• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:47
CEST 10:47
KST 17:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League0Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1441 users

[Guide] Solving The Rubik's Cube - Page 6

Forum Index > General Forum
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
October 09 2011 22:37 GMT
#101
Never even knew the cube went this indepth!
Luppa <3
micronesia
Profile Blog Joined July 2006
United States24775 Posts
October 09 2011 22:37 GMT
#102
The first two algorithms (white cross then white corners) are easy to visualize and understand what's happening. They don't need to be magic... you can figure them out yourself. I just haven't gotten that same vibe from solving the second or third layer at all... I'm just using the algorithms given to me (which were a bitch to memorize hahaha)
ModeratorThere are animal crackers for people and there are people crackers for animals.
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
October 09 2011 22:39 GMT
#103
On October 10 2011 07:37 micronesia wrote:
The first two algorithms (white cross then white corners) are easy to visualize and understand what's happening. They don't need to be magic... you can figure them out yourself. I just haven't gotten that same vibe from solving the second or third layer at all... I'm just using the algorithms given to me (which were a bitch to memorize hahaha)

Haha, yeah I agree. It took me like 3 days to memorize the algorithms. I'm still not quite sure how people can honestly solve a rubiks cube in 30 seconds. My fastest time is 1 minute 47 seconds.
말크 : ^_^~ NeO)GabuAt, vGODieN
ooveehoo
Profile Joined July 2010
Finland13 Posts
October 09 2011 22:56 GMT
#104
On October 10 2011 07:37 micronesia wrote:
The first two algorithms (white cross then white corners) are easy to visualize and understand what's happening. They don't need to be magic... you can figure them out yourself. I just haven't gotten that same vibe from solving the second or third layer at all... I'm just using the algorithms given to me (which were a bitch to memorize hahaha)


I don't really get the thing about just memorizing algorithms to solve the first time. For getting faster, learning move sequences by heart is necessary (I know this for having competed in speedcubing for almost five years). But I recommend trying to solve the cube by yourself the first time around, it's just such a feeling to have solved the bloody thing after hours and hours of hard studying, desperation and anger.

Nice to see that there are speedcubers here too. And great post by OP.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2011-10-09 23:07:11
October 09 2011 22:58 GMT
#105
On October 10 2011 07:37 micronesia wrote:
The first two algorithms (white cross then white corners) are easy to visualize and understand what's happening. They don't need to be magic... you can figure them out yourself. I just haven't gotten that same vibe from solving the second or third layer at all... I'm just using the algorithms given to me (which were a bitch to memorize hahaha)


You're referring to the 2nd layer algs listed in the OP right? The D'F'DFDLD'L' and its mirror?

I suppose I can try and explain the intuition behind what you're doing there. This is for the left case, it's the same for the right case, simply mirrored. I'll use the colours/pictures from the OP tutorial so you can refer to them.

Basically you're trying to put the edge piece into its slot (so the blue-orange piece between blue and orange centers) without affecting anything else in the first two layers.
That's impossible without messing them up a bit first -- so this algorithm has two steps

1) Take out the blue-orange-white corner and put it beside the blue-orange edge so that they're joined together. I'm going to call this a "pair" or "paired" pieces
2) Put the corner-edge pair back where it came from

When trying to follow the below explanation, trace the corner and edge as they move, so it'll all make sense (hopefully)

In terms of the actual moves, this is how it works:
D' relocates the edge piece so that when you take out the corner, it's automatically put into the right place. This'll make more sense in a sec.
F'DF takes out the corner, and if you'll look carefully, you'll notice it's right beside the edge piece! That was the purpose of the D' originally. If you didn't do the D', the corner piece would be beside a different edge piece.

This completes step (1) above

Now we have to put this pair back where it came from. Actually what you're doing here is the same way you put the corners in. If you think about it, you already put the corner in while doing the first layer, except it was paired with the wrong edge piece.

So to put the corner in, you do
D to align
LD'L' to slide in the corner-edge pair.

