EDIT: goddamnit, THAT was my 3k post. pffffft. way to pay attention. *sigh*
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Forum Index > Hearthstone General |
caradoc
Canada3022 Posts
EDIT: goddamnit, THAT was my 3k post. pffffft. way to pay attention. *sigh* ![]() | ||
Complete
United States1864 Posts
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RagequitBM
Canada2270 Posts
On January 07 2014 14:58 Complete wrote: Why can Ancient of War be silenced but not Druid of the claw...? Ancient of war gets a buff, while druid of the claw actually shapeshifts into those stats. | ||
virtu333
United States56 Posts
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Valiver
Caldeum1976 Posts
On January 07 2014 16:39 virtu333 wrote: Anyone know when the ladder reset is? I'm finding that I am doing very well in constructed, but not sure if it's worth it to grind from rank 3 (just got there on a 6-1 streak) to legendary if I don't have enough time. I'm not sure if they have set a date for it. They just said it was supposed to be last week but the ladder just didn't reset and they don't know why and are working on it and will let us know when they fix it. | ||
StorrZerg
United States13912 Posts
looking for some thoughts and input thx | ||
Kitkatzy
United States213 Posts
On January 08 2014 01:20 StorrZerg wrote: looking for some input , currently im trying to run board control shaman. with the heavy use of black knight,tink master,bgh, was thinking to replace them. with those removal cards being so popular now, i feel that my earth eles are just never getting value. looking for some thoughts and input thx Reroll druid ![]() | ||
Amui
Canada10567 Posts
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Complete
United States1864 Posts
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Cluster
Sweden125 Posts
On January 07 2014 15:02 RagequitBM wrote: "Shapeshifts" is a very non-technical term. Show nested quote + On January 07 2014 14:58 Complete wrote: Why can Ancient of War be silenced but not Druid of the claw...? Ancient of war gets a buff, while druid of the claw actually shapeshifts into those stats. ![]() | ||
trinxified
Canada7774 Posts
I ONLY have 2/3 Harvest Golem out, opponent has 5/2 Sylvanas out. Enemy turn. He attacks my Harvest Golem, this kills both minions but he doesn't take the Damaged Golem. Is this intended? Does it matter who attacked that causes this? Obviously he thought it would take the Damaged Golem after but clearly it didn't. What if I attacked instead? Would it be the same result? Or does it have to do with him having Sylvanas out first in the board, so Sylvanas' deathrattle effect activated first before Harvest Golem's? EDIT: On January 07 2014 14:58 Complete wrote: Why can Ancient of War be silenced but not Druid of the claw...? BTW, this is weird to me too, I wish the game was a bit more consistent. | ||
MrSandman
Australia188 Posts
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lock203
United States43 Posts
On January 07 2014 16:39 virtu333 wrote: Anyone know when the ladder reset is? I'm finding that I am doing very well in constructed, but not sure if it's worth it to grind from rank 3 (just got there on a 6-1 streak) to legendary if I don't have enough time. By the end of the week is what they are saying on the website http://us.battle.net/hearthstone/en/forum/topic/11040345121 "We believe that we have identified and addressed all of the issues that were preventing us from properly transitioning to Test Season 2. Some more testing still needs to be performed, but we are currently targeting to transition to Test Season 2 by the end of this week." | ||
MrSandman
Australia188 Posts
On January 07 2014 12:58 caradoc wrote: Is this really artosis in the hearthstone loading screen? EDIT: goddamnit, THAT was my 3k post. pffffft. way to pay attention. *sigh* ![]() Congrats on 3k :-) They would've added Artosis after the Innkeeper Invitational, the tournament he won at Blizzcon. | ||
Dracover
Australia177 Posts
I've been watching some streams and what not and often i find people play and/or not play cards based on believing the opponent has a sheep or hex in hand. Do most people consider this when they play their hand? I've found that unless you have 2 bombs in hand which would both get hexed but you prefer having one active then you may play the less important one first. However in most scenarios you have 1 viable option and really if you hold it thinking they have a hex you are simply delaying the effectiveness of that card? e.g. if you have a sylvanas in hand and you have a strong feeling it will get sheeped but its the most agressive play you can make, would you not play it anyway and hope they don't have a hex rather than save it assuming they have a hex? I would be interested to know what the rational is from some more experienced players. | ||
