Mean Streets of Gadgetzan Announced - Page 6
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Solmyr
Poland261 Posts
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Melliflue
United Kingdom1389 Posts
On November 14 2016 20:57 Solmyr wrote: Man i will never return to paladin I think. No idea why they are doing it a murloc class. How Goya switch works? How do you swap the creatures? At random from your deck? Yeah. It's a random pick. Like Y'Shaarj or Onyx Bishop. | ||
Wuster
1974 Posts
On November 13 2016 03:42 WindWolf wrote: At 5 mana with that effect and stats, Knuckles is not terrible. Maybe not an auto-include, but it is not a garbage card. Don Han'cho feels like a win-more card for me. Buffing just about any late-game threat win Don Han'Cho just feels like a win-more situation for me. However, Don Han'Cho + Grommash /w activator is 15 damage My hope for Don Han'cho is more that you'll use him to extend the life of a deck. So that instead of running out of steam, you'll play Don Han'cho and make left over early drops in your hand relevant (and severely undercosted) again for the late game. Kind of like how Aggro Hunters threw in Call of the Wild to get another chanceand closing games out if they couldn't do it early. But, I also thought that was how the cheap inspire cards like Boneguard Lieutenant were supposed to play out. | ||
Wuster
1974 Posts
https://toucharcade.com/2016/11/14/new-gadgetzan-card-reveal-expansion-reception-and-more-hearthstone-weekly-news-and-videos-in-touchstone-72/ I'm not sure what to think of the theme, I guess there were already Quilboar in WoW. But this just seems a bad fit to me. Oh well, I do like the mechanics of conditional Charge though, more things to play around / counter the other player should be good right? | ||
Dromar
United States2145 Posts
I mean, I think their idea is to make charge a bit more interactive by making cards that the defending player can consider before they come out. But in practice, I fully expect the 5/5 for 5 to punish players who try to counter aggression with taunt minions. It will feel like "If I don't play a taunt, I get run over, and if I do, then they get a 5/5 charge and I get run over anyway." Overall I don't really like them. The bigger ones don't even seem to have that big of a downside, as a 5 mana 5/5 and a 6 mana 6/6 are okay plays to keep up board control if you have nothing else. Also, the bigger ones seem to punish controlling deck types, ones that have taunts, or draw cards, play slower, and have large hands. Generally I've gotten the impression that people like playing those types of games as opposed to the "curvestone" that the game has developed into. So thinking more about it I really dislike the 5 and 6 mana versions. A lot of decks play at least something with taunt, and giving the opponent a 5/5 charge for 5 is a disaster. It's a bit easier to avoid ending your turn with 6 or more cards, so the big one isn't as bad. The 4 mana one is fine, since it doesn't seem as easy to activate, and punishes a player for relying on topdecks. | ||
Hellonslaught
Brazil0 Posts
Lets look at how she works: 1- Requires a sacrifice of another minion on the board 2- 6 mana cost 3- Random minion gets summoned. Assuming you won't have a board most of the time when she is played, it is needed to expend over 6 mana; T7 onwards that kind of combo is somewhat pointless. She has quite bad stats aswell, 4/3 = 3 mana, wich means the minion who gets summoned needs to be at least 4 mana or higher value to break even. Sending a 1 mana cost card back to your deck is a terrible idea over time, also, the higher the minion you send back, the worst her effect becomes. Interesting effect but is just too overcosted to work imo. | ||
Dromar
United States2145 Posts
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Hellonslaught
Brazil0 Posts
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Dromar
United States2145 Posts
On November 15 2016 05:02 Hellonslaught wrote: Kabal Chemist hype for possible 4 Dragonfire Potion Yeah, all indications are that the random Potion refers to collectible cards, like Volcanic Potion, Dragonfire Potion, Pint-Size Potion, Potion of Madness, etc. They're not just re-skinned spare parts. We have only seen the one potion from Mage, I fully expect there to be more from Mage and also a couple from Warlock. | ||
Inzan1ty
1163 Posts
..and clear your own side ? ____ finally a Warlock card! ![]() I genuinely hope they don't screw up the Warlock legendary again. | ||
Wuster
1974 Posts
