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Proposed Miracle Rogue Nerf - Page 4

Forum Index > Hearthstone General
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okinoki
Profile Joined August 2010
Germany103 Posts
May 19 2014 11:19 GMT
#61
Hmm. Make the Auctioneer a 4/3?

I don't really think miracle rogue is overpowered at all. It is strong, yes and a OTK can happen but the deck is not invincible. Does it need a nerf? Not sure. If it gets nerfed people will move on to whine about warlock or warrior next. Generally I think buffing weaker cards would be a better way to deal with balance than nerfing the 'overpowered' ones.
Stephano • July • Jaedong • TLO
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2014-05-19 11:43:31
May 19 2014 11:25 GMT
#62
Defender of Argus and similiar cards already shit on Miracle Rogue. Leeroy deals 0 damage if the opponent has a taunt that has 2 attack.

I still do consider Miracle Rogue perhaps too strong. You could nerf Preparation to 2 mana but that would only affect Fan of Knives, really. Another thing that in my opinion might be good would be to change the effect of Gadgetzan to "draw a card when you cast a spell, but that card costs 1 more mana for this turn only". That way you could still empty your hand to draw a billion cards but couldn't keep drawing them endlessly with the cards you draw with it.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
S1eth
Profile Joined November 2011
Austria221 Posts
May 19 2014 11:53 GMT
#63
On May 19 2014 19:35 DifuntO wrote:
Guys, Gadgetzan Auctioneer is not the problem.

Again, Leeroy is the issue here,not the low cost spells and card draw.If there is any Rogue card that needs change that would be Conceal.They could change it so it doesn't work with Gadgetzan Auctioneer or minions with abilities(like Questing Adventurer).

I guess that would be a slight nerf to Gadgetzan Auctioneer because they can't keep him alive easily.

There can be multiple issues.
Just like with Hunter. UtH was an issue, yes, and has been fixed.
But Starving Buzzard is still and will always be an issue that also needs fixing.
Both Leeroy and Gadgetzan auctioneer are issues, too.
Fi0na
Profile Joined February 2014
0 Posts
May 19 2014 12:15 GMT
#64
On May 19 2014 20:25 Shikyo wrote:
Defender of Argus and similiar cards already shit on Miracle Rogue. Leeroy deals 0 damage if the opponent has a taunt that has 2 attack.

I still do consider Miracle Rogue perhaps too strong. You could nerf Preparation to 2 mana but that would only affect Fan of Knives, really. Another thing that in my opinion might be good would be to change the effect of Gadgetzan to "draw a card when you cast a spell, but that card costs 1 more mana for this turn only". That way you could still empty your hand to draw a billion cards but couldn't keep drawing them endlessly with the cards you draw with it.


have a large taunt? Sap. Have a smaller taunt (<= 4-5 hp)? Eviscerate. Have multiple smaller taunts? Blade Flurry on a poisoned weapon. They all cost 2 mana, and with Preparation you can even use one or two of them in the same turn as the LEEEEROOOOOY JEEEEENKIIIIIIINS LEEEEROOOOOY JEEEEENKIIIIIIINS LEEEEROOOOOY JEEEEENKIIIIIIINS
Life is not fair. But that's what chocolate is for.
S_SienZ
Profile Joined September 2011
1878 Posts
May 19 2014 12:23 GMT
#65
What if they introduced a neutral minion that is basically like a Laughing Sister? Taunt that up and Miracle Rogue would struggle to deal with it outside of a Poisoned Assassin's Blade.
jonhy-
Profile Blog Joined September 2010
Slovakia167 Posts
May 19 2014 12:25 GMT
#66
nerf leeroy boring card let the malygos rogue take the place
A leader of my kind!Hi Devil
Slydie
Profile Joined August 2013
1913 Posts
Last Edited: 2014-05-19 12:51:39
May 19 2014 12:49 GMT
#67
Miracle rogue is fine, and far less frustrating to play aganist than hunters.

Yes, they are great with perfect draws, but which deck isnt?

If anything, nerf the auctioneer to 3 or 2 health, forcing the rogue to shaddowstep him rather than leeroy, I have seen it done!
Buff the siegetank
SLYvi
Profile Joined May 2014
Brazil0 Posts
May 19 2014 12:50 GMT
#68
On May 19 2014 10:23 ArchmageKruzer wrote:

on a side note, would nozdormu be a viable option against the miracle rogues? or perhaps we could buff nozdormu? idk.

maybe it's a good option, but nozdormu has to be way buffed to worth a slot even against miracle rogues
"live or leave" -life
Green_25
Profile Joined June 2013
Great Britain696 Posts
Last Edited: 2014-05-19 13:22:53
May 19 2014 13:19 GMT
#69
On May 19 2014 10:34 S1eth wrote:
Cards lke Gadgetzan Auctioneer and Starving Buzzard are bad for the game in the long run and need to be changed.
With Gadgetzan Auctioneer in the game, Blizzard cannot add more 0 or 1 mana spells to the game. If you leave him be, every class will sooner of later devolve into a Miracle combo deck that draws their whole deck in1 turn.
Same goes for Starving Buzzard, which makes it impossible for Blizzard to add good low mana cost beasts to the game.


Buzzard is by no means OP, it was in combination with unleash, since unleash is pretty garbage now it isn't nearly as strong.

Thats a two card combo, can't be compared to Gadgetzan.

