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Active: 689 users

Proposed Miracle Rogue Nerf - Page 2

Forum Index > Hearthstone General
Post a Reply
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seansye
Profile Joined November 2010
United States1722 Posts
May 19 2014 02:41 GMT
#21
Lol all your suggestions doesn't nerf Miracle, it kills it completely. Not that I have any better suggestions, but still. I also don't think Miracle rogue is anywhere near as bad as hunter was, but I'm sure we're ganna see a lot of bitching and moaning for it to be fixed.
I will master Speshul Taktics.!
Murkinlol
Profile Joined August 2010
United States366 Posts
May 19 2014 02:49 GMT
#22
1 card cap on gadgetzan is huge overreaction. A cap of 3 or 4 would be more fair.
Ratchets, designer jackets
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 19 2014 03:17 GMT
#23
On May 19 2014 11:41 seansye wrote:
Lol all your suggestions doesn't nerf Miracle, it kills it completely. Not that I have any better suggestions, but still. I also don't think Miracle rogue is anywhere near as bad as hunter was, but I'm sure we're ganna see a lot of bitching and moaning for it to be fixed.

welcome to a gaming forum where 90% of the threads are just QQ and salt from gamers
Alryk
Profile Blog Joined November 2011
United States2718 Posts
May 19 2014 03:31 GMT
#24
On May 19 2014 08:35 Dromar wrote:
Show nested quote +
On May 19 2014 08:05 obesechicken13 wrote:
Doesn't target the real problem of miracle which is either the finishers or the gadzetan.
I'd rather not see miracle nerfed for a while even though I don't play it. The meta will shift. It's also a combo deck which Hearthstone lacks.


I agree with this. I think it's important for Hearthstone to have a variety of different decks with different playstyles.

Show nested quote +
On May 19 2014 07:21 Alryk wrote:
Yeah, I don't think the problem is shadowstep or preparation. It's the ability to draw 15 cards in one turn. THAT is what needs to be fixed imo.


I don't recommend this. The ability to draw 15 cards IS the combo portion of the deck. My suggestion is rather to change conceal in some way, or give classes a way to deal with a concealed Gadgetzan. The part that makes Rogue a bit questionable is the fact that they drop Gadgetzan, conceal it, and there's nothing the opponent can do about the fact that they're going to lose next turn. THAT'S the problem IMO.



Yeah I needed to actually think that through. I was a bit sleep deprived, one nap later and I agree much more . When I play against Miracle it's significantly easier when they don't get 2-3 turns of auctioneer draws. Just nerfing auctioneer would be unnecessary I guess. They should definitely wait a bit before changing anything at least. Miracle hasn't been on top for a long time yet.
Team Liquid, IM, ViOlet!
allyourbase
Profile Blog Joined March 2010
United States243 Posts
May 19 2014 03:44 GMT
#25
You could just lower the hp on auctioneer to make it play into more AoE damage cards.
Something something justice
d0k
Profile Joined September 2010
Germany20 Posts
Last Edited: 2014-05-19 03:54:47
May 19 2014 03:53 GMT
#26
not really serious:

give auctioneer a 50% chance to draw when a spell is played. Would ad some serious salt to the game ^.^

Everytime Auctioneer draws a card he looses a life.

Auctioneer draws card when enemy plays spells.

Auctioneer draws for both. ( depending who plays a spell, similar to cho)



I guess Auctioneer is going to be nerfed in some way for sure.
"If you can't find the needle, burn the haystack!"
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
May 19 2014 04:11 GMT
#27
On May 19 2014 10:34 S1eth wrote:
Cards lke Gadgetzan Auctioneer and Starving Buzzard are bad for the game in the long run and need to be changed.
With Gadgetzan Auctioneer in the game, Blizzard cannot add more 0 or 1 mana spells to the game. If you leave him be, every class will sooner of later devolve into a Miracle combo deck that draws their whole deck in1 turn.
Same goes for Starving Buzzard, which makes it impossible for Blizzard to add good low mana cost beasts to the game.

Or they simply don't add more 0/1 mana spells to the game?! just look at shaman. they have 3 useful 1 mana spells but they are nowhere near as consistent with the draws as you would suggest with your doom argument.

On a sidenote: As far as I've seen it, the rise of miracle-rogue also enabled classes like mages to shine (for a bit). I even meet them sometimes at r3. So it's not all bad.
Countdown to victory: 1 200!
Mortal
Profile Blog Joined November 2010
2943 Posts
May 19 2014 04:18 GMT
#28
On May 19 2014 11:49 Murkinlol wrote:
1 card cap on gadgetzan is huge overreaction. A cap of 3 or 4 would be more fair.

