Simple Questions and Answers - Page 14
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Sandster
United States4054 Posts
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PushDown
Italy208 Posts
On November 06 2013 15:58 Sandster wrote: I just mean - is he actually USED for anything? He seems terrible. Nozdormu only purpose is to be a troll card, his effect while on the board is pretty cool thou. Nontheless if you aren't putting him in a "troll" deck (one where you play for giggles and not for winnings) the card is worthless. Disenchanting him may be a really good idea, IF you know your way around the game. 400 dust for a new player can help a lot but the chances on beeing wasted to craft something not ideal are really high. I'll advice you to put the idea of disenchanting him aside, until you have more game knowleadge to fine the best way (for you) to spend 400+ dust on: it could be on 4 rares, 1 epic, lots of uncommon or extra dust for That legendary you know is a good investment. Doomsayer... <The end is comming!!>. This card has it uses but only in really specific decks, you can't throw it in any deck because it will simple not work. The 7 health make its really tanky to kill and it's very threatening when your opponent has value minions that he don't want to lose. It can give you 1 extra turn to live (thanks to the fact that the opponent may attack with all his creature the Doomsayer), it can wipe out the opponents board: a Blizzard and this guy on turn 7 can get pretty nasty. Or you may have a really slow deck and you need to survive the early game pressure, then this guy can shine. Not the best of the epics around but it has more uses than Nozdormu for sure. | ||
Zeon0
Austria2995 Posts
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Sandster
United States4054 Posts
On November 06 2013 19:38 PushDown wrote: Nozdormu only purpose is to be a troll card, his effect while on the board is pretty cool thou. Nontheless if you aren't putting him in a "troll" deck (one where you play for giggles and not for winnings) the card is worthless. Disenchanting him may be a really good idea, IF you know your way around the game. 400 dust for a new player can help a lot but the chances on beeing wasted to craft something not ideal are really high. I'll advice you to put the idea of disenchanting him aside, until you have more game knowleadge to fine the best way (for you) to spend 400+ dust on: it could be on 4 rares, 1 epic, lots of uncommon or extra dust for That legendary you know is a good investment. Doomsayer... <The end is comming!!>. This card has it uses but only in really specific decks, you can't throw it in any deck because it will simple not work. The 7 health make its really tanky to kill and it's very threatening when your opponent has value minions that he don't want to lose. It can give you 1 extra turn to live (thanks to the fact that the opponent may attack with all his creature the Doomsayer), it can wipe out the opponents board: a Blizzard and this guy on turn 7 can get pretty nasty. Or you may have a really slow deck and you need to survive the early game pressure, then this guy can shine. Not the best of the epics around but it has more uses than Nozdormu for sure. Thanks for the response. I am thinking of just holding the Nozdormu until i get 1200 dust, and then making a legendary with it. It doesn't look like a card I'd ever use in a real deck. I spent my first 300 dust making 1x Azure Drake, 1x Argent Commander, and 3 priority commons, so I don't think it was a waste. I also don't see a use for Doomsayer, so again I'll probably DE it when I have enough for a legendary. | ||
FetTerBender
Germany1393 Posts
On November 06 2013 23:39 Zeon0 wrote: How does a good mana curve look like? Depends on the style you play. Rush decks commonly peak in 1-3 mana consumption, midgame decks tend to focus on 3-5 mana cards, endgame decks can raise the amount of high mana cards by using low mana stallers (i.e. Frost Nova, Ice Lance, Frost Bolt as Mage). | ||
Fishgle
United States2174 Posts
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Zeon0
Austria2995 Posts
give away your three losses, others will thank you | ||
Slaughter
United States20254 Posts
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skyR
Canada13817 Posts
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Ender2701
United States581 Posts
I only play unranked for the quests now, but I feel like I'm often playing players with far too good decks. It seems like everyone I play in unranked has their class legendary and a few other legendaries and I'm using my decks that are quickly constructed and I am missing 30% of the cards for a proper deck. At one point I laddered unranked with my main paladin deck and I think it's MMR got pushed far too high and now it doesn't decrease. I lose like 70% of my unranked games, and win around 70% of my ranked games. I feel like it should be more like sc2 where I am pushed quickly to 50% winrate. | ||
skyR
Canada13817 Posts
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Ender2701
United States581 Posts
On November 07 2013 05:24 skyR wrote: Ya, I think it's pretty safe to say the system is broken. Everyone and their grandmas seem to be 3star master. Not even what medal they have, it seems like it does a poor job of matching people up against people of similar skill. | ||
skyR
Canada13817 Posts
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Sandster
United States4054 Posts
On November 07 2013 05:49 skyR wrote: Lots of people are probably trying new decks so I guess having a single MMR wasn't very smart on Blizzard's part. I was wondering why they didn't put individual MMRs on each class. In SC2, for example, you have MMRs for each bracket (1v1, 2v2, etc). When you first start, you play vs bronzies. If you are, say, masters 1v1 already, your beginning MMRs for the other brackets are also higher. I would think it's pretty simple to implement in Hearthstone. | ||
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stuchiu
Fiddler's Green42661 Posts
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Jonoman92
United States9101 Posts
On November 07 2013 06:00 Sandster wrote: I was wondering why they didn't put individual MMRs on each class. In SC2, for example, you have MMRs for each bracket (1v1, 2v2, etc). When you first start, you play vs bronzies. If you are, say, masters 1v1 already, your beginning MMRs for the other brackets are also higher. I would think it's pretty simple to implement in Hearthstone. Well SC2 has the same problem though. Three races (a sort of 4th if you count random) yet only one 1v1 ranking available per account. I agree that having a separate MMR for each class would be sensible. | ||
Big G
Italy835 Posts
On November 07 2013 06:26 stuchiu wrote: My opponent has bugged out the timer with that murloc that lets you draw 2 cards, young panda and that same murloc again. So now we're stuck here waiting for the other to concede. Anyone else have this happen? Yes, it happens. Should be a known bug by now. | ||
cascades
Singapore6122 Posts
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Zeon0
Austria2995 Posts
I think draws are the most important thing in arena and I have little to no experience in card games so its very hard for me to make a good deck... | ||
Irave
United States9965 Posts
On November 07 2013 05:24 skyR wrote: Ya, I think it's pretty safe to say the system is broken. Everyone and their grandmas seem to be 3star master. I don't think its broken, it's just casual friendly. I rarely arena, and notice the rankings increase by just how many games you play. In constructed you can breeze through and hit masters with not many games played. You get to see your reward sooner since you're playing well. The opposite of that which I believe is, the more you play even with a 50% rate. You will slowly rank up. Everyone wants the good feeling that goes along with being rewarded. That extra star, that promotion means you're getting better so to speak. Stuck at 50% forever but win 2-3 games in a row, have a star. While most sound like they are 3 star masters, I have a feeling the mmr at that ranking is incredibly large. It will be hard to find someone with more than 200 constructed wins not masters. | ||
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