Simple Questions and Answers - Page 63
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Alaric
France45622 Posts
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Came Norrection
Canada168 Posts
On February 05 2014 15:29 Complete wrote: This isn't exactly a simple question, but why do most shamans run 2 earth shocks? It doesn't seem like that good of a card. Maybe because shaman has good spell power so often times it can do 2+ damage and silence? Or maybe the higher you get on the ladder the more silence targets you'll see (Cairne, etc.)? almost everyone plays loot horders that and against drakes are the main uses. Having a silence in the worst case isn't too bad either for cairne or sylvanas. | ||
deth2munkies
United States4051 Posts
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obesechicken13
United States10467 Posts
On February 04 2014 01:57 Glacierz wrote: According to Blizzard statistics (slightly outdated), going first has a bigger advantage overalI. However, it's actually only +0.7% for going first at high level games. There was a couple of class exceptions where going second was favored (ex. rogue). Just adding. In arena going first also has a documented advantage: http://www.arenamastery.com/sitewide.php | ||
SkelA
Macedonia13017 Posts
I want to play constructed but i was wondering If I rise in rank will my arena games be harder because im higher in rank? | ||
Ovid
United Kingdom948 Posts
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Complete
United States1864 Posts
On February 06 2014 07:38 Came Norrection wrote: almost everyone plays loot horders that and against drakes are the main uses. Having a silence in the worst case isn't too bad either for cairne or sylvanas. Yeah I feel like vs loot hoarders though you're still trading a card for a card and if you do it on turn 2 you're wasting the 2nd mana anyways... Another question: You have 1 charge left with doomhammer. You attack. You play stormforge. Can you attack? What if you have 1 charge left with stormforge then you play doomhammer, does that make a difference? | ||
obesechicken13
United States10467 Posts
On February 07 2014 11:05 Complete wrote: Yeah I feel like vs loot hoarders though you're still trading a card for a card and if you do it on turn 2 you're wasting the 2nd mana anyways... Another question: You have 1 charge left with doomhammer. You attack. You play stormforge. Can you attack? What if you have 1 charge left with stormforge then you play doomhammer, does that make a difference? Yes it does. Stormforge into doomhammer means you'll attack twice. Doomhammer into stormforge when you only have one charge of doomhammer means you'll attack once. Windfury gives you guy an extra attack and I think the only way of really understanding it is to think of it programatically. There is a flag for whether the guy has used his first attack Whether he has used his second And whether he has used windfury If the first attack was made and you have windfury then you can use the second attack. Otherwise the possibility to use the second attack is disabled. Think of what happens when you enrage a raging worgen. | ||
jrkirby
United States1510 Posts
Also, with Lorewalker Cho, how does it interact with the druid minion abilities? Does the Keeper of the Grove's Moonfire get put into the opponent's hand? Or is that not a spell. If not, why does there exist a card for it? | ||
Tal
United Kingdom1014 Posts
On February 05 2014 15:29 Complete wrote: This isn't exactly a simple question, but why do most shamans run 2 earth shocks? It doesn't seem like that good of a card. Maybe because shaman has good spell power so often times it can do 2+ damage and silence? Or maybe the higher you get on the ladder the more silence targets you'll see (Cairne, etc.)? Yes, it often will be doing 2-3 damage because of spell power. It's just a 1 mana, flexible card that is nearly always a useful draw. It can remove taunts when you're going for the kill, counter any buffs, and apart from the reasons others gave, is often perfect to finish off a harvest golem and get an early game advantage. | ||
Ovid
United Kingdom948 Posts
On February 07 2014 12:53 Tal wrote: Yes, it often will be doing 2-3 damage because of spell power. It's just a 1 mana, flexible card that is nearly always a useful draw. It can remove taunts when you're going for the kill, counter any buffs, and apart from the reasons others gave, is often perfect to finish off a harvest golem and get an early game advantage. I would like to add that it hard counters are prominent card the Twilight drake. It also counters another common card the Argent Squire. | ||
mordek
United States12704 Posts
