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Source: Blizzard
The back-alleys of Azeroth’s biggest trade city are bustling with smugglers, assassins, and outcast magic users—and they’re about to become your closest allies in Mean Streets of Gadgetzan™, the fourth expansion for Blizzard Entertainment’s Hearthstone® digital card game. Opportunity awaits in the dark corners of Gadgetzan, and those with the spunk and street smarts to befriend the local crime families can earn a lavish cache of contraband in the form of 132 new cards. Mean Streets of Gadgetzan thrusts players into a lawless land where criminals from all over Azeroth have found a haven, free of scrutiny from the Horde and the Alliance. The fight for Gadgetzan dominance brought many petty perpetrators to town, but there are three crime families that truly rule the streets: the weapon-smuggling Grimy Goons, the assassins of the Jade Lotus, and the mana-hungry Kabal. Each family offers unique benefits to its own select set of three Hearthstone classes, allowing them to utilize special tricks of the trade unavailable to rival families, so players will want to choose their allies wisely when building decks! Coming to PC; Windows, iOS, and Android™ tablets; and mobile phones, Mean Streets of Gadgetzan card packs will be winnable in Hearthstone’s Arena mode, and purchasable with in-game gold or real money at the same prices as Hearthstone’s other card packs. Starting today, and up until the expansion is released later this year, those eager to hit the streets running can pre-purchase Mean Streets of Gadgetzan card packs in a special 50-pack bundle, online only at http://www.battle.net/shop for a one-time price of $49.99 (one purchase per account). Get to know the families and learn more about Mean Streets of Gadgetzan at www.Gadgetzan.com.
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your Country52797 Posts
Some of the new cards look pretty amazing. The custom spell one could be really cool, but I don't know all the options yet... so...
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Ohhh.... finally !! :D
Time to save up.... really bored with the current Meta (Malygos and /or Shaman abuse)
PS: nerf Malygos
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Why does the new card Kooky Chemist have the face of posessed Walter White combined with the torso of a hot girl? Makes no sense. And the card seems completely redundant anyway. Almost as if it only existed for the aforementioned combination.
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Wall of text incoming, but since I had nothing better to do I decided to write something about every card revealed so far Source: https://www.reddit.com/r/hearthstone/comments/5b5mlg/the_mean_prerelease_reveal_chart_all_currently/
- Big-Time Racketeer. Moonglade Portal nerf. Decent otherwise
- Counterfeit Coin. More miracle fuel
- Dragonfire Potion. Nice board clear, but I wish it was neutral.
- Drakonid Operative. Passes vanilla test, and it is imho a better thoughtsteal for dragon decks
- Fel Orc soulfiend. This is such a weird card. I don't know what to say
- Finja, the flying Star. While it is a ninja murloc; at 5 mana, this becomes a win-more card for Murloc decks
- Friendly Bartender. Not a bad 2-drop
- Getaway Kodo. Half a Duplicate for 1 mana for paladins. Can be useful, especially with Tirion
- Grimestreet Informant (Warrior, Hunter, and Paladin). If I understand reddit threads correctly, you are guaranteed to be offered one card from each class. If that is the case, then this can be useful.
- I know a Guy. Nice with more discover. Also gives warriors slower something useful at turn 1
- Kabal Courier (Mage, Priest, and Warlock). If I understand reddit threads correctly, you are guaranteed to be offered one card from each class. If that is the case, then the discover effect can be useful.
- Kabal Talonpriest. Pretty good card.
- Kazakus (Mage, Priest, and Warlock). First it is nice with another Reno-type card. Blizzard released a video showing how a custom spell works. While it is certainly cool, I would say that it ultimately depends on how the custom effects scales across the different mana costs. You can absolutely make good 10-mana spells however
- Kooky Chemist. Crazed Alchemist bigger brother. Niched tech card
- Kun the Forgotten King. A zero mana 7/7 that can only be played when you have 10 mana.
- Lotus Agents (Rogue, Druid, and Shaman). If I understand reddit threads correctly, you are guaranteed to be offered one card from each class. If that is the case, then the discover effect can be useful. Will trade with most other 5 drops
- Lotus Assassin. If played on curve it can be really good. Loses value later on
- Lunar Visions. Not bad but I don't know which kind of deck would run it
- Mainic Soulcaster. I don't know what's up with the art. Anyhow, the cards looks ok. Not super-good but not garbage
- Mark of the Lotus looks like a nice addition for token-based decks in constructed. Not garbage in arena either.
