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interested to see what the next two cards will be (murlocs?), that third is clearly a weapon.
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Inzan1ty
1163 Posts
![]() interested to see what the next two cards will be (murlocs?), that third is clearly a weapon. | ||
Enjun
0 Posts
On November 23 2016 18:38 Hearken wrote: Show nested quote + On November 23 2016 05:47 Kenpark wrote: Man I already hate devolve. I hope its not good, but it seems fucking strong to me. For every other class it would probably be way better since shaman already has the best aoe and single target removal. Agreed. I'm really concerned that Shaman got yet another card that would be an auto-two-of in a lot of other decks. The only saving grace is that, at least for the next five months, Shaman has far too many OP cards for this to see much play. I hope... If Shaman decks manage to find a way to run this though, it's RIP Grimy Goons decks, Anyfin decks, Murloc decks, N'Zoth decks, traditional Miracle decks, Beast decks and probably some others. Why did it have to be 'enemy minions'?! ALL minions would have been loads better. I think the whole Devolve OP train blows it out of proportion. The effect costs you card and 2 mana of tempo doesn't exactly remove anything and doesn't develop anything on your side. To suppress the decks you named it would need to be in a significant portion of the meta dominating decks, which would only make sense if the decks you named would themselves be quite a large portion of the meta. Which I don't see for most of the existing ones. The grimy Goon deck that I imagine will often rely on Doppelgangster against which Devolve is only good if there where a lot of buffs and even then not amazing. | ||
Wuster
1974 Posts
On November 23 2016 21:27 Inzan1ty wrote: ![]() interested to see what the next two cards will be (murlocs?), that third is clearly a weapon. Those two aren't Murlocs, they're Jinyu - fish-men from Pandaria. So I'd expect those to be Jade Lotus aligned minions. Also, it's interesting how we went from 'Devolve looks bad' to 'Devolve is so OP and I'm mad at the devs' in 2 pages. It might actually be necessary to slow down how rampy Jade Golem and Grimy Goom buffed minions can get after all. And against control decks, it can't get every threat unless the Shaman lets them play them all out over several turns... But it's definitely an interesting card and could indicate that the meta is going to be shaken up a ton, which would be nice. | ||
stink123
United States241 Posts
It's worse than hex as single target removal. Changing Rag into a War Golem is a lot worse than changing Rag into a frog. Likewise changing Sylvannas into a 5/4 or 4/5 is not that great either. It's also generally worse than lightning storm or maelstrom portal because it doesn't really remove the opponents board, or help you come from behind. Combining lightning storm and Devolve is definitely strong, but certainly not something you want to depend on as a midrange deck. Definitely can see this card being used in control/combo decks but I don't see it really buffing midrange shaman, which is the deck dominating ladder atm. | ||
Inzan1ty
1163 Posts
![]() Hello Evolve. | ||
dAPhREAk
Nauru12397 Posts
On November 24 2016 04:28 Inzan1ty wrote: ![]() Hello Evolve. are they 0 mana (i.e., Murloc TinyFin) or 1 mana cards? | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
Jade Idol, just put 1 in your deck, and you will be drawing endless minions in the fatigue battle between control decks. Seems 100% broken unless jade golems turn out to be unviable, I don't know how this card got printed. | ||
maze.
