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On November 01 2013 00:35 ComaDose wrote:Thanks  so when you have 2 normal and 1 gold you just disenchant one of the normal ones. You disenchant the gold one obviously. Gotta get them dusts
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Why is Ragnaros so good? It seems like the attack at the end of the turn is chancy but I guess he is really hard to remove. and can bypass taunt freeze etc? I would be upset it he just blasted a silver hand recruit every turn till i died kinda RNG
On November 01 2013 01:45 Vorenius wrote:Show nested quote +On November 01 2013 00:35 ComaDose wrote:Thanks  so when you have 2 normal and 1 gold you just disenchant one of the normal ones. You disenchant the gold one obviously. Gotta get them dusts that actually makes sense if your goal is to have 2 of every card and not 2 of every card thats also gold. but gold too pretty
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Why is Ragnaros so good? It seems like the attack at the end of the turn is chancy but I guess he is really hard to remove. and can bypass taunt freeze etc? I would be upset it he just blasted a silver hand recruit every turn till i died kinda RNG
- Attacks the turn you summon it. - Although it's a chance on what it will hit, you can generally control the board to get a decent advantage scenario. - It takes zero damage during every random attack. - Even if silenced, he just becomes a normal 8/8 minion, which is still quite strong~
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ahh yes the "attacks the turn its summoned" and "taking 0 damage while attacking" are the advantages i didn't factor in. thanks
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On November 01 2013 00:35 ComaDose wrote:Thanks  so when you have 2 normal and 1 gold you just disenchant one of the normal ones.
Depends... I'd probably disenchant the gold one. The gold ones give a lot more dust than normal ones do, but for playing it doesn't matter. Only worth keeping the gold ones if you want it for the looks.
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Anyone else not gotten a new daily quest today?
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On November 01 2013 03:36 PandaCore wrote: Anyone else not gotten a new daily quest today? I got the quest after playing one match. Same thing happened yesterday.
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I just got the game today, doing an arena and guy didn't play anything and when the time running out thing was about to make it my turn it got stuck and his turn won't end. Is this some sort of bug if he dc's or something? What happens if I leave the game? Do I lose the arena match?
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That's a sign of you disconnecting.
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On November 01 2013 13:54 skyR wrote: That's a sign of you disconnecting.
I'm not dc'd since I can still talk to friends on b.net though. My opponent is still there cause he spamming emotes 2
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On November 01 2013 13:46 Vonthin wrote: I just got the game today, doing an arena and guy didn't play anything and when the time running out thing was about to make it my turn it got stuck and his turn won't end. Is this some sort of bug if he dc's or something? What happens if I leave the game? Do I lose the arena match? Happened to me a few days ago as well. I didn't get a disconnect screen as well and after 5 minutes just quit the client. Then tried to log back in and the HS-servers were unavaible.
The match also didn't count into any direction, neither a win nor a loss. Servers are still a little unstable from time to time.
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I'm quit new to hearthstone, like 1 week, and i have the feeling this mind control card is terrible op. In arena i face like ~60% priests and even if he doesnt have mincontrol on turn 8 i'm very scared to play big minions unless i have a counter for my own minions next turn on hand. I am alone with this feeling?
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Netherlands45349 Posts
No you are not, Mind Control is pretty stupid/broken. Against priests you can't really play big minions as they either get SWDed(which is fine) or get mced(which is not fine). MC costs priests a card, it gives them your card and it forces you to use card(usually multiple since its a big minion) to clear it.
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The way to deal with MC is drafting a lot of lower cost cards and flooding the board. Once you've seen a holy nova or two, if you get board control you can generally keep it. A cool trick is using lots of 4 attack creatures because they're too small to SWD and too large to SWP, so stock up on dark iron dwarves and yetis.
