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Simple Questions and Answers - Page 131

Forum Index > Hearthstone General
Post a Reply
Prev 1 129 130 131 132 133 162 Next
Velzi
Profile Joined June 2012
Finland659 Posts
March 13 2015 23:48 GMT
#2601
seems fine
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Excludos
Profile Blog Joined April 2010
Norway8231 Posts
March 14 2015 00:49 GMT
#2602
On March 14 2015 08:10 Orcasgt24 wrote:
Anyone having issue loading twitch stream? Every site on earth works fine for me but that one


Could be a local server issue. Should sort itself out
Volband
Profile Joined March 2011
Hungary6034 Posts
March 14 2015 12:25 GMT
#2603
Do you believe in practicing? Like if you find an opponent in ladder worthy, or the game was very challenging, then adding him and discussing strats and palying practice games? Or is it just for the pros, and below top legend it's just "don't get matched up vs a counter netdeck, and pray for a good RNG"?
Velzi
Profile Joined June 2012
Finland659 Posts
March 14 2015 13:10 GMT
#2604
well if u feel like u need to practice against specific deck and u guys can agree about who plays what deck, then sure, why the hell not.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Douillos
Profile Joined May 2010
France3195 Posts
March 17 2015 13:44 GMT
#2605
How does Freeze mage fare against mech mage? ty <3
Look a giraffe! Look a fist!!
Hearken
Profile Joined February 2014
United Kingdom0 Posts
March 17 2015 15:50 GMT
#2606
On March 17 2015 22:44 Douillos wrote:
How does Freeze mage fare against mech mage? ty <3

Favoured 60/40 according to Tempo Storm:

https://tempostorm.com/articles/the-meta-snapshot-9-tempo-storms-gvg-ladder-tier-list-the-beginning-of-gvgs-end
DopeBoss
Profile Joined January 2010
Germany13 Posts
March 17 2015 17:02 GMT
#2607
Amaz' got a Gahz'rilla out of a pack. a friend of him asked him, if he could have that card, so Amaz wrote "/send Gahz'rilla" in chat.
was this just a joke, or what was his intention of "sending" him the card?
¯\_(ツ)_/¯
PushDown
Profile Joined December 2011
Italy208 Posts
March 17 2015 17:22 GMT
#2608
On March 18 2015 02:02 DopeBoss wrote:
Amaz' got a Gahz'rilla out of a pack. a friend of him asked him, if he could have that card, so Amaz wrote "/send Gahz'rilla" in chat.
was this just a joke, or what was his intention of "sending" him the card?

A joke, Hs is not a TCG (trading card game). IT's a CCG (collecionable card game).
Cogito ergo sum
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
March 19 2015 06:53 GMT
#2609
I have Counterspell up. Hunter casts Flare. What happens?
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
raNazUra
Profile Joined December 2012
United States10 Posts
March 19 2015 07:54 GMT
#2610
On March 19 2015 15:53 Orcasgt24 wrote:
I have Counterspell up. Hunter casts Flare. What happens?


Counterspell is triggered first and cancels Flare. Hunter does not draw a card. Note the difference in interaction between Kezan Mystic+Mirror Entity. This is because the "casts a spell" trigger occurs before the spell's effects actually occur, whereas (I believe) Battlecries occur before the minion enters the battlefield.
Speak the truth, even if your voice shakes
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
March 19 2015 15:08 GMT
#2611
Haven't logged on yet today. Any news on BRM pre-orders? Has any information been released from the Blizzard HearthStone summit?


Who would sup with the mighty, must walk the path of daggers.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2015-03-19 20:20:00
March 19 2015 20:16 GMT
#2612
Hello,

I'm starting to play some Hearthstone. My favorite deck is Rogue. I looked around on the forums and it looks a bit like Budget Rogue I think. Sadly, I feel like the game is a bit unfair. I'm looking to learn how to deal with:
- vs Hunter, I seem to have like 20% winrate? I sort of just get killed through charge cards, buffs on Release The Hounds and the Hunter ability. Is that normal? What are some good basic cards vs Hunter?
- vs Others, I feel like where I am now (lv 20), there's some major differences between lucky players and non-luckies. I feel that whenever I face a player with cards like Dr. Boom or Ragnaros I can just NOT win. Those cards are so absurdly powerful and I have nothing to combat them with. I can only keep Assassinate in my hand, but they still force massive amounts of damage... How do I deal with these Legendaries ?

- I read something like there being a reward for passing level 20 and Ragnaros being that reward for march in the patchnotes. Is that right?

Help me Thanks
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Wuster
Profile Joined May 2011
1974 Posts
March 19 2015 20:42 GMT
#2613
Ragnaros-themed card back, not the actually legendary card unfortunately.

