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On November 11 2016 06:29 Inzan1ty wrote: huh? Is it called "Smugglers Run" or "Illegal Import" now?
I'm sure Illegal Import was the original translation. I think the card was first revealed in Russian?
Doppelgangster looks kind of like a build-your-own-Patron with the hand buffs. Buff it one or two times, and then slam it for a board full of minions for 5. Seems kind of strong actually. 3 2/2s is meh,but 3 3/3s is already pretty good. 3 4/4s or better is nuts.
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add Getaway Kodo for the ultimate aggro Secret Pala dream
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![[image loading]](http://media-hearth.cursecdn.com/avatars/307/354/636143988461272475.png)
![[image loading]](http://media-hearth.cursecdn.com/avatars/307/350/636143982585906774.png)
probably looks better than it is, if it had divine shield itself + effect would be way scarier. Still 7 mana is a lot...
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Blizzard seems to have such a massive hard on for paladin.
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On November 11 2016 10:55 killa_robot wrote: Blizzard seems to have such a massive hard on for paladin. Grimy Goons week is more like it. The other 2 clans will get one just like it, then you'll see people complaining why other class's cards aren't being revealed. This week is for Hunter, Paladin and Warrior.
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Dopplegangster looks really interesting. Now the buff cards make more sense and can be higher valued. These kind of synergies are way more interesting and fun to build decks around than pure value cards like Totem Golem. Cards look promising. Still hoping for some big influential Legendary like Yogg, Reno or Emp.
How do we value the triclass discover cards ? As a mage I prob dont wanna discover Priest or Warlock cards. From Warlock perspective it seems great since the class cards are usually weaker.
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On November 11 2016 14:54 Kenpark wrote: As a mage I prob dont wanna discover Priest or Warlock cards. And miss a chance to get that OP Purify?
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So far this seem's like a set that buffs Yogg-Saron. The only really dangerous spell from Yogg so far is Dragonfire Potion and maybe card draw, depending on how late it is. Otherwise safe cards to get from Yogg. Going to analyze Yogg and Golden Monkey later after all cards have been released.
Alley Armorsmith: Not a bad 5-drop. Has lots of health and allows you to gain some armor.
Auctionmaster Beardo: The issue with this card is that I have no idea what kind of deck will like it. It's not bad, but I don't know what kind of deck would like this, especially since it is such a late-game card if you want to get another activation
Backroom bouncer: A better-than-nothing 4-drop.
Blowgill Sniper: Might be useful in murloc decks.
Dirtey Rat: While it could be good vs. aggressive decks, it is still risky. Can throw combo decks of-guard though. Compared to Deathlord, this doesn't give you a chance to prepare removal for eventual big minions.
Dispatch Kodo: Decent already on it's own. Becomes more scary when combined with cards that buffs cards in your hand
Doppelganster: Useful in evolve-decks. This plus evolve equals three 6-drops for 6 mana.
Grimestreet Enforcer: Can be good if Zoo Paladin becomes a thing
Grimestreet Outfitter: An enabler for zoo Paladin decks.
Grimstreet Pawnbroker: Makes Gorehowl more scary. Unsure how good it is otherwise.
Grimestreet Protector: Expensive, but might be useful in paladin decks that heavily relies on controlling the board.
Grimestreet Smuggler: A better-than-nothing 3-drop.
Grimy Gadgeteer: Decent card, but a soft-taunt target
Shaku, the Collector: Maybe good if coined out or pick from discover effects, but not that great otherwise compared to Undercity Huckster. If you value stealth you have better alternatives imho.
Shaky Zipgunner: Not a bad card, might see some use in hunter decks.
Smuggler's Run(or whatever the name of the card actually is): Zoo Paladin here we come.
Stolen Goods: Blizzard REALLY REALLY wants us to play Taunt Warrior
Trogg Beastrager: If a beast hunter deck of some reason doesn't have enough beats already, this might be useful. I currently think that hunters would prefer King's Elekk
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I think Dirty Rat is going to be much better than people think.
I understand the obvious comparison with Deathlord, but I don't get why people think it's worse. I always saw Deathlord as great vs. aggro and bad vs. control. Dirty Rat is more like 'not too bad most of the time' vs. aggro and AMAZING vs. control.
Deathlord doesn't let you 'prepare' at all. Your opponent kills it on THEIR turn, guaranteeing value out of any minion it pulls. If Deathlord pulls Antonidas, Rag, Ysera, Malygos etc. etc. it's wholly awful and you likely lose on the spot.
Using Dirty Rat in the same spot as above, you can 'prepare' ahead, pull any of those cards and remove it on YOUR turn before they get value out of it.
These days in the meta, you also have plenty of control cards that, if the battlecry is lost, your opponent doesn't really have a deck - Justicarr, Elise, Reno, C'Thun, N'Zoth, Yogg etc. etc.
I could be wrong, but the second I saw it, I got very excited about its potential. People should remember that vs. anything other than extremely aggressive decks, this is not a turn 2 play, it's more like a combo with removal card turn 5+.
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Dispatch Kodo also seems seriously OP to me.
Considering that 90% of the reason to play any Dragon deck ever is the ability to run Blackwing Corruptor, the Kodo just seems utterly insane. It has no prerequisites, it's a beast, it's a turn 3 beast!, can do 4+ damage in some circumstances.
Nuts, though I think Hunter did deserve a few better options in the mid-game. Relying on bullshit secret miracles into CotW or Highmane into CotW is no way to run a deck. Hopefully MSG means that midrange beast Hunter becomes a thing again.
