• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:03
CET 15:03
KST 23:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
[LIVE] [S:21] ASL Season Open Day 1 ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Diablo 2 thread Path of Exile Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1803 users

Heroes Large General Thread - Page 173

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
Prev 1 171 172 173 174 175 453 Next
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 04 2014 21:51 GMT
#3441
On November 05 2014 06:39 Yoav wrote:
Show nested quote +
On November 04 2014 22:00 Whalecore wrote:
Yeah I'm pretty sure Protoss in general laughs at the puny power levels of all the other games' heroes.


I've been looking at it all wrong; 4 Zerg heroes should be worth 2 Terran heroes should be worth 1 Protoss hero. Everything makes sense now.

But Zagara OP man.

I cried last night when a Zagara was able to slaughter my Illidan in a fairly straight up 1v1 fight.
Serendipityx
Profile Blog Joined December 2006
United States595 Posts
November 04 2014 22:08 GMT
#3442
Just got into alpha, is there way to turn on smartcast?
Enox
Profile Joined April 2010
Germany1667 Posts
November 04 2014 22:13 GMT
#3443
yes, in the options
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
sushiko
Profile Joined June 2010
197 Posts
Last Edited: 2014-11-04 22:16:57
November 04 2014 22:14 GMT
#3444
On November 05 2014 07:08 Serendipityx wrote:
Just got into alpha, is there way to turn on smartcast?



Under options>gameplay > quickcast

I don't think illidan is ever supposed to 1v1. He's super good in teamfights as he's hard to land skill shots against among all the chaos as long as you don't initiate.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
November 04 2014 22:37 GMT
#3445
Anyone want to play?
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Tenks
Profile Joined April 2010
United States3104 Posts
November 04 2014 22:42 GMT
#3446
On November 05 2014 07:14 sushiko wrote:
Show nested quote +
On November 05 2014 07:08 Serendipityx wrote:
Just got into alpha, is there way to turn on smartcast?



Under options>gameplay > quickcast

I don't think illidan is ever supposed to 1v1. He's super good in teamfights as he's hard to land skill shots against among all the chaos as long as you don't initiate.


Illidan can 1v1 but only against auto attack heroes. Zag is not an auto attack hero.
Wat
xDaunt
Profile Joined March 2010
United States17988 Posts
November 04 2014 23:37 GMT
#3447
I don't think that Illidan is good at anything, quite frankly. Heroes like him should be good in 1v1 situations where they can pick off other champs, but be far riskier to use in teamfights due to their general squishiness. Illidan is predictably bad in teamfights (he gets blown up instantly), but is completely mediocre AT BEST in 1v1 fights. He's just a bad hero as is. If you want a pure melee assassin, take Zeratul instead. If you want someone who can still dive squishies but live to tell the tale, then take Tyrael or even Chen.
kongoline
Profile Joined February 2012
6318 Posts
November 04 2014 23:47 GMT
#3448
i think u underestimate him quite a bit, illidan is picked every game in eu tournaments right now
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
November 05 2014 00:34 GMT
#3449
So I gave this a try. My biggest gripe with it is that hero kills feel so insignificant in this game., compared to dota. Like if you focus a hero and kill him after a chase it's not even worth it if one other guy gathered coins or zombies in the meantime. Feels way more PvE and less PvP.

Skills also feel very insignificant as you just spam them and their damage is crap. There's not an equivalent to landing a 3 man stun with lion, or hitting a raze combo with shadowfiend. You land a hook on someone but they just get 50 damage and run away again as there's no followup skill.

The dragon map is really infuriating as 10 seconds of out of position and they can get a dragon. I feel like the other maps are 10x better. The moon and sun shrines should really be instantly cancel-able imo.

Neosteel Enthusiast
ssxsilver
Profile Joined June 2007
United States4409 Posts
Last Edited: 2014-11-05 02:53:50
November 05 2014 02:51 GMT
#3450
I'm about 30 games in and have changed my opinion a bit.

I think for what it's being billed as, HOTS works. It's a super casual alternative to the other mobas and really plays as it's own game. The animations still look terrible (graphics are very nice on the other hand), but that becomes an afterthought with so fighting going on. The lack of last-hitting, farming, shared exp, and map objectives really make for a fast-paced environment. Rotating maps is an amazing feature (although I'm obviously partial to some).

All in all, I'm finding it enjoyable. It's not like a super-rewarding game, but there's a lot of entertainment to be had spamming shit in these 20-30 minute games. It's basically akin to the Michael Bay experience.

