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Active: 683 users

Proposed Miracle Rogue Nerf - Page 5

Forum Index > Hearthstone General
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sjschmidt93
Profile Joined April 2010
United States2518 Posts
May 23 2014 05:04 GMT
#81
Whatever happens, I just hope that miracle is still viable. It's incredibly unique and my favorite constructed deck to play by far.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Imperfect1987
Profile Joined August 2010
United States558 Posts
May 23 2014 05:14 GMT
#82
I feel like if they just make Gadgetzan a 9 mana 8/8 it will make the matchup more fair. Also it will alleviate futuristic design problems that the current Gadgetzan presents. If you keep Gadgetzan the way it is now, adding new cheap efficient spells makes non-Gadgetzan builds obsolete.
The keyboard is mightier than the pen.
aed
Profile Joined February 2014
United States0 Posts
Last Edited: 2014-05-23 14:19:13
May 23 2014 14:15 GMT
#83
If any card needs a tweak, it's Auctioneer - not Leeroy or the rogue class cards, which are fine. I kind of like the idea of changing the mana cost and body of Auctioneer slightly. Maybe to a 6 mana 5/4 or 4/5, or just lowering his health to 3. Either way would keep the card playable and miracle rogue viable, but would help a ton. Very curious to see if Blizz makes any changes effecting miracle rogue in the next patch or two.
StS Roflcopter
Profile Joined May 2014
0 Posts
May 23 2014 14:46 GMT
#84
I really like the shadowstep nerf. It really annoys me when Leeroy is put out 3 times in one turn, but it annoys me more knowing that the spell costs nothing. I somewhat agree with preparation costing 1. Altogether this is a great idea, but it may somewhat kill rogue, at least at the legend level.
weikor
Profile Blog Joined March 2011
Austria580 Posts
Last Edited: 2014-05-23 14:55:24
May 23 2014 14:54 GMT
#85
nozdormo - You and Your opponent can now play at most 2 cards per turn. Fixed, still active on the turn he dies, so if he gets assasinated, your opponent can play one card
Sherlock117
Profile Joined April 2013
United States40 Posts
May 23 2014 20:00 GMT
#86
On May 23 2014 14:04 sjschmidt93 wrote:
Whatever happens, I just hope that miracle is still viable. It's incredibly unique and my favorite constructed deck to play by far.


Agreed. I don't want to see miracle rogue nerfed to smithereens. It is such a different way to play than anything else. But it would be nice to see it interact with the other player a bit more and give the other person a chance to outplay. As it is now, miracle rogue vs nearly any other matchup is entirely dependent on how the miracle rogue draws regardless of what the other player draws. Any player who does not play miracle rogue in a bo3 or bo5 is at a disadvantage.
Sherlock117
Profile Joined April 2013
United States40 Posts
May 23 2014 20:02 GMT
#87
On May 23 2014 23:46 StS Roflcopter wrote:
I really like the shadowstep nerf. It really annoys me when Leeroy is put out 3 times in one turn, but it annoys me more knowing that the spell costs nothing. I somewhat agree with preparation costing 1. Altogether this is a great idea, but it may somewhat kill rogue, at least at the legend level.


Yes, it is a bit much. The whole reason this combo is possible on turn 8 though is because of the strength of the rest of the miracle rogue card draw engine and not the combo itself.

I really am liking the sound of tinkering with the stats of Gadgetzan (and not his ability). Would a 6 mana 6/3 be too crazy?
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
May 25 2014 21:15 GMT
#88
Can they just make Gadgetzan give you your cards at the end of the turn instead of during to prevent the retarded 6+ card chains?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
killa_robot
Profile Joined May 2010
Canada1884 Posts
May 25 2014 22:33 GMT
#89
Why not just change Gadgetzan to "Whenever you play a spell that costs at least 1 mana, draw a card".
Sherlock117
Profile Joined April 2013
United States40 Posts
May 26 2014 03:01 GMT
#90
On May 26 2014 07:33 killa_robot wrote:
Why not just change Gadgetzan to "Whenever you play a spell that costs at least 1 mana, draw a card".