Germany1392 Posts
![]() Worst case 6mana 4/7 over two bodies with taunt on the main one. | ||
Inzan1ty
1163 Posts
Rather than the terrible 4 drop I'd have 2 Idol's in this deck, 2-3 and 1-1 is just too much of a loss. | ||
Kickboxer
Slovenia1308 Posts
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Inzan1ty
1163 Posts
Don't you dare make fun of Secret Pala, it will return 100% ![]() | ||
Hellonslaught
Brazil0 Posts
4 mana 3/6 Batlecry: Restore 6 health - Overload 1 ![]() Better then Darkshire Alchemist imo | ||
WindWolf
Sweden11767 Posts
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Nakara
United States0 Posts
On November 24 2016 08:08 FueledUpAndReadyToGo wrote: Devolve seems super broken. 2 mana fuck your enemies board. Any deck that relies on building up certain groups or types of minions is screwed, deathrattle decks are screwed, decks that chain buffs are screwed, stealth minions are screwed. It's like a aoe tinkmaster overspark effect that is favoured to turn them into weaker minions and tinkmaster was played just for it's silencing/remove a specific minion effect already. This shit should be at least 4 mana it's insane. Jade Idol, just put 1 in your deck, and you will be drawing endless minions in the fatigue battle between control decks. Seems 100% broken unless jade golems turn out to be unviable, I don't know how this card got printed. Not at all like Tinkmaster as Tinkmaster guaranteed a drop in stats/equal stats and a silence while this guarantees neither - common powerful battlecry minions like Defender of Argus, Fire Elemental, Mire Keeper, or Azure Drake will often gain value from this and almost never lose it(I actually had a full list written up but this site hates me and decide to delete it all randomly because reasons? Something like this happens every time I try to write something detailed here fml... you think I'd learn to just write this stuff in word and copy paste it by now) While other things like Sylvanus though silenced don't have a 50/50 chance of becoming a 1/1 and usually keep around the same stat total only losing or gaining 1 point in most cases while also not developing a 2/2 as Tinkmaster did. Rag admittedly works a bit less well against this but if this was your best answer to rag then you've likely got bigger problems... like that 6/6 standing where Rag used to be. Basically the card works like a 2 mana Mass Dispel in most situations but doesn't draw you a card either.It's worse against deathrattle too as the new random minion will often have better stats than the first half of the deathrattle card. Also I'd much rather Lightning Storm or Maelstrom Portal and take control of the board than Devolve and weaken my opponents control of it in 99% of situations. | ||
Shikyo
Finland33997 Posts
In the absolute worst case scenario, this is a 1 mana 1-1 against aggro. It's not great, but it's still better than a control card you couldn't play or whatever, and only 1 stat point below the expected value. Also, it further buffs any other jade golem cards you might want to play. Apart from that, this card enables you to never ever be hit by a single point of fatigue damage while also building up further and further increasing power. You add one single 1 mana card in your deck and no deck in the entire game will ever outvalue our outfatigue you while you gain a premier win condition. It's just absurd. The deck can be fully built as nothing but anti-aggro because this card will destroy any control decks with no assistance required. | ||
Schelim
Austria11528 Posts
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Enjun
0 Posts
On November 24 2016 21:06 Shikyo wrote: Jade Idol is the most broken card I've ever seen in a card game. I cannot understand how this ever got through their monitoring. In the absolute worst case scenario, this is a 1 mana 1-1 against aggro. It's not great, but it's still better than a control card you couldn't play or whatever, and only 1 stat point below the expected value. Also, it further buffs any other jade golem cards you might want to play. Apart from that, this card enables you to never ever be hit by a single point of fatigue damage while also building up further and further increasing power. You add one single 1 mana card in your deck and no deck in the entire game will ever outvalue our outfatigue you while you gain a premier win condition. It's just absurd. The deck can be fully built as nothing but anti-aggro because this card will destroy any control decks with no assistance required. I think it needs a lot of draw and it needs enough tools to return from a bad tempo deficit otherwise you either run out of cards an fall behind in Tempo after or you fall behind in Tempo while keeping up in cards and don't stabilize in time. Though I have a vague feeling that building it with Curator, Azure Drakes and Coldlight Oracles will be plenty of draw and the hard part will be the keeping up/coming back in Tempo. Siwpe, Wrath and Mulch will only get you so far against the usual midrange/curvestone decks that tend to dominate the meta for long stretches. | ||
Hellonslaught
Brazil0 Posts
On November 24 2016 21:06 Shikyo wrote: Jade Idol is the most broken card I've ever seen in a card game. I cannot understand how this ever got through their monitoring. Ok, i had enough of that crap. Jade Idol shines as a tech card to counter mill decks but is actually pretty weak by itself. If that card sees any play, will be through Combo Abuse (Gadgetzan Auctioneer / Fandral Staghelm), a new mill deck or because jade mechanic is just broken. T1 1 mana summon 1/1 is bad. Worse then wisp. Top deck Jade Idol later with an empty hand to summon a 3/3~6/6 on T8+ is bad. Sending 3 copies of this card to your deck, wasting 1 mana +1 card that does nothing is REALLY bad. For this card to be good without combos, its necessary that your deck NEVER top deck cards, do not fall far behind on board or has AOE, contain jade cards, some form of healing to survive combo/face damage, and consistent draw engine. If druid can pull this out, then Jade Idol will be a great card. But if jade mechanic turns out to be too slow, it won't be a good deck anyway, even if it is a good card. | ||
WindWolf
Sweden11767 Posts
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Inzan1ty
1163 Posts
The hype/shitstorm it gets is mostly justified, whats more important however, the whole deck is what remains to be seen. Since Druid is unlikely to get their boardclear it might as well be that their current Powerlevel meta-wise only receives a slight boost at best, since any Matchup against Aggro and Mid Range is rather unfavourable and Jade Idol doesn't help here. i'am calling it here, Shaman and Hunter will be dominating class. | ||
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