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Mean Streets of Gadgetzan Announced - Page 16

Forum Index > Hearthstone General
Post a Reply
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Solmyr
Profile Joined April 2008
Poland261 Posts
Last Edited: 2016-11-26 04:46:11
November 26 2016 04:45 GMT
#301
Imagine a scenerio in a mill rogue with this on the board, some Coldlight Oracle Shadowstep and Conceal Maybe ryzen would try something like that.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
November 26 2016 05:08 GMT
#302
[image loading]
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2016-11-26 10:28:48
November 26 2016 10:27 GMT
#303
[image loading]

3 stealth minions for Rogue so far in this set.
Kenpark
Profile Joined March 2012
Germany2350 Posts
November 26 2016 10:31 GMT
#304
Reddit really is at its worst right before an expansion. So streamer x after 22 hours of streaming exhausted and frustrated loses three in a row with rogue and now the circlejerk starts. We need a rogue designer insight, we want old blade flurry back (wtf ???) and rogue is the new priest. These polarized opinions really crack me up. I'm wondering if these people really were around when blade flurry was a thing. This card is up there for the most broken cards in the game and since its a classic or basic w/e limits rogue to ever get a weapon buff or good weapon again.

Rogue is completely fine. I prob played the most games with rogue in the last months. You have Malygos rogue, Burgle rogue and Auctioneer/Conceal rogue which are all viable and some of the more interesting and fun decks to play. Mill Rogue and Reno rogue are also kinda viable.
With priest getting stronger rogue will get a boost as well.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
November 26 2016 11:14 GMT
#305
Doesn't Blizzard also design sets way in advance (as in a year+)? So they cannot possibly predict the meta in advance. I also feel that some of the most recent sets was not designed with Standard rotation in mind . For example, why print Gorillabot A-3 when you will rotate out most of the useful mechs with the next set.

And yes, old Blade Flurry was really strong. It might as well have read "Your hero gains windfury this turn. Your weapon gains Deathrattle: Deal damage to all enemy minions equal to this weapon's attack"
EZ4ENCE
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
November 26 2016 15:35 GMT
#306
On November 26 2016 19:31 Kenpark wrote:
With priest getting stronger rogue will get a boost as well.

I am interested to hear why do you think priest are getting stronger?

Dragon Priest is getting stronger and thats about it.

This expansion will be pretty harsh on priest because Jade Mechanics has the potencial to push away all control priest decks other then Dragon.
Priest
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
November 26 2016 18:21 GMT
#307
On November 27 2016 00:35 Hellonslaught wrote:
Show nested quote +
On November 26 2016 19:31 Kenpark wrote:
With priest getting stronger rogue will get a boost as well.

I am interested to hear why do you think priest are getting stronger?

Dragon Priest is getting stronger and thats about it.

This expansion will be pretty harsh on priest because Jade Mechanics has the potencial to push away all control priest decks other then Dragon.

Priest is receiving early game help as well as a good board clear. Potion of Madness could be excellent against aggro decks, and Dragonfire Potion will help any slow priest deck, even if it is not a dragon deck. It is an okay substitute for Lightbomb.

Moreover, we don't know if the Jade Golem mechanic will be any good. So far, a deck can include at most 11 cards that summon a Jade Golem. You would need to summon five Jade Golems before the next Jade Golem is too strong for Dragonfire Potion. However, Priest would still have Shadow Word: Death and Entomb (and even Mind Control) to deal with very big Jade Golems. And still Priest could play Ragnaros and Sylvanas which would be good against golems.

I think a deck with Jaraxxus would be much better against a control priest deck than a Jade Golem deck.
Inzan1ty
Profile Joined September 2012
1163 Posts
Last Edited: 2016-11-27 01:25:06
November 27 2016 01:10 GMT
#308
RIP Hearthstone, it was fun while it lasted...

[image loading]

[image loading]

+ Show Spoiler +
Who were Feugen and Stalagg ?!