- Meanstreet Marshal. This card is a bit weird. If you are already running buffs, don't you have better targets than this
- Mistress of Mixtures. If played on curve, useful anti-aggro minion. Loses value in the late game
- Patches the Pirate. Nice idea, but you need Gang-up for this to be very useful
- Pilfered Power. Blizzard really wants druid to ramp hard don't they?
- Pint-Size Potion. Might be useful, has synergy with Shadow Word: Horror and Cabal Shadow Priest
- Piranha Launcher. I'm going to play this card just because it is a piranha launcher. Not the best weapon, but on-demand beasts can be very useful.
- Potion of Madness. This card might actually be more useful than Shadow Madness
- Second-Rate bruiser. Useful anti-aggro taunt minion
- Small-Time Recruits. I don't understand what kind of Paladin deck would like this card.
- Wickerflame Burnbristle. Pretty good if played on curve
- Wind-up Burglebot. A win-more card, especially since it is a poorly stated 6 mana card
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I see mostly cards for priest and paly?
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Every Priest card spoiled so far seems incredibly powerful.
Pint-Size Potion + Shadow Word: Horror is a board clear of anything with 5 or less attack, which is almost everything. Honestly SW:Horror is a bit underrated in general, but now with this it will see play.
The 5 mana 5/6 dragon with half Thoughtsteal is also a pretty solid drop, and the Dragonfire Potion is incredibly strong as a pseudo-Lightbomb level card.
Meanwhile the Fel Orc Soulfiend can bring more consistency to Resurrect Priest, though I'm not sure it'll be enough, and with the dragons, Priest may have better options anyway.
I don't really expect Priest to be fitting all of these goodies in their decks though, so we'll see what they end up doing.
On November 05 2016 16:46 d00p wrote: Why does the new card Kooky Chemist have the face of posessed Walter White combined with the torso of a hot girl? Makes no sense. And the card seems completely redundant anyway. Almost as if it only existed for the aforementioned combination.
Yeah I noticed that torso too. Looks really weird.
On November 05 2016 19:57 WindWolf wrote:[*] Lotus Agents (Rogue, Druid, and Shaman). If I understand reddit threads correctly, you are guaranteed to be offered one card from each class. If that is the case, then the discover effect can be useful. Will trade with most other 5 drops
My first thought was that it's a slightly weaker Ethereal Conjurer. It'll be interesting to see how good it turns out.
[*] Mainic Soulcaster. I don't know what's up with the art. Anyhow, the cards looks ok. Not super-good but not garbage
I think this is supposed to be some never-fatigue shenanigans?
[*] Meanstreet Marshal. This card is a bit weird. If you are already running buffs, don't you have better targets than this
Something about this card really makes me think it should be in the common slot, and Blizzard's choice of what cards are epics kind of annoys me. I could really see a card like this existing in Magic: the Gathering, but I really feel it would be a common. It's a 1 mana 1/2 that will often have no effect.
[*] Mistress of Mixtures. If played on curve, useful anti-aggro minion. Loses value in the late game
That's interesting, I had pretty much the opposite impression. Obviously it's better than nothing on turn 1, so it helps there, but unlike Zombie Chow, this minion
1) Is easily killed by Mana Wyrm and Tunnel Trogg. 2) Dies to any 2/1 (though there aren't so many of those anymore now that Abusive Sergeant got nerfed). 3) Is still good to play later.
1 and 2 make it worse at early game defense, but 3 makes it much better later in the game. If you are playing defense at any stage in the game, it's a 1 mana 2/2 with deathrattle: gain 4 life, which is actually quite strong.
I'm not so sure of that. If Pirates become viable, this guy will definitely be in the deck, and will be a significant part of why Pirate decks are good. I'm assuming some sort of aggro Pirate deck with somewhat reliable 1 drops (like N'Zoth's First Mate or the 2/1 that buffs weapons for Rogue). A free 1/1 charge out of your deck on turn 1, in an already aggressive deck, can quite possibly put in 4 or 5 points of damage value throughout the game. Imagine the opponent going first and dropping the 2/1 pirate, then getting Patches and hitting for 1. If you have nothing for your first turn, you are well on your way to getting run over.
[*] Pint-Size Potion. Might be useful, has synergy with Shadow Word: Horror and Cabal Shadow Priest
Hadn't even thought about it with Cabal Shadow Priest, but yeah. It seems like Priest will have to choose between going Dragons or going a standard control with all these spells they are getting. I think it's much more likely to be used with Shadow Word: Horror, unless the opponent has one big value target like Ysera or Sylvanas.
Honestly it seems to me like they are setting up replacements for many powerful Priest cards that are going to be rotating out, like Entomb and some of the Dragon cards.
Yeah, I'm pretty sure the decks that might want this are already pretty happy with Divine Favor.