NicksonReyes
Philippines4431 Posts
On January 08 2014 11:40 trinxified wrote: EDIT: Show nested quote + On January 07 2014 14:58 Complete wrote: Why can Ancient of War be silenced but not Druid of the claw...? BTW, this is weird to me too, I wish the game was a bit more consistent. It's not weird at all. Ancient of War is a 5/5. The player chooses between 2 attributes, whether it's given +5 attack or +5 health and taunt. Silencing it removes the chosen attribute, bringing it back to its base stats 5/5. Druid of the Claw is either a 4/6 with taunt or a 4/4 with charge. It's like the player is choosing between 2 entirely different cards. Silencing the 4/6 only removes the attribute(in the 4/6 one's case, the taunt)because the +2 health is NOT a buff but already included in the base health of the card. It is consistent but the text should be changed to "Choose one - 4/4 with charge or 4/6 with taunt." imo. | ||
gobbledydook
Australia2593 Posts
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virtu333
United States56 Posts
On January 08 2014 15:39 Dracover wrote: Question on play style. I've been watching some streams and what not and often i find people play and/or not play cards based on believing the opponent has a sheep or hex in hand. Do most people consider this when they play their hand? I've found that unless you have 2 bombs in hand which would both get hexed but you prefer having one active then you may play the less important one first. However in most scenarios you have 1 viable option and really if you hold it thinking they have a hex you are simply delaying the effectiveness of that card? e.g. if you have a sylvanas in hand and you have a strong feeling it will get sheeped but its the most agressive play you can make, would you not play it anyway and hope they don't have a hex rather than save it assuming they have a hex? I would be interested to know what the rational is from some more experienced players. Ideally, you try to "ramp" into your bigger units. Rather than throwing Sylvanas straight out, you play a boulderfist ogre or buff a already sizable body to try and force a removal because they would otherwise not be able to remove it. Sometimes, you just have to bet on them not having removal. If you think the cost of not playing Sylvanas (for example, you're being heavily pressured and feel the board is going to be out of your control soon), you just have to play her and hope you can maximize your benefit. With that said, Sylvanas is a card that people often use as the removal bait. You might play her before you put down a ragnoros for example. Unlike those big 8 mana minions, getting your 5 mana sylvanas removed like that isn't completely devastating. | ||
Acritter
Syria7637 Posts
On January 08 2014 17:45 gobbledydook wrote: How many 5+ cost cards should I ideally draft in arena? All the good ones you see, while ensuring you have sufficient 2-drops, a strong curve, and take full advantage of the available class cards. Numbers vary. If your draft starts with four Shattered Sun Clerics, you're going to want to drive your curve way down. If it starts with four Shieldmastas, the exact opposite may be true. And finally, be prepared that sometimes you're going to be thrown really shitty pools. Just play with them as best you can. | ||
gobbledydook
Australia2593 Posts
On January 08 2014 20:10 Acritter wrote: Show nested quote + On January 08 2014 17:45 gobbledydook wrote: How many 5+ cost cards should I ideally draft in arena? All the good ones you see, while ensuring you have sufficient 2-drops, a strong curve, and take full advantage of the available class cards. Numbers vary. If your draft starts with four Shattered Sun Clerics, you're going to want to drive your curve way down. If it starts with four Shieldmastas, the exact opposite may be true. And finally, be prepared that sometimes you're going to be thrown really shitty pools. Just play with them as best you can. What should a 'strong curve' look like? Normally I play aggro rogue or warlock in constructed so I understand how an aggro deck curve should look, but I don't quite get the 'Trump style' peaking at 4 curve. Can someone explain that curve? | ||
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