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On June 26 2015 21:40 Thezzy wrote: Hate it when it's a close game you've lost because one player is just playing PvE. I don't know why so many Hammer players have to suck in QM but going 4-10 in a 29 minute game when the rest of the team has +15 kills is just jawdroppingly horribad.
Every single time just sieging randomly and getting instanuked down by Nazeebo, Jaina and Zeratul. Team falls back? I'll stay here and siege. Team fight? I'll stay here and siege. And as soon as Hammer respawns, she just goes off and does it again.
We managed to kill the enemy team 4v5 (Hammer was at bot shooting creeps ofc), so I ping the boss and we all go except Hammer who starting to solo push bottom way too deep and gets killed for it.
Would've had that game if it wasn't for that fail Hammer since the rest of the game was somehow pretty close. I don't have a problem when the player is bad as long as he tries to do his best and is actually listening to advice of other players. We all started from somewhere.
But had a few games with friends(4 of us in a group) where one guy just sits on his lane and doesn't move from it 90% of the whole game... Happened to me few days ago on BHB where Sonya was being top for the first 10 minutes, literally, never came for a chest or anything. We were fighting and she was saying how we should stop fighting and dying as we are going too deep in their territory, and in this game it's not about kills(lol really?)... but hey she is doing her job perfectly well because she is staying top and keeps killing retarded Murky and has the most XP contribution, right?! Meanwhile, the enemy is turning in coins for 3rd Boat in a row and there is nothing we can do.
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i'm starting to get annoyed when people say the game is being "thrown" when it's simply being lost. you're not throwing a game if you're trying to win but fail.
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On June 28 2015 18:13 Roe wrote: i'm starting to get annoyed when people say the game is being "thrown" when it's simply being lost. you're not throwing a game if you're trying to win but fail.
You 'throw' a game when you clearly have a gigantic lead and are in a winning position, but one, two, three mistakes later because a few players get overzealous, you lose the game. That's 'throw'ing away a game.
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On June 28 2015 19:39 smOOthMayDie wrote:Show nested quote +On June 28 2015 18:13 Roe wrote: i'm starting to get annoyed when people say the game is being "thrown" when it's simply being lost. you're not throwing a game if you're trying to win but fail. You 'throw' a game when you clearly have a gigantic lead and are in a winning position, but one, two, three mistakes later because a few players get overzealous, you lose the game. That's 'throw'ing away a game. it's not throwing to make a mistake, it's a deliberate attempt at losing.
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Is there a way to forfeit certain maps? I mainly play siege heroes and I have a distinkt hatret towards the dragon knight map. I can't even describe how much I hate that sh1t, I just pull my LAN cable immediately after that loading screen pops up.
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On June 29 2015 00:11 HallofPain4444 wrote: Is there a way to forfeit certain maps? I mainly play siege heroes and I have a distinkt hatret towards the dragon knight map. I can't even describe how much I hate that sh1t, I just pull my LAN cable immediately after that loading screen pops up. I hope Blizzard instates a veto system like in sc2 so we can choose not to play certain maps.
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I QQ about the invis heroes. Having invis heroes in a game with no source of detection available (quite possible in many quickmatch comps) is just bad design.
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On June 29 2015 03:26 zlefin wrote: I QQ about the invis heroes. Having invis heroes in a game with no source of detection available (quite possible in many quickmatch comps) is just bad design.
They're not so bad when you learn to spot their wavy-wavy outlines, I've killed so many Novas recently when I get a glimpse of their shroud outline.
Just be on the look out for some subtle waves, AoE the waves and proceed to blow 'em up. ;D
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I hate Nova and Zera on Zagara. Dehide possibilities Roach drop and Banelings .... but atleast I see them a mile away thanks to creep. Still hate that they are harder to spot while mounted. But every hero with a stun and Nova should be careful, Zera has blink so he can fuck up as much as he wants, as long as it isn't running into 5 and having Voidprison on cooldown.
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On June 29 2015 03:26 zlefin wrote: I QQ about the invis heroes. Having invis heroes in a game with no source of detection available (quite possible in many quickmatch comps) is just bad design. I've been saying this from the start. It is very hard to notice good Zeratul or Nova if they are not bad enough just to walk around you or straight in your face.
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Radfield
Canada2720 Posts
On June 28 2015 20:30 Roe wrote:Show nested quote +On June 28 2015 19:39 smOOthMayDie wrote:On June 28 2015 18:13 Roe wrote: i'm starting to get annoyed when people say the game is being "thrown" when it's simply being lost. you're not throwing a game if you're trying to win but fail. You 'throw' a game when you clearly have a gigantic lead and are in a winning position, but one, two, three mistakes later because a few players get overzealous, you lose the game. That's 'throw'ing away a game. it's not throwing to make a mistake, it's a deliberate attempt at losing.
I mean, there are obviously two definitions at play here.
One meaning of 'throwing a game' is: Intentionally losing, typically because there are bets or wagers on the line.
