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Proposed Miracle Rogue Nerf - Page 7

Forum Index > Hearthstone General
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koreasilver
Profile Blog Joined June 2008
9109 Posts
May 27 2014 23:23 GMT
#121
Are you seriously trying to say that Druid takes more decision making than Miracle Rogue?
Aceace
Profile Joined June 2011
Turkey1305 Posts
May 27 2014 23:31 GMT
#122
I am seriously saying all classes which try to establish a board are harder than miracle rogue.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2014-05-28 01:14:20
May 28 2014 00:23 GMT
#123
By that logic zoolock would be the most vigorously hard deck to play. Despite all your nonsense, Miracle Rogue is concerned with board control - if they didn't they wouldn't play cards like sap, SI7 agent, and blade flurry. A certain kind of board control is necessary to finish the game because there has to be a clear path to the enemy champion with Leeroy - why do you think Miracle Rogue was weak during the Hunter era? It wasn't just because flare reveals concealed units - it was moreso due to traps. Why do you think handlock is considered to have an advantageous matchup against Miracle Rogue, and why do you think conservative taunt heavy Druid decks do well against Miracle Rogue? Miracle Rogue doesn't have to establish board control in the same way that more conventional decks do, but it still has to maintain control over the board if it wants to win or else it won't be able to survive until it establishes its win conditions. If you seriously think Druid, which is probably the most straightforward class with the most uncomplicated decision making is harder to play than Miracle Rogue then you just have no idea how Miracle Rogue actually plays and probably have never even played the deck before. Just watching Kolento play Miracle for a couple minutes will make it crystal clear that he always makes sure he has control over the board. He is always interacting with his opponent's board so that he doesn't lose tempo - it's not "solitaire" in any real sense. If Miracle literally did not care at all for establishing the board then you wouldn't see players put down SI7 or farseer when they won't make use of their abilities for the pure purpose of putting down a 3/3 on the board.

Druid is my second most played class and is probably my favourite class overall because of how solid and versatile it is, but I'm not so deluded to think that any Druid archetype is "difficult" to play. The hardest it gets to actually playing is Token, and it's not like the thought process behind the overall strategy of Druid decks is all that difficult either.
gobbledydook
Profile Joined October 2012
Australia2602 Posts
May 28 2014 00:55 GMT
#124
just try playing miracle against aggro and then you will facepalm.
I am a dirty Protoss bullshit abuser
S_SienZ
Profile Joined September 2011
1878 Posts
May 28 2014 01:27 GMT
#125
On May 28 2014 08:31 Aceace wrote:
I am seriously saying all classes which try to establish a board are harder than miracle rogue.

No.

Druid quite literally plays itself from the hand.

The only deck that you listed that I can agree to being harder than Miracle would be Handlock.

In case you haven't noticed, not contesting for board = more worrying about dying early game. Rogue has some good clears, but if you don't draw 1 of 4 (Backstab and SI) against a fast deck you are quite literally fucked by Turn 5.
Aceace
Profile Joined June 2011
Turkey1305 Posts
May 28 2014 02:09 GMT
#126
On May 28 2014 09:23 koreasilver wrote:
By that logic zoolock would be the most vigorously hard deck to play. Despite all your nonsense, Miracle Rogue is concerned with board control - if they didn't they wouldn't play cards like sap, SI7 agent, and blade flurry. A certain kind of board control is necessary to finish the game because there has to be a clear path to the enemy champion with 7Leeroy - why do you think Miracle Rogue was weak during the Hunter era? It wasn't just because flare reveals concealed units - it was moreso due to traps. Why do you think handlock is considered to have an advantageous matchup against Miracle Rogue, and why do you think conservative taunt heavy Druid decks do well against Miracle Rogue? Miracle Rogue doesn't have to establish board control in the same way that more conventional decks do, but it still has to maintain control over the board if it wants to win or else it won't be able to survive until it establishes its win conditions. If you seriously think Druid, which is probably the most straightforward class with the most uncomplicated decision making is harder to play than Miracle Rogue then you just have no idea how Miracle Rogue actually plays and probably have never even played the deck before. Just watching Kolento play Miracle for a couple minutes will make it crystal clear that he always makes sure he has control over the board. He is always interacting with his opponent's board so that he doesn't lose tempo - it's not "solitaire" in any real sense. If Miracle literally did not care at all for establishing the board then you wouldn't see players put down SI7 or farseer when they won't make use of their abilities for the pure purpose of putting down a 3/3 on the board.