Miracle was always more 'OP' than hunter, it even destroyed the midrange one, yet hunter got nerfed. Madness.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 19 2014 14:31 GMT
#70
I'm so glad TL doesn't make the final balance decisions.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-05-19 15:03:52
May 19 2014 14:57 GMT
#71
On May 19 2014 22:19 Green_25 wrote:
Show nested quote +
On May 19 2014 10:34 S1eth wrote:
Cards lke Gadgetzan Auctioneer and Starving Buzzard are bad for the game in the long run and need to be changed.
With Gadgetzan Auctioneer in the game, Blizzard cannot add more 0 or 1 mana spells to the game. If you leave him be, every class will sooner of later devolve into a Miracle combo deck that draws their whole deck in1 turn.
Same goes for Starving Buzzard, which makes it impossible for Blizzard to add good low mana cost beasts to the game.


Buzzard is by no means OP, it was in combination with unleash, since unleash is pretty garbage now it isn't nearly as strong.

Thats a two card combo, can't be compared to Gadgetzan.

Miracle was always more 'OP' than hunter, it even destroyed the midrange one, yet hunter got nerfed. Madness.

You say that now, but in 2 years, you'll come crying OP at the new buzzard combo.
Buzzard made the old UtH broken, it made the new UtH broken, and it will make many future card combinations broken.

The UtH nerf was not supposed to "nerf Hunter", it's a fix to a broken card. Let's say Paladin is the weakest class right now. It would still be a good idea to fix a broken Paladin card even if that "nerfed" Paladin even more. People are just too short sighted.

Who cares if Hunter is overreliant on their one broken card combination at the moment and that one has been nerfed? There will be many more Hunter cards in the future.
KnowNothing
Profile Joined December 2010
69 Posts
May 19 2014 15:22 GMT
#72
I haven't played much this season so I can't say I know much about miracle rogue, but outside of nerfing gadgetzan (which seems reasonable), a nerf to Blade Flurry would be a big blow to miracle rogue. For example, if it only damaged minions miracle would have more difficulty coming up with the damage for kills out of nowhere.
ystao
Profile Joined February 2011
United States15 Posts
Last Edited: 2014-05-19 16:16:01
May 19 2014 16:15 GMT
#73
I don't play miracle rogue, but I think the deck is mostly fine. The "miracle" idea is fun, I'm never mad when my opponent draws 10 cards in a turn and kills me next turn. It does take skills to play the deck right.
The part I don't like is the otk potential(leeroy issue). A fireball that can be buffed(cold blood) and reused(shadowstep) is very difficult to play against.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 19 2014 16:49 GMT
#74
On May 20 2014 00:22 KnowNothing wrote:
I haven't played much this season so I can't say I know much about miracle rogue, but outside of nerfing gadgetzan (which seems reasonable), a nerf to Blade Flurry would be a big blow to miracle rogue. For example, if it only damaged minions miracle would have more difficulty coming up with the damage for kills out of nowhere.

Rogues have pretty shitty board clear though. Unlike eg. Paladin, Druid, and Priest classes that have turn 4/5 clears Rogues have nothing but blade flurry and it's a two card combo that can almost never be kept in the opening hand. It's a pretty weak card as is so if you remove the damage to face it needs buffs elsewhere.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Rhayader
Profile Joined October 2012
Romania189 Posts
May 19 2014 16:54 GMT
#75
My suggestion would be to cap Shadowstep at 1 per turn.
eScapegoat100
Profile Joined March 2011
Canada71 Posts
May 19 2014 19:37 GMT
#76
On May 20 2014 01:54 Rhayader wrote:
My suggestion would be to cap Shadowstep at 1 per turn.


That's just so unintuitive and bleh from a game design standpoint. Nerfing Leeroy to 5 mana would have the same effect and also solve the warlock leeroy combo problem in a much more intuitive way.
<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/5.jpg></a></p>
Rhayader
Profile Joined October 2012
Romania189 Posts
May 19 2014 20:37 GMT
#77
Maybe you're right, was very busy playing high stakes poker while i wrote that, didn't put much thought into it. While we're at it, u seem like a very good and knowledgeable player. If i pay you 50 bucks will u get me to legend rank?
eScapegoat100
Profile Joined March 2011
Canada71 Posts
May 19 2014 21:04 GMT
#78
Lol. I really only play arena but I'd be pleased to part you from your $50.
<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/5.jpg></a></p>
AHeroicKumquat
Profile Joined May 2014
United Kingdom0 Posts
May 19 2014 21:15 GMT
#79
I think it's conceal that's the problem in miracle rouge.The card essentially means that you can ignore the general rule of 'if you want a minion to survive you need board control'. when you play against miracle rouge and you can deal with the gadgetzan after one turn you should usually have enough time to put pressure on the rouge and win before they can dig to their combo.
It's when they can get a full turn worth of spells with the gadgetzan that you're really in trouble, and that only ever happens with conceal.
Dreamer.T
Profile Joined December 2009
United States3584 Posts
May 23 2014 02:57 GMT
#80
I agree that something needs fixing. It doesn't matter what deck you run vs miracle rogue. If you aren't able to kill the rogue in a few turns and she gets her cards, you die regardless of how well you played since she only needs 1 or 2 turns to dish out more than 30 hp worth of damage with a combo.
Forever the best, IMMvp <3
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