game wouldn't start loading.
So I'm in this game:
Janna Sivir Mordekaiser Karthus Gangplank vs
Lee Sin Amumu Morgana Ashe Nidalee
I'm laning bottom with Sivir against Morg and Ashe. Karthus vs Lee Sin mid, Morde vs Nidalee top.
Sivir is playing really weird, moving way farther into enemy terrain than she should. Whatever, GP grabs first blood on mid and nets us a couple of kills bottom.
Around 16-20 minutes the game goes mad. People are running around the map all the time, fights happen all over the place. But those fights are special: They last well over 30 seconds and cover a quarter of the map. I am mostly luring Lee Sin away from the fights because all of my team has already chased past him. Once the fighting settles down for 10 seconds, a new fight starts. Again covering a huge part of the map. And the area and duration increases from fight to fight.
Somewhere in this mess, Gangplank goes 28-9-15 or so. Triple killing Ashe, Nidalee and Amumu with 3 hits each on his way from enemy red to enemy nexus. I get 31 assists and have no idea how. Sivir with 3 BTs and a Reverie. Lee Sin with Warmogs Thornmail FoN etc so tanky that it takes ages to kill him with multiple people, including GP. Somewhere in there we steal a baron too because one of those 10 second breaks the enemy team has the upper hand, but half our team is already on their way back to the combat area.

I don't think my description comes even close to how weird this game was...
If you have a good reason to disagree with the above, please tell me. Thank you.
Lanzoma
Profile Joined February 2011
Mexico813 Posts
July 12 2011 20:24 GMT
#20790
Disregard objectives, acquire teamfights.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
July 12 2011 20:27 GMT
#20791
On July 13 2011 05:24 Lanzoma wrote:
Disregard objectives, acquire teamfights.

That needs to be a photoshop.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
July 12 2011 20:28 GMT
#20792
lol just got the sickest quadra kill, our warwick gets caught and rest of team is at fountain so they blow all ults on him then i come in as kog with red buff and unload on them killing 2 before dying then getting 2 more with my passive.
Brees on in
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
July 12 2011 20:31 GMT
#20793
On July 13 2011 05:18 spinesheath wrote:
I just played the weirdest game ever. At least that's what it felt like. I wish I had lolreplay for just this one game.
Starting with some fancy "lost connection to the server" thingy in champ select, getting me random Janna. I didn't see that though, after I get reconnected to chat I had to ask my team what champ I was playing. Then I had to restart the client because the game wouldn't start loading.
So I'm in this game:
Janna Sivir Mordekaiser Karthus Gangplank vs
Lee Sin Amumu Morgana Ashe Nidalee
I'm laning bottom with Sivir against Morg and Ashe. Karthus vs Lee Sin mid, Morde vs Nidalee top.
Sivir is playing really weird, moving way farther into enemy terrain than she should. Whatever, GP grabs first blood on mid and nets us a couple of kills bottom.
Around 16-20 minutes the game goes mad. People are running around the map all the time, fights happen all over the place. But those fights are special: They last well over 30 seconds and cover a quarter of the map. I am mostly luring Lee Sin away from the fights because all of my team has already chased past him. Once the fighting settles down for 10 seconds, a new fight starts. Again covering a huge part of the map. And the area and duration increases from fight to fight.
Somewhere in this mess, Gangplank goes 28-9-15 or so. Triple killing Ashe, Nidalee and Amumu with 3 hits each on his way from enemy red to enemy nexus. I get 31 assists and have no idea how. Sivir with 3 BTs and a Reverie. Lee Sin with Warmogs Thornmail FoN etc so tanky that it takes ages to kill him with multiple people, including GP. Somewhere in there we steal a baron too because one of those 10 second breaks the enemy team has the upper hand, but half our team is already on their way back to the combat area.

I don't think my description comes even close to how weird this game was...


I had a similar game like 1 week ago. It started off with a battle near dragon, and battles extended for a long while, to the point where while people are chasing each other or luring fights around dragon, the people who revive have to run to dragon again so it's not taken, or teleport in, etc.

I was LeBlanc and since I didn't see this type of fights coming up I had to start saving mana up because I wouldn't have enough to escape.

Really really fun game. I don't know If I had LOLreplay loaded on, I will check later. I feel though it turned like this because our teams were kind of stupid trying to take dragon first instead of the other team. I hope more games could be like that ; [
Moderator<:3-/-<
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 12 2011 20:40 GMT
#20794
i love fun games like those
we just had a game where lourlo was smurfing with me in duo queue and our team was down huge
and then all of the sudden teamfights just started taking 25 minutes each. what would start out as a 2v1 gank would turn into a 2v3 which would turn into a 4v3 and people would spread out and die and respawn and generally the first 3 people killed would all make it back to get revenge kills

we ended up winning after a really drawn out game but i haven't had that much fun in a long time playing lol
i play ... hearthstone =\^.^/= Winterfox
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
July 12 2011 20:51 GMT
#20795
I go on vacation for 1 week and the entire LoL-forums seems to have imploded. I'm finding this particularly hillarious since during the "EU protests" when EU players invaded the NA servers, there were tons of threads going "Oh we are so much better than the EU's we wouldn't rage over such a small thing as server instabilities" and after 1 botched patch and 1 delayed hero the forums are filled with reds getting downvoted and people making threads like "THIS IS ALL THE EU'S FAULT THEY SHOULD ALL GET BANNED" or "RIOT, YOU FUCKING SUCK RELEASE LEONA NOW THIS IS THE WORST THING THAT HAS EVER HAPPENED" and "WHY U SO UNPROFESSIONALZ RIOT".

