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Mean Streets of Gadgetzan Announced - Page 13

Forum Index > Hearthstone General
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Inzan1ty
Profile Joined September 2012
1163 Posts
Last Edited: 2016-11-22 22:09:18
November 22 2016 21:46 GMT
#241
Jade Idol is just insane. With Fandral its Gang Up + Golem on board for 1 freaking mana, and a super strong late game guaranteed.

Druid seems best fit for this new arche type, will be interesting to see how it'll match against C'Thun decks.
RIP Seung Hyun 'Space' Park † 6/5/2013 - Undead hero and eSports rolemodel
meatpudding
Profile Joined March 2011
Australia520 Posts
November 22 2016 21:56 GMT
#242
Devolve is great removal for deathrattle minions, especially Sylvanas and Tirion. It might not be as good as hex but it's more versatile.

It's also good for anti-aggro, since it can turn swarms into target dummies.

It's real power might be as a finisher, since you have a pretty good chance of removing ALL of your opponent's taunts.
Be excellent to each other.
Wuster
Profile Joined May 2011
1974 Posts
November 22 2016 22:26 GMT
#243
On November 23 2016 06:46 Inzan1ty wrote:
Jade Idol is just insane. With Fandral its Gang Up + Golem on board for 1 freaking mana, and a super strong late game guaranteed.


Actually I'm not sure how Golems will interact with Gang-up. On the Jade Lotus page it shows different stated Golems with different mana costs (and they have no card text).

So it's possible the spell that summons the Jade Golem is what selects it's stats. If so Gang-Up might just give you the same static stat-line later on rather than a more powerful Jade Golem.

Something to clarify when we get the cards I guess.
Inzan1ty
Profile Joined September 2012
1163 Posts
Last Edited: 2016-11-22 23:23:03
November 22 2016 22:45 GMT
#244
That's wrong, from Jade Idol each summoned Golem gains +1+1 more based on the prior one.

edit: ah you were solely talking about the card "Gang Up" picking on a golem on board...
RIP Seung Hyun 'Space' Park † 6/5/2013 - Undead hero and eSports rolemodel
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
November 22 2016 23:08 GMT
#245
I can already taste those Trolden fail devolves.
Priest
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
November 22 2016 23:11 GMT
#246
i assume the mana cost has more to do with what happens if the golem has been interacted with after play than anything else. for example, if you Freezing Trap a 1-1 golem, it will probably only cost 3, but if you do the same to a 30-30 golem, it will exceed 10 mana. it would be kind of ridiculous if you Sap a 30-30 golem and it comes back for one mana.
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2016-11-23 00:27:50
November 23 2016 00:15 GMT
#247
On November 23 2016 08:11 dAPhREAk wrote:
i assume the mana cost has more to do with what happens if the golem has been interacted with after play than anything else. for example, if you Freezing Trap a 1-1 golem, it will probably only cost 3, but if you do the same to a 30-30 golem, it will exceed 10 mana. it would be kind of ridiculous if you Sap a 30-30 golem and it comes back for one mana.


Exactly my thinking and based on the lack of card text, the Golem won't come back with +1/+1 either. Presumably (but maybe not, who knows) the one that comes out of your next Jade Idol with have +2/+2 (so it's be 1/1 then 1/1 then 3/3)?
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-11-23 04:17:31
November 23 2016 04:16 GMT
#248
I don't like the prospects for Devolve, it takes your entire board and destroys any important synergies you've built up, punishing you for building a board, against the one class you need a board against the most. It'd be like giving Druids Shadow Word: Death or Execute. I hope I'm just being worrisome on this one.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
November 23 2016 06:04 GMT
#249
First deck i'll try:

