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Active: 691 users

Proposed Miracle Rogue Nerf - Page 6

Forum Index > Hearthstone General
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The_Symbiont
Profile Joined March 2014
New Zealand0 Posts
May 27 2014 00:26 GMT
#101
Trump's suggestion (though he didn't say miracle rogue necessarily needed a nerf) was to remove Gadgetzan entirely and replace it with a legendary card with the same stats and relevant lore, so you only have one in your deck.

I like having miracle rogue running around in the meta, but it is a bit frustrating and non-interactive for the opponent.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 27 2014 08:59 GMT
#102
On May 27 2014 09:26 The_Symbiont wrote:
Trump's suggestion (though he didn't say miracle rogue necessarily needed a nerf) was to remove Gadgetzan entirely and replace it with a legendary card with the same stats and relevant lore, so you only have one in your deck.

I like having miracle rogue running around in the meta, but it is a bit frustrating and non-interactive for the opponent.


I don't like removing cards from the game. The pool is already relatively limited (Naxx will increase it a bit but still..) so I hope they don't go that route.

If you are not supporting K-Pop you are hurting E-Sports.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
May 27 2014 09:04 GMT
#103
--- Nuked ---
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 27 2014 09:08 GMT
#104
I think one of the issues is that there's too many cheap spells in the game, especially for rogue. What if the text was something like;

"When you cast a spell that costs 2 or more mana, draw a card."

That would stop you being able to cycle so effectively with coin, conceal, prep etc, while still leaving gadgetzan open for other classes. Only thing is it kinda hurts Shaman with RB and LB spells :\
If you are not supporting K-Pop you are hurting E-Sports.
S_SienZ
Profile Joined September 2011
1878 Posts
May 27 2014 09:10 GMT
#105
On May 27 2014 09:26 The_Symbiont wrote:
Trump's suggestion (though he didn't say miracle rogue necessarily needed a nerf) was to remove Gadgetzan entirely and replace it with a legendary card with the same stats and relevant lore, so you only have one in your deck.

I like having miracle rogue running around in the meta, but it is a bit frustrating and non-interactive for the opponent.

Make it full refund 1600 dust and I'll back this change fully
DDK003
Profile Joined April 2014
Germany0 Posts
May 27 2014 11:28 GMT
#106
Change Gadgetzan so it reads " Draw a Card at the end of your turn for each spell you cast"

So it's still the same amount of draws but you can no longer draw into something to use it at the same turn.
I think this change is fair because Gadgetzan can still draw you a lot of card but with a delay
FlyingWhale
Profile Joined February 2014
0 Posts
Last Edited: 2014-05-27 13:54:48
May 27 2014 13:52 GMT
#107
Change Gadgetzan so you lose 10 seconds of your turn every time you draw a card? If Miracle Rogue doesn't have enough time to play its whole turn, it's fixed!
Interactive and explicative Legend-level stream: http://www.twitch.tv/flyingwhale_hs
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 27 2014 14:20 GMT
#108
"When you cast a spell, exchange one card in your deck for one card in your hand."

A way to get rid of those awkward dead cards and maybe get something useful! /shrug
If you are not supporting K-Pop you are hurting E-Sports.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
May 27 2014 14:42 GMT
#109
i think like buzzard, a limit on number of card draws per turn is all that required, 1 or 2 max.
Do yourself a favour and just STFU
Sherlock117
Profile Joined April 2013
United States40 Posts
May 27 2014 17:30 GMT
#110
On May 27 2014 08:06 Itsmedudeman wrote:
This thread makes me facepalm... Jesus christ some of these suggestions are just so terrible...


How about providing a positive contribution...like a suggestion of your own?
weikor
Profile Blog Joined March 2011
Austria580 Posts
May 27 2014 18:02 GMT
#111
if you put a limit of one or two on gadgetzan, why wouldnt you just play azure drake
Azuzu
Profile Joined August 2010
United States340 Posts
May 27 2014 18:17 GMT
#112
Make shadowstep cost 1. Never add any 0 mana cost cards to the game ever again.
koreasilver
Profile Blog Joined June 2008
9109 Posts
May 27 2014 18:44 GMT
#113
On May 28 2014 02:30 Sherlock117 wrote:
Show nested quote +
On May 27 2014 08:06 Itsmedudeman wrote:
This thread makes me facepalm... Jesus christ some of these suggestions are just so terrible...


How about providing a positive contribution...like a suggestion of your own?

Miracle rogue has already been losing steam over the past month without any artificial measures like the ones that have been vomited all over this thread. There isn't really a whole lot of real suggestions to say besides "learn how to play against it like other high level players have".
S_SienZ
Profile Joined September 2011
1878 Posts
May 27 2014 19:24 GMT
#114
On May 28 2014 02:30 Sherlock117 wrote:
Show nested quote +
On May 27 2014 08:06 Itsmedudeman wrote:
This thread makes me facepalm... Jesus christ some of these suggestions are just so terrible...


