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Simple Questions and Answers - Page 63

Forum Index > Hearthstone General
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Alaric
Profile Joined November 2009
France45622 Posts
February 05 2014 11:03 GMT
#1241
It's a cheap silence and it destroys minions like Scarlet Crusader and Twilight Drake because the silence puts them at 1 HP naked, then the damage kills them.
Cant take LMS hipsters serious.
Came Norrection
Profile Joined March 2011
Canada168 Posts
February 05 2014 22:38 GMT
#1242
On February 05 2014 15:29 Complete wrote:
This isn't exactly a simple question, but why do most shamans run 2 earth shocks? It doesn't seem like that good of a card.

Maybe because shaman has good spell power so often times it can do 2+ damage and silence? Or maybe the higher you get on the ladder the more silence targets you'll see (Cairne, etc.)?

almost everyone plays loot horders that and against drakes are the main uses. Having a silence in the worst case isn't too bad either for cairne or sylvanas.
"The lie is just a great story ruined by the truth."
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
February 06 2014 12:20 GMT
#1243
Am I the only one that hears Venture Co. Mercenary say "Nigga,you gotta be kidding me!" every time?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
February 06 2014 12:25 GMT
#1244
On February 04 2014 01:57 Glacierz wrote:
Show nested quote +
On February 03 2014 06:02 scFoX wrote:
On February 03 2014 05:51 Sbrubbles wrote:
Hey guys, I'm a scrub who just started playing last week. Quick questions:

Is there a documented advantage to going first or second? It generally feels so much better to go second and have the ring, but maybe that's just a feeling thing.

Is rogue bad for arena? I just went 1-3 and 0-3, but maybe (probably) I just don't understand what I'm supposed to be doing. Playing priest feels so much easier (ex:abusing your card-drawing stuff and trading into a card and later board advantage).


There is a documented advantage (~+4% winrate) in going first, even though it might seem like The Coin and an extra card feels better. This is because you essentially reach each mana threshhold first (except the turn the opponent plays The Coin), so you have the initiative. It's especially important for tempo decks.

Rogue isn't bad for arena, but is very dependent on getting good class cards like Backstab and Eviscerate. It's not the top arena class but it usually has a quite consistent winrate.


According to Blizzard statistics (slightly outdated), going first has a bigger advantage overalI. However, it's actually only +0.7% for going first at high level games. There was a couple of class exceptions where going second was favored (ex. rogue).

Just adding. In arena going first also has a documented advantage:

http://www.arenamastery.com/sitewide.php
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
SkelA
Profile Blog Joined January 2007
Macedonia13069 Posts
February 06 2014 13:10 GMT
#1245
Have been playing on casual with this Priest basic control deck I've encountered on youtube and its been amazing, winning probably 90% of my games.

I want to play constructed but i was wondering If I rise in rank will my arena games be harder because im higher in rank?
Stork and KHAN fan till 2012 ...
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
February 06 2014 13:17 GMT
#1246
No the Arena is separate MMR to Constructed.
I will make Yogg Saron priest work...
Complete
Profile Joined October 2009
United States1864 Posts
February 07 2014 02:05 GMT
#1247
On February 06 2014 07:38 Came Norrection wrote:
Show nested quote +
On February 05 2014 15:29 Complete wrote:
This isn't exactly a simple question, but why do most shamans run 2 earth shocks? It doesn't seem like that good of a card.

Maybe because shaman has good spell power so often times it can do 2+ damage and silence? Or maybe the higher you get on the ladder the more silence targets you'll see (Cairne, etc.)?

almost everyone plays loot horders that and against drakes are the main uses. Having a silence in the worst case isn't too bad either for cairne or sylvanas.

Yeah I feel like vs loot hoarders though you're still trading a card for a card and if you do it on turn 2 you're wasting the 2nd mana anyways...

Another question:

You have 1 charge left with doomhammer. You attack. You play stormforge. Can you attack?

What if you have 1 charge left with stormforge then you play doomhammer, does that make a difference?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-02-07 02:13:59
February 07 2014 02:11 GMT
#1248
On February 07 2014 11:05 Complete wrote:
Show nested quote +
On February 06 2014 07:38 Came Norrection wrote:
On February 05 2014 15:29 Complete wrote:
This isn't exactly a simple question, but why do most shamans run 2 earth shocks? It doesn't seem like that good of a card.

Maybe because shaman has good spell power so often times it can do 2+ damage and silence? Or maybe the higher you get on the ladder the more silence targets you'll see (Cairne, etc.)?

almost everyone plays loot horders that and against drakes are the main uses. Having a silence in the worst case isn't too bad either for cairne or sylvanas.

Yeah I feel like vs loot hoarders though you're still trading a card for a card and if you do it on turn 2 you're wasting the 2nd mana anyways...

Another question:

You have 1 charge left with doomhammer. You attack. You play stormforge. Can you attack?