As much as suggestions like those are a good idea, I think it will be a while before Blizzard caves and incorporates lengthy ability explanations like that. At the moment they are keeping the game as simple as possible (and, to be honest, I think that is the better decision).
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
May 26 2014 03:58 GMT
#91
make it so that you draw a card from gadgetzan whenever you summon a minion rather than when you cast a spell.

Then you'll all see your favorites zoolocks come back in full force...

Seriously nobody was whining about miracle rogues just a few weeks back. The deck is way less retarded than zoo and face hunter since you have to be able to manage your removals and when you play your minions instead of just getting all in with whatever card you top deck each turn like zoo does without second thoughts.

Even if they are a pain I prefer this rogue era if it must be compared to last month zoo/hunter fest
DiceToss
Profile Joined February 2008
Croatia62 Posts
May 26 2014 05:20 GMT
#92
How about:

SHADOWSTEP: return a minion to your hand: it costs 2 less, it loses 1 health.
GOGOG
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2014-05-26 06:04:02
May 26 2014 06:02 GMT
#93
Nerfing Leeroy also nerfs Windfury / Rockbiter / Flametongue Totem combos. That's not cool
figq
Profile Blog Joined May 2010
12519 Posts
May 26 2014 06:59 GMT
#94
I expect 1 or 2 of the zero-cost rogue spells to become slightly more expensive. Keep in mind, even then miracle rogue would still work, just not with as high win percentage as now. I don't think auctioneer has to be nerfed and miracle style decks to be destroyed. I believe they are fun part of the game and should stay. Only their success rate has to be controlled. But if they sometimes draw 10 cards in one turn - good, that's awesome and should be cheered.
If you stand next to my head, you can hear the ocean. - Day[9]
B_Type13X2
Profile Joined October 2012
Canada122 Posts
May 26 2014 08:22 GMT
#95
I was just playing against a miracle rogue normally I would view it as a waste to blow 2 whirlwind with an azure drake to remove a single card but not when its a stealthed Gadgetzan. as soon as I took out that card I could see my opponents gameplan implode from that point on.
Half the fun of the internet is untwisting the 20 layers of BS around everything
SegmentedWhale
Profile Joined May 2014
United States0 Posts
May 26 2014 18:46 GMT
#96
If Leeroy got nerfed to being a 5/2 I think it would be a substantial enough decrease in power to balance leeroy out across the board, not just in miracle. Leeroy just supports so many decks that it would curve the aggression of hearthstone as a whole.
Rosethorna
Profile Joined May 2014
Russian Federation0 Posts
May 26 2014 19:18 GMT
#97
In most of the games I've played and watched, Leeroy not so much a problem. Gadetzan has to be nerfed. Here is a thought, keep him as a 4/4 and same cost. Place him on the board, draw 3 cards instantly, then he vanishes permanently. (2 in deck equals 6 card draw) and minion free. I think this would balance out the abusive Rogue use of spells. This card draws better than Pat Nagle, and he became 50%. I still like to use him. It is quite fun to risk
StartNovv
Profile Joined May 2014
0 Posts
May 26 2014 21:48 GMT
#98
Gadetzan is the issue with Miracle Rogue. The problem is how you change it. You could lower its attribute value to a 3/3 or something like that so that it becomes in range of a bunch of removals like Shadow Word Pain, and Frostbolt, but the issue is the huge advantage card potential of the card-draw on the same turn as Gadetzan is played. This also help with the Gadetzan/Conceal combo which keeps him alive one turn longer, and often time, that's all the Miracle Rogue needs.

Leeroy is the issue for most rush decks. My issue with it is that it's an easy card to use, and the backdrop doesn't really matter if it's only used to kill the opponent outright.
Jerom
Profile Joined April 2011
Netherlands588 Posts
Last Edited: 2014-05-26 23:46:31
May 26 2014 22:57 GMT
#99
How about leeroy jenkins having 5 attack instead of 6 attack? Would that work?

Or conceal being 2 mana? I could see that work aswell. That's a much smaller nerf though, since it gets combod with preparation a lot.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
May 26 2014 23:06 GMT
#100
This thread makes me facepalm... Jesus christ some of these suggestions are just so terrible...
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