I'm really undecided whether this is a card every Paladin will want to play, or if the life gain will often be wasted, which makes it kinda meh. I did have to stare for a while to try to figure out how the guy in the picture is a divine shield taunt minion. It doesn't look right to me.
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Thanks for the links Windwolf
Is it me or is Kabal Talonpriest insanely strong? This is gonna be one of those 'if opponent played it on curve you already lost' cards like the old Tuskar Totemic and Shielded Minibot.
Manic Soulcaster seems very strong for tempo mages. Who doesn't want another Flamewaker?
Mistress of Mixtures will be a staple card I think 1mana 2/2 is nothing to be sniffed at
Patches the pirate somehow I feel this will lead to another OTK deck 
Pilfered Power I think this will be insanely strong in a well tailored deck
Pint sized potionanother very strong priest card. 1 mana win all trades on the board
Burglebot Might be very popular as all card draw neutrals are. Though no draw if enemy destroys it after you play so maybe too gimmicky
Second Rate Bruiser looks like a control deck staple. 3 mana taunt yeti? everyone will use this
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I know that it is still early (the day after the announcement) but no Warlock and Shaman cards have been revealed so far (ignoring tri-class cards). I wonder if there is a reason for that or pure coincident
As someone who played alot of Shaman when it was in dumpster tier (mostly using a mechrattle deck), it is sad that people dislike shaman so much these days. I can't say I blame them though
On November 05 2016 21:37 Dromar wrote:
I think this is supposed to be some never-fatigue shenanigans? Even if you are running it in a Reno or fatigue control deck, it feels like a win-more card for me in most cases.
1) Is easily killed by Mana Wyrm and Tunnel Trogg. 2) Dies to any 2/1 (though there aren't so many of those anymore now that Abusive Sergeant got nerfed). 3) Is still good to play later.
1 and 2 make it worse at early game defense, but 3 makes it much better later in the game. If you are playing defense at any stage in the game, it's a 1 mana 2/2 with deathrattle: gain 4 life, which is actually quite strong.
Yeah, I totally forgot about that. It might actually be better than I initially thought
I'm not so sure of that. If Pirates become viable, this guy will definitely be in the deck, and will be a significant part of why Pirate decks are good. I'm assuming some sort of aggro Pirate deck with somewhat reliable 1 drops (like N'Zoth's First Mate or the 2/1 that buffs weapons for Rogue). A free 1/1 charge out of your deck on turn 1, in an already aggressive deck, can quite possibly put in 4 or 5 points of damage value throughout the game. Imagine the opponent going first and dropping the 2/1 pirate, then getting Patches and hitting for 1. If you have nothing for your first turn, you are well on your way to getting run over. It may be strong, but I don't think it will push pirate decks into "OMG NERF NOW"-tier. But I may be wrong
On November 06 2016 00:32 FueledUpAndReadyToGo wrote: Thanks for the links Windwolf
Nostalgia37 on reddit does a good job keeping the reveal charts up-to-date
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On November 06 2016 02:49 WindWolf wrote: I know that it is still early (the day after the announcement) but no Warlock and Shaman cards have been revealed so far (ignoring tri-class cards). I wonder if there is a reason for that or pure coincident
As someone who played alot of Shaman when it was in dumpster tier (mostly using a mechrattle deck), it is sad that people dislike shaman so much these days. I can't say I blame them though
I think people just dislike that it's very difficult to contest the board, and as a result they win easily sometimes. Which is really a problem with Hearthstone as a whole. Also Tunnel Trogg has maybe made it clear that 1 mana 1/3 minions with attack buffs just shouldn't exist.
I'm not so sure of that. If Pirates become viable, this guy will definitely be in the deck, and will be a significant part of why Pirate decks are good. I'm assuming some sort of aggro Pirate deck with somewhat reliable 1 drops (like N'Zoth's First Mate or the 2/1 that buffs weapons for Rogue). A free 1/1 charge out of your deck on turn 1, in an already aggressive deck, can quite possibly put in 4 or 5 points of damage value throughout the game. Imagine the opponent going first and dropping the 2/1 pirate, then getting Patches and hitting for 1. If you have nothing for your first turn, you are well on your way to getting run over. It may be strong, but I don't think it will push pirate decks into "OMG NERF NOW"-tier. But I may be wrong[/quote]
Oh I don't expect that either. I just think it'll be an annoyance, especially early after the set comes out.
