I don't really think miracle rogue is overpowered at all. It is strong, yes and a OTK can happen but the deck is not invincible. Does it need a nerf? Not sure. If it gets nerfed people will move on to whine about warlock or warrior next. Generally I think buffing weaker cards would be a better way to deal with balance than nerfing the 'overpowered' ones.
Proposed Miracle Rogue Nerf - Page 4
Forum Index > Hearthstone General |
okinoki
Germany103 Posts
I don't really think miracle rogue is overpowered at all. It is strong, yes and a OTK can happen but the deck is not invincible. Does it need a nerf? Not sure. If it gets nerfed people will move on to whine about warlock or warrior next. Generally I think buffing weaker cards would be a better way to deal with balance than nerfing the 'overpowered' ones. | ||
Shikyo
Finland33997 Posts
I still do consider Miracle Rogue perhaps too strong. You could nerf Preparation to 2 mana but that would only affect Fan of Knives, really. Another thing that in my opinion might be good would be to change the effect of Gadgetzan to "draw a card when you cast a spell, but that card costs 1 more mana for this turn only". That way you could still empty your hand to draw a billion cards but couldn't keep drawing them endlessly with the cards you draw with it. | ||
S1eth
Austria221 Posts
On May 19 2014 19:35 DifuntO wrote: Guys, Gadgetzan Auctioneer is not the problem. Again, Leeroy is the issue here,not the low cost spells and card draw.If there is any Rogue card that needs change that would be Conceal.They could change it so it doesn't work with Gadgetzan Auctioneer or minions with abilities(like Questing Adventurer). I guess that would be a slight nerf to Gadgetzan Auctioneer because they can't keep him alive easily. There can be multiple issues. Just like with Hunter. UtH was an issue, yes, and has been fixed. But Starving Buzzard is still and will always be an issue that also needs fixing. Both Leeroy and Gadgetzan auctioneer are issues, too. | ||
Fi0na
0 Posts
On May 19 2014 20:25 Shikyo wrote: Defender of Argus and similiar cards already shit on Miracle Rogue. Leeroy deals 0 damage if the opponent has a taunt that has 2 attack. I still do consider Miracle Rogue perhaps too strong. You could nerf Preparation to 2 mana but that would only affect Fan of Knives, really. Another thing that in my opinion might be good would be to change the effect of Gadgetzan to "draw a card when you cast a spell, but that card costs 1 more mana for this turn only". That way you could still empty your hand to draw a billion cards but couldn't keep drawing them endlessly with the cards you draw with it. have a large taunt? Sap. Have a smaller taunt (<= 4-5 hp)? Eviscerate. Have multiple smaller taunts? Blade Flurry on a poisoned weapon. They all cost 2 mana, and with Preparation you can even use one or two of them in the same turn as the LEEEEROOOOOY JEEEEENKIIIIIIINS LEEEEROOOOOY JEEEEENKIIIIIIINS LEEEEROOOOOY JEEEEENKIIIIIIINS | ||
S_SienZ
1878 Posts
| ||
jonhy-
Slovakia167 Posts
| ||
Slydie
1913 Posts
Yes, they are great with perfect draws, but which deck isnt? If anything, nerf the auctioneer to 3 or 2 health, forcing the rogue to shaddowstep him rather than leeroy, I have seen it done! | ||
SLYvi
Brazil0 Posts
On May 19 2014 10:23 ArchmageKruzer wrote: on a side note, would nozdormu be a viable option against the miracle rogues? or perhaps we could buff nozdormu? idk. maybe it's a good option, but nozdormu has to be way buffed to worth a slot even against miracle rogues | ||
Green_25
Great Britain696 Posts
On May 19 2014 10:34 S1eth wrote: Cards lke Gadgetzan Auctioneer and Starving Buzzard are bad for the game in the long run and need to be changed. With Gadgetzan Auctioneer in the game, Blizzard cannot add more 0 or 1 mana spells to the game. If you leave him be, every class will sooner of later devolve into a Miracle combo deck that draws their whole deck in1 turn. Same goes for Starving Buzzard, which makes it impossible for Blizzard to add good low mana cost beasts to the game. Buzzard is by no means OP, it was in combination with unleash, since unleash is pretty garbage now it isn't nearly as strong. Thats a two card combo, can't be compared to Gadgetzan. Miracle was always more 'OP' than hunter, it even destroyed the midrange one, yet hunter got nerfed. Madness. | ||
obesechicken13
United States10467 Posts
| ||
S1eth
Austria221 Posts
On May 19 2014 22:19 Green_25 wrote: Buzzard is by no means OP, it was in combination with unleash, since unleash is pretty garbage now it isn't nearly as strong. Thats a two card combo, can't be compared to Gadgetzan. Miracle was always more 'OP' than hunter, it even destroyed the midrange one, yet hunter got nerfed. Madness. You say that now, but in 2 years, you'll come crying OP at the new buzzard combo. Buzzard made the old UtH broken, it made the new UtH broken, and it will make many future card combinations broken. The UtH nerf was not supposed to "nerf Hunter", it's a fix to a broken card. Let's say Paladin is the weakest class right now. It would still be a good idea to fix a broken Paladin card even if that "nerfed" Paladin even more. People are just too short sighted. Who cares if Hunter is overreliant on their one broken card combination at the moment and that one has been nerfed? There will be many more Hunter cards in the future. | ||
KnowNothing
69 Posts
| ||
ystao
United States15 Posts
The part I don't like is the otk potential(leeroy issue). A fireball that can be buffed(cold blood) and reused(shadowstep) is very difficult to play against. | ||
obesechicken13
United States10467 Posts
On May 20 2014 00:22 KnowNothing wrote: I haven't played much this season so I can't say I know much about miracle rogue, but outside of nerfing gadgetzan (which seems reasonable), a nerf to Blade Flurry would be a big blow to miracle rogue. For example, if it only damaged minions miracle would have more difficulty coming up with the damage for kills out of nowhere. Rogues have pretty shitty board clear though. Unlike eg. Paladin, Druid, and Priest classes that have turn 4/5 clears Rogues have nothing but blade flurry and it's a two card combo that can almost never be kept in the opening hand. It's a pretty weak card as is so if you remove the damage to face it needs buffs elsewhere. | ||
Rhayader
Romania189 Posts
| ||
eScapegoat100
Canada71 Posts
On May 20 2014 01:54 Rhayader wrote: My suggestion would be to cap Shadowstep at 1 per turn. That's just so unintuitive and bleh from a game design standpoint. Nerfing Leeroy to 5 mana would have the same effect and also solve the warlock leeroy combo problem in a much more intuitive way. | ||
Rhayader
Romania189 Posts
| ||
eScapegoat100
Canada71 Posts
| ||
AHeroicKumquat
United Kingdom0 Posts
It's when they can get a full turn worth of spells with the gadgetzan that you're really in trouble, and that only ever happens with conceal. | ||
Dreamer.T
United States3584 Posts
| ||
| ||