Every month you can win a new card back if you finish the month at lvl 20 or higher.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 19 2015 20:49 GMT
#2614
On March 20 2015 05:42 Wuster wrote:
Ragnaros-themed card back, not the actually legendary card unfortunately.

Every month you can win a new card back if you finish the month at lvl 20 or higher.

Ah, alright... That's sad. The more I read around here, the more I get the feeling everything is based around legendary cards :o?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Wuster
Profile Joined May 2011
1974 Posts
March 19 2015 21:03 GMT
#2615
There are budget decks you can make that don't require any really. These will mostly be aggro decks or midrange decks. Some decks like Warrior are notorious for being legendary heavy, but others like those hunters you hate so much don't need legendaries for instance.

The pull rate for legendaries appears to be 1/20 packs. So if you play a while it's not so bad. Also, if you can save the gold for Naxx you'll get some guaranteed legendaries from completing the campaigns (Loatheb being very useful, the others not so much).

Currently it seems like this Rogue deck is popular / strong:
http://www.liquidhearth.com/staff/Hayl_Storm/powerranks/February2015/feb15oil.png

You can substitute a Loot Hoarder for Thalanos and I guess Assassinate for Loatheb. With those substitutions this deck is all rares and commons other than Preparation.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 19 2015 21:09 GMT
#2616
Thank you!

Naxxramas, I looked some of the card sup, but most of them seem pretty poor... They're just really annoying to play againt.

What is the best way to deal with Hunter though :s?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
March 19 2015 21:23 GMT
#2617
On March 20 2015 06:09 SC2Toastie wrote:
Thank you!

Naxxramas, I looked some of the card sup, but most of them seem pretty poor... They're just really annoying to play againt.

What is the best way to deal with Hunter though :s?


I think the best way to face against a Hunter as a new player is to tech completely against them.

In StarCraft terms, they've decided to go all-in before the game has started. So, if you use a normal build, or even one that is straight out countered by them, you would lose.

One way to beat them is to play slightly safer, but then their build order, plus luck might still allow them to win.

However, if you go all-in before the game has started against them, then your chances of winning go up a lot.


Now, if we wanted to translate that into HS terms, your goal is to make your cards more efficient than theirs. The burst potential from a Hunter drops when they're top-decking for damage. So try to reach that point and still have options in-hand and on the board. Good cards to include are Taunts, 1 Kezan Mystic to take a Trap, Weapon-breakers (like Acidic Swamp Ooze), Healing (such as Earthen Ring Farseer, or Healbot), Cheap Removal Spells (which is Rogues specialty).

As Rogue you need to value your life against a Hunter. Your Hero Power encourages you to clear your opponent's Minions by trading your HP. That works out in the Hunter's favour. So, just try to be aware of that.
Who would sup with the mighty, must walk the path of daggers.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 20 2015 12:50 GMT
#2618
On March 20 2015 06:23 kingjames01 wrote:
Show nested quote +
On March 20 2015 06:09 SC2Toastie wrote:
Thank you!

Naxxramas, I looked some of the card sup, but most of them seem pretty poor... They're just really annoying to play againt.

What is the best way to deal with Hunter though :s?


I think the best way to face against a Hunter as a new player is to tech completely against them.

In StarCraft terms, they've decided to go all-in before the game has started. So, if you use a normal build, or even one that is straight out countered by them, you would lose.

One way to beat them is to play slightly safer, but then their build order, plus luck might still allow them to win.

However, if you go all-in before the game has started against them, then your chances of winning go up a lot.


Now, if we wanted to translate that into HS terms, your goal is to make your cards more efficient than theirs. The burst potential from a Hunter drops when they're top-decking for damage. So try to reach that point and still have options in-hand and on the board. Good cards to include are Taunts, 1 Kezan Mystic to take a Trap, Weapon-breakers (like Acidic Swamp Ooze), Healing (such as Earthen Ring Farseer, or Healbot), Cheap Removal Spells (which is Rogues specialty).

As Rogue you need to value your life against a Hunter. Your Hero Power encourages you to clear your opponent's Minions by trading your HP. That works out in the Hunter's favour. So, just try to be aware of that.

You know, that actually makes a lot of sense.

Just for clarification, Topdecking is when you rely on the next card you draw to perform decently in the next turn, right?

Vs Hunter, I used to think killing the minions with the Daggers was a good move as it would remove their damaging units. I suppose that's a bad idea then. I have a Healbot and I can look into a Taunt card or two to help myself!

I own a Harrison Jones, I assume I can use that instead of Acidic Swam Ooze? It's my only legendary ^_^

Thanks a ton!!

Still, my question about Naxxramas (and the next expo) remains. Is it worth it to pay 23 euro for it or am I better of just buying packs for that. The cards seem underwhelming except for Loatheb.
Also, people talk about using Gold to play Naxxramas, but I can't find the option to do that with the Ingame Gold. Where can I do that?