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On November 06 2016 05:48 Dromar wrote:Show nested quote +On November 06 2016 02:49 WindWolf wrote: I know that it is still early (the day after the announcement) but no Warlock and Shaman cards have been revealed so far (ignoring tri-class cards). I wonder if there is a reason for that or pure coincident
As someone who played alot of Shaman when it was in dumpster tier (mostly using a mechrattle deck), it is sad that people dislike shaman so much these days. I can't say I blame them though I think people just dislike that it's very difficult to contest the board, and as a result they win easily sometimes. Which is really a problem with Hearthstone as a whole. Also Tunnel Trogg has maybe made it clear that 1 mana 1/3 minions with attack buffs just shouldn't exist. Show nested quote +I'm not so sure of that. If Pirates become viable, this guy will definitely be in the deck, and will be a significant part of why Pirate decks are good. I'm assuming some sort of aggro Pirate deck with somewhat reliable 1 drops (like N'Zoth's First Mate or the 2/1 that buffs weapons for Rogue). A free 1/1 charge out of your deck on turn 1, in an already aggressive deck, can quite possibly put in 4 or 5 points of damage value throughout the game. Imagine the opponent going first and dropping the 2/1 pirate, then getting Patches and hitting for 1. If you have nothing for your first turn, you are well on your way to getting run over. It may be strong, but I don't think it will push pirate decks into "OMG NERF NOW"-tier. But I may be wrong
Oh I don't expect that either. I just think it'll be an annoyance, especially early after the set comes out.[/QUOTE]
I definitely agree that it is the 'shaman things' like playing 0 mana 5/5s and 4 mana 7/7s that people dislike, rather than the class as a whole. With the board clears being very few in the current rotation (RIP Lightbomb) decks that can constantly refill board with threatening minions are definitely a problem. And in addition to that the inability to interact with your opponents spells makes reactive decks really hard to play. I hope and think that control decks are seeing more love now, as really outside control warrior decks that aim to win the game by 'not losing' are really not viable.
As an avid control deck enthusiast I really look forward into these new cards, my only worry being that 2 card clears are still really expensive in terms of deckbuilding.
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I'm liking the new cards a lot. The randomness is really low, especially compared to Whispers and Karazhan, and thank goodness. The focus on these cards is much more about how you build your deck, and how you decide to play the individual cards. Whereas Karazhan has a bunch of random-as-fuck cards like Barnes, Medivh and the Portals, and Whispers has a bunch of cards that you just plop down whenever, this set looks so much more interesting to me, I might finally put in some serious playtime since the arrival of Standard. These cards just look so much cooler and more interesting.
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I really like the triclass concept too. It does make the tri-discover a little less consistent I think, but it also make balance easier. IE - if Lock / Rogue couldn't take Leeroy would it have needed to be nerfed?
Anyways it looks very cool that their trying new design ideas out and hopefully it works out.
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On November 05 2016 19:57 WindWolf wrote:
Drakonid Operative: I agree, Its a DISCOVER effect, much better then Thoughtsteal and Shifting Shade.
Fel Orc Soulfiend: Priest shenanigans. Can also be silenced for almost full Blade master circle value.
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Man they really oversold the tricolor cards in the presentation:
There are nine tri-class cards in the set. Each faction has three.
www.hearthpwn.com
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On November 05 2016 05:41 The_Templar wrote: Some of the new cards look pretty amazing. The custom spell one could be really cool, but I don't know all the options yet... so... Man you really lost your pashun
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On November 07 2016 00:44 maze. wrote:Man they really oversold the tricolor cards in the presentation: www.hearthpwn.com After the fiasco with joust and inspire (save for a few cards), I can understand why Blizzard is a bit more cautions with new mechanics and doesn't go all-in in them. That being said, only three cards per faction is a bit sad
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On November 07 2016 03:02 WindWolf wrote:Show nested quote +On November 07 2016 00:44 maze. wrote:Man they really oversold the tricolor cards in the presentation: There are nine tri-class cards in the set. Each faction has three. www.hearthpwn.com After the fiasco with joust and inspire (save for a few cards), I can understand why Blizzard is a bit more cautions with new mechanics and doesn't go all-in in them. That being said, only three cards per faction is a bit sad There's nothing sad about it. They're using Discover as the mechanic that brings all three classes together, which fits nicely with how Discover already works, but the thing with Discover is that they actually don't need to make that many cards that do it, for them to cover all the bases and have the impact they need to have. All 9 cards probably won't have Discover, but the ones we've seen so far do, and it's a very strong effect that you don't actually need to have on a ton of different cards. It's a cool mechanic, and it's sure to make a splash, even if there's only 9 of them. Even using a bit of math, since each card is playable by 3 classes, it's essentially 27 cards, since each class will have different reasons to use each card.
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I am really looking forward to this set, I am kind of curious what the other multi class cards are and what effects they are going to have.
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