The other definition of 'throwing a game' is unrelated to intention and just means that you lost a game where you had a substantial lead-> You had the win in hand, then threw it away.
It's possible that second definition morphed out of the first (using hyperbole), so while you might be able to argue that the second definition is not valid(or not AS valid), that's not really the way language works. Usage changes over time, and these days it seems like 'throwing a game' is far more likely to refer to someone making an unintentional mistake.
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On June 28 2015 19:39 smOOthMayDie wrote:Show nested quote +On June 28 2015 18:13 Roe wrote: i'm starting to get annoyed when people say the game is being "thrown" when it's simply being lost. you're not throwing a game if you're trying to win but fail. You 'throw' a game when you clearly have a gigantic lead and are in a winning position, but one, two, three mistakes later because a few players get overzealous, you lose the game. That's 'throw'ing away a game.
Yeah, it's pretty much going full (team) foreigner.
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After 6 losses in a row, I'm kinda done with this game. The burst damage is absurd, you can die before even getting a chance to press a skill, the snowballing is such that is almost impossible to get back at after around 10-12 part and some heroes seem too hard to kill for the amount of damage they can dish out.
It was fun for a while, but seems mobas are not for me.
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On June 30 2015 06:27 Odoakar wrote: After 6 losses in a row, I'm kinda done with this game. The burst damage is absurd, you can die before even getting a chance to press a skill, the snowballing is such that is almost impossible to get back at after around 10-12 part and some heroes seem too hard to kill for the amount of damage they can dish out.
It was fun for a while, but seems mobas are not for me.
It's fine that mobas are not for you, but I think the real issue is that you are standing at the bottom of the learning curve making the game seem much more "absurd" than it actually is. What I'm getting at: You would probably find that many of the issues you currently find with the game is due to your making mistakes and not so much due to the game design.
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Mexico2170 Posts
On June 30 2015 06:27 Odoakar wrote: After 6 losses in a row, I'm kinda done with this game. The burst damage is absurd, you can die before even getting a chance to press a skill, the snowballing is such that is almost impossible to get back at after around 10-12 part and some heroes seem too hard to kill for the amount of damage they can dish out.
It was fun for a while, but seems mobas are not for me.
Have you seen some of our guides? http://www.teamliquid.net/forum/heroes/485776-heroes-guide-compilation
They are very good and some of them mention how to play from behind and the comeback mechanic.
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The problem I have with this game and MOBA's is playing without a team. With a team the game is great, people coordinate, we can fix mistakes...
Then you random Q hero league and end up with no end of absurdity. I literally had the same Nova standing pixels from my characters not take part in 3 1v1s within 1 match. But...Nova wasn't afk because when I hooked Zeratul Nova actually RAN...even though stealthed...while zeratul loses 40% life and poofs away...at least try. Level 34 hero league player...I mean...
Or you end up in the hero league game where your Malf runs out from behind the wall we were defending twice in one game and tried to ride THROUGH the other team because the mine's opening announcement happened. How is that possible? Both times died...after we had taken 70/30 advantages on the first two mines we lost the second two due to 4v5 for the mines.
So frustrating. One mistake in the game, oh well....but to do the same dumb
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On June 30 2015 06:57 Ghostcom wrote:Show nested quote +On June 30 2015 06:27 Odoakar wrote: After 6 losses in a row, I'm kinda done with this game. The burst damage is absurd, you can die before even getting a chance to press a skill, the snowballing is such that is almost impossible to get back at after around 10-12 part and some heroes seem too hard to kill for the amount of damage they can dish out.
It was fun for a while, but seems mobas are not for me. It's fine that mobas are not for you, but I think the real issue is that you are standing at the bottom of the learning curve making the game seem much more "absurd" than it actually is. What I'm getting at: You would probably find that many of the issues you currently find with the game is due to your making mistakes and not so much due to the game design.
That might be true, but I don't believe I'm that bad to pull down with me 6 different team composition. What kind of matchmaking is that to place me 6 times in a row in a losing team? At least in sc2 even on my bad days, I would have 50-50 win rate which was ok. HotS has so far been very frustrating, even when I played somewhat good we lost because we had Zeratul solo lane while the 4 of us were getting destroyed in 4v5. Losing 6 in a row is extremely frustrating.
But what frustrates me most are two things - first is the situation in which my team has 2 dead players while the opponent is at full roster. While you are waiting for your 2 guys to respawn, you can't engage or else you will all die. So you sit back and wait while the opponent takes camps, map objectives and bosses. And once your team is full again you just get rolled over by a mass of mercs, bosses and 5 players. Second thing that frustrates me is the fact Sonya is so squishy and can barely hold her own in 1v1 against many of the heroes.
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Took Imposing by accident instead of Stoneform against only spell caster builds. Extended the gamelenght needlessly ... Babyrage. Luckily their Valla was facechecking bushes.
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People need to quit picking Lili as the healer. She's utter shit.
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Thats why I only go carry Lili
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