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On November 03 2013 10:12 Shock710 wrote: Have u noticed sometimes u'll attack with ur minions or even casting a spell, abilities activating, ending ur turn even, sometimes switchs up the order of them O_O it seems to happen randomly and it gets really annoying because ur trying to play them in a certain place is this a bug? It looks like it's just a visual bug. I've had minions beside a flametongue dance around like that, yet retain the bonus even while not being beside it. I'm not sure about if you have yet to play the adjacent card though. Haven't tried.
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So, I'm fairly new to HearthStone & to CCG's in general. While I've played a little bit of Pokemon TCG, MTG, & Yugioh TCG, at probably the lowest competitive level, I'm almost close to brainless when it comes to deck stratifying in HearthStone. I was wondering if anyone could maybe shed some light on how exactly to go into deck building correctly, and things I should keep in mind. I love to play more on the aggressive side, dealing damage as quick and as soon as possible, and Mage is my favorite deck at the moment in the game, with Warrior as my second favorite.
In short, what are some good tips to know before going into deck building?
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I have no idea how to arena. I've never gotten over 4 wins, and it really seems like my decks start off well, but then dovetail into the abyss. As in, having little to no removal OR having no heavy hitters OR having no early presence. There never seems to be a balanced choice for me to play or pick a certain kind. And yet, watching people stream, they are able to go non sick arena runs multiple times in a row, or at least consistently, I just don't get it, and it's really discouraging.
I guess, my question is, how do I draft better, and what should my mindset even be, considering how random the cards you get are, and how little synergy occurs between the class and the cards (It really does feel like my opponents get enough of everything, while I do not).
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On November 03 2013 18:20 Kaniol wrote: So i got my first legendary card - leeroy jenkins. What class/deck type would he be best in? I was thinking of either a mage to get rid of the bonus minions for enemy quickly or just something that would buff his damage once he appears. You could probably combo it with a flesheating ghoul and some AoE for some pretty nice damage. Fan of knives, Arcance Explosion, etc.
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First one is Silverhand Recruit, the minion summoned by Paladin's hero power, I think. Of the other two I can't say.
EDIT: no it is not. Is it Aldor Peacekeeper?
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The last one is Holy Nova.
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i really dont think the first one is silver hand recruit ^^
thanks for the holy nova
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Yes, the first one is the Aldor peace keeper and the second one is Deadly Poison.
On November 03 2013 19:49 Supah wrote: I guess, my question is, how do I draft better, and what should my mindset even be, considering how random the cards you get are, and how little synergy occurs between the class and the cards (It really does feel like my opponents get enough of everything, while I do not).
If you play arena around synergie you will never get solid results. You may stomp your way to 9-0 wins and the next round you go out 0-3. For solid results you have to look at Card value; which out of the 3 picks is the better card for is mana cost. Once you understand this, you will start getting a lot more wins off arena.*
For getting an average idea of what cards are good and what cards are bad, I'll advice you to look at the Arena card list that Monk and Trump have made. You can find others list aswell, some are a little outdated but you can still learn a lot just by reading them once.
*Understanding card value is the first step for increasing wins at the arena, the second one should be Curve value (if you can play the maximun amount of mana each turn, you should have 9 wins by the end of your arena). The third step and most difficult is picking the best out of the worst.
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Can anyone give me a link to a pro with a really strong enraged mage deck?
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If you have a golden and 2 normal cards, what happens with the auto disenchant?
Does it ignore/disenchant a normal?
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On November 05 2013 20:12 cascades wrote: If you have a golden and 2 normal cards, what happens with the auto disenchant?
Does it ignore/disenchant a normal? Treats them as separate cards, so it wouldn't suggest disenchanting either.
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On November 05 2013 20:12 cascades wrote: If you have a golden and 2 normal cards, what happens with the auto disenchant?
Does it ignore/disenchant a normal? The game doesn't have an auto-disenchant. The moment you have extra cards it will let you now but it will never disenchant them w/o you clicking on the button for it.
Back to the question: The golden card doesn't count as an extra if you already have 2 normal cards. So you won't be seeing the golden card for disenchant possibility.
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Can I somehow switch the client language without downloading it all over again?
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On November 06 2013 05:28 Talron wrote: Can I somehow switch the client language without downloading it all over again?
Change your localization to your preferred language in the client.config file (open with notepad) in your Hearthstone directory. The list of languages available are in your Hearthstone/Strings folder, eg. enUS for English, koKR for Korean, etc.
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On November 06 2013 05:42 skyR wrote:Show nested quote +On November 06 2013 05:28 Talron wrote: Can I somehow switch the client language without downloading it all over again? Change your localization to your preferred language in the client.config file (open with notepad) in your Hearthstone directory. The list of languages available are in your Hearthstone/Strings folder, eg. enUS for English, koKR for Korean, etc. Wow, that was easy. Thanks a lot!
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I'm a noob and bought ~20 packs, and got a Nozdormu. Is there any reason for me to keep this card at all? I'm still missing key common/rares like Imps, Azure Drake, Argent Commander, Argent Protector etc
Same question for Doomsayer - any reason to keep?
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On November 06 2013 15:31 Sandster wrote: I'm a noob and bought ~20 packs, and got a Nozdormu. Is there any reason for me to keep this card at all? I'm still missing key common/rares like Imps, Azure Drake, Argent Commander, Argent Protector etc
Same question for Doomsayer - any reason to keep? imo, if your still looking to get more cards, it might be worth it to dust noz and get the cards you really want so you can hit the ladder better (i guess plus more fun) but you might want to keep him because hes legendary so automatically hard to get in a pack, so if you hit the point where you want all the hearths in this set, it'll be pretty dust expensive to recraft him. If i was you, i would probably dust him, but just my opinion XD
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