At the cost of redundancy, you get a much simpler method. If you think about it, what you're doing is basically
-cross
-put in the corners with wrong edge
-take out the corners, match them up with right edge
-put them back in

You can combine and pair the corner-edge pairs right away, as you get more advanced.

Hope this provides some intuitive explanation for the algorithms in the op!

e: Explanations are never my strength so apologies if this doesn't make any sense. Let me know if I can clear some parts up..
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Carras
Profile Joined August 2010
Argentina860 Posts
October 09 2011 22:58 GMT
#106
mm i used to be able to do it.. my best time was sth like 2:11 .. but my cube SUCKED it broke up and shit when i moved it to fast..with a decent one i could have done it in 1 minute probably
Diglett
Profile Blog Joined February 2011
600 Posts
October 10 2011 01:53 GMT
#107
is speedcubing still popular? it was very popular in high school but i don't see anyone with them in college :[[
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
October 10 2011 01:55 GMT
#108
I cheat, I take the stickers off and stick them back on so it looks like I completed it ):
Stick it up. take it up. step aside and see the world
JeanBob
Profile Blog Joined March 2011
Canada295 Posts
October 10 2011 02:01 GMT
#109
On October 10 2011 10:53 Diglett wrote:
is speedcubing still popular? it was very popular in high school but i don't see anyone with them in college :[[


Doesn't matter that much, I made it popular in my own high school back then. It was funny, I borrowed it from a friend, took it to school, on the first few days I was no clue about how to solve it, then checked on the internet, then everyone was soooo impressed, many people bought their own cubes after.

Quickly looking through this guide:
I wish I found that back then when I learned how to solve rubik's cube.
I'm trying to learn all of Fridrich's method, but I'm getting really lazy and stopped after F2Ls, so I average something around 35 seconds.
"Teach the ones below you something you have learnt and learn from the ones above you." -Sonata Arctica
Orpheos
Profile Joined April 2010
United States1663 Posts
October 10 2011 02:14 GMT
#110
On October 10 2011 10:55 RogerX wrote:
I cheat, I take the stickers off and stick them back on so it looks like I completed it ):

I love how people do this because there is a MUCH easier way. you can just take the whole cube apart and put it back together. the mechanism is not exactly the most perplexing thing.
Id be especially amused if people took off the center stickers.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
October 10 2011 02:37 GMT
#111
On October 10 2011 10:55 RogerX wrote:
I cheat, I take the stickers off and stick them back on so it looks like I completed it ):

That still takes longer than the rate that some people can legitimately solve it at D:
FinestHour
Profile Joined August 2010
United States18466 Posts
October 10 2011 02:38 GMT
#112
I really tried my best to understand this as solving one has always been one of my life's dreams.

I still failed miserably.
thug life.                                                       MVP/ex-
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
October 10 2011 02:40 GMT
#113
On October 10 2011 11:37 ClysmiC wrote:
Show nested quote +
On October 10 2011 10:55 RogerX wrote:
I cheat, I take the stickers off and stick them back on so it looks like I completed it ):

That still takes longer than the rate that some people can legitimately solve it at D:


Not many things can be done under 10 seconds in terms of cheating the rubik's cube. Maybe if you took 6 paint brushes and brushed all 6 sides simultaneously you might be able to beat the world record. lol.
JF dodger since 2009
XXGeneration
Profile Blog Joined November 2010
United States625 Posts
October 10 2011 02:47 GMT
#114
On October 10 2011 11:40 [Agony]x90 wrote:
Show nested quote +
On October 10 2011 11:37 ClysmiC wrote:
On October 10 2011 10:55 RogerX wrote:
I cheat, I take the stickers off and stick them back on so it looks like I completed it ):

That still takes longer than the rate that some people can legitimately solve it at D:


Not many things can be done under 10 seconds in terms of cheating the rubik's cube. Maybe if you took 6 paint brushes and brushed all 6 sides simultaneously you might be able to beat the world record. lol.