RIP Seung Hyun 'Space' Park † 6/5/2013 - Undead hero and eSports rolemodel
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-11-27 02:55:14
November 27 2016 02:53 GMT
#309
While it's clearly geared towards a more controlly N'Zoth Shaman deck, it doesn't do anything to change how Shaman as a class is just focused on minions that are big piles of stats. What they should be doing is coming up with more interesting ways to play off of totems and overload, and instead they just get super-undercosted threats, that frankly Druid should be getting, if anything. It doesn't make terribly much sense.

Also I'm immensely annoyed at their expressed stance on Rogue. No healing and no AoE means it's a class relegated to being bad any time Hunter sees play, and can never ever opt to play a control deck, because the tools will just never be there. I want to play more than just aggro and combo as Rogue, but they just don't seem interested. Their hero power is so disjointed, how can you give Rogues a hero power that causes so much self-inflicted damage, and then give them 0 options to heal back up from all that damage? It makes no sense, and makes Rogue feel broken. If their answer to this is that I'm the one who has a problem with Hearthstone, and Hearthstone itself is working as intended, then maybe I am barking up the wrong tree, and this design team isn't much better than SC2's. I hope they prove me wrong.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
November 27 2016 04:56 GMT
#310
White eyes seems to be more focused towards a control-oriented Shaman deck, which I will surely experiment with in wild.

Unless something else changes, the legendaries I will craft (if I don't open them) will be Kazakus, Solia and White Eyes.
EZ4ENCE
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
Last Edited: 2016-11-27 05:53:14
November 27 2016 05:52 GMT
#311
On November 26 2016 19:31 Kenpark wrote:
Priest is receiving early game help as well as a good board clear. Potion of Madness could be excellent against aggro decks, and Dragonfire Potion will help any slow priest deck, even if it is not a dragon deck. It is an okay substitute for Lightbomb.

Potion of madness isn't exactly as good as you believe. There are very few 2/x creatures on meta and those minions are not getting removed by its effect alone most of the time.

Dragonfire Potion won't work as a consistent removal outside Dragon Decks.

Some examples:
- Spell mage: Does not kill Azure Drake which is a big threat
- Malygos Druid: Arcane Golens
- C'thun Druid: Most things survives except Thaurissan
- Dragon Warrior: Almost useless
- Control Warrior: Useless
- Zoo: Works fine
- Hunter: Decent but Hunter has too many D.rattles. Same problen Lighbomb had back in naxx.
- Rogue: Very good
- Shaman: Very good
- Priest: USELESS against Dragon Priest, and meh against all other control decks.

Dragonfire Potion is fine in Dragon decks as a tempo card to ensure dragons stick long enough to close the game and thats about it.
It won't be near as fexible like Lightbomb once was.
Priest
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
November 27 2016 06:03 GMT
#312
Moving on; Light Eyes looks unbelivable strong. Both cards have taunt which is a big deal. Great addition to Ancestral Spirit decks.

Priest
Tal
Profile Blog Joined May 2004
United Kingdom1015 Posts
November 27 2016 09:36 GMT
#313
I understand the argument that every card is on a spectrum, and some cards must be more op than others. But does anyone really look at White Eyes/The Storm Guardian, and think "wow, that's just what the game needed?" There's no exciting interaction, it's just a minion with crazy value.
It is what you read when you don't have to that determines what you will be when you can't help it.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
November 27 2016 14:09 GMT
#314
the first body is almost on curve itself. pretty nuts.
TY <3 Cure <3 Inno <3 Special <3
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
November 27 2016 17:28 GMT
#315
On November 27 2016 23:09 Schelim wrote:
the first body is almost on curve itself. pretty nuts.

Which isn't good enough.
This card is really, really good against other control decks. With ancestral and reincarnate, you can delay fatigue. And Shaman can clear alright.
CUTE MAKES RIGHT
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
November 27 2016 18:12 GMT
#316
On November 27 2016 11:53 NewSunshine wrote:
Also I'm immensely annoyed at their expressed stance on Rogue. No healing and no AoE means it's a class relegated to being bad any time Hunter sees play, and can never ever opt to play a control deck, because the tools will just never be there. I want to play more than just aggro and combo as Rogue, but they just don't seem interested. Their hero power is so disjointed, how can you give Rogues a hero power that causes so much self-inflicted damage, and then give them 0 options to heal back up from all that damage? It makes no sense, and makes Rogue feel broken. If their answer to this is that I'm the one who has a problem with Hearthstone, and Hearthstone itself is working as intended, then maybe I am barking up the wrong tree, and this design team isn't much better than SC2's. I hope they prove me wrong.