What if you have 1 charge left with stormforge then you play doomhammer, does that make a difference?

Yes it does.

Stormforge into doomhammer means you'll attack twice.

Doomhammer into stormforge when you only have one charge of doomhammer means you'll attack once.

Windfury gives you guy an extra attack and I think the only way of really understanding it is to think of it programatically.
There is a flag for whether the guy has used his first attack
Whether he has used his second
And whether he has used windfury

If the first attack was made and you have windfury then you can use the second attack. Otherwise the possibility to use the second attack is disabled. Think of what happens when you enrage a raging worgen.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
February 07 2014 03:43 GMT
#1249
With Mindgames, what happens if it gets Druid of the Claw? Or is that not possible? Same with Ancient of War.

Also, with Lorewalker Cho, how does it interact with the druid minion abilities? Does the Keeper of the Grove's Moonfire get put into the opponent's hand? Or is that not a spell. If not, why does there exist a card for it?
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
February 07 2014 03:53 GMT
#1250
On February 05 2014 15:29 Complete wrote:
This isn't exactly a simple question, but why do most shamans run 2 earth shocks? It doesn't seem like that good of a card.

Maybe because shaman has good spell power so often times it can do 2+ damage and silence? Or maybe the higher you get on the ladder the more silence targets you'll see (Cairne, etc.)?


Yes, it often will be doing 2-3 damage because of spell power. It's just a 1 mana, flexible card that is nearly always a useful draw. It can remove taunts when you're going for the kill, counter any buffs, and apart from the reasons others gave, is often perfect to finish off a harvest golem and get an early game advantage.
It is what you read when you don't have to that determines what you will be when you can't help it.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
February 07 2014 11:00 GMT
#1251
On February 07 2014 12:53 Tal wrote:
Show nested quote +
On February 05 2014 15:29 Complete wrote:
This isn't exactly a simple question, but why do most shamans run 2 earth shocks? It doesn't seem like that good of a card.

Maybe because shaman has good spell power so often times it can do 2+ damage and silence? Or maybe the higher you get on the ladder the more silence targets you'll see (Cairne, etc.)?


Yes, it often will be doing 2-3 damage because of spell power. It's just a 1 mana, flexible card that is nearly always a useful draw. It can remove taunts when you're going for the kill, counter any buffs, and apart from the reasons others gave, is often perfect to finish off a harvest golem and get an early game advantage.


I would like to add that it hard counters are prominent card the Twilight drake. It also counters another common card the Argent Squire.
I will make Yogg Saron priest work...
mordek
Profile Blog Joined December 2010
United States12705 Posts
Last Edited: 2014-02-07 14:13:09
February 07 2014 14:12 GMT
#1252
On February 07 2014 12:43 jrkirby wrote:
With Mindgames, what happens if it gets Druid of the Claw? Or is that not possible? Same with Ancient of War.

Also, with Lorewalker Cho, how does it interact with the druid minion abilities? Does the Keeper of the Grove's Moonfire get put into the opponent's hand? Or is that not a spell. If not, why does there exist a card for it?

I'm fairly certain you get the generic 4/4 druid. Basically whatever the actual card is for those type of effects (like alarm-o-bot)

My last shaman arena I had two earth shocks and drew both at the start. Opponent goes Argent Squire then Loot Hoarder. It was pretty amusing.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
skatbone
Profile Joined August 2010
United States1005 Posts
February 07 2014 15:43 GMT
#1253
On February 07 2014 20:00 Ovid wrote:
Show nested quote +
On February 07 2014 12:53 Tal wrote:
On February 05 2014 15:29 Complete wrote:
This isn't exactly a simple question, but why do most shamans run 2 earth shocks? It doesn't seem like that good of a card.

Maybe because shaman has good spell power so often times it can do 2+ damage and silence? Or maybe the higher you get on the ladder the more silence targets you'll see (Cairne, etc.)?


Yes, it often will be doing 2-3 damage because of spell power. It's just a 1 mana, flexible card that is nearly always a useful draw. It can remove taunts when you're going for the kill, counter any buffs, and apart from the reasons others gave, is often perfect to finish off a harvest golem and get an early game advantage.


I would like to add that it hard counters are prominent card the Twilight drake. It also counters another common card the Argent Squire.


These are all relevant, but I can't believe no one has mentioned Earth Shock as a counter to Nat Pagle.

Earth Shock and silences in general seem to shift with the meta. Back in November, there was a period when people weren't running much silence. Prior to that, even owls and spellbreakers were more common. Over the last two months, silence has become more prominent. Imo, it is partially a response to Druid dominance. When the meta was dominated by Warlock aggro and, to some extent, Mage aggro, the game was too fast to require silence. Once Druid control became dominant, games got a bit longer and more targets (Twilight Drakes, Cairne, even Ysera to some extent) appeared in decks, Silence become more desirable.

