Heroes Large General Thread - Page 348
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Amestir
Netherlands2126 Posts
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NonY
8748 Posts
On February 22 2015 01:42 Godwrath wrote: Sky temple isn't really about teamfights but siege damage. Even tho they took a keep, LDLC had done more siege damage overall, and getting that boss, would further their advantadge and on a map like sky temple, there is a point where you can't really afford it. Yeah but it was what like a 20% chance that they'd get boss, and even if they got boss, it'd only increase their chances of winning, not actually give them a victory.On the other hand it was giving the enemy a much greater than 50% chance of winning the game instantly.. so in order for it to be the right move, they must have had an even smaller chance of winning the game by skipping the boss. I just didn't think that their chances of winning the game by skipping the boss were already obviously so low as 10-15% | ||
ref4
2933 Posts
nice PR department Blizzard, wished you guys had a more competent balancing department instead | ||
Hryul
Austria2609 Posts
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Garsecg
United States129 Posts
Not saying no it won them the game or anything, but I think it's a cool example of where skill in heroes will reveal itself. Who can make and exploit better individual talent choices against an enemy composition and then exploit those small advantages through their play... Cool stuff. | ||
Godwrath
Spain10115 Posts
On February 22 2015 03:37 Hryul wrote: i'm seeing chen and sonya in a promatch. maybe there is imbalance, but i also see great diversity And you missed Abathur... And Chen banned :D I love how it totally mindfucks people who don't know the teams. | ||
Hryul
Austria2609 Posts
![]() + Show Spoiler + also i just saw g3, where they lost man, those picks and bans are intense. | ||
Sponkz
Denmark4564 Posts
On February 22 2015 03:03 ref4 wrote: http://us.battle.net/heroes/en/blog/17989308 nice PR department Blizzard, wished you guys had a more competent balancing department instead I actually think they did some good with their latest patch. Even with Murky nerfed i feel he's still as strong as before. You just gotta come up with new builds and techniques to fit all their changes. It's at least nice to see they try and listen to the people who have been complaining over and over about the talent-placement(s) etc. | ||
Narw
Poland884 Posts
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Sponkz
Denmark4564 Posts
On February 22 2015 06:17 Narw wrote: Your comment about Murky dosn't make sense. it was horrible decision to nerf already weak hero for no obvious reason. And whatever non obvious reason they came up with was bullshit. Have you tried him post-patch? Obviously i wouldn't draw such conclusions without testing him first. edit: not saying he is a super hero in disguise, but he only needs some early-game tuning and he'll be a fine pick. | ||
Narw
Poland884 Posts
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sushiko
197 Posts
On February 22 2015 06:40 Narw wrote: Yes, instead lets draw conclusion that already weak hero that got nerfed is still as strong as before. I wanted to bring up hotslogs stats but seeing that he saw whooping 23 games last week at master level i'm gonna just go with common sense. Sort of a self fulfilling demise, people need to stop looking at hero nerf/ buffs in a vacuum. Murky right now has hardly been explored with specific hero comps, so naturally he would feel weak. Trust me, if there was some awesome "pocket strat" with murky on a specific map, then we wouldn't be having this discussion. In other words, I highly doubt people aren't playing murky because he truly is weak, but more because no one wants to experiment with him. Overall I think blizzard is doing a good job balancing this game. Unlike dota where they don't really worry about balancing around items, hots balance will be hugely affected by talent options. So far they are doing fine, major tweaks are coming once a month, which for some seem to long lol, but I think a good amount of time for now as the game is still in beta. I hope eventually balance changes is like dota where major balance changes are a few per year. Let blizz experiment, and I hope they don't always listen to whiners but follow their instincts. | ||
Wuster
1974 Posts
On February 22 2015 06:40 Narw wrote: Yes, instead lets draw conclusion that already weak hero that got nerfed is still as strong as before. I wanted to bring up hotslogs stats but seeing that he saw whooping 23 games last week at master level i'm gonna just go with common sense. Which is why no one knew how to react when pro's starting playing Azmodan a few weeks/days back... We all agree the game understanding is still immature now right? So why right off Murky that quickly? I mean Chen gets picked more after his second set of nerfs now that people are a little more comfortable playing him without instant double hp bar... | ||
Bigtony
United States1606 Posts
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Garsecg