My personal best is 10.xx seconds, and I average 14.xx seconds.
I have been speedcubing for maybe a year though.
"I was so surprised when I first played StarCraft 2. I couldn't believe that such an easy game exists... I guess the best way to attract people these days is to make things easy and simple." -Midas
JeanBob
Profile Blog Joined March 2011
Canada295 Posts
October 10 2011 03:05 GMT
#115
On October 10 2011 07:39 ODieN wrote:
Show nested quote +
On October 10 2011 07:37 micronesia wrote:
The first two algorithms (white cross then white corners) are easy to visualize and understand what's happening. They don't need to be magic... you can figure them out yourself. I just haven't gotten that same vibe from solving the second or third layer at all... I'm just using the algorithms given to me (which were a bitch to memorize hahaha)

Haha, yeah I agree. It took me like 3 days to memorize the algorithms. I'm still not quite sure how people can honestly solve a rubiks cube in 30 seconds. My fastest time is 1 minute 47 seconds.


We just memorized more algorithms, learned finger tricks and practiced a looooooot.
"Teach the ones below you something you have learnt and learn from the ones above you." -Sonata Arctica
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2011-10-10 03:29:50
October 10 2011 03:29 GMT
#116
I've been working on a 3x3x3 cube using a different strategy than the ones in the OP, and I'm really really close to complete (I think). Maybe you guys can help me finish.

My strategy is to get the corners in correct place first (as though you were solving a 2x2x2 cube), and then use algorithms that preserve corners to rearrange the sides.

I like that it doesn't require a layer-by-layer approach and I can focus on any area that I want provided that the corners remain intact, and it's generally easy to reestablish corners if I ever experiment too far.

The only problem is that I haven't formalized a lot of the corner-preserving algorithms, and sometimes you will try one to achieve something, but with unknown side-effects for other sides. Fortunately the side effects are minimal, such that I was able to pretty easily direct everything down to a near-complete state.

Here's the state:
+ Show Spoiler +


RRR-BBB
RRY-RBB
RBR-BBB
|||
YYY
YYR
YYY

So there are three sides YR, BY, and RB that need to be swapped. The other 3 faces are complete.


Any ideas what algorithm can rotate these 3 pieces without affecting any others?
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
October 10 2011 03:39 GMT
#117
There's an app for that. No, litterally there's an app for that that shows you the most efficient method possible for solving every cube. Pretty impressive database in there. Probably took some kind of savant to come up with all the solutions.
"How are you?" "I am fine, because it is not normal to scream in pain."
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2011-10-10 04:08:46
October 10 2011 03:54 GMT
#118
On October 10 2011 12:29 mmp wrote:
I've been working on a 3x3x3 cube using a different strategy than the ones in the OP, and I'm really really close to complete (I think). Maybe you guys can help me finish.

My strategy is to get the corners in correct place first (as though you were solving a 2x2x2 cube), and then use algorithms that preserve corners to rearrange the sides.

I like that it doesn't require a layer-by-layer approach and I can focus on any area that I want provided that the corners remain intact, and it's generally easy to reestablish corners if I ever experiment too far.

The only problem is that I haven't formalized a lot of the corner-preserving algorithms, and sometimes you will try one to achieve something, but with unknown side-effects for other sides. Fortunately the side effects are minimal, such that I was able to pretty easily direct everything down to a near-complete state.

Here's the state:
+ Show Spoiler +


RRR-BBB
RRY-RBB
RBR-BBB
|||
YYY
YYR
YYY

So there are three sides YR, BY, and RB that need to be swapped. The other 3 faces are complete.


Any ideas what algorithm can rotate these 3 pieces without affecting any others?



Sure. I could run a solver and give you the optimal solution but that's boring. We should learn to create algorithms! Here's one approach
Quick notation: F=front face, B=back, Left Right Up Down. If I say UL that means the U part of the Up-Left edge piece. So for your cube, if red's on the top and yellow's in front, UL would be red-blue (LU would be blue-red since that would be the left part of the up-left piece)
Clear so far?