In the current meta, Earth Shock is an above average card.
Mercurial#1193
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
February 07 2014 16:14 GMT
#1254
On February 08 2014 00:43 skatbone wrote:
Show nested quote +
On February 07 2014 20:00 Ovid wrote:
On February 07 2014 12:53 Tal wrote:
On February 05 2014 15:29 Complete wrote:
This isn't exactly a simple question, but why do most shamans run 2 earth shocks? It doesn't seem like that good of a card.

Maybe because shaman has good spell power so often times it can do 2+ damage and silence? Or maybe the higher you get on the ladder the more silence targets you'll see (Cairne, etc.)?


Yes, it often will be doing 2-3 damage because of spell power. It's just a 1 mana, flexible card that is nearly always a useful draw. It can remove taunts when you're going for the kill, counter any buffs, and apart from the reasons others gave, is often perfect to finish off a harvest golem and get an early game advantage.


I would like to add that it hard counters are prominent card the Twilight drake. It also counters another common card the Argent Squire.


These are all relevant, but I can't believe no one has mentioned Earth Shock as a counter to Nat Pagle.

Earth Shock and silences in general seem to shift with the meta. Back in November, there was a period when people weren't running much silence. Prior to that, even owls and spellbreakers were more common. Over the last two months, silence has become more prominent. Imo, it is partially a response to Druid dominance. When the meta was dominated by Warlock aggro and, to some extent, Mage aggro, the game was too fast to require silence. Once Druid control became dominant, games got a bit longer and more targets (Twilight Drakes, Cairne, even Ysera to some extent) appeared in decks, Silence become more desirable.

In the current meta, Earth Shock is an above average card.


Yesterday I had a Shaman mirror where my opponent coined a turn 1 Pagle and I responded with a turn 1 Earth Shock. The silenced Nat Pagle then proceeded to survive basically the entire game, he was still alive around turn 13!

Simple question: why is Shaman mirror so hilarious? I think it's because totems are useless vs each other, you both end up overloaded a lot to counter the other guy's overload and Fire Elementals are best saved to deal with enemy Fire Elementals!
I am the Town Medic.
Ganashal
Profile Joined January 2014
New Zealand0 Posts
February 07 2014 17:40 GMT
#1255
On February 07 2014 12:43 jrkirby wrote:
With Mindgames, what happens if it gets Druid of the Claw? Or is that not possible? Same with Ancient of War.

Also, with Lorewalker Cho, how does it interact with the druid minion abilities? Does the Keeper of the Grove's Moonfire get put into the opponent's hand? Or is that not a spell. If not, why does there exist a card for it?


With the Mindgames, I haven't seen it but I believe that their abilities are treated as Battlecries, so in the former case you would receive a vanilla 4/4 and the latter a vanilla 5/5.

The same goes for Lorewalker. 'Spell' has a very specific definition in Hearthstone, and minion abilities are not spells. The reason you see them displayed as cards is because it's prettier than just giving you text to choose from. So your opponent won't get copies
unigolyn
Profile Joined August 2013
Estonia1272 Posts
February 07 2014 18:19 GMT
#1256
Is there a decent guide/discussion thread anywhere for the Strifecro druid deck? You know, the new one with Force of Nature? I'm having trouble with warrior aggro, don't really know how to mulligan.
Show me what passes for fury amongst your misbegotten kind.
ILoveCoffee
Profile Joined May 2011
Malaysia164 Posts
February 07 2014 18:26 GMT
#1257
A hunter used misdirection and I attacked him with my 5/3 bloodsail raider. I was a warrior with a fiery war axe and the BSR ended up hitting my face and died. Is this intended or a bug? I thought you can't take damage from attacking a hero with a weapon.
unigolyn
Profile Joined August 2013
Estonia1272 Posts
February 07 2014 18:34 GMT
#1258
On February 08 2014 03:26 ILoveCoffee wrote:
A hunter used misdirection and I attacked him with my 5/3 bloodsail raider. I was a warrior with a fiery war axe and the BSR ended up hitting my face and died. Is this intended or a bug? I thought you can't take damage from attacking a hero with a weapon.


I think it's intended. Notice how weapons go "dormant" when it's not your turn. I've also had a creature die from misdirect because I had activated my druid ability and i had 1 attack power.
Show me what passes for fury amongst your misbegotten kind.
mordek
Profile Blog Joined December 2010
United States12705 Posts
February 07 2014 18:58 GMT
#1259
You definitely can kill your own minions with weapons equipped thanks to misdirection.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
February 07 2014 18:58 GMT
#1260
On February 04 2014 05:11 calgar wrote:
Show nested quote +
On February 04 2014 03:47 wUndertUnge wrote:
How should I be using my dust? Saving for legendaries? Or bolstering with more class-specific cards? I have 1200 dust to burn...
Save for legendaries. The chance of you opening up all of the useful ones in the next year is very low; ie you won't get them without crafting them.


Right, but they'll always be available right?
Clan: QQGC - wundertunge#1850
TL+ Member
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