Proposed Miracle Rogue Nerf - Page 8
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Release
United States4397 Posts
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FallDownMarigold
United States3710 Posts
On May 31 2014 03:14 Release wrote: What about making Leeroy summon two Whelps with taunt? That would at least require a fan of knifes or a blade flurry for the Shadowstep combo to be effective (or some decent board presence). At that point you might as well suggest that Leeroy be removed from the game... | ||
S1eth
Austria221 Posts
On May 31 2014 03:14 Release wrote: What about making Leeroy summon two Whelps with taunt? That would at least require a fan of knifes or a blade flurry for the Shadowstep combo to be effective (or some decent board presence). a fan of knifes THREE Fan of Knives | ||
HardlyNever
United States1258 Posts
If something needs to be nerfed, though, it is definitely leeroy. This card is showing up in nearly every class at this point, even in decks that it really doesn't make much sense to play him. I've seen him in rogue, druid, warlock, warrior, hunter, paladin, shaman and even mage decks. That to me is the sign of a possible problem card. | ||
Rechact
Canada0 Posts
Miracle works because it provides strong synergy deck-wide, something that doesn't otherwise exist for most classes. Nerfing that synergy is ultimately a blow to the game itself. If conceal is too powerful, instead of making it cost more, create a neutral creature with an ability that reveals concealed creatures. If draw is too powerful, make a neutral that deals damage each time an opponent draws a card (and this would have other interesting synergies). That way, instead of making the game more simple and less fun by hitting the game's most interesting deck with the nerf bat, it just forces the player to be wary of things that might counter it and broadens the scope of decks that could be played. That said, if an immediate nerf is absolutely necessary to ensure the integrity of the game in the immediate future, it seems to me a Leeroy nerf reducing it to a 5/2 would be fine. Take 3 damage off the Shadowstep rampage, and take 2 off the Warlock Faceless combos. | ||
Sherlock117
United States40 Posts
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kmillz
United States1548 Posts
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XenOsky
Chile2259 Posts
On May 31 2014 03:14 Release wrote: What about making Leeroy summon two Whelps with taunt? That would at least require a fan of knifes or a blade flurry for the Shadowstep combo to be effective (or some decent board presence). Make leeroy summon one Whelp 0-2 with taunt. that way the attacking player needs to have something to deal with the taunt before attacking directly with leeroy. | ||
thirtyapm
521 Posts
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jrkirby
United States1510 Posts
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Sherlock117
United States40 Posts
On June 01 2014 23:46 jrkirby wrote: Here's my prediction: at some point in time, gadgetzan will be changed to only draw from spells that cost one or more mana. Gadgetzan is only OP in this one deck. I don't see it being a problem in other decks that have 0 cost spells. For example, I think Gadgetzan is a cool card to add to a Malygos Druid deck where you would have potential combos with Moonfire or Wild Growth + Excess Mana. | ||
LunarDestiny
United States4177 Posts
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c0ldfusion
United States8293 Posts
On May 31 2014 04:56 FallDownMarigold wrote: At that point you might as well suggest that Leeroy be removed from the game... I 2nd that motion. Every deck running Leeroy is pretty BS to be honest. | ||
Iron_
United States389 Posts
In any case, I hate miracle rogue so much I'm out for now. I left SC2 because they refused to do anything about the silly TvP, but they finally made a change. Going back to that until I see they do something about this fucking stupid miracle rogue deck. It's simply no fun whatsoever to just wait until a turn 8 and have them do almost a full 30 damage in one turn, while my druid is hoping for a specific 2 card combo to do a MUCH less 14 damage on turn NINE. Derp. | ||
eXdeath
France66 Posts
When it's not very reliable like Mage with Apprentice + spells/icelance it's less of a problem (still bullshit though) but when it's consistent like in Miracle Rogue I understand why it's a problem and can get very annoying for players. | ||
Came Norrection
Canada168 Posts
On June 04 2014 19:37 eXdeath wrote: Some form of burst damage is needed for the game, just like aggro being viable is needed to help balance things. But when it's way above 50% of total health (sometimes over 85%) in one turn it's just too much. When it's not very reliable like Mage with Apprentice + spells/icelance it's less of a problem (still bullshit though) but when it's consistent like in Miracle Rogue I understand why it's a problem and can get very annoying for players. I have been killed from 30 health in 1 turn from miracle rogue when he was at 1 health. All he had was a stealthed gadgetzan on the field. | ||
Ovid
United Kingdom948 Posts
On June 05 2014 05:14 Came Norrection wrote: I have been killed from 30 health in 1 turn from miracle rogue when he was at 1 health. All he had was a stealthed gadgetzan on the field. Leeroy (6) Shadowstep Leeroy x2 (12) Coldblood x2 (8) Prep Evis x2 (8) So 34 damage is maximum in one turn that has happened to be twice, both with my priest deck. | ||
Markwerf
Netherlands3728 Posts
Not that I think miracle rogue balance wise, but I can see how people would not like this style of play to be viable. Hearthstone has a lot of two card damage combo's to finish now though, a small leeroy nerf would remove a lot of these and would make leeroy more restricted to decks that actually abuse it in some way like hunter. | ||
Sherlock117
United States40 Posts
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