So, let's assume red is on top. You wish to move pieces as follows (if I'm reading your drawing correctly):
RU -> UF -> RF -> RU

Notice how this forms a cycle.

To solve a typical cycle like this, without going way too indepth (that would border on writing a full guide), we want two pieces in one interchangeable layer (basically where we can put one piece into the others' place with one move), and the third piece somewhere else.

We already have this here, since RU and RF are on the same layer and are easily swapped with R or R'

So all we need to do is move the UF piece somewhere more useful so we can move it around without affecting the other two pieces. I'll call this setup moves, since they set up the solution.

We can do this with
M2 D
To make it easier to visualize from now on, let's do a quick rotation
(f')
So now, we simply have to insert that piece into the R layer without messing up any other piece in that layer (we can mess up everything outside of that layer because we'll undo it later)
We can do that with
M' D' M

Now we swap it with the other piece
U'
and undo our insertion
M'DM

Now we undo the swap
U
and now we undo the setup (remember we rotated so we undo that too!)
(f) D' M2

So final alg:
M2D (f') M' D'M U' M'DM U (f) D' M2

I did this in my head so my apologies if I made a mistake somewhere.
e: Oh yeah, M follows R if that's an ambiguity. so M' is like R' but for M layer.
e2: I found a cube and tested it, it worked! hurrah.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
mmp
Profile Blog Joined April 2009
United States2130 Posts
October 10 2011 04:38 GMT
#119
On October 10 2011 12:54 JeeJee wrote:
Show nested quote +
On October 10 2011 12:29 mmp wrote:
I've been working on a 3x3x3 cube using a different strategy than the ones in the OP, and I'm really really close to complete (I think). Maybe you guys can help me finish.

My strategy is to get the corners in correct place first (as though you were solving a 2x2x2 cube), and then use algorithms that preserve corners to rearrange the sides.

I like that it doesn't require a layer-by-layer approach and I can focus on any area that I want provided that the corners remain intact, and it's generally easy to reestablish corners if I ever experiment too far.

The only problem is that I haven't formalized a lot of the corner-preserving algorithms, and sometimes you will try one to achieve something, but with unknown side-effects for other sides. Fortunately the side effects are minimal, such that I was able to pretty easily direct everything down to a near-complete state.

Here's the state:
+ Show Spoiler +


RRR-BBB
RRY-RBB
RBR-BBB
|||
YYY
YYR
YYY

So there are three sides YR, BY, and RB that need to be swapped. The other 3 faces are complete.


Any ideas what algorithm can rotate these 3 pieces without affecting any others?



Sure. I could run a solver and give you the optimal solution but that's boring. We should learn to create algorithms! Here's one approach
Quick notation: F=front face, B=back, Left Right Up Down. If I say UL that means the U part of the Up-Left edge piece. So for your cube, if red's on the top and yellow's in front, UL would be red-blue (LU would be blue-red since that would be the left part of the up-left piece)
Clear so far?

So, let's assume red is on top. You wish to move pieces as follows (if I'm reading your drawing correctly):
RU -> UF -> RF -> RU

Notice how this forms a cycle.

To solve a typical cycle like this, without going way too indepth (that would border on writing a full guide), we want two pieces in one interchangeable layer (basically where we can put one piece into the others' place with one move), and the third piece somewhere else.

We already have this here, since RU and RF are on the same layer and are easily swapped with R or R'

So all we need to do is move the UF piece somewhere more useful so we can move it around without affecting the other two pieces. I'll call this setup moves, since they set up the solution.

We can do this with
M2 D
To make it easier to visualize from now on, let's do a quick rotation
(f')
So now, we simply have to insert that piece into the R layer without messing up any other piece in that layer (we can mess up everything outside of that layer because we'll undo it later)
We can do that with
M' D' M

Now we swap it with the other piece
U'
and undo our insertion
M'DM

Now we undo the swap
U
and now we undo the setup (remember we rotated so we undo that too!)
(f) D' M2

So final alg:
M2D (f') M' D'M U' M'DM U (f) D' M2

I did this in my head so my apologies if I made a mistake somewhere.
e: Oh yeah, M follows R if that's an ambiguity. so M' is like R' but for M layer.
e2: I found a cube and tested it, it worked! hurrah.