Ramp druid + jade cards + sunfury/argus -> Auctioneer + Idol spam
Priest
d00p
Profile Blog Joined May 2011
711 Posts
November 23 2016 06:17 GMT
#250
WTF SERIOUSLY? Shaman basically only lost to N'Zoth warrior and even that match up was only slightly favored so they gave them a tech card to hard counter that deck? Maybe they account for the looming Priest dominance which will make shaman worse either way. But it will never go away as long as they have thing from below et al.
d00p
Profile Blog Joined May 2011
711 Posts
November 23 2016 06:21 GMT
#251
Shaman didn't need any good cards and they don't deserve one. Devolve should have been their purify as in devolve one of your own minions and draw a card. That would have been fair.
NKB
Profile Joined February 2012
United Kingdom608 Posts
November 23 2016 08:28 GMT
#252
I was always under the impression blizzard was against cards like devolve which kind of begs the question why they made it in the first place.
Some times you just gotta wish...
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 23 2016 08:33 GMT
#253
I'm pretty sure Devolve should cost quite a bit more since it's often more powerful than mass dispel...
Moderatorshe/her
TL+ Member
Big-t
Profile Joined January 2011
Austria1350 Posts
Last Edited: 2016-11-23 09:19:33
November 23 2016 09:19 GMT
#254
I don't think it is underpriced, devolve has some serious rng effects because of overload mechanic
monchi | IdrA | Flash
Hearken
Profile Joined February 2014
United Kingdom0 Posts
Last Edited: 2016-11-23 09:40:33
November 23 2016 09:38 GMT
#255
On November 23 2016 05:47 Kenpark wrote:
Man I already hate devolve. I hope its not good, but it seems fucking strong to me. For every other class it would probably be way better since shaman already has the best aoe and single target removal.

Agreed. I'm really concerned that Shaman got yet another card that would be an auto-two-of in a lot of other decks. The only saving grace is that, at least for the next five months, Shaman has far too many OP cards for this to see much play. I hope...

If Shaman decks manage to find a way to run this though, it's RIP Grimy Goons decks, Anyfin decks, Murloc decks, N'Zoth decks, traditional Miracle decks, Beast decks and probably some others.

Why did it have to be 'enemy minions'?! ALL minions would have been loads better.
Hearken
Profile Joined February 2014
United Kingdom0 Posts
November 23 2016 09:55 GMT
#256
On the subject of Jade decks, I'm really pleased each class has a second proc card. Makes the whole thing immediately viable. Jade Idol in particular looks incredibly strong for Druid.
Inzan1ty
Profile Joined September 2012
1163 Posts
November 23 2016 10:02 GMT
#257
Woa looks like www.hearthpwn.com is the card that gets the most respect thus far. And i can see why, a card that can define a whole deck arche type (return of Fatique Druid ?) its the only card besides Malorne to give Infinite value ,it even does replace late game legendarys such as Ragnaros. Hopefully I'am not too optimistic with the thought that control decks might finally become competitive. :-/ Also praying that Druid get their strong AoE while we are in Lotus week. Devolve is pretty ridicolous and Shaman didn't need this at all. G_G
RIP Seung Hyun 'Space' Park † 6/5/2013 - Undead hero and eSports rolemodel
NKB
Profile Joined February 2012
United Kingdom608 Posts
November 23 2016 10:28 GMT
#258
On November 23 2016 19:02 Inzan1ty wrote:
Woa looks like www.hearthpwn.com is the card that gets the most respect thus far. And i can see why, a card that can define a whole deck arche type (return of Fatique Druid ?) its the only card besides Malorne to give Infinite value ,it even does replace late game legendarys such as Ragnaros. Hopefully I'am not too optimistic with the thought that control decks might finally become competitive. :-/ Also praying that Druid get their strong AoE while we are in Lotus week. Devolve is pretty ridicolous and Shaman didn't need this at all. G_G


I really like the design of this, but to get the most value out of it your going to need loads of card draw and ways to stall your opponent out so they just don't kill you before you start dropping the big golems.
Some times you just gotta wish...
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
November 23 2016 11:04 GMT
#259
Like The_Templar said, ppl already played owl just for the silence effect, but Devolve looks much better and its aoe.
Priest
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2016-11-23 11:25:36
November 23 2016 11:13 GMT
#260
On November 23 2016 18:38 Hearken wrote:
Show nested quote +
On November 23 2016 05:47 Kenpark wrote:
Man I already hate devolve. I hope its not good, but it seems fucking strong to me. For every other class it would probably be way better since shaman already has the best aoe and single target removal.

Agreed. I'm really concerned that Shaman got yet another card that would be an auto-two-of in a lot of other decks. The only saving grace is that, at least for the next five months, Shaman has far too many OP cards for this to see much play. I hope...

If Shaman decks manage to find a way to run this though, it's RIP Grimy Goons decks, Anyfin decks, Murloc decks, N'Zoth decks, traditional Miracle decks, Beast decks and probably some others.

Why did it have to be 'enemy minions'?! ALL minions would have been loads better.

If Devolve is going to be All minions, then Evolve should be all minions as well.

Even as someone playing decks in wild that would dislike playing against devolve, I don't have a problem with it. Anything that prevents "drop everything you have onto the board" is welcome to me.
EZ4ENCE
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