Druid is my second most played class and is probably my favourite class overall because of how solid and versatile it is, but I'm not so deluded to think that any Druid archetype is "difficult" to play. The hardest it gets to actually playing is Token, and it's not like the thought process behind the overall strategy of Druid decks is all that difficult either.


First of all im playing Malygos miracle mainly and Paladin for fun atm. Also my most played class is druid. To be honest I don't have any experience with warlock. I just don't like it.

As you say "miracle rogue is concerned with board control". In a different perspective of course. I think you're missing one critical point. Rogues aren't concerned with board control. Rogues main concern is both heroes HP and getting rid of enemy minions. Killing enemy minions delay the game to reach necessary cards. Dealing damage to enemy hero with your minions, lower the amount of burst damage. This is not "board control" This is different. And I don't believe this is harder than conventional board control. Because conventional board control includes board clears, card efficiency and tempo advantage. When im playing miracle I consider enemy removal. But not like playing with druid or paladin. Because they will use some mana to remove my minion and they put a smaller minion on board with leftover mana. This will help delay the game.

Please compare Druid vs priest or Control paladin vs Handlock matchup against a Miracle rogue matchup. I'm not saying miracle is easier than "Hit to the Face" decks. I'm just saying Miracle Rogue isn't that hard to play. I'm just saying its way easier than people say.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Sherlock117
Profile Joined April 2013
United States40 Posts
May 28 2014 02:53 GMT
#127
On May 28 2014 04:34 S_SienZ wrote:
Show nested quote +
On May 28 2014 04:26 KelsierSC wrote:
On May 28 2014 04:24 S_SienZ wrote:
On May 28 2014 02:30 Sherlock117 wrote:
On May 27 2014 08:06 Itsmedudeman wrote:
This thread makes me facepalm... Jesus christ some of these suggestions are just so terrible...


How about providing a positive contribution...like a suggestion of your own?

You don't need to know what the right answer is to know that a particular answer is flawed.

He's right, some of these ideas would outright kill the archetype.


I don't think that would be a bad thing.

I can play solitaire anytime I want on my computer

I can always play Vanilla YGO too if all I wanted was to bump minions into each other.

It's hardly as OP as many exaggerate it to be. Frustrating to play against? Maybe, but so are quite a few decks out there. Archetype variety is crucial to the variety of a TCG. At most, Miracle needs a subtle nerf.


A subtle nerf was exactly what I was suggesting. I am not asking to wipe Miracle Rogue out of the game. It's just annoying that right now top level bo3/bo5 matches are basically won by whose Miracle Rogue deck wins more games.

There may be bad suggestions in this thread, but at least they are attempts to find a solution. A post saying that all the suggestions in this thread are trash is not necessary and just ruins the community. I'd prefer to see constructive posts.
S_SienZ
Profile Joined September 2011
1878 Posts
May 28 2014 05:19 GMT
#128
On May 28 2014 11:53 Sherlock117 wrote:
Show nested quote +
On May 28 2014 04:34 S_SienZ wrote:
On May 28 2014 04:26 KelsierSC wrote:
On May 28 2014 04:24 S_SienZ wrote:
On May 28 2014 02:30 Sherlock117 wrote:
On May 27 2014 08:06 Itsmedudeman wrote:
This thread makes me facepalm... Jesus christ some of these suggestions are just so terrible...


How about providing a positive contribution...like a suggestion of your own?

You don't need to know what the right answer is to know that a particular answer is flawed.

He's right, some of these ideas would outright kill the archetype.


I don't think that would be a bad thing.

I can play solitaire anytime I want on my computer

I can always play Vanilla YGO too if all I wanted was to bump minions into each other.

It's hardly as OP as many exaggerate it to be. Frustrating to play against? Maybe, but so are quite a few decks out there. Archetype variety is crucial to the variety of a TCG. At most, Miracle needs a subtle nerf.


A subtle nerf was exactly what I was suggesting. I am not asking to wipe Miracle Rogue out of the game. It's just annoying that right now top level bo3/bo5 matches are basically won by whose Miracle Rogue deck wins more games.

There may be bad suggestions in this thread, but at least they are attempts to find a solution. A post saying that all the suggestions in this thread are trash is not necessary and just ruins the community. I'd prefer to see constructive posts.

Your post which I responded to was saying that the archetype being dead would not be a bad thing, hardly subtle.

