• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:36
CET 15:36
KST 23:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!13$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1735 users

Heroes Large General Thread - Page 173

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
Prev 1 171 172 173 174 175 453 Next
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 04 2014 21:51 GMT
#3441
On November 05 2014 06:39 Yoav wrote:
Show nested quote +
On November 04 2014 22:00 Whalecore wrote:
Yeah I'm pretty sure Protoss in general laughs at the puny power levels of all the other games' heroes.


I've been looking at it all wrong; 4 Zerg heroes should be worth 2 Terran heroes should be worth 1 Protoss hero. Everything makes sense now.

But Zagara OP man.

I cried last night when a Zagara was able to slaughter my Illidan in a fairly straight up 1v1 fight.
Serendipityx
Profile Blog Joined December 2006
United States595 Posts
November 04 2014 22:08 GMT
#3442
Just got into alpha, is there way to turn on smartcast?
Enox
Profile Joined April 2010
Germany1667 Posts
November 04 2014 22:13 GMT
#3443
yes, in the options
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
sushiko
Profile Joined June 2010
197 Posts
Last Edited: 2014-11-04 22:16:57
November 04 2014 22:14 GMT
#3444
On November 05 2014 07:08 Serendipityx wrote:
Just got into alpha, is there way to turn on smartcast?



Under options>gameplay > quickcast

I don't think illidan is ever supposed to 1v1. He's super good in teamfights as he's hard to land skill shots against among all the chaos as long as you don't initiate.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
November 04 2014 22:37 GMT
#3445
Anyone want to play?
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Tenks
Profile Joined April 2010
United States3104 Posts
November 04 2014 22:42 GMT
#3446
On November 05 2014 07:14 sushiko wrote:
Show nested quote +
On November 05 2014 07:08 Serendipityx wrote:
Just got into alpha, is there way to turn on smartcast?



Under options>gameplay > quickcast

I don't think illidan is ever supposed to 1v1. He's super good in teamfights as he's hard to land skill shots against among all the chaos as long as you don't initiate.


Illidan can 1v1 but only against auto attack heroes. Zag is not an auto attack hero.
Wat
xDaunt
Profile Joined March 2010
United States17988 Posts
November 04 2014 23:37 GMT
#3447
I don't think that Illidan is good at anything, quite frankly. Heroes like him should be good in 1v1 situations where they can pick off other champs, but be far riskier to use in teamfights due to their general squishiness. Illidan is predictably bad in teamfights (he gets blown up instantly), but is completely mediocre AT BEST in 1v1 fights. He's just a bad hero as is. If you want a pure melee assassin, take Zeratul instead. If you want someone who can still dive squishies but live to tell the tale, then take Tyrael or even Chen.
kongoline
Profile Joined February 2012
6318 Posts
November 04 2014 23:47 GMT
#3448
i think u underestimate him quite a bit, illidan is picked every game in eu tournaments right now
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
November 05 2014 00:34 GMT
#3449
So I gave this a try. My biggest gripe with it is that hero kills feel so insignificant in this game., compared to dota. Like if you focus a hero and kill him after a chase it's not even worth it if one other guy gathered coins or zombies in the meantime. Feels way more PvE and less PvP.

Skills also feel very insignificant as you just spam them and their damage is crap. There's not an equivalent to landing a 3 man stun with lion, or hitting a raze combo with shadowfiend. You land a hook on someone but they just get 50 damage and run away again as there's no followup skill.

The dragon map is really infuriating as 10 seconds of out of position and they can get a dragon. I feel like the other maps are 10x better. The moon and sun shrines should really be instantly cancel-able imo.

Neosteel Enthusiast
ssxsilver
Profile Joined June 2007
United States4409 Posts
Last Edited: 2014-11-05 02:53:50
November 05 2014 02:51 GMT
#3450
I'm about 30 games in and have changed my opinion a bit.

I think for what it's being billed as, HOTS works. It's a super casual alternative to the other mobas and really plays as it's own game. The animations still look terrible (graphics are very nice on the other hand), but that becomes an afterthought with so fighting going on. The lack of last-hitting, farming, shared exp, and map objectives really make for a fast-paced environment. Rotating maps is an amazing feature (although I'm obviously partial to some).

All in all, I'm finding it enjoyable. It's not like a super-rewarding game, but there's a lot of entertainment to be had spamming shit in these 20-30 minute games. It's basically akin to the Michael Bay experience.

