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Anti Roque Tech card?
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Inzan1ty
1163 Posts
![]() Anti Roque Tech card? | ||
Orcasgt24
Canada3238 Posts
On November 21 2016 03:23 Inzan1ty wrote: ![]() Anti Roque Tech card? Druids are super spell heavy too | ||
WindWolf
Sweden11767 Posts
On November 21 2016 03:23 Inzan1ty wrote: ![]() Anti Roque Tech card? Certainly something that Reno decks would consider running. Tech card versus spell-heavy decks as well. | ||
maze.
Germany1392 Posts
![]() New priest two drop. Obvious to follow up with talon priest. 3dmg on turn 3 will be even more important. | ||
WindWolf
Sweden11767 Posts
Well, time to start running Anyfin more often | ||
BlackPaladin
United States9316 Posts
On November 21 2016 02:27 NewSunshine wrote: Show nested quote + On November 21 2016 01:53 BlackPaladin wrote: On November 19 2016 01:44 NewSunshine wrote: That is a brutal card, more than perfect for Shadowpriest decks. With Shadowform as your only 2-of in a Reno Shadowpriest, you can heal up, play 1 Shadowform, hit for 2, play the second Shadowform, and hit for 3, and it only cost you 6 mana, and from then on you can always burn something for 3 every round, regardless of the play. Just be thankful it wasn't given to Mages, with Coldarra Drake in their arsenal. Now, having seen 2 legendaries from the Kabal, it's clear the Warlock legendary will also have a no-duplicate trigger. Given all the shiny new ways with which Warlocks will be able to wreck their own face, they're gonna need another Reno-type card. Fingers crossed. You can only have 1 shadowform in the deck if you have Raza, so you can never have the 3 damage hero power if you want it to cost 0 mana from Raza. The only way would be to "discover" a 3 mana spell from one of the tri-class cards or jeweled scarab and luck out enough to get a second shadowform. It's the same as Reno. You can have duplicates in your deck, but you have to draw all of them before it will work. It only cares about what's in your deck at the moment you play the card. Oh you're right! I misread the card and didn't realize it was the battlecry. I thought it was like Prince Malchezaar where if you had no duplicates at the start of the game that your hero power was made to cost 0 lol. Reading is hard. ;-; | ||
WindWolf
Sweden11767 Posts
On November 21 2016 14:36 BlackPaladin wrote: Show nested quote + On November 21 2016 02:27 NewSunshine wrote: On November 21 2016 01:53 BlackPaladin wrote: On November 19 2016 01:44 NewSunshine wrote: That is a brutal card, more than perfect for Shadowpriest decks. With Shadowform as your only 2-of in a Reno Shadowpriest, you can heal up, play 1 Shadowform, hit for 2, play the second Shadowform, and hit for 3, and it only cost you 6 mana, and from then on you can always burn something for 3 every round, regardless of the play. Just be thankful it wasn't given to Mages, with Coldarra Drake in their arsenal. Now, having seen 2 legendaries from the Kabal, it's clear the Warlock legendary will also have a no-duplicate trigger. Given all the shiny new ways with which Warlocks will be able to wreck their own face, they're gonna need another Reno-type card. Fingers crossed. You can only have 1 shadowform in the deck if you have Raza, so you can never have the 3 damage hero power if you want it to cost 0 mana from Raza. The only way would be to "discover" a 3 mana spell from one of the tri-class cards or jeweled scarab and luck out enough to get a second shadowform. It's the same as Reno. You can have duplicates in your deck, but you have to draw all of them before it will work. It only cares about what's in your deck at the moment you play the card. Oh you're right! I misread the card and didn't realize it was the battlecry. I thought it was like Prince Malchezaar where if you had no duplicates at the start of the game that your hero power was made to cost 0 lol. Reading is hard. ;-; Malchezaar only gives you legendaries so that it adheres to normal deckbuilding rules. For example you can't get Antonidas if you are playing druid. And you can't get a second copy of Antonidas if you have it in your deck normally. Otherwise he doesn't care about duplicates | ||
Hryul
Austria2609 Posts
On November 21 2016 09:29 maze. wrote: ![]() New priest two drop. Obvious to follow up with talon priest. 3dmg on turn 3 will be even more important. actually it's not that important, since this has no effect like Injured Blademaster. but it will force ppl to be more careful with their 1/3 onedrops. | ||
Malhavoc
Italy308 Posts
On November 21 2016 03:23 Inzan1ty wrote: ![]() Anti Roque Tech card? You must be careful running this.. in a control deck playing with a big hand, you have very high risks of burning cards, since the opponent can fill up your hand. On the other hand, surely it can help against rogue decks, but mostly I see it as a good card IN a rogue deck: tomb pillager, this, and then Auctioneer seems like a very nice curve. | ||
Hellonslaught
Brazil0 Posts
Spamming low minions is not what a class that cannot fight for board control early and relies on board wipes wants to do. | ||
WindWolf
Sweden11767 Posts
Horrah for a Shaman card! A Jade golem is a minion that grows for every earlier summoned jade golem. The first one is a 1/1, second one 2/2 and so forth Depending on how the other Jade golem cards looks like, we'll see if this is a viable competitive deck. But the cards revealed seems to be better than garbage at the very least. | ||
dAPhREAk
Nauru12397 Posts
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Melliflue
United Kingdom1389 Posts
On November 22 2016 00:14 Hellonslaught wrote: Mana Geode is far too slow and underwhelming for a 2 drop. Spamming low minions is not what a class that cannot fight for board control early and relies on board wipes wants to do. I would want to try it as an option against zoo or hunter. It is good against Fiery Bat and Kindly Grandmother. It does well against Possessed Villager and Dark Peddler and Knife Juggler. I don't see it as a card for fighting for board control, more for keeping their board from growing too big before you can play a board clear. It's help in the early game for a control deck that would probably be using the hero power on turn 2 or 3 anyway. | ||
Inzan1ty
1163 Posts
High tempo is exactly what control decks need in order to effectively deal with aggro How about an AoE that spits out an Golem as well? We've all seen how strong is Maelstrom. I guess there is still more to come.... On a even better note, now Jade Blossom will NEVER be a dead card, if you draw it late it will pull out a 5-5 to 10-10 golem for 3 mana which is pretty damn ridicolous. How to get into the 20-20+ tier, now that will be interesting... | ||
Dromar
United States2145 Posts
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Dark_Chill
Canada3353 Posts
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Dromar
United States2145 Posts
One side effect is that there are a much larger number of legendaries that players will need to craft than in previous sets. All three of the tri-class legendaries seem very powerful, as well as Inkmaster Solia and Wickerflame Burnbristle, and possibly others. | ||
Inzan1ty
1163 Posts
Instant craft + Rest in Piece Highmane. On November 22 2016 04:28 Dromar wrote: One side effect is that there are a much larger number of legendaries that players will need to craft than in previous sets. All three of the tri-class legendaries seem very powerful, as well as Inkmaster Solia and Wickerflame Burnbristle, and possibly others. Well...more legs also means higher probability to pull them from packs ![]() | ||
WindWolf
Sweden11767 Posts
What do you guys think about Fight Promoter? I am uncertain of how good she is, since it requires you to have a minion on board. | ||
Inzan1ty
1163 Posts
So many epics as well ... this set will be costly. | ||
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