Now onto the really bad: hero design. I'm hoping alpha-beta flushes out some existing heroes more, but I agree with FueledUpAndReadyToGo in that I'm just spamming spells over the course of the game. If the devs want HOTS to have more depth, heroes shouldn't all follow the same design of low cooldown/damage/mana spells that won't amount to much unless supported by allies. Some spells I actually put some thought into using, such as Valla's second ulti, but there's a severe lack of spell potential.

I'd like to see more expensive, game changing spells. It doesn't have to be in the realm of an Enigma "Black Hole," but even a basic spell like ES's "Fissure" can alter laning phases.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2014-11-05 03:04:29
November 05 2014 02:59 GMT
#3451
On November 05 2014 09:34 FueledUpAndReadyToGo wrote:
So I gave this a try. My biggest gripe with it is that hero kills feel so insignificant in this game., compared to dota. Like if you focus a hero and kill him after a chase it's not even worth it if one other guy gathered coins or zombies in the meantime. Feels way more PvE and less PvP.

Skills also feel very insignificant as you just spam them and their damage is crap. There's not an equivalent to landing a 3 man stun with lion, or hitting a raze combo with shadowfiend. You land a hook on someone but they just get 50 damage and run away again as there's no followup skill.

The dragon map is really infuriating as 10 seconds of out of position and they can get a dragon. I feel like the other maps are 10x better. The moon and sun shrines should really be instantly cancel-able imo.



Just wait till you have a few hundred games under your belt. Dragon Shire is by far the best (IMO) and most balanced (fact) map.

The difference between HotS and DotA regarding skills is that skills have much lower cooldown, autoattacks aren't anywhere near as powerful. IMO this is a lot more fun and one of the gripes I had with going back to DotA after playing LoL: between huge mana costs (and low regen) and huge cooldowns, you barely ever get to use your skills in DotA. The fact that you start with all 3 regular skills and can use them frequently at the beginning of the game makes it so much more interactive. Think about a game of DotA where if you're Lion, you have one stun that you can cast twice for the first 3-4 minutes of the game. Most of your time is spent stacking camps, harassing with autos, or just sitting there doing nothing and waiting for someone to get out of position.

There is none of that downtime in HotS because you have all your skill combos (minus ultimates) at the beginning of the game, and at 3-4 minutes in, you've probably already had at least 1 teamfight and are level 6-7.

The downside is that when you have skills that you use more frequently, they HAVE to be less powerful. It's all about teamwork in HotS, and no one hero has the infinite lockdown of something like a Rhasta, you actually have to layer your stuns. So like your Hook example, by design, Stitches doesn't have a stun (except the .5sec one if you talent slam) because being able to hook and then stun someone would make him far too powerful in the context of other HotS heroes. Instead he has the Devour skill, which gives the opponent's team time to come to his rescue, but also lets you do some cool shit like blink behind walls and trap him.

Apart from Assassin on Assassin violence, the time to kill is much longer in HotS than other DotA games, and that's also by design: it promotes teamfights and acts as a small anti-snowballing check. I really don't have a problem with it, though I can understand why some do coming from DotA and LoL where a late game carry can 1-2 shot any support hero in the game.

Edit: RE: Above - I do agree that the hero design is somewhat simplistic, but Azmodan and Anub'arak, the 2 most recent heroes, are a step up from a lot of the base heroes we had at the start. That's definitely something that can get fleshed out as the game progresses and I really hope it does. That said, it's nowhere near as bad as you make it out to be. Have you ever landed a 5 man ETC ult into Abathur 5 man ETC ult? That's like a 5 man refresher Black Hole right there. There are TONS of high impact ultimates that have the potential to win teamfights on their own, but there are a fair share of useless/dueling only ultimates and ones that are conceptually fine but need work in execution (looking at you Shadow Assault).
FHDH
Profile Joined July 2014
United States7023 Posts
November 05 2014 03:03 GMT
#3452
if you're Lion, you have one stun that you can cast twice for the first 3-4 minutes of the game.

What
После драки кулаками не машут (Don't shake your fist when the fight is over)
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2014-11-05 03:07:34
November 05 2014 03:06 GMT
#3453
On November 05 2014 12:03 FHDH wrote:
Show nested quote +
if you're Lion, you have one stun that you can cast twice for the first 3-4 minutes of the game.

