Heroes Large General Thread - Page 349
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RouaF
France4120 Posts
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Diamond
United States10796 Posts
http://www.twitch.tv/khaldor | ||
Godwrath
Spain10115 Posts
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NonY
8748 Posts
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JimmyJRaynor
Canada16647 Posts
One of the Battle.net accounts a rarely use just received free entry into this beta test. what gives? | ||
Godwrath
Spain10115 Posts
On February 23 2015 05:05 NonY wrote: btw how did tempostorm get heroes on EU server? did blizzard actually accommodate them or did they have to grind it out themselves? From what i have had heard, they grinded the accounts, or atleast, that's what Zoia has pointed at. | ||
Gorsameth
Netherlands21546 Posts
On February 23 2015 05:05 JimmyJRaynor wrote: i was under the impression that you had to purchase a $40 "Founder's Pack" to get into this beta test. One of the Battle.net accounts a rarely use just received free entry into this beta test. what gives? You can buy your way in the beta but they still do beta invite waves aswell. | ||
RouaF
France4120 Posts
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Markwerf
Netherlands3728 Posts
I feel it's stronger generally to just go single tank, especially if you can get ETC or stitches. The tanks are at a weak level I feel and I don't get why you'd take chen in that composition over just a good second dps hero. | ||
Avean
Norway449 Posts
Also the heroes feels epic, they are ACTUAL heroes from games we all know. The effects and the gameplay is top notch. Love the dynamics of the maps as well, how the objectives really matter in this game. LoL and Dota 2 is more about just killing each other, this is more of a team effort. If you focus on just killing, you will definetely loose. Hope Blizzard markets this game with all they can, they really deserve to take the place over LoL and Dota 2. | ||
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NonY
8748 Posts
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Kupo
Sweden151 Posts
On February 23 2015 06:44 Avean wrote: Man this game feels so fresh and exciting. I have played Dota 2 and League of Legends and i like them both, but this game just feels better. XP gathered is given to the team instead of you, your team levels not you. No item focus which will usually just confuse 90% of the player base. Its just straight up talents and levels which everyone can relate to without spending 100 hours of research online first. Also the heroes feels epic, they are ACTUAL heroes from games we all know. The effects and the gameplay is top notch. Love the dynamics of the maps as well, how the objectives really matter in this game. LoL and Dota 2 is more about just killing each other, this is more of a team effort. If you focus on just killing, you will definetely loose. Hope Blizzard markets this game with all they can, they really deserve to take the place over LoL and Dota 2. The issue I feel with the game is that on some of the maps what happens during the first 10 or so minutes of the game is almost meaningless and during the later part of the game the teams roam around as five trying to look for the team-fight that gives them a huge advantage. | ||
Lokian
United States699 Posts
So far there's three ways to win, team fight, counterpush, map mechanics. You are almost saying(withoutsayingit) that for the first 10 mins to be meaningful, no comebacks should be possible, or there should be comebacks but when that happens, it seems the first 10 mins is meaningless because comebacks are possible or too frequent. I would disagree, without stats of course... most of my games seem fair enough that the snowballing was justified or that we were lucky enough to out-position/other factors to win the game. | ||
Godwrath
Spain10115 Posts
On February 23 2015 07:30 Kupo wrote: The issue I feel with the game is that on some of the maps what happens during the first 10 or so minutes of the game is almost meaningless and during the later part of the game the teams roam around as five trying to look for the team-fight that gives them a huge advantage. The advantadge is on lvls and map vision normally. So you have either talents or more lvls (which being a few lvls ahead does matter, even if you don't think so). You can lose the lead, but it's always harder to comeback for the one who was on a bad spot earlier. | ||
xDaunt
United States17988 Posts
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Lefiathen
70 Posts
I'm tired of playing with clueless noobs, who keep taking the worst decitions ever, and lose the team the game. They always decide to suicide just before the mines or a tribute, havind a direct impact in the otucome of the game (causing a 4 vs 5 fight, causing the enemy team to have an 80 skull golem, etc). And teres absolutely nothing i can do because Blizz removed carries. Thats the only problem i see with the game: Good people can't carry the game, which i agree with, but then why bad people. even if its just one can ruin you the game? This has really taken the enjoyment out of the game for me, specially since the game hit beta. | ||
FeyFey
Germany10114 Posts
And you would have to react to that situation as well. Stall time, drop the objective and get exp instead. Or you can derp like your team mate and go into a 4v5. Blizzard also made it so that a bad player will need to successfully fail multiple times in a row, because one good fight can sling you back into the game. Unless you as a whole team messed up. Would be really nice if Blizzard would put in a sandbox map like the dota one is. Do stuff whenever your team feels like it. But I guess it would be bad if there would be a map in the pool that takes an hour, while every other map goes only up to 30 minutes. But on that map it wouldn't matter way less a single person died. But hopefully we will get a map editor. On a sidenote I really hope that not every map of LotV will have a set pace you have to follow. | ||
Kupo
Sweden151 Posts
It also seems like Blizzard dislikes split pushing so in the end by far the most important aspect of a hero is how useful it is in a late-game team-fight situation. This hurts variety and makes heroes like Abathur and Murky nightmares to balance. | ||
Markwerf
Netherlands3728 Posts
On haunted mines and sky temple the early game is really important because the maps snowball more and the games are just short. Also with the objective doing garanteed damage even if you do relatively poorly just being ahead on structures will give you the win usually. Other maps however I feel the early game is too insignificant. If you just stay somewhat close in level which you usually will the game evens out quite a bit. Sure the trailing team may be behind a few forts and follow by a level or so but it isn't that bad. You have to avoid those 13v12, 16v15 and 20v19 fights for a bit but you are in fine shape to catch up and levels equalise out quite well, being behind 3 levels can easily change into getting level 20 only a minute later. The thing is here even if you are behind all forts that is off relatively little value lategame, if you win a teamfight then you can easily kill fort and keep on one side which will put you ahead. It does feel often a bit too much that the earlygame is just to get small advantages, slightly better chance to win the teamfight later and getting ahead a building or two. I'd like to see death timers early on be slightly larger, especially lvl 1 to 5 they are silly low I think. Also I'd like to see destroying a fort be slightly more important, for example your creepwave gains +10% hp. Would open the game up to some slightly fancier early game play I think like heavily pushing. Focussing on ganks could become a bit more attractive too perhaps. | ||
Hider
Denmark9364 Posts
Because it is a team game and it will always be like this in a team game Why do people say this over and over when Heroes of the Storm is probably the most extreme example of the removal of individual skill. In Counterstrike if you have one complete noob, one super skilled and 3 mediocre players vs 5 medicore players, the former team could easily win. In LOL and Dota, same story. In real sports, yeh I am sure Ronaldo could solo carry against a 7th division team, and the same concept can be applied to all sports (with the exception of curcling I think). It's simply not true that team games per definition are about the removal of individual skill. It's always been the combination of how the individual fits into the team that makes them interesting imo. | ||
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