
Druid seems best fit for this new arche type, will be interesting to see how it'll match against C'Thun decks.
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Inzan1ty
1163 Posts
![]() Druid seems best fit for this new arche type, will be interesting to see how it'll match against C'Thun decks. | ||
meatpudding
Australia520 Posts
It's also good for anti-aggro, since it can turn swarms into target dummies. It's real power might be as a finisher, since you have a pretty good chance of removing ALL of your opponent's taunts. | ||
Wuster
1974 Posts
On November 23 2016 06:46 Inzan1ty wrote: Jade Idol is just insane. ![]() Actually I'm not sure how Golems will interact with Gang-up. On the Jade Lotus page it shows different stated Golems with different mana costs (and they have no card text). So it's possible the spell that summons the Jade Golem is what selects it's stats. If so Gang-Up might just give you the same static stat-line later on rather than a more powerful Jade Golem. Something to clarify when we get the cards I guess. | ||
Inzan1ty
1163 Posts
edit: ah you were solely talking about the card "Gang Up" picking on a golem on board... | ||
Hellonslaught
Brazil0 Posts
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dAPhREAk
Nauru12397 Posts
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Wuster
1974 Posts
On November 23 2016 08:11 dAPhREAk wrote: i assume the mana cost has more to do with what happens if the golem has been interacted with after play than anything else. for example, if you Freezing Trap a 1-1 golem, it will probably only cost 3, but if you do the same to a 30-30 golem, it will exceed 10 mana. it would be kind of ridiculous if you Sap a 30-30 golem and it comes back for one mana. Exactly my thinking and based on the lack of card text, the Golem won't come back with +1/+1 either. Presumably (but maybe not, who knows) the one that comes out of your next Jade Idol with have +2/+2 (so it's be 1/1 then 1/1 then 3/3)? | ||
NewSunshine
United States5938 Posts
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Hellonslaught
Brazil0 Posts
Ramp druid + jade cards + sunfury/argus -> Auctioneer + Idol spam | ||
d00p
711 Posts
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d00p
711 Posts
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NKB
United Kingdom608 Posts
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The_Templar
your Country52797 Posts
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Big-t
Austria1350 Posts
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Hearken
United Kingdom0 Posts
On November 23 2016 05:47 Kenpark wrote: Man I already hate devolve. I hope its not good, but it seems fucking strong to me. For every other class it would probably be way better since shaman already has the best aoe and single target removal. Agreed. I'm really concerned that Shaman got yet another card that would be an auto-two-of in a lot of other decks. The only saving grace is that, at least for the next five months, Shaman has far too many OP cards for this to see much play. I hope... If Shaman decks manage to find a way to run this though, it's RIP Grimy Goons decks, Anyfin decks, Murloc decks, N'Zoth decks, traditional Miracle decks, Beast decks and probably some others. Why did it have to be 'enemy minions'?! ALL minions would have been loads better. | ||
Hearken
United Kingdom0 Posts
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Inzan1ty
1163 Posts
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NKB
United Kingdom608 Posts
On November 23 2016 19:02 Inzan1ty wrote: Woa looks like www.hearthpwn.com is the card that gets the most respect thus far. And i can see why, a card that can define a whole deck arche type (return of Fatique Druid ?) its the only card besides Malorne to give Infinite value ,it even does replace late game legendarys such as Ragnaros. Hopefully I'am not too optimistic with the thought that control decks might finally become competitive. :-/ Also praying that Druid get their strong AoE while we are in Lotus week. Devolve is pretty ridicolous and Shaman didn't need this at all. G_G I really like the design of this, but to get the most value out of it your going to need loads of card draw and ways to stall your opponent out so they just don't kill you before you start dropping the big golems. | ||
Hellonslaught
Brazil0 Posts
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WindWolf
Sweden11767 Posts
On November 23 2016 18:38 Hearken wrote: Show nested quote + On November 23 2016 05:47 Kenpark wrote: Man I already hate devolve. I hope its not good, but it seems fucking strong to me. For every other class it would probably be way better since shaman already has the best aoe and single target removal. Agreed. I'm really concerned that Shaman got yet another card that would be an auto-two-of in a lot of other decks. The only saving grace is that, at least for the next five months, Shaman has far too many OP cards for this to see much play. I hope... If Shaman decks manage to find a way to run this though, it's RIP Grimy Goons decks, Anyfin decks, Murloc decks, N'Zoth decks, traditional Miracle decks, Beast decks and probably some others. Why did it have to be 'enemy minions'?! ALL minions would have been loads better. If Devolve is going to be All minions, then Evolve should be all minions as well. Even as someone playing decks in wild that would dislike playing against devolve, I don't have a problem with it. Anything that prevents "drop everything you have onto the board" is welcome to me. | ||
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