Yes, it's necessary. A bad solution is worse than continuing to ponder for a better one. You're operating under the assumption that doing something is always better than nothing, which is not true.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
May 28 2014 15:30 GMT
#129
On May 19 2014 21:15 Fi0na wrote:
LEEEEROOOOOY JEEEEENKIIIIIIINS LEEEEROOOOOY JEEEEENKIIIIIIINS LEEEEROOOOOY JEEEEENKIIIIIIINS


Completely off topic: This should now be compulsory to write at the top of any thread discussing Miracle Rogue.

I can't stop laughing. X-D



On May 23 2014 23:54 weikor wrote:
nozdormo - You and Your opponent can now play at most 2 cards per turn. Fixed, still active on the turn he dies, so if he gets assasinated, your opponent can play one card


Wording should probably be simpler like "Only two cards can be played this turn." to fit in with the way Hearthstone words things and to make the effect "sticky" beyond Nozdormu dying. Your previous text sort of implied it was tied to the card being on the board.

Don't necessarily agree with it with respect to Miracle Rogue and not sure if it'd "fix" Nozdormu; but its a fascinating idea.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
pjc8513
Profile Joined October 2012
20 Posts
May 28 2014 16:42 GMT
#130
On May 28 2014 09:23 koreasilver wrote:
blah blah blah ....
I'm not saying miracle is easier than "Hit to the Face" decks. I'm just saying Miracle Rogue isn't that hard to play. I'm just
saying its way easier than people say.


Frankly, the problem with all of this is that -- the game itself isn't "that hard to play".

The game is simple. It is intentionally simple. Relative to other decks, though, Miracle is a nice challenge if at all for no other reason that it is a very different play style and mindset.
Sherlock117
Profile Joined April 2013
United States40 Posts
May 29 2014 03:23 GMT
#131
On May 28 2014 14:19 S_SienZ wrote:
Show nested quote +
On May 28 2014 11:53 Sherlock117 wrote:
On May 28 2014 04:34 S_SienZ wrote:
On May 28 2014 04:26 KelsierSC wrote:
On May 28 2014 04:24 S_SienZ wrote:
On May 28 2014 02:30 Sherlock117 wrote:
On May 27 2014 08:06 Itsmedudeman wrote:
This thread makes me facepalm... Jesus christ some of these suggestions are just so terrible...


How about providing a positive contribution...like a suggestion of your own?

You don't need to know what the right answer is to know that a particular answer is flawed.

He's right, some of these ideas would outright kill the archetype.


I don't think that would be a bad thing.

I can play solitaire anytime I want on my computer

I can always play Vanilla YGO too if all I wanted was to bump minions into each other.

It's hardly as OP as many exaggerate it to be. Frustrating to play against? Maybe, but so are quite a few decks out there. Archetype variety is crucial to the variety of a TCG. At most, Miracle needs a subtle nerf.


A subtle nerf was exactly what I was suggesting. I am not asking to wipe Miracle Rogue out of the game. It's just annoying that right now top level bo3/bo5 matches are basically won by whose Miracle Rogue deck wins more games.

There may be bad suggestions in this thread, but at least they are attempts to find a solution. A post saying that all the suggestions in this thread are trash is not necessary and just ruins the community. I'd prefer to see constructive posts.

Your post which I responded to was saying that the archetype being dead would not be a bad thing, hardly subtle.

Yes, it's necessary. A bad solution is worse than continuing to ponder for a better one. You're operating under the assumption that doing something is always better than nothing, which is not true.


Nope. Wasn't my post. I don't want the deck archetype dead. I've been fairly clear about that the entire thread (though I don't expect anyone to read the entire thing).

I agree in some cases doing nothing is better than doing something. However, this is not one of those cases. There are things that can be done that will improve the game. For example, releasing a new set of cards (i.e. Curse of Naxrammus) is doing something and is probably going to be better than doing nothing.

I guess we'll just have to wait until those new cards to come out until Miracle Rogue has a competitive (not gimicky) hard counter. Oh well.
Iron_
Profile Joined April 2010
United States389 Posts
Last Edited: 2014-05-29 05:33:37
May 29 2014 04:03 GMT
#132
This miracle rogue deck has me just about quitting the game until something is done. It's just not fun to play against at all. Unless they get the worst cards in the universe, or they just plain suck and should be 10 ranks lower because of the deck, you just can't really win.

I figured I'd go with a taunt heavy style to try and counter the burst damage. He took out 3 taunts all 4/5 or greater while losing no minions and taking 4 total damage. I'm around 70% vs everybody else and 5% vs this, otherwise I'd likely go from rank 3 to a decent bit higher.