Now onto the really bad: hero design. I'm hoping alpha-beta flushes out some existing heroes more, but I agree with FueledUpAndReadyToGo in that I'm just spamming spells over the course of the game. If the devs want HOTS to have more depth, heroes shouldn't all follow the same design of low cooldown/damage/mana spells that won't amount to much unless supported by allies. Some spells I actually put some thought into using, such as Valla's second ulti, but there's a severe lack of spell potential.

I'd like to see more expensive, game changing spells. It doesn't have to be in the realm of an Enigma "Black Hole," but even a basic spell like ES's "Fissure" can alter laning phases.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2014-11-05 03:04:29
November 05 2014 02:59 GMT
#3451
On November 05 2014 09:34 FueledUpAndReadyToGo wrote:
So I gave this a try. My biggest gripe with it is that hero kills feel so insignificant in this game., compared to dota. Like if you focus a hero and kill him after a chase it's not even worth it if one other guy gathered coins or zombies in the meantime. Feels way more PvE and less PvP.

Skills also feel very insignificant as you just spam them and their damage is crap. There's not an equivalent to landing a 3 man stun with lion, or hitting a raze combo with shadowfiend. You land a hook on someone but they just get 50 damage and run away again as there's no followup skill.

The dragon map is really infuriating as 10 seconds of out of position and they can get a dragon. I feel like the other maps are 10x better. The moon and sun shrines should really be instantly cancel-able imo.



Just wait till you have a few hundred games under your belt. Dragon Shire is by far the best (IMO) and most balanced (fact) map.

The difference between HotS and DotA regarding skills is that skills have much lower cooldown, autoattacks aren't anywhere near as powerful. IMO this is a lot more fun and one of the gripes I had with going back to DotA after playing LoL: between huge mana costs (and low regen) and huge cooldowns, you barely ever get to use your skills in DotA. The fact that you start with all 3 regular skills and can use them frequently at the beginning of the game makes it so much more interactive. Think about a game of DotA where if you're Lion, you have one stun that you can cast twice for the first 3-4 minutes of the game. Most of your time is spent stacking camps, harassing with autos, or just sitting there doing nothing and waiting for someone to get out of position.

There is none of that downtime in HotS because you have all your skill combos (minus ultimates) at the beginning of the game, and at 3-4 minutes in, you've probably already had at least 1 teamfight and are level 6-7.

The downside is that when you have skills that you use more frequently, they HAVE to be less powerful. It's all about teamwork in HotS, and no one hero has the infinite lockdown of something like a Rhasta, you actually have to layer your stuns. So like your Hook example, by design, Stitches doesn't have a stun (except the .5sec one if you talent slam) because being able to hook and then stun someone would make him far too powerful in the context of other HotS heroes. Instead he has the Devour skill, which gives the opponent's team time to come to his rescue, but also lets you do some cool shit like blink behind walls and trap him.

Apart from Assassin on Assassin violence, the time to kill is much longer in HotS than other DotA games, and that's also by design: it promotes teamfights and acts as a small anti-snowballing check. I really don't have a problem with it, though I can understand why some do coming from DotA and LoL where a late game carry can 1-2 shot any support hero in the game.

Edit: RE: Above - I do agree that the hero design is somewhat simplistic, but Azmodan and Anub'arak, the 2 most recent heroes, are a step up from a lot of the base heroes we had at the start. That's definitely something that can get fleshed out as the game progresses and I really hope it does. That said, it's nowhere near as bad as you make it out to be. Have you ever landed a 5 man ETC ult into Abathur 5 man ETC ult? That's like a 5 man refresher Black Hole right there. There are TONS of high impact ultimates that have the potential to win teamfights on their own, but there are a fair share of useless/dueling only ultimates and ones that are conceptually fine but need work in execution (looking at you Shadow Assault).
FHDH
Profile Joined July 2014
United States7023 Posts
November 05 2014 03:03 GMT
#3452
if you're Lion, you have one stun that you can cast twice for the first 3-4 minutes of the game.

What
После драки кулаками не машут (Don't shake your fist when the fight is over)
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2014-11-05 03:07:34
November 05 2014 03:06 GMT
#3453
On November 05 2014 12:03 FHDH wrote:
Show nested quote +
if you're Lion, you have one stun that you can cast twice for the first 3-4 minutes of the game.