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On November 01 2013 23:00 Zdrastochye wrote: The way to deal with MC is drafting a lot of lower cot cards and flooding the board. Once you've seen a holy nova or two, if you get board control you can generally keep it. A cool trick is using lots of 4 toughness creatures because they're too small to SWD and too large to SWP, so stock up on dark iron dwarves and yetis.
While this is all true, I just want to point out for reference is its 4 attack not 4 toughness that matters for dodging the shadow words.
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On November 01 2013 21:57 graan wrote: I'm quit new to hearthstone, like 1 week, and i have the feeling this mind control card is terrible op. In arena i face like ~60% priests and even if he doesnt have mincontrol on turn 8 i'm very scared to play big minions unless i have a counter for my own minions next turn on hand. I am alone with this feeling?
I hear this a lot and I feel it's very similar to situations in RTS games in the past where good players are able to deal with something that less experienced players have trouble with, hence the constant complaints on forums. You should always be very careful about proclaiming something "terribly OP" after a week (especially with your blatant exaggeration "I face like 60% Priests"). It took me a fortnight or so to get to grips with how to play around Mind Control after I started, but I'm quite comfortable against it now.
The fundamental technique to play against Mind Control is to have a way of dealing with it in advance - the difficulty I think lower-level players have is that you need to spend the first 8 turns preparing for it, rather than just getting to turn 8 and then thinking "right, how do I deal with it?". This manifests itself in one of a few ways throughout the game:
- Option 1: you're more conservative than normal with your hard removal (eg. Hex, Polymorph, Shadow Word: Death, Siphon Soul, Assassinate) during the game so that you have a means of killing the turned minion.
- Option 2: you play the game such that you don't have any minions you're worried about being turned when MC is available. Flooding the board with low-HP minions is an example of this, but you could also build in some resistance to other Priest removal by having a bunch of 4-power minions (eg. 4/4 4-drops, Silver Hand Knights etc) on the field - so if any one of them gets turned, you can just kill it with another one.
- Option 3: a slightly worse option is to play 6-mana minions on turns 6 and 7, so that they trade on turn 8 after MC and you get a free turn. MC gets more value this way though.
- Option 4: a bit of a luxury, but occasionally with aggro decks you can get so far ahead that Mind Control is irrelevant.
Whichever option you use, you absolutely need to have tempo by turn 8. The turn 8 MC play gives up an entire turn to take one of your minions (Mind Control's biggest weakness is its mana cost) so if the Priest already has tempo then this is devastating. If not and you followed the above advice, you simply clean up and continue with your tempo advantage.
There's no easy answer to Mind Control, it's a frame of mind you have to play in when you face a Priest; but it's not overpowered to the degree I hear people say it is.
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Thanks for the responses and general gameplay advice vs. priests, appreciate it.
Sorry if i came out strong, i wasnt trying to state that it is 'terrible op', i just have that feeling. I did face a priest in every third, or even more, arena games, increasingly with positiv stats - ofc after ~20 arenas played this is in no way statistical significant but when i have the choice to choose a priest it is a no brainer for me to pick him and take all the mindcontrols i can get and had, until this point, a very high win rate against non priest classes - i dont want to generalize and say i always lose/win because of mind control, this would not be accurate.
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I want to craft a shattered sun cleric but I cannot find it when I search or look through the pages. Is there some reason for this?
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On November 02 2013 10:55 Slaughter wrote: I want to craft a shattered sun cleric but I cannot find it when I search or look through the pages. Is there some reason for this?
Make sure you're in Crafting Mode.
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On November 02 2013 10:59 Kisra wrote:Show nested quote +On November 02 2013 10:55 Slaughter wrote: I want to craft a shattered sun cleric but I cannot find it when I search or look through the pages. Is there some reason for this? Make sure you're in Crafting Mode.
I am. Its weird, I always have trouble in that mode because of how it works and it always switches to a different class when I am going through pages.
Edit: I am dumb, I already had 2 of them but for some reason they don't show up when I search for them in crafting mode but when I'm not they show up.
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