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Deathlord doesn't cause battlecries to trigger either. Plus if you play it on curve and your opponent gets for example Ragnaros you are not in a very good position. Deathlord can be played on curve without any problem.
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On November 11 2016 18:53 WindWolf wrote: Deathlord doesn't cause battlecries to trigger either. Plus if you play it on curve and your opponent gets for example Ragnaros you are not in a very good position. Deathlord can be played on curve without any problem. So you can feel safe giving your opponent a turn 3 Rag that's guaranteed to do 8 damage, but being able to pull the rag and remove it before it does damage isn't good?
Again, Deathlord doesn't allow you to prepare as it pulls their minion on THEIR turn.
I'm thinking of Dirty Rat in the way that Sylvanas is played in Ctrl Warrior or RenoLock - as a removal tool, not as a minion.
You would only play Deathlord or Dirty Rat on curve against very aggressive decks.
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New warrior weapon released
4 mana 2/3 weapon. After your hero attacks, give a random minion in your hand +1/+1.
I feel this is a card that is much better in arena than it is in constructed. Although if you combo it with Grimestreet Pawnbroker it becomes somewhat more useful.
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On November 11 2016 18:40 Hearken wrote: Dispatch Kodo also seems seriously OP to me.
Considering that 90% of the reason to play any Dragon deck ever is the ability to run Blackwing Corruptor, the Kodo just seems utterly insane. It has no prerequisites, it's a beast, it's a turn 3 beast!, can do 4+ damage in some circumstances.
Nuts, though I think Hunter did deserve a few better options in the mid-game. Relying on bullshit secret miracles into CotW or Highmane into CotW is no way to run a deck. Hopefully MSG means that midrange beast Hunter becomes a thing again.
I gues that is the reason that it is a 4 mana beast. At 3 it would be really broken. Or did you mean that with the coin it can be played at turn 3.
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On November 11 2016 18:40 Hearken wrote: Dispatch Kodo also seems seriously OP to me.
Considering that 90% of the reason to play any Dragon deck ever is the ability to run Blackwing Corruptor, the Kodo just seems utterly insane. It has no prerequisites, it's a beast, it's a turn 3 beast!, can do 4+ damage in some circumstances.
Nuts, though I think Hunter did deserve a few better options in the mid-game. Relying on bullshit secret miracles into CotW or Highmane into CotW is no way to run a deck. Hopefully MSG means that midrange beast Hunter becomes a thing again. The logic in that final sentence is what gave us our current mid-range Shaman. You may want to improve beast Hunter but I don't think giving it over-powered cards is the right way. That has 3 possible consequences; 1) The deck is still weak. 2) The deck is very strong. 3) The deck is very dependent on draw. If it gets its over-powered cards then it is very good but is very weak when it doesn't.
Shaman being given Totem Golem, Tuskarr Totemic, and Thunder Bluff Valiant. Shaman was still weak so they gave it Flamewreathed Faceless and Thing from Below. Not one card is behind mid-range Shaman's power, more a collection of very good cards. I fear something similar happening with Hunter. It was given CotW (and Bear Trap) in WotOG, followed by Cloaked Huntress and Cat Trick in Karazhan.
(My biggest concern about MSG in general is that it seems to be encouraging such "lucky draw" decks.)
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On November 11 2016 20:37 Enjun wrote:Show nested quote +On November 11 2016 18:40 Hearken wrote: Dispatch Kodo also seems seriously OP to me.
Considering that 90% of the reason to play any Dragon deck ever is the ability to run Blackwing Corruptor, the Kodo just seems utterly insane. It has no prerequisites, it's a beast, it's a turn 3 beast!, can do 4+ damage in some circumstances.
Nuts, though I think Hunter did deserve a few better options in the mid-game. Relying on bullshit secret miracles into CotW or Highmane into CotW is no way to run a deck. Hopefully MSG means that midrange beast Hunter becomes a thing again. I gues that is the reason that it is a 4 mana beast. At 3 it would be really broken. Or did you mean that with the coin it can be played at turn 3. Yeah, sorry, totally meant to type 4.
I was trying to emphasise the fact that it curves nicely. The 3 slot is heavily contested.
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Kodo competes against Infested Wolf and Barnes though. If you take out Wolf, Barnes isn't likely to be used either. So two free spots available then.
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The 4-drop slot for Hunter has always been woefully weak to begin with, so whether one card replaces another has a lot less to do with them both costing 4 mana.
And speaking of the 3-drop slot being contested:
![[image loading]](http://i.imgur.com/S2bHbsS.png)
Looks like another great card to buff in-hand, as well as with Houndmaster and even Leokk. It's a shame Ram Wrangler is not much longer for Standard, it seems pretty tailored to it.
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On November 12 2016 06:30 NewSunshine wrote:The 4-drop slot for Hunter has always been woefully weak to begin with, so whether one card replaces another has a lot less to do with them both costing 4 mana. And speaking of the 3-drop slot being contested: ![[image loading]](http://i.imgur.com/S2bHbsS.png) Looks like another great card to buff in-hand, as well as with Houndmaster and even Leokk. It's a shame Ram Wrangler is not much longer for Standard, it seems pretty tailored to it.
Don't forget Abusive to trade up then get 4 tokens (that I'll assume are beasts).
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yeah this exp will be all about getting more value than the opponent. i like it, more back to the old days (Naxx, GvG etc)
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