Thanks a lot all of you
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Dranak
Profile Joined July 2011
United States464 Posts
March 20 2015 14:09 GMT
#2619
On March 20 2015 05:42 Wuster wrote:
Ragnaros-themed card back, not the actually legendary card unfortunately.

Every month you can win a new card back if you finish the month at lvl 20 or higher.


It's technically rank 20, not level 20.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
March 20 2015 14:58 GMT
#2620
On March 20 2015 21:50 SC2Toastie wrote:
Show nested quote +
On March 20 2015 06:23 kingjames01 wrote:
On March 20 2015 06:09 SC2Toastie wrote:
Thank you!

Naxxramas, I looked some of the card sup, but most of them seem pretty poor... They're just really annoying to play againt.

What is the best way to deal with Hunter though :s?


I think the best way to face against a Hunter as a new player is to tech completely against them.

In StarCraft terms, they've decided to go all-in before the game has started. So, if you use a normal build, or even one that is straight out countered by them, you would lose.

One way to beat them is to play slightly safer, but then their build order, plus luck might still allow them to win.

However, if you go all-in before the game has started against them, then your chances of winning go up a lot.


Now, if we wanted to translate that into HS terms, your goal is to make your cards more efficient than theirs. The burst potential from a Hunter drops when they're top-decking for damage. So try to reach that point and still have options in-hand and on the board. Good cards to include are Taunts, 1 Kezan Mystic to take a Trap, Weapon-breakers (like Acidic Swamp Ooze), Healing (such as Earthen Ring Farseer, or Healbot), Cheap Removal Spells (which is Rogues specialty).

As Rogue you need to value your life against a Hunter. Your Hero Power encourages you to clear your opponent's Minions by trading your HP. That works out in the Hunter's favour. So, just try to be aware of that.

You know, that actually makes a lot of sense.

Just for clarification, Topdecking is when you rely on the next card you draw to perform decently in the next turn, right?

Vs Hunter, I used to think killing the minions with the Daggers was a good move as it would remove their damaging units. I suppose that's a bad idea then. I have a Healbot and I can look into a Taunt card or two to help myself!

I own a Harrison Jones, I assume I can use that instead of Acidic Swam Ooze? It's my only legendary ^_^

Thanks a ton!!

Still, my question about Naxxramas (and the next expo) remains. Is it worth it to pay 23 euro for it or am I better of just buying packs for that. The cards seem underwhelming except for Loatheb.
Also, people talk about using Gold to play Naxxramas, but I can't find the option to do that with the Ingame Gold. Where can I do that?

Thanks a lot all of you


Harrison Jones is an even better choice for you than Acidic Swamp Ooze if you own it. I didn't suggest it because I wasn't sure if you had it and the Acidic Swamp Ooze is a Basic. Often Extreme Aggro Hunters will sit on their Eaglehorn Bow with 1 charge left in the hopes that you will trigger a Secret. If possible, try to trigger a Secret and then play Harrison Jones in the same turn to draw an extra card. However, don't be too greedy here and expose yourself to more damage. Drawing 1 Card, a 5/4 Minion, and destroying your opponent's 3 ATK weapon for 5 Mana is usually good enough.

Also, yeah, you are correct about what I meant when I said top-decking. When you have very limited or no options left in hand, you have to rely on what comes off the Draw Pile. The Extreme Aggro Hunter wants to be able to deal damage with every card or, at worse, every pair of cards (ex. a Beast type and a Kill Command). When they are reduced to drawing for damage, your chances to win go up a lot.

Killing the Hunter's Minions with your Hero Power might work out for you, but also consider that Extreme Aggro Hunters preferentially choose Minions that can do damage when they're played (ex. Charge Minions) or do damage when they're removed (ex. Leper Gnome). So by trading your HP to remove their Minions, you will have given them a second opportunity to do damage to you. Taunt Minions are better here, because then their damage will be spent attempting to reach you, and they will remove themselves from the board.

The way I like to think of card games where you pre-build a deck is that you've pre-selected your build order. Usually in StarCraft, you can make a good guess based on current popular strategies, map and opponent's race what their build order might be, but you still have to scout.

In HearthStone, you don't have to worry about the map, and the scouting phase usually is over by the 2nd turn. If you're facing a Hunter, it's better for you to just assume Extreme Aggro Hunter and tech against it, and then accept that you've over-compensated if you face a Midrange Hunter. The Extreme Aggro Hunter does not build in a fall-back into their build orders, so if their all-in fails, they can not transition out of it. You just have to try to defend long enough for their resources to run dry, while you're stabilizing.
Who would sup with the mighty, must walk the path of daggers.
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