On February 07 2014 12:43 jrkirby wrote: With Mindgames, what happens if it gets Druid of the Claw? Or is that not possible? Same with Ancient of War. Also, with Lorewalker Cho, how does it interact with the druid minion abilities? Does the Keeper of the Grove's Moonfire get put into the opponent's hand? Or is that not a spell. If not, why does there exist a card for it? I'm fairly certain you get the generic 4/4 druid. Basically whatever the actual card is for those type of effects (like alarm-o-bot) My last shaman arena I had two earth shocks and drew both at the start. Opponent goes Argent Squire then Loot Hoarder. It was pretty amusing. | ||
skatbone
United States1005 Posts
On February 07 2014 20:00 Ovid wrote: I would like to add that it hard counters are prominent card the Twilight drake. It also counters another common card the Argent Squire. These are all relevant, but I can't believe no one has mentioned Earth Shock as a counter to Nat Pagle. Earth Shock and silences in general seem to shift with the meta. Back in November, there was a period when people weren't running much silence. Prior to that, even owls and spellbreakers were more common. Over the last two months, silence has become more prominent. Imo, it is partially a response to Druid dominance. When the meta was dominated by Warlock aggro and, to some extent, Mage aggro, the game was too fast to require silence. Once Druid control became dominant, games got a bit longer and more targets (Twilight Drakes, Cairne, even Ysera to some extent) appeared in decks, Silence become more desirable. In the current meta, Earth Shock is an above average card. | ||
Alzadar
Canada5009 Posts
On February 08 2014 00:43 skatbone wrote: These are all relevant, but I can't believe no one has mentioned Earth Shock as a counter to Nat Pagle. Earth Shock and silences in general seem to shift with the meta. Back in November, there was a period when people weren't running much silence. Prior to that, even owls and spellbreakers were more common. Over the last two months, silence has become more prominent. Imo, it is partially a response to Druid dominance. When the meta was dominated by Warlock aggro and, to some extent, Mage aggro, the game was too fast to require silence. Once Druid control became dominant, games got a bit longer and more targets (Twilight Drakes, Cairne, even Ysera to some extent) appeared in decks, Silence become more desirable. In the current meta, Earth Shock is an above average card. Yesterday I had a Shaman mirror where my opponent coined a turn 1 Pagle and I responded with a turn 1 Earth Shock. The silenced Nat Pagle then proceeded to survive basically the entire game, he was still alive around turn 13! Simple question: why is Shaman mirror so hilarious? I think it's because totems are useless vs each other, you both end up overloaded a lot to counter the other guy's overload and Fire Elementals are best saved to deal with enemy Fire Elementals! | ||
Ganashal
New Zealand0 Posts
On February 07 2014 12:43 jrkirby wrote: With Mindgames, what happens if it gets Druid of the Claw? Or is that not possible? Same with Ancient of War. Also, with Lorewalker Cho, how does it interact with the druid minion abilities? Does the Keeper of the Grove's Moonfire get put into the opponent's hand? Or is that not a spell. If not, why does there exist a card for it? With the Mindgames, I haven't seen it but I believe that their abilities are treated as Battlecries, so in the former case you would receive a vanilla 4/4 and the latter a vanilla 5/5. The same goes for Lorewalker. 'Spell' has a very specific definition in Hearthstone, and minion abilities are not spells. The reason you see them displayed as cards is because it's prettier than just giving you text to choose from. So your opponent won't get copies | ||
unigolyn
Estonia1272 Posts
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ILoveCoffee
Malaysia164 Posts
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unigolyn
Estonia1272 Posts
On February 08 2014 03:26 ILoveCoffee wrote: A hunter used misdirection and I attacked him with my 5/3 bloodsail raider. I was a warrior with a fiery war axe and the BSR ended up hitting my face and died. Is this intended or a bug? I thought you can't take damage from attacking a hero with a weapon. I think it's intended. Notice how weapons go "dormant" when it's not your turn. I've also had a creature die from misdirect because I had activated my druid ability and i had 1 attack power. | ||
mordek
United States12704 Posts
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wUndertUnge
United States1125 Posts
On February 04 2014 05:11 calgar wrote: Save for legendaries. The chance of you opening up all of the useful ones in the next year is very low; ie you won't get them without crafting them. Right, but they'll always be available right? | ||
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