It's good to see that as a whole the entire LoL community regardless of land of origin is just biggoted, racist, hypocritical bunch of asshats. I feel priviliged to be among them.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
July 12 2011 20:54 GMT
#20796
OK, so after I buy Leona, I am gonna get some IP for additional Runes and if needed an additional rune page. I currently have the runes listed in the Swain (but I also use them on all beefy APs like Maokai and Gragas) guide here (mpen reds, flat armour yellows and quinds, flat MR blues), as well as Apen marks.
The characters I currently have are: Shen, Galio, Mumu, Swain, Kayle, Xin Zhao, Gragas, Maokai and soon to have Leona.
Any advice on what runes I should be buying now to fit my chars?
Survival is winning, everything else is bullshit.
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
July 12 2011 21:05 GMT
#20797
On July 13 2011 05:54 57 Corvette wrote:
OK, so after I buy Leona, I am gonna get some IP for additional Runes and if needed an additional rune page. I currently have the runes listed in the Swain (but I also use them on all beefy APs like Maokai and Gragas) guide here (mpen reds, flat armour yellows and quinds, flat MR blues), as well as Apen marks.
The characters I currently have are: Shen, Galio, Mumu, Swain, Kayle, Xin Zhao, Gragas, Maokai and soon to have Leona.
Any advice on what runes I should be buying now to fit my chars?

Well it depends on which character you want them to fit. I however always found the cooldown reduction per level and mana regeneration per level is something I could just throw in on most champs and it would work. But since I'm fortunate enough to be able to custom build all my hereos now I might not be the best to give advice on general runes.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 12 2011 21:08 GMT
#20798
On July 13 2011 06:05 Hynda wrote:
Show nested quote +
On July 13 2011 05:54 57 Corvette wrote:
OK, so after I buy Leona, I am gonna get some IP for additional Runes and if needed an additional rune page. I currently have the runes listed in the Swain (but I also use them on all beefy APs like Maokai and Gragas) guide here (mpen reds, flat armour yellows and quinds, flat MR blues), as well as Apen marks.
The characters I currently have are: Shen, Galio, Mumu, Swain, Kayle, Xin Zhao, Gragas, Maokai and soon to have Leona.
Any advice on what runes I should be buying now to fit my chars?

Well it depends on which character you want them to fit. I however always found the cooldown reduction per level and mana regeneration per level is something I could just throw in on most champs and it would work. But since I'm fortunate enough to be able to custom build all my hereos now I might not be the best to give advice on general runes.

eh...I thought scaling cdr was considered inferior to flat cdr since by the time you want to hit 40% you usually can chug blue pot or have items for cdr? and i also thought mana regen wasn't worth it since the nerf?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 12 2011 21:24 GMT
#20799
On July 13 2011 06:05 Hynda wrote:
Show nested quote +
On July 13 2011 05:54 57 Corvette wrote:
OK, so after I buy Leona, I am gonna get some IP for additional Runes and if needed an additional rune page. I currently have the runes listed in the Swain (but I also use them on all beefy APs like Maokai and Gragas) guide here (mpen reds, flat armour yellows and quinds, flat MR blues), as well as Apen marks.
The characters I currently have are: Shen, Galio, Mumu, Swain, Kayle, Xin Zhao, Gragas, Maokai and soon to have Leona.
Any advice on what runes I should be buying now to fit my chars?

Well it depends on which character you want them to fit. I however always found the cooldown reduction per level and mana regeneration per level is something I could just throw in on most champs and it would work. But since I'm fortunate enough to be able to custom build all my hereos now I might not be the best to give advice on general runes.

Don't get CDR/lvl. Not worth it. Flat CDR is straight up better in most situations, and even those are niche runes.

MP5/lvl seals and glyphs are good on a few champs, but none of those listed needs them desperately (casters don't have much of a problem with getting a Doran's or two).

You might want flat AP quints (and after those: AP/lvl glyphs), considering that you play a lot of casters. Not 100% sure, but I'd figure they're good on Kayle, Gragas, Galio and Maokai.
If you have a good reason to disagree with the above, please tell me. Thank you.
Tooplark
Profile Joined October 2008
United States3977 Posts
July 12 2011 21:47 GMT
#20800
The biggest draw of flat CDR runes imo is that they work on every hero. They aren't optimal on 95% of heroes, but if you're just starting a runepage they're a good pick.
Anyways to address the question, mp5/lvl seals are a good buy if you don't want to spend on mana items. Flat AP quints ad AP/lvl glyphs are good.
Aspd or armor pen reds are things you should look into if you play a lot of Xin or want to pick up more AD champs.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
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