United States129 Posts
On February 22 2015 15:10 Bigtony wrote: I dont understand why people take split on chen instead of the keg ultimate or why people take archon instead of force wall D: The positioning/repositioning potential of these abilities far outweighs the extra health they give. I've never understood why someone would get the keg without a team built around it. You can be damaged in the wandering keg, which to me, goes against the main benefit of chen, the tankiest 1v1/ 2v1 hero in HotS. I spec to have 100+ regen per game along with bolder flavor, hardened shield and SEF and I love it. Storm, earth and fire allows you to escape and chase very well by splitting and dashing to target locations. It allows you to body block and reposition by using q. If you aim correctly, which I still need to practice, you can nail a 3 person surround on an individual character and completely trap them. If you become focused, you have ten seconds of extra life, because unlike Odin, if your ultimate goes off, you will do extra damage, and if you pay attention, you will escape before the three pandas die. Just use that nice q to jump away! Chen can easily tank forts and towers and force 1-2 enemies to split push against him. He shouldnt win against the other heroes, but they shouldn't be able to hurt Chen unless they have stuns/massive dps. And in this split push situation, SEF is always better than keg. I don't think keg is necessarily bad, but it is far more situational than storm earth and fire imo and requires a team to utilize to its full effect. SEF is adaptable and can be put to good use in numerous situations. | ||
Ramiz1989
12124 Posts
On February 22 2015 16:42 Garsecg wrote: I've never understood why someone would get the keg without a team built around it. You can be damaged in the wandering keg, which to me, goes against the main benefit of chen, the tankiest 1v1/ 2v1 hero in HotS. I spec to have 100+ regen per game along with bolder flavor, hardened shield and SEF and I love it. Storm, earth and fire allows you to escape and chase very well by splitting and dashing to target locations. It allows you to body block and reposition by using q. If you aim correctly, which I still need to practice, you can nail a 3 person surround on an individual character and completely trap them. If you become focused, you have ten seconds of extra life, because unlike Odin, if your ultimate goes off, you will do extra damage, and if you pay attention, you will escape before the three pandas die. Just use that nice q to jump away! Chen can easily tank forts and towers and force 1-2 enemies to split push against him. He shouldnt win against the other heroes, but they shouldn't be able to hurt Chen unless they have stuns/massive dps. And in this split push situation, SEF is always better than keg. I don't think keg is necessarily bad, but it is far more situational than storm earth and fire imo and requires a team to utilize to its full effect. SEF is adaptable and can be put to good use in numerous situations. I have completely opposite experience from yours. Not my most played hero for sure, but I've tried both things out with Chen multiple times, as well played a ton with him on my team and against him. To me SEF seems so situational that I go for Keg most of the time. If your opponents have like 2 spammable AoEs your SEF won't do anything even with their ability to spread since they need to be grouped up together to actually do damage. They aren't tanky at all against Heroes, when opponent jumps on us with Chen and use SEF I just laugh, as we kill all three pandas in 5 seconds more or less. It also doesn't last long. Yes, I've managed to do some things with SEF like killing two heroes that were retreating and staying alive with 10% HP after that, but that stuff rarely happens. You lose your most important role, and that is being tanky annoyance for the opponent team that constantly slows enemy team with Flying Kick and Keg Smash and ties them in place/create space for your other heroes to do damage. You just have SEF and they aren't even doing that much. On the other hand Keg doesn't need a team built around it, it just needs a team and this is a team game... even if you are playing solo there is something wrong if you aren't constantly with your team. Keg is useful for so many stuff, you can steal Merc camps and Boss quite easily, and I've done it multiple times(and since Zeratul nerf he is probably the only hero that can do it this effectively). You can save your teammates when they are running from 5 guys, literally one ulti could save both of you by just knocking them back, you can zone out 3 enemy heroes while knocking 2 of them into your team, you can perma disable few heroes by just knocking them out of fight or trap them into corner and when you reach level 20 if you take improved Keg they can barely touch you with that speed or you can do even more sick things as you can knock one hero out of the map lol(also with addition of hardened shield I don't really know if improved Keg is worth picking). I don't think if I ever saw Chen dying while using Wandering Keg(except for one time where enemy used this with like 5% HP to escape lol), you are just fast, you can't be slowed and you are constantly interrupting enemy heroes with hits, and fights are usually so chaotic against him while he is using Wandering Keg that team can't even focus on something normally. I've yet to see Chen dropping from full to half HP while being in Wandering Keg and knocking whole enemy team around. | ||
