I like having miracle rogue running around in the meta, but it is a bit frustrating and non-interactive for the opponent.
Proposed Miracle Rogue Nerf - Page 6
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The_Symbiont
New Zealand0 Posts
I like having miracle rogue running around in the meta, but it is a bit frustrating and non-interactive for the opponent. | ||
Nekovivie
United Kingdom2599 Posts
On May 27 2014 09:26 The_Symbiont wrote: Trump's suggestion (though he didn't say miracle rogue necessarily needed a nerf) was to remove Gadgetzan entirely and replace it with a legendary card with the same stats and relevant lore, so you only have one in your deck. I like having miracle rogue running around in the meta, but it is a bit frustrating and non-interactive for the opponent. I don't like removing cards from the game. The pool is already relatively limited (Naxx will increase it a bit but still..) so I hope they don't go that route. | ||
krndandaman
Mozambique16569 Posts
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Nekovivie
United Kingdom2599 Posts
"When you cast a spell that costs 2 or more mana, draw a card." That would stop you being able to cycle so effectively with coin, conceal, prep etc, while still leaving gadgetzan open for other classes. Only thing is it kinda hurts Shaman with RB and LB spells :\ | ||
S_SienZ
1878 Posts
On May 27 2014 09:26 The_Symbiont wrote: Trump's suggestion (though he didn't say miracle rogue necessarily needed a nerf) was to remove Gadgetzan entirely and replace it with a legendary card with the same stats and relevant lore, so you only have one in your deck. I like having miracle rogue running around in the meta, but it is a bit frustrating and non-interactive for the opponent. Make it full refund 1600 dust and I'll back this change fully ![]() | ||
DDK003
Germany0 Posts
So it's still the same amount of draws but you can no longer draw into something to use it at the same turn. I think this change is fair because Gadgetzan can still draw you a lot of card but with a delay | ||
FlyingWhale
0 Posts
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Nekovivie
United Kingdom2599 Posts
A way to get rid of those awkward dead cards and maybe get something useful! /shrug | ||
Doraemon
Australia14949 Posts
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Sherlock117
United States40 Posts
On May 27 2014 08:06 Itsmedudeman wrote: This thread makes me facepalm... Jesus christ some of these suggestions are just so terrible... How about providing a positive contribution...like a suggestion of your own? | ||
weikor
Austria580 Posts
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Azuzu
United States340 Posts
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koreasilver
9109 Posts
On May 28 2014 02:30 Sherlock117 wrote: How about providing a positive contribution...like a suggestion of your own? Miracle rogue has already been losing steam over the past month without any artificial measures like the ones that have been vomited all over this thread. There isn't really a whole lot of real suggestions to say besides "learn how to play against it like other high level players have". | ||
S_SienZ
1878 Posts
On May 28 2014 02:30 Sherlock117 wrote: How about providing a positive contribution...like a suggestion of your own? You don't need to know what the right answer is to know that a particular answer is flawed. He's right, some of these ideas would outright kill the archetype. | ||
KelsierSC
United Kingdom10443 Posts
On May 28 2014 04:24 S_SienZ wrote: You don't need to know what the right answer is to know that a particular answer is flawed. He's right, some of these ideas would outright kill the archetype. I don't think that would be a bad thing. I can play solitaire anytime I want on my computer | ||
S_SienZ
1878 Posts
On May 28 2014 04:26 KelsierSC wrote: I don't think that would be a bad thing. I can play solitaire anytime I want on my computer I can always play Vanilla YGO too if all I wanted was to bump minions into each other. It's hardly as OP as many exaggerate it to be. Frustrating to play against? Maybe, but so are quite a few decks out there. Archetype variety is crucial to the variety of a TCG. At most, Miracle needs a subtle nerf. | ||
S1eth
Austria221 Posts
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koreasilver
9109 Posts
It might be true that Miracle Rogue needs a slight touch-up, but from seeing how players have been shifting over the past month since the Hunter nerf, I'm honestly leaning more to thinking that Miracle Rogue doesn't actually need any nerfs. | ||
Azuzu
United States340 Posts
I think it's unlikely we'll see any direct nerf to miracle. Naxx will shake things up a lot and it will be a while before any deck comes out as king. One other random suggestion to fix miracle: Make blade flurry minions only. Reducing incidental damage to make the rogue do some work to get into lethal range sounds reasonable to me. This would also cap their burst in some situations. | ||
Aceace
Turkey1305 Posts
I believe this is plain wrong! I'm not saying playing miracle is easier then face warrior-hunter but.. Come on it isn't rocket science! When playing with Druid-pala-both handlocks etc. you have to get board control, play around board clears and you should always consider possible burst damage to your face. Miracle Playstyle Turn 1-5 get rid of enemy minions (Well.. Rogue is great at it. Backstab, SI:7, Poison etc....) Turn 5-10 Draw as much as your deck to get your extremely good burst. Rogues don't pay attention to enemy board clears, They don't pay attention to enemy burst (Generally they much much faster cycle their deck). This isn't that hard. | ||
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