To play devil's advocate here, I personally feel that Rouge if any class is very tricky to balance correctly. You cannot ignore Preparation when designing spells. That doesn't mean make them useless without it, but you need to have it in mind. Rogue also has pretty good burst damage potential, and you cannot ignore that as well.

I am all for Rogue getting heals, but I am a bit hesitant on AoEs. I know this isn't going to be popular, but playing against the old Blade Flurry was not funny at all imho. Also, isn't Rogue the only class that has been featured in all Blizzcon winners lineups?
EZ4ENCE
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-11-27 19:42:20
November 27 2016 19:42 GMT
#317
On November 28 2016 03:12 WindWolf wrote:
Show nested quote +
On November 27 2016 11:53 NewSunshine wrote:
Also I'm immensely annoyed at their expressed stance on Rogue. No healing and no AoE means it's a class relegated to being bad any time Hunter sees play, and can never ever opt to play a control deck, because the tools will just never be there. I want to play more than just aggro and combo as Rogue, but they just don't seem interested. Their hero power is so disjointed, how can you give Rogues a hero power that causes so much self-inflicted damage, and then give them 0 options to heal back up from all that damage? It makes no sense, and makes Rogue feel broken. If their answer to this is that I'm the one who has a problem with Hearthstone, and Hearthstone itself is working as intended, then maybe I am barking up the wrong tree, and this design team isn't much better than SC2's. I hope they prove me wrong.

To play devil's advocate here, I personally feel that Rouge if any class is very tricky to balance correctly. You cannot ignore Preparation when designing spells. That doesn't mean make them useless without it, but you need to have it in mind. Rogue also has pretty good burst damage potential, and you cannot ignore that as well.

I am all for Rogue getting heals, but I am a bit hesitant on AoEs. I know this isn't going to be popular, but playing against the old Blade Flurry was not funny at all imho. Also, isn't Rogue the only class that has been featured in all Blizzcon winners lineups?

And I'll be the first person to say the old Blade Flurry was broken as shit. But what made it broken wasn't the fact that it was an AoE spell, what made it broken was that it was AoE, and face damage, and it only cost 2 mana. There's nothing inherently broken about Rogue receiving an AoE spell, and the fact remains that if you try to play any kind of Rogue that isn't aggro or Miracle, you will feel that lack of AoE big time. Same with healing. Like the cards Shaman is getting, it's possible to get new cards that don't work in faster decks, because though White Eyes is powerful, it's not something you're going to profit from much if you don't plan on going late game. Same with their new healer. Hell, even putting the effect on a minion sidesteps the design space occupied by Preparation and Auctioneer. There are ways to make these cards. Blizzard just doesn't want to.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Kickboxer
Profile Blog Joined November 2010
Slovenia1308 Posts
November 27 2016 22:44 GMT
#318
why do they give shaman these cards what is wrong with them
Dromar
Profile Blog Joined June 2007
United States2145 Posts
November 28 2016 02:36 GMT
#319
[image loading]
Inzan1ty
Profile Joined September 2012
1163 Posts
Last Edited: 2016-11-28 04:00:22
November 28 2016 03:57 GMT
#320
That would be helpful in Druid or Rogue without this awkward condition. but you need to include those crappy buff cards +2+2 Taunt spell or +4 att in order to clear house.

As it is it looks more useful in a Grimy Goons deck probably? But Pala has better ways with their comboclears.

Why even make this a Legendary, Blizzard getting greedy on this Exp.
RIP Seung Hyun 'Space' Park † 6/5/2013 - Undead hero and eSports rolemodel
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