What

Given mana pool level 1-3 you can cast Impale 2-3 times, you don't take hex early typically. Drain Mana can help if you're in a trilane and they can't punish you when you're sitting there draining a lane creep, or somehow have enough stuns to get the channel off on a hero.

Again, in pub games this can be different, but competitively (played as 4-5 support), yeah, it sucks. It really bothers me (especially after playing LoL for so long) that I can't use my skills frequently to do chip damage and have to save them for combos.
trifecta
Profile Joined April 2010
United States6795 Posts
November 05 2014 03:18 GMT
#3454
longer cool downs, range, and mana costs improve the legibility of fights which is important for play and spectating.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 05 2014 03:22 GMT
#3455
On November 05 2014 12:18 trifecta wrote:
longer cool downs, range, and mana costs improve the legibility of fights which is important for play and spectating.


Not for playing, definitely yes for novice/non player spectating. It IS part of the reason I don't enjoy watching Heroes but love playing it.
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2014-11-05 03:35:56
November 05 2014 03:32 GMT
#3456
OK, I've played about a hundred games of Lion and you're in a bad place if you can't cast spells on a regular basis. But your point (even if your example was honestly a bad one) does not go amiss. This is definitely a design decision with up and downsides.

I was a main tank in WoW going back to the olden days when UBRS was progression content. And I was pretty damned good at it. While warrior went through many Awesome Warrior Changes, the majority of my time when I was not pirouetting huge mobs into place or herding groups of small ones I was SMASHING KEYS frantically. Now I was good enough at SMASHING KEYS that we did BWL without threat meters and quite easily because my threat generation was above reproach. But most of my SMASHING KEYS was doing only that: generating threat. Every once in a while I'd have to use a survival cooldown but this was really 95% of main tank life: PIROUETTE, SMASH KEYS.

Despite all of these lovely abilities I had (far more than any moba to date, even in vanilla) the individual key presses held very little meaning with the exception of encounters where extra abilities had to be used or rotation abilities had to be saved. Then I had a second life as an enhancement shaman and my life became DODGE FIRE, SMASH KEYS. Now I had a lot of keys, most of them macros for one dumb reason or another (like yes if I cast flame shock I also want to be attacking that target). But for the most part I was frantically smashing keys now to MOAR DPS. Occasionally there were fights where my PHENOMENAL COSMIC POWER macro had to be saved for specific junctures but mostly...you get the idea.

Take the other end of this and you have Dota, where there are decisions to make on most heroes at level one what spell you're even going to have *at all* and this is an important decision. You will later have to choose between leveling/maxing a skill and having another skill *at all*. These are incredibly important decisions. And while some heroes are more spammable (some heroes only have two active skills at all, "clickies" notwithstanding), for nearly all of them spell casts have significance. As the game progresses you will go from either not casting at all for long periods to spamming abilities and item clicks (again, depending on hero).

Now, I hate smash buttons. I am fucking tired of smash buttons. I did that shit for years and it was simultaneously intense and usually mind-numbing. I do think there's a middle ground one can achieve between the Dota model and the WoW model (even WoW devs declared a lot of "ability pruning" was going to take place for WoD; I haven't kept up so I don't know how that's gone) but for my taste I don't think I ever want to have buttons to press just for the sake of pressing buttons, not any more. And I will take the Dota complexities you get in exchange over that, which is a qualitative preference. So I'm not saying that one is objectively "better" (or "harder") than the other, I just want to put out there the reason that this is subjective.
После драки кулаками не машут (Don't shake your fist when the fight is over)
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 05 2014 03:57 GMT
#3457
On November 05 2014 12:32 FHDH wrote:
OK, I've played about a hundred games of Lion and you're in a bad place if you can't cast spells on a regular basis. But your point (even if your example was honestly a bad one) does not go amiss. This is definitely a design decision with up and downsides.

I was a main tank in WoW going back to the olden days when UBRS was progression content. And I was pretty damned good at it. While warrior went through many Awesome Warrior Changes, the majority of my time when I was not pirouetting huge mobs into place or herding groups of small ones I was SMASHING KEYS frantically. Now I was good enough at SMASHING KEYS that we did BWL without threat meters and quite easily because my threat generation was above reproach. But most of my SMASHING KEYS was doing only that: generating threat. Every once in a while I'd have to use a survival cooldown but this was really 95% of main tank life: PIROUETTE, SMASH KEYS.