This deck is garbage and makes me extremely annoyed and not enjoy the game. After several more games vs this garbage I think I'll hang it up until they do something.

EDIT: In the spirit of the thread (I came here originally looking for ways to play vs this silliness) I'll go with an idea as well. I like the idea of making Leeroy not able to get spells cast on it. That's already in the game for some cards. This way the rogue can't do 87 burst damage on turn 8. This doesn't change leroy too much (actually might buff it vs say a mage), but stops the thing that makes this miracle rogue deck just stupid.
serum321
Profile Joined January 2012
United States606 Posts
May 29 2014 12:12 GMT
#133
Kinda over the miracle rogue bullshit, I really think they could stand to change gadgetzan to whenever you cast a spell that costs 2 or more, but I know that would kill miracle rogue. Without totally killing it they can start by increasing the cost of conceal to 2 or 3.
padiseal2
Profile Joined August 2012
Austria721 Posts
May 29 2014 14:29 GMT
#134
Didn't read the whole thread so sorry in advance if it has been said before.
Trump suggested on stream that Gadgetzan should be replaced by a legendary with excactly the same stats and effect. This way you can only have one in your miracle deck and it doesn't really affect any other decks since no one runs 2 gadgetzans anyways
Samsungjackets on twitch || 강민수 화이팅
Reaperbros7
Profile Joined May 2014
United States0 Posts
May 29 2014 16:49 GMT
#135
Hey guys. I make hearthstone videos if you're at all interested. Here are some links. Feel free to check me out.

channel: https://www.youtube.com/user/ReaperBros7
Hearthstone vid:
Simplo
Profile Joined April 2014
0 Posts
Last Edited: 2014-05-29 18:13:24
May 29 2014 17:53 GMT
#136
It is way more intersting to play against miracle than against Control Warrior or Handlock. It actually feels like playing a completely different game. By the way, it is not too hard to counter that "op combo" you know.... (*cough Defender of Argus cough*) So maybe just adjust to the meta instead of writing QQ posts about crushing one of the rarely seen actually interesting deck types.

P.S. I do not play Miracle.
Fulla
Profile Joined January 2011
United Kingdom519 Posts
May 29 2014 20:58 GMT
#137
Didn't read every post not sure if it was proposed. But Trump recently suggested making Auctioneer a legendary, i.e. can only have max 1 per deck. How's that for a nerf?
New Hearthstone Cards ----> www.youtube.com/FullasGames
AceLunaris
Profile Joined April 2014
Malaysia2 Posts
May 30 2014 09:30 GMT
#138
what about making Leeroy untargetable by spells a-la Faerie Dragon? No Shadowsteps, no PO's, no Cold Bloods

seems legit, no?
Potato SEA player no flamerino pls
Beamo
Profile Joined March 2003
France1279 Posts
Last Edited: 2014-05-30 10:30:03
May 30 2014 10:22 GMT
#139
On May 29 2014 13:03 Iron_ wrote:

I figured I'd go with a taunt heavy style to try and counter the burst damage. He took out 3 taunts all 4/5 or greater while losing no minions and taking 4 total damage. I'm around 70% vs everybody else and 5% vs this, otherwise I'd likely go from rank 3 to a decent bit higher.



Until high legend you face way more warlocks than Rogues (31% vs 15% for my experience on more than 400 games played between rank 5 and rank 1 on EU), you even face more druids (18%) than rogues...
Miracle Rogue is not broken for the ladder like Hunter used to be (completely killing Shaman along the way).
The biggest problem with Rogue is how it's killing tournament play.

With the stats you are announcing if on US server you find the same amount of rogues as on EU you should of hit legend in less than 125 games.
And you have to be pretty bad to lose 95% of the time vs Miracle with a deck you have tailored to beat it... >.<
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
Last Edited: 2014-05-30 15:10:38
May 30 2014 15:03 GMT
#140
On May 30 2014 18:30 AceLunaris wrote:
what about making Leeroy untargetable by spells a-la Faerie Dragon? No Shadowsteps, no PO's, no Cold Bloods

seems legit, no?


not a bad idea, but it also hurt some other decks.

i think this is exactly where root cause analysis needs to be done, is it leeroy, is it gadgetzan or something else?

for me, i'd change gadgetzan to either draw 2 cards max per turn, or only draw cards for spells over 2 mana. preparation shiv is just disgusting, 3 cards for 0 mana? sure
Do yourself a favour and just STFU
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