Also, so the Enforcer is +1 mana Dread Infernal that gets upgraded to Hellfire? I wonder if that'll work out better. | ||
WindWolf
Sweden11767 Posts
Grimscale Chum is a decent addition to murloc paladin decks. Not for anyfin though Tanaris Hogchopper is good if you get to the stage where your opponent has no hand Spiked Hogrider seems decent as a way to deal with taunt. In wild it trades with Sludge Belcher + Ooze Leartherclad Hogleader will probably be a tech card vs. slow control decks due to the high cost Volcanic Potion is a good board clear for the cost Kabal Chemist can give you any of the revealed potions right? If that is the case then it can be really good, especially in Reno decks Abyssal Enforcer seems good, but I don't know what kind of Warlock deck would like it | ||
Orcasgt24
Canada3238 Posts
On November 15 2016 05:16 Wuster wrote: I'm loving the animation for the Kabal tri-class badge. Also, so the Enforcer is +1 mana Dread Infernal that gets upgraded to Hellfire? I wonder if that'll work out better. It will work. At the very least this card is absolute bonkers in arena. Probably going to be the highest value minion in the game. Why did mage get another board clear? Mages do not need help clearing boards!!!!!!!! | ||
Tresher
Germany404 Posts
On November 14 2016 20:57 Solmyr wrote: Man i will never return to paladin I think. No idea why they are doing it a murloc class. How Goya switch works? How do you swap the creatures? At random from your deck? I agree. I remember reading an article that they wanted to push Shaman more in the Murloc direction and thats why they added the Murloc recipe for him back then cause HE is the class that controls elements. Hope they will give some Murlocs to him too. I was very disappointed when Tunnel Trogg didn´t promote overload decks and instead was abused by people to play aggro. If Shaman should be aggro it should be with Murlocs. Makes the most sense to me. Anyways so far the expansion looks nice. I especially like the Goons Gang, very minion centric. Should promote more Minion interaction. I hope Taunt Warrior becomes an archetype. Im also hyped for the new deck recipes. Kabal is obviously Spell centric. I think warlock needs some useful ones. they shouldn´t focus on Zoo again. Im just wondering what the Lotus focus around. What have the three classes in common that are in there? Mana Manipulation? | ||
Melliflue
United Kingdom1389 Posts
On November 15 2016 05:38 WindWolf wrote: Now where is the Shaman cards Blizzard? Grimscale Chum is a decent addition to murloc paladin decks. Not for anyfin though Tanaris Hogchopper is good if you get to the stage where your opponent has no hand Spiked Hogrider seems decent as a way to deal with taunt. In wild it trades with Sludge Belcher + Ooze Leartherclad Hogleader will probably be a tech card vs. slow control decks due to the high cost Volcanic Potion is a good board clear for the cost Kabal Chemist can give you any of the revealed potions right? If that is the case then it can be really good, especially in Reno decks Abyssal Enforcer seems good, but I don't know what kind of Warlock deck would like it Abyssal Enforcer would at least be worth experimenting with in Renolock, since Renolock can struggle with a lack of board clears. However, Reno will rotate out of standard next year. | ||
d00p
711 Posts
On November 15 2016 16:32 Melliflue wrote: Abyssal Enforcer would at least be worth experimenting with in Renolock, since Renolock can struggle with a lack of board clears. However, Reno will rotate out of standard next year. 7 mana is too much, won't work. Warlock seems completely dead now that reno rotates out btw. (If you don't like zoo that is.) | ||
Hearken
United Kingdom0 Posts
On November 15 2016 05:38 WindWolf wrote: Now where is the Shaman cards Blizzard? Next week with the Jade Lotus reveals - Druid, Rogue, Shaman. | ||
WindWolf
Sweden11767 Posts
![]() Pretty good value for just one mana. Play this and turn 1 and Medivh's Vallet on turn 2. Also RIP Kirin Tor Mage | ||
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The_Templar
your Country52797 Posts
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WindWolf
Sweden11767 Posts
On November 16 2016 00:15 The_Templar wrote: ^ Oh hey, that's pretty neat. What secret would you play though, something like ice block? For Medivh's Valet, Probably Ice Block or Ice Barrier or something that isn't going to be activated for a while. Otherwise, you could use it to be more mana-efficient in the late-game | ||
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