You're kidding right? Long term the card is fundamentally fucked and cannot stand the way it is. It needs a drastic change in order to give Blizzard the opportunity to make 0-1 cost spells w/o feeling like they'll be exploited.
The universe created an audience for itself.
mezmery
Profile Joined April 2014
Ukraine0 Posts
May 19 2014 04:21 GMT
#29
why dont you cry about handlock? he has ability to pressure with his early set, at least removal pressure and at the same time can deal up to 28 damage at 1 turn, without any board presence(leeroy+pow+faceless+solufirex2), and he crushes turtle classes like priest or pally with jaraxxus easily). and his draw mechanic is also nice
die hard
Came Norrection
Profile Joined March 2011
Canada168 Posts
May 19 2014 04:23 GMT
#30
On May 19 2014 13:21 mezmery wrote:
why dont you cry about handlock? he has ability to pressure with his early set, at least removal pressure and at the same time can deal up to 28 damage at 1 turn, without any board presence(leeroy+pow+faceless+solufirex2), and he crushes turtle classes like priest or pally with jaraxxus easily). and his draw mechanic is also nice

Because we all get killed by that combo every time we face handlock...
"The lie is just a great story ruined by the truth."
Sherlock117
Profile Joined April 2013
United States40 Posts
Last Edited: 2014-05-19 04:25:28
May 19 2014 04:24 GMT
#31
On May 19 2014 12:53 d0k wrote:
not really serious:

give auctioneer a 50% chance to draw when a spell is played. Would ad some serious salt to the game ^.^

Everytime Auctioneer draws a card he looses a life.

Auctioneer draws card when enemy plays spells.

Auctioneer draws for both. ( depending who plays a spell, similar to cho)



I guess Auctioneer is going to be nerfed in some way for sure.


These are actually really funny ideas. Thanks for sharing.

For those who are suggesting a limit on the number of cards Gadgetzan can draw, sorry but I don't think that would ever happen. The card text would just be too complicated. I think lowering Gadgetzan health to 3 is a really interesting option, maybe with a corresponding buff of his attack to 5. That would keep Gadgetzan viable but make a concealed Gadgetzan attackable.

I disagree with those who say Preparation and Shadowstep are not necessary to a Miracle Rogue deck. Those are some of the most important pieces to keep the card draw engine moving. Yes, Leeroy is annoying but the goal of the deck is to thin out the deck and draw into Leeroy + Shadowstep + Shadowstep + either previous damage or Cold Blood. The Shadowstep is absolutely necessary for the finishing blow and the ONLY reason why 18+ damage is possible from the hand. But the only reason this combo can be achieved is by the thinning out of the deck due to Preparation playing 2 spells for free.

I also disagree that Conceal is the problem. It is certainly tough to deal with, but in a large number of games it is not what allows Miracle Rogue to win. Concealed Gadgetzan only allows the Miracle Rogue to get some damage in before the killing blow. Sometimes the amount of this damage is high and sometimes low, but it is almost never the game ender.

Maybe a milder nerf would be to keep Shadowstep cost at 0 mana but only have it reduce the cost of the minion by 1 mana next time instead of 2. This would only allow triple Leeroy on turn 10, a much more appropriate place for such a burst combo than turn 8. The big problem I can see with this and not being able to Shadowstep and Earthen Ring Farseer or SI:7 as easily for the Tempo Rogue.
mezmery
Profile Joined April 2014
Ukraine0 Posts
May 19 2014 04:33 GMT
#32
On May 19 2014 13:23 Came Norrection wrote:
Show nested quote +
On May 19 2014 13:21 mezmery wrote:
why dont you cry about handlock? he has ability to pressure with his early set, at least removal pressure and at the same time can deal up to 28 damage at 1 turn, without any board presence(leeroy+pow+faceless+solufirex2), and he crushes turtle classes like priest or pally with jaraxxus easily). and his draw mechanic is also nice

Because we all get killed by that combo every time we face handlock...

usually leroy-pow-soulfire is more that enough, yes
die hard
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2014-05-19 04:37:41
May 19 2014 04:37 GMT
#33
or they could give Leeroy the effect, "permanently lose X attack after each attack" (similar to druid of the claw transformation whereby the card is not reverted by sap/ss) or "after each attack, destroy one filled mana crystal, or leeroy dies" or even "summon a 1/1 whelp with taunt" instead of 2 1/1 tauntless whelps.
☺
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2014-05-19 04:46:26
May 19 2014 04:44 GMT
#34
If it wasn't for the strong finishing potential of leeroy or malygos, the 15 or something cards that a miracle rogue draws is somewhat pointless and would just make the rogue lose of fatigue every game.