What

Given mana pool level 1-3 you can cast Impale 2-3 times, you don't take hex early typically. Drain Mana can help if you're in a trilane and they can't punish you when you're sitting there draining a lane creep, or somehow have enough stuns to get the channel off on a hero.

Again, in pub games this can be different, but competitively (played as 4-5 support), yeah, it sucks. It really bothers me (especially after playing LoL for so long) that I can't use my skills frequently to do chip damage and have to save them for combos.
trifecta
Profile Joined April 2010
United States6795 Posts
November 05 2014 03:18 GMT
#3454
longer cool downs, range, and mana costs improve the legibility of fights which is important for play and spectating.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 05 2014 03:22 GMT
#3455
On November 05 2014 12:18 trifecta wrote:
longer cool downs, range, and mana costs improve the legibility of fights which is important for play and spectating.


Not for playing, definitely yes for novice/non player spectating. It IS part of the reason I don't enjoy watching Heroes but love playing it.
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2014-11-05 03:35:56
November 05 2014 03:32 GMT
#3456
OK, I've played about a hundred games of Lion and you're in a bad place if you can't cast spells on a regular basis. But your point (even if your example was honestly a bad one) does not go amiss. This is definitely a design decision with up and downsides.

I was a main tank in WoW going back to the olden days when UBRS was progression content. And I was pretty damned good at it. While warrior went through many Awesome Warrior Changes, the majority of my time when I was not pirouetting huge mobs into place or herding groups of small ones I was SMASHING KEYS frantically. Now I was good enough at SMASHING KEYS that we did BWL without threat meters and quite easily because my threat generation was above reproach. But most of my SMASHING KEYS was doing only that: generating threat. Every once in a while I'd have to use a survival cooldown but this was really 95% of main tank life: PIROUETTE, SMASH KEYS.

Despite all of these lovely abilities I had (far more than any moba to date, even in vanilla) the individual key presses held very little meaning with the exception of encounters where extra abilities had to be used or rotation abilities had to be saved. Then I had a second life as an enhancement shaman and my life became DODGE FIRE, SMASH KEYS. Now I had a lot of keys, most of them macros for one dumb reason or another (like yes if I cast flame shock I also want to be attacking that target). But for the most part I was frantically smashing keys now to MOAR DPS. Occasionally there were fights where my PHENOMENAL COSMIC POWER macro had to be saved for specific junctures but mostly...you get the idea.

Take the other end of this and you have Dota, where there are decisions to make on most heroes at level one what spell you're even going to have *at all* and this is an important decision. You will later have to choose between leveling/maxing a skill and having another skill *at all*. These are incredibly important decisions. And while some heroes are more spammable (some heroes only have two active skills at all, "clickies" notwithstanding), for nearly all of them spell casts have significance. As the game progresses you will go from either not casting at all for long periods to spamming abilities and item clicks (again, depending on hero).

Now, I hate smash buttons. I am fucking tired of smash buttons. I did that shit for years and it was simultaneously intense and usually mind-numbing. I do think there's a middle ground one can achieve between the Dota model and the WoW model (even WoW devs declared a lot of "ability pruning" was going to take place for WoD; I haven't kept up so I don't know how that's gone) but for my taste I don't think I ever want to have buttons to press just for the sake of pressing buttons, not any more. And I will take the Dota complexities you get in exchange over that, which is a qualitative preference. So I'm not saying that one is objectively "better" (or "harder") than the other, I just want to put out there the reason that this is subjective.
После драки кулаками не машут (Don't shake your fist when the fight is over)
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 05 2014 03:57 GMT
#3457
On November 05 2014 12:32 FHDH wrote:
OK, I've played about a hundred games of Lion and you're in a bad place if you can't cast spells on a regular basis. But your point (even if your example was honestly a bad one) does not go amiss. This is definitely a design decision with up and downsides.

I was a main tank in WoW going back to the olden days when UBRS was progression content. And I was pretty damned good at it. While warrior went through many Awesome Warrior Changes, the majority of my time when I was not pirouetting huge mobs into place or herding groups of small ones I was SMASHING KEYS frantically. Now I was good enough at SMASHING KEYS that we did BWL without threat meters and quite easily because my threat generation was above reproach. But most of my SMASHING KEYS was doing only that: generating threat. Every once in a while I'd have to use a survival cooldown but this was really 95% of main tank life: PIROUETTE, SMASH KEYS.