How about providing a positive contribution...like a suggestion of your own?

You don't need to know what the right answer is to know that a particular answer is flawed.

He's right, some of these ideas would outright kill the archetype.
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
May 27 2014 19:26 GMT
#115
On May 28 2014 04:24 S_SienZ wrote:
Show nested quote +
On May 28 2014 02:30 Sherlock117 wrote:
On May 27 2014 08:06 Itsmedudeman wrote:
This thread makes me facepalm... Jesus christ some of these suggestions are just so terrible...


How about providing a positive contribution...like a suggestion of your own?

You don't need to know what the right answer is to know that a particular answer is flawed.

He's right, some of these ideas would outright kill the archetype.


I don't think that would be a bad thing.

I can play solitaire anytime I want on my computer
Zerg for Life
S_SienZ
Profile Joined September 2011
1878 Posts
May 27 2014 19:34 GMT
#116
On May 28 2014 04:26 KelsierSC wrote:
Show nested quote +
On May 28 2014 04:24 S_SienZ wrote:
On May 28 2014 02:30 Sherlock117 wrote:
On May 27 2014 08:06 Itsmedudeman wrote:
This thread makes me facepalm... Jesus christ some of these suggestions are just so terrible...


How about providing a positive contribution...like a suggestion of your own?

You don't need to know what the right answer is to know that a particular answer is flawed.

He's right, some of these ideas would outright kill the archetype.


I don't think that would be a bad thing.

I can play solitaire anytime I want on my computer

I can always play Vanilla YGO too if all I wanted was to bump minions into each other.

It's hardly as OP as many exaggerate it to be. Frustrating to play against? Maybe, but so are quite a few decks out there. Archetype variety is crucial to the variety of a TCG. At most, Miracle needs a subtle nerf.
S1eth
Profile Joined November 2011
Austria221 Posts
May 27 2014 19:54 GMT
#117
If you give every class 10 good secrets to play, Miracle Rogue will never be able to play their turn within 90 seconds.
koreasilver
Profile Blog Joined June 2008
9109 Posts
May 27 2014 20:28 GMT
#118
The biggest problem I have with threads like this is that it basically purely focuses on speculating about things that are beyond your own control, which is the easiest way to complain about things. Instead of a big QQ fest on what should change about Miracle Rogue, we should instead be having bigger discussions about how to beat the archetype. In some ways I think people already have been constructing decks with this in mind, at least intuitively or accidentally. Handlocks have been making their decks faster with the exclusion of Jaraxxus and Alexstraza, the popular Druid archetype these days is basically Ramp Druid that floods the board with taunts that is overwhelming to deal with for aggro decks, and I've been seeing Hunters again recently that are really hard to deal with for both Miracle Rogue and Shamans (that have been seeing a huge resurgence the past month).

It might be true that Miracle Rogue needs a slight touch-up, but from seeing how players have been shifting over the past month since the Hunter nerf, I'm honestly leaning more to thinking that Miracle Rogue doesn't actually need any nerfs.
Azuzu
Profile Joined August 2010
United States340 Posts
May 27 2014 21:11 GMT
#119
Some people have definitely figured out some stuff that works...alright... against miracle but I still expect to see 12/16 spots minimum taken up with miracle rogues this season. On one hand, this doesn't bother me so much because it is probably the highest skill cap deck to pilot. On the other, it does create pretty one sided "I can't do anything" games.

I think it's unlikely we'll see any direct nerf to miracle. Naxx will shake things up a lot and it will be a while before any deck comes out as king.

One other random suggestion to fix miracle: Make blade flurry minions only. Reducing incidental damage to make the rogue do some work to get into lethal range sounds reasonable to me. This would also cap their burst in some situations.
Aceace
Profile Joined June 2011
Turkey1305 Posts
Last Edited: 2014-05-27 22:35:37
May 27 2014 22:35 GMT
#120
".....it is probably the highest skill cap deck to pilot."

I believe this is plain wrong! I'm not saying playing miracle is easier then face warrior-hunter but.. Come on it isn't rocket science! When playing with Druid-pala-both handlocks etc. you have to get board control, play around board clears and you should always consider possible burst damage to your face.

Miracle Playstyle

Turn 1-5 get rid of enemy minions (Well.. Rogue is great at it. Backstab, SI:7, Poison etc....)
Turn 5-10 Draw as much as your deck to get your extremely good burst.

Rogues don't pay attention to enemy board clears, They don't pay attention to enemy burst (Generally they much much faster cycle their deck). This isn't that hard.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
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