Despite all of these lovely abilities I had (far more than any moba to date, even in vanilla) the individual key presses held very little meaning with the exception of encounters where extra abilities had to be used or rotation abilities had to be saved. Then I had a second life as an enhancement shaman and my life became DODGE FIRE, SMASH KEYS. Now I had a lot of keys, most of them macros for one dumb reason or another (like yes if I cast flame shock I also want to be attacking that target). But for the most part I was frantically smashing keys now to MOAR DPS. Occasionally there were fights where my PHENOMENAL COSMIC POWER macro had to be saved for specific junctures but mostly...you get the idea.

Take the other end of this and you have Dota, where there are decisions to make on most heroes at level one what spell you're even going to have *at all* and this is an important decision. You will later have to choose between leveling/maxing a skill and having another skill *at all*. These are incredibly important decisions. And while some heroes are more spammable (some heroes only have two active skills at all, "clickies" notwithstanding), for nearly all of them spell casts have significance. As the game progresses you will go from either not casting at all for long periods to spamming abilities and item clicks (again, depending on hero).

Now, I hate smash buttons. I am fucking tired of smash buttons. I did that shit for years and it was simultaneously intense and usually mind-numbing. I do think there's a middle ground one can achieve between the Dota model and the WoW model (even WoW devs declared a lot of "ability pruning" was going to take place for WoD; I haven't kept up so I don't know how that's gone) but for my taste I don't think I ever want to have buttons to press just for the sake of pressing buttons, not any more. And I will take the Dota complexities you get in exchange over that, which is a qualitative preference. So I'm not saying that one is objectively "better" (or "harder") than the other, I just want to put out there the reason that this is subjective.


Personally, I'm not a huge fan of Prot warriors, all monks, and rogues who are notoriously smashy smashy all the buttons. The thing with HotS is that it splits the difference in a way that I like between DotA and WoW. Pretty much all of the ultimates in the game act like DotA skills where you have very important decisions to make on when you pull the trigger and you must land them or face the consequences of long CDs and probably losing the teamfight. On the other hand, you can still pull off sweet combos with your other skills as early as level 1 and have impact with them.

I honestly stopped playing serious DotA around the time PotM came out, and have only really played DotA 2 in small doses in private games with friends. I will admit that most of my recent experience with Lion (who was one of my favorite heroes back in the day) is playing the Lion clone Witch Slayer in HoN. At level 1-2 you can get 2 Impales (Graveyards IIRC) off before running OOM, and at level 3-4 it goes up to 3.

Let's compare that to Anub'arak's Impale, which is based on the same exact WC3 skill (though the hitboxes are different). His Impale is 1.25 sec stun, 12 sec CD, 65 mana at lvl 1. Starting mana pool, 500.

Lion's Impale is 1.02 sec stun, 12 sec CD, 100 mana at lvl 1. Starting mana pool, 286.

So Anub has a more impactful stun on the same CD for less mana and almost double the starting mana pool. That means you can start being more impactful earlier in the game, and use Impale to either walk up and hit them a few times uncontested for chip damage, or Burrow in, hit them, then Impale to cover your retreat.

Lion level 1-3 can use Impale effectively 3 times (technically twice if you spam it on CD) before being completely OOM and forced to blow some sort of item or go back to base. The only reason why it isn't just flat worse is that heroes have much lower starting HP in DotA so ability chains at the beginning of the game are more potent.

That's not even counting the fact that Anub can use all 3 skills at level 1 and combo it with burrow charge. IMO, there's a window, approximately level 6-14 where Lion is really fun to play and really impactful. After that, he doesn't do enough damage to one shot a carry and gets fucked because of BKBs, and before that he doesn't have enough mana or damage to do much of anything apart from being a followup stun once in a blue moon. Anub is fun and useful at every single part of the game, and you can start comboing and outplaying people at level 1. I find that more fun personally.
ETisME
Profile Blog Joined April 2011
12498 Posts
Last Edited: 2014-11-05 04:10:50
November 05 2014 04:04 GMT
#3458
I agree that there lacks the cool pvp factor in heroes
I was watching the showoff videos from league of legend and you just cannot have it in heroes

Its those engagements that really makes the crowd go wild.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2014-11-05 04:50:53
November 05 2014 04:50 GMT
#3459
On November 05 2014 13:04 ETisME wrote:
I agree that there lacks the cool pvp factor in heroes
I was watching the showoff videos from league of legend and you just cannot have it in heroes

Its those engagements that really makes the crowd go wild.