Thezzy
Netherlands2117 Posts
The heroes that seem fun to me: Nova looks like a lot of fun with playing around cloaky shenanigans and having very high burst as well as a global range nuke. However, everything I've heard of Nova is that she dies instantly to anything and that you need really good positioning to make Snipe work. Haven't seen her much, only once or twice and I can't say I really noticed her kicking butt in those games. Zagara was a lot of fun last week on free rotation, spreading creep like crazy for map vision and throwing 8 Banelings into someone's face is also fun. It was the first hero that I fought an Assassin with in my face and won rather easily. The Maw seems like the only useful Ultimate though as I cannot grasp why you would ever get the Nydus worm when you can just HS and mount. My other concern is how much she really adds to the team as the creep only heals her and her minions and her damage is somewhat slow building (minions) or avoidable (banelings). Hammer is currently on rotation and I got to play her before they fixed the lvl 12 restriction. A lot of fun for sure (especially with Nexus Frenzy) but very very VERY team dependent. Many times half my team runs away at full health and leaves me to die before I even notice it. At the same time, Hammer was my first hero I got a 5-hero kill with. (Hero of the Storm!) Her damage output can be insane and with a good team she'll melt face. With a bad team she feels like a liability that is only really good at shooting towers. Quite random I guess but still good fun. Uther is a fun support but I sometimes really seem to miss what his contribution is to the team other than healing. I heal as best as I can and stun as best I can do to keep my team alive and I usually manage to do so but beyond that I wonder what he really adds to a teamfight. Half the time the hero still dies or the enemy team just runs away. Sometimes I heal an Illidan or Valla only for them to get over eager and jump into their death afterwards. Has mana issues early game but knowing you saved a teammate with a heal or a stun on a chaser is a good feel. Haven't played Kerrigan yet but seems like fun, the Assimilation trait looks quite powerful and in the few dozen games I've played I have not yet seen her so I'm curious. If she's a difficult hero then all the better (fun to learn!). Tried her out in the AI game and the abilities seem well rounded. Heard she got nerfed so I'm wondering if there's a reason I'm not seeing her in QM. Azmodan also seems like fun though I think he is somewhat like Zagara in play, strong in a lane and at pushing though I question what he really adds in a teamfight compared to Zagara's minions and Ult. Buffing minions with a General seems interesting. Not sure if black pool Ultimate really does anything though. Like Kerrigan, have yet to see him in QM. Mostly I prefer either strong utility/support Heroes like Zagara or powerful burst DPS Heroes (which would be Nova I guess) but I don't want a lone wolf hero that doesn't contribute to the team or a one-tricky pony hero that only does one thing that other heroes could almost do better whilst being more well rounded. I kinda dislike heroes like Illidan or Zeratul for this reason as they seem to be mostly jump-in-and-pray-it-stays-a-1v1 melee hero. (I prefer ranged heroes) So my question (especially to those who played the above heroes) what Hero should I unlock? Pure fun wise I'd love to snipe Heroes across the map with Nova's Precision Strike (why is that an Ion Cannon and not a nuke like in the cutscene btw?) and ambush them from cloak (though I think I'd be easily spotted). At the same time, spreading map vision through creep and Banelings are a lot of fun as well. Kerrigan or Azmodan also both seem interesting. Obviously with 11k gold I could go for a 4k and a 7k hero rather than a single 10k hero like Nova so if you recommend two heroes that's fine too. I'm also fine with it if the Hero isn't super-duper Top tier hero OMGWTFBBQ best-in-slot as I'm more in it for the fun of playing (but winning is also fun!) but if the Hero just dies to everything I'd rather play something more reliable. ![]() | ||
Godwrath
Spain10115 Posts
But if you really enjoyed Zagara more, go for her, at the end, it's your gold. Uther or Rehgar would be my second option. I just don't play as a full support if i can't play any of those (both are fun in different ways). Of course, another heroes that are pretty good as support utility hybrid kind of role are Tyrande and Tassadar. Edit - Sunday GO4Heroes tournament, and we see a Lily full dragon build :O | ||
Kupo
Sweden151 Posts
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xDaunt
United States17988 Posts
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