Proposed Miracle Rogue Nerf - Page 5
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sjschmidt93
United States2518 Posts
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Imperfect1987
United States558 Posts
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aed
United States0 Posts
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StS Roflcopter
0 Posts
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weikor
Austria580 Posts
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Sherlock117
United States40 Posts
On May 23 2014 14:04 sjschmidt93 wrote: Whatever happens, I just hope that miracle is still viable. It's incredibly unique and my favorite constructed deck to play by far. Agreed. I don't want to see miracle rogue nerfed to smithereens. It is such a different way to play than anything else. But it would be nice to see it interact with the other player a bit more and give the other person a chance to outplay. As it is now, miracle rogue vs nearly any other matchup is entirely dependent on how the miracle rogue draws regardless of what the other player draws. Any player who does not play miracle rogue in a bo3 or bo5 is at a disadvantage. | ||
Sherlock117
United States40 Posts
On May 23 2014 23:46 StS Roflcopter wrote: I really like the shadowstep nerf. It really annoys me when Leeroy is put out 3 times in one turn, but it annoys me more knowing that the spell costs nothing. I somewhat agree with preparation costing 1. Altogether this is a great idea, but it may somewhat kill rogue, at least at the legend level. Yes, it is a bit much. The whole reason this combo is possible on turn 8 though is because of the strength of the rest of the miracle rogue card draw engine and not the combo itself. I really am liking the sound of tinkering with the stats of Gadgetzan (and not his ability). Would a 6 mana 6/3 be too crazy? | ||
Antisocialmunky
United States5912 Posts
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killa_robot
Canada1884 Posts
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Sherlock117
United States40 Posts
On May 26 2014 07:33 killa_robot wrote: Why not just change Gadgetzan to "Whenever you play a spell that costs at least 1 mana, draw a card". As much as suggestions like those are a good idea, I think it will be a while before Blizzard caves and incorporates lengthy ability explanations like that. At the moment they are keeping the game as simple as possible (and, to be honest, I think that is the better decision). | ||
The_Masked_Shrimp
425 Posts
Then you'll all see your favorites zoolocks come back in full force... Seriously nobody was whining about miracle rogues just a few weeks back. The deck is way less retarded than zoo and face hunter since you have to be able to manage your removals and when you play your minions instead of just getting all in with whatever card you top deck each turn like zoo does without second thoughts. Even if they are a pain I prefer this rogue era if it must be compared to last month zoo/hunter fest | ||
DiceToss
Croatia62 Posts
SHADOWSTEP: return a minion to your hand: it costs 2 less, it loses 1 health. | ||
trinxified
Canada7774 Posts
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figq
12519 Posts
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B_Type13X2
Canada122 Posts
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SegmentedWhale
United States0 Posts
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Rosethorna
Russian Federation0 Posts
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StartNovv
0 Posts
Leeroy is the issue for most rush decks. My issue with it is that it's an easy card to use, and the backdrop doesn't really matter if it's only used to kill the opponent outright. | ||
Jerom
Netherlands588 Posts
Or conceal being 2 mana? I could see that work aswell. That's a much smaller nerf though, since it gets combod with preparation a lot. | ||
Itsmedudeman
United States19229 Posts
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