It's hard to say that Gadgetzan is going to be a problem even in the future because it only gives exceptional value when you load your entire deck full of low-cost spells, and if you load up your deck on low-cost spells it doesn't necessarily win you the game without a highly potent win-condition that doesn't require you to fight for the board.
Sherlock117
Profile Joined April 2013
United States40 Posts
May 19 2014 04:48 GMT
#35
On May 19 2014 13:44 Juicyfruit wrote:
If it wasn't for the strong finishing potential of leeroy or malygos, the 15 or something cards that a miracle rogue draws is somewhat pointless and would just make the rogue lose of fatigue every game.

It's hard to say that Gadgetzan is going to be a problem even in the future because it only gives exceptional value when you load your entire deck full of low-cost spells, and if you load up your deck on low-cost spells it doesn't necessarily win you the game without a very potential win-condition.


True. A Leeroy nerf might be needed to bring many burst decks into balance (but that might swing things really far into the control side and make the game boring). I don't think Gadgetzan is the problem either, I think it is the potential to get overly powerful combos with Leeroy. This can be done to some degree in other classes like Warlock, but by far the most common and powerful is turn 8 triple Leeroy in a Rogue deck.
Came Norrection
Profile Joined March 2011
Canada168 Posts
May 19 2014 05:00 GMT
#36
On May 19 2014 13:33 mezmery wrote:
Show nested quote +
On May 19 2014 13:23 Came Norrection wrote:
On May 19 2014 13:21 mezmery wrote:
why dont you cry about handlock? he has ability to pressure with his early set, at least removal pressure and at the same time can deal up to 28 damage at 1 turn, without any board presence(leeroy+pow+faceless+solufirex2), and he crushes turtle classes like priest or pally with jaraxxus easily). and his draw mechanic is also nice

Because we all get killed by that combo every time we face handlock...

usually leroy-pow-soulfire is more that enough, yes

Usually its the giants that kills me.
"The lie is just a great story ruined by the truth."
S_SienZ
Profile Joined September 2011
1878 Posts
May 19 2014 05:17 GMT
#37
Its telling how bursty the game is becoming with even Tides's warrior deck running Leeroy + double Manipulator.

It's getting to the point where whoever gets their combo first wins. It's almost inevitable that the first 5-10 damage gets chipped in the first few turns anyway. With Warrior armor being an exception.

Nerf Leeroy already or increase the HP cap of all heroes.
NovaTheFeared
Profile Blog Joined October 2004
United States7222 Posts
May 19 2014 05:29 GMT
#38
I think Gadgetzan 4/4 -> 4/2 and Leeroy either 5 mana or can't be targeted by your own spells should do the trick.
日本語が分かりますか
Advantageous
Profile Blog Joined May 2012
China1350 Posts
May 19 2014 05:30 GMT
#39
On May 19 2014 07:20 Orion77 wrote:
I didn't mind Hunter as much as I mind Solitaire Rogue - people were complaining that it wasn't Unleash The Hounds but rather the draw mechanic that was broken. Regardless, Miracle Rogue appears to completely abuse the draw mechanic as my last game saw my opponent having 2 cards left whilst I was at 15. The nerf should be that the Auctioneer only draws one card per turn - that way the nerf hits all classes as well.

I don't like the fact that they have so many 0 cost spells but maybe that is to compensate for the abilities that the other classes have.


I agree with this change, amongst all the changes proposed... Just seems more reasonable to have GA to only draw 1 card per turn or limited card per turn. However, GA could also overdraw cards if left on the field for too long, so in a way it's not that broken. Nonetheless does seem like a feasible nerf, even though GA isn't a class specific cards.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
seansye
Profile Joined November 2010
United States1722 Posts
May 19 2014 05:32 GMT
#40
The best change I can think of is make leeroy 5 damage. And seriously NovaTheFeared? changing gadgetzan to 4/2 would make him more crappier than cultmaster and he only costs 4 mana.
I will master Speshul Taktics.!
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