I'll have to walk through this step-by-step, but thanks!
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
October 10 2011 04:50 GMT
#120
On October 10 2011 13:38 mmp wrote:
Show nested quote +
On October 10 2011 12:54 JeeJee wrote:
On October 10 2011 12:29 mmp wrote:
I've been working on a 3x3x3 cube using a different strategy than the ones in the OP, and I'm really really close to complete (I think). Maybe you guys can help me finish.

My strategy is to get the corners in correct place first (as though you were solving a 2x2x2 cube), and then use algorithms that preserve corners to rearrange the sides.

I like that it doesn't require a layer-by-layer approach and I can focus on any area that I want provided that the corners remain intact, and it's generally easy to reestablish corners if I ever experiment too far.

The only problem is that I haven't formalized a lot of the corner-preserving algorithms, and sometimes you will try one to achieve something, but with unknown side-effects for other sides. Fortunately the side effects are minimal, such that I was able to pretty easily direct everything down to a near-complete state.

Here's the state:
+ Show Spoiler +


RRR-BBB
RRY-RBB
RBR-BBB
|||
YYY
YYR
YYY

So there are three sides YR, BY, and RB that need to be swapped. The other 3 faces are complete.


Any ideas what algorithm can rotate these 3 pieces without affecting any others?



Sure. I could run a solver and give you the optimal solution but that's boring. We should learn to create algorithms! Here's one approach
Quick notation: F=front face, B=back, Left Right Up Down. If I say UL that means the U part of the Up-Left edge piece. So for your cube, if red's on the top and yellow's in front, UL would be red-blue (LU would be blue-red since that would be the left part of the up-left piece)
Clear so far?

So, let's assume red is on top. You wish to move pieces as follows (if I'm reading your drawing correctly):
RU -> UF -> RF -> RU

Notice how this forms a cycle.

To solve a typical cycle like this, without going way too indepth (that would border on writing a full guide), we want two pieces in one interchangeable layer (basically where we can put one piece into the others' place with one move), and the third piece somewhere else.

We already have this here, since RU and RF are on the same layer and are easily swapped with R or R'

So all we need to do is move the UF piece somewhere more useful so we can move it around without affecting the other two pieces. I'll call this setup moves, since they set up the solution.

We can do this with
M2 D
To make it easier to visualize from now on, let's do a quick rotation
(f')
So now, we simply have to insert that piece into the R layer without messing up any other piece in that layer (we can mess up everything outside of that layer because we'll undo it later)
We can do that with
M' D' M

Now we swap it with the other piece
U'
and undo our insertion
M'DM

Now we undo the swap
U
and now we undo the setup (remember we rotated so we undo that too!)
(f) D' M2

So final alg:
M2D (f') M' D'M U' M'DM U (f) D' M2

I did this in my head so my apologies if I made a mistake somewhere.
e: Oh yeah, M follows R if that's an ambiguity. so M' is like R' but for M layer.
e2: I found a cube and tested it, it worked! hurrah.

I'll have to walk through this step-by-step, but thanks!


Sure no problem. And just for kicks, jacube tells me the optimal solution is
FULDR F'R'D'L'U'

And the most finger-friendly solution is
R'F'R'F'R'F'RFRFR2
Or rotated so that F's become U's:
(r) R'U' R'U' R'U' RU RU R2 (r')

While way better than my alg, unfortunately I can't tell you why or how they work. Ah the mysteries of the cube..
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 152
StarCraft: Brood War
Killer 1294
Hyuk 944
firebathero 381
Larva 269
Hm[arnc] 145
Mind 96
Sharp 50
actioN 36
Aegong