Despite all of these lovely abilities I had (far more than any moba to date, even in vanilla) the individual key presses held very little meaning with the exception of encounters where extra abilities had to be used or rotation abilities had to be saved. Then I had a second life as an enhancement shaman and my life became DODGE FIRE, SMASH KEYS. Now I had a lot of keys, most of them macros for one dumb reason or another (like yes if I cast flame shock I also want to be attacking that target). But for the most part I was frantically smashing keys now to MOAR DPS. Occasionally there were fights where my PHENOMENAL COSMIC POWER macro had to be saved for specific junctures but mostly...you get the idea.

Take the other end of this and you have Dota, where there are decisions to make on most heroes at level one what spell you're even going to have *at all* and this is an important decision. You will later have to choose between leveling/maxing a skill and having another skill *at all*. These are incredibly important decisions. And while some heroes are more spammable (some heroes only have two active skills at all, "clickies" notwithstanding), for nearly all of them spell casts have significance. As the game progresses you will go from either not casting at all for long periods to spamming abilities and item clicks (again, depending on hero).

Now, I hate smash buttons. I am fucking tired of smash buttons. I did that shit for years and it was simultaneously intense and usually mind-numbing. I do think there's a middle ground one can achieve between the Dota model and the WoW model (even WoW devs declared a lot of "ability pruning" was going to take place for WoD; I haven't kept up so I don't know how that's gone) but for my taste I don't think I ever want to have buttons to press just for the sake of pressing buttons, not any more. And I will take the Dota complexities you get in exchange over that, which is a qualitative preference. So I'm not saying that one is objectively "better" (or "harder") than the other, I just want to put out there the reason that this is subjective.


Personally, I'm not a huge fan of Prot warriors, all monks, and rogues who are notoriously smashy smashy all the buttons. The thing with HotS is that it splits the difference in a way that I like between DotA and WoW. Pretty much all of the ultimates in the game act like DotA skills where you have very important decisions to make on when you pull the trigger and you must land them or face the consequences of long CDs and probably losing the teamfight. On the other hand, you can still pull off sweet combos with your other skills as early as level 1 and have impact with them.

I honestly stopped playing serious DotA around the time PotM came out, and have only really played DotA 2 in small doses in private games with friends. I will admit that most of my recent experience with Lion (who was one of my favorite heroes back in the day) is playing the Lion clone Witch Slayer in HoN. At level 1-2 you can get 2 Impales (Graveyards IIRC) off before running OOM, and at level 3-4 it goes up to 3.

Let's compare that to Anub'arak's Impale, which is based on the same exact WC3 skill (though the hitboxes are different). His Impale is 1.25 sec stun, 12 sec CD, 65 mana at lvl 1. Starting mana pool, 500.

Lion's Impale is 1.02 sec stun, 12 sec CD, 100 mana at lvl 1. Starting mana pool, 286.

So Anub has a more impactful stun on the same CD for less mana and almost double the starting mana pool. That means you can start being more impactful earlier in the game, and use Impale to either walk up and hit them a few times uncontested for chip damage, or Burrow in, hit them, then Impale to cover your retreat.

Lion level 1-3 can use Impale effectively 3 times (technically twice if you spam it on CD) before being completely OOM and forced to blow some sort of item or go back to base. The only reason why it isn't just flat worse is that heroes have much lower starting HP in DotA so ability chains at the beginning of the game are more potent.

That's not even counting the fact that Anub can use all 3 skills at level 1 and combo it with burrow charge. IMO, there's a window, approximately level 6-14 where Lion is really fun to play and really impactful. After that, he doesn't do enough damage to one shot a carry and gets fucked because of BKBs, and before that he doesn't have enough mana or damage to do much of anything apart from being a followup stun once in a blue moon. Anub is fun and useful at every single part of the game, and you can start comboing and outplaying people at level 1. I find that more fun personally.
ETisME
Profile Blog Joined April 2011
12683 Posts
Last Edited: 2014-11-05 04:10:50
November 05 2014 04:04 GMT
#3458
I agree that there lacks the cool pvp factor in heroes
I was watching the showoff videos from league of legend and you just cannot have it in heroes

Its those engagements that really makes the crowd go wild.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2014-11-05 04:50:53
November 05 2014 04:50 GMT
#3459
On November 05 2014 13:04 ETisME wrote:
I agree that there lacks the cool pvp factor in heroes
I was watching the showoff videos from league of legend and you just cannot have it in heroes

Its those engagements that really makes the crowd go wild.

I wouldn't be so sure about that. Dota2 is graphically a lot more sophisticated but generally flashy than League and the crowd goes wild for their teamfights as well.