I wouldn't be so sure about that. Dota2 is graphically a lot more sophisticated but generally flashy than League and the crowd goes wild for their teamfights as well.



(Some of these you can hear crowd reaction some you can't. I really posted it more to show what their fights look like and you can take my word that crowds get excited.)

Anub is fun and useful at every single part of the game, and you can start comboing and outplaying people at level 1. I find that more fun personally.

You can do that with a Lion or Venge or a number of other heroes as well (literally any hero really just some are a lot better at it than others). Going from usually playing lane support to roaming support was a revelation in just how boxed-in my thinking had become regarding what you can do with one spell. But I don't want to risk this devolving into a back-and-forth about what is and isn't possible in comparitive mobas; I think it's well established that there is a lot more dynamism in Dota2 laning setups compared to League but the flipside is that there tends to be less use of skills and they are important.

Comparing Dota2 to HotS, however, the other factor is how impactful and meaningful kills/deaths are. The latest patch made early deaths more possible to recover from but they still matter a lot, so those things like map awareness (knowing when rotations might be happening), the importance of small positioning adjustments, the numerous ways you manage creep equilibrium, denies, pulls, etc, are all the things you get instead of more actives.

Now, arguably, you could have both of these but I don't know if any game has tried that route yet. Dota's basic lane dynamics are the most complex I'm aware of before spells are added and then at level one the spells add very little in most matchups (usually just enough to force individuals to position themselves in more nuanced ways). You could certainly do both at once I just haven't seen it yet.

Of course I think decisions are the number one thing that makes mobas interesting and this comes down again to what decisions you are allowing or disallowing your players through your design decisions. You can't both give people all their low level spells at level one and give them a decision point as important as "which of these spells do I have." They are mutually exclusive. A lot of things like that exist. HotS has more dynamic map objectives (read: things that are not directly farm or destroy the enemy base) but takes away itemization decision points.
После драки кулаками не машут (Don't shake your fist when the fight is over)
ETisME
Profile Blog Joined April 2011
12498 Posts
November 05 2014 05:31 GMT
#3460
I am sure crowds go wild at the team fight but I think I didn't explain my point clearly.

The difference is that dota and lol allow more cool moments of 1vX turn around such as juking or killing the gankers.

There is a much higher degree of what you can achieve with the hero/champion.
Puck for example. No heroes in hots is remotely close to that level of openess.

There are still cool team fight combo in heroes but lacking in this area in particular.

I know the selling point is different, it is more of an objective based game but is it as exciting to watch a Lee sin doing some crazy good combo off against a ganker?

So far my experience is that their team is better / worse but in none of the game I felt Whoa that player on their team is really good
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Prev 1 171 172 173 174 175 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko388
RotterdaM 238
StarCraft: Brood War
Mini 1840
Sea 1654
GuemChi 1387
Jaedong 829
Soma 595
firebathero 566
Stork 559
hero 271
Leta 232
Rush 225
[ Show more ]
Shuttle 206
sSak 154
Hyuk 109
Barracks 109
Pusan 91
Mong 91
Hyun 85
Snow 72
Sharp 59
Backho 51
Sea.KH 43
ToSsGirL 39
Shine 25
Movie 19
Yoon 19
Terrorterran 16
scan(afreeca) 11
IntoTheRainbow 10
Noble 7
Dota 2
qojqva2566
Dendi666
Counter-Strike
zeus470
edward114
markeloff80
Other Games
singsing2292
B2W.Neo786
hiko503
DeMusliM363
crisheroes324
Fuzer 246
Liquid`LucifroN172
XaKoH 129
XcaliburYe92
Mew2King72
QueenE46
Mlord4
Organizations
Counter-Strike
PGL140
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki21
• HerbMon 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV476
League of Legends
• Jankos2493
• TFBlade147
Upcoming Events
LAN Event
24m
OSC
7h 24m
Replay Cast
8h 24m
OSC
21h 24m
LAN Event
1d
Korean StarCraft League
1d 12h
CranKy Ducklings
1d 19h
LAN Event
2 days
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.