(Some of these you can hear crowd reaction some you can't. I really posted it more to show what their fights look like and you can take my word that crowds get excited.)

Anub is fun and useful at every single part of the game, and you can start comboing and outplaying people at level 1. I find that more fun personally.

You can do that with a Lion or Venge or a number of other heroes as well (literally any hero really just some are a lot better at it than others). Going from usually playing lane support to roaming support was a revelation in just how boxed-in my thinking had become regarding what you can do with one spell. But I don't want to risk this devolving into a back-and-forth about what is and isn't possible in comparitive mobas; I think it's well established that there is a lot more dynamism in Dota2 laning setups compared to League but the flipside is that there tends to be less use of skills and they are important.

Comparing Dota2 to HotS, however, the other factor is how impactful and meaningful kills/deaths are. The latest patch made early deaths more possible to recover from but they still matter a lot, so those things like map awareness (knowing when rotations might be happening), the importance of small positioning adjustments, the numerous ways you manage creep equilibrium, denies, pulls, etc, are all the things you get instead of more actives.

Now, arguably, you could have both of these but I don't know if any game has tried that route yet. Dota's basic lane dynamics are the most complex I'm aware of before spells are added and then at level one the spells add very little in most matchups (usually just enough to force individuals to position themselves in more nuanced ways). You could certainly do both at once I just haven't seen it yet.

Of course I think decisions are the number one thing that makes mobas interesting and this comes down again to what decisions you are allowing or disallowing your players through your design decisions. You can't both give people all their low level spells at level one and give them a decision point as important as "which of these spells do I have." They are mutually exclusive. A lot of things like that exist. HotS has more dynamic map objectives (read: things that are not directly farm or destroy the enemy base) but takes away itemization decision points.
После драки кулаками не машут (Don't shake your fist when the fight is over)
ETisME
Profile Blog Joined April 2011
12683 Posts
November 05 2014 05:31 GMT
#3460
I am sure crowds go wild at the team fight but I think I didn't explain my point clearly.

The difference is that dota and lol allow more cool moments of 1vX turn around such as juking or killing the gankers.

There is a much higher degree of what you can achieve with the hero/champion.
Puck for example. No heroes in hots is remotely close to that level of openess.

There are still cool team fight combo in heroes but lacking in this area in particular.

I know the selling point is different, it is more of an objective based game but is it as exciting to watch a Lee sin doing some crazy good combo off against a ganker?

So far my experience is that their team is better / worse but in none of the game I felt Whoa that player on their team is really good
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Prev 1 171 172 173 174 175 453 Next
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
#47 - Day 2
Liquipedia
CranKy Ducklings
10:00
Master Swan Open #100
LiquipediaDiscussion
PiG Sty Festival
09:00
Group C
herO vs CureLIVE!
PiGStarcraft930
IndyStarCraft 184
Rex106
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft930
IndyStarCraft 184
ProTech138
SortOf 128
Rex 106
MindelVK 27
StarCraft: Brood War
Britney 37013
Calm 6796
Sea 5455
Rain 3147
Zeus 2075
Horang2 1445
Shuttle 1103
Light 464
actioN 366
firebathero 322
[ Show more ]
Soma 281
Mini 265
Hyun 261
Last 139
Killer 138
ggaemo 122
JYJ 84
Sharp 80
HiyA 76
Leta 53
ToSsGirL 41
[sc1f]eonzerg 40
Dewaltoss 31
Hm[arnc] 29
Movie 22
Terrorterran 17
Noble 16
Sacsri 15
Backho 15
Shine 14
ajuk12(nOOB) 13
NotJumperer 10
zelot 8
Dota 2
Gorgc4532
qojqva1470
Counter-Strike
byalli871
edward189
Super Smash Bros
Mew2King93
Heroes of the Storm
Khaldor299
Other Games
singsing2778
B2W.Neo1376
Fuzer 443
Lowko329
DeMusliM295
Hui .184
Trikslyr22
KnowMe19
Organizations
StarCraft 2
WardiTV559
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6667
• Jankos706
Upcoming Events
uThermal 2v2 Circuit
57m
Replay Cast
9h 57m
PiG Sty Festival
18h 57m
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
19h 57m
Replay Cast
1d 9h
Replay Cast
1d 18h
Wardi Open
1d 21h
Monday Night Weeklies
2 days
Replay Cast
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Winter Champion…
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S1: King of Kings
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
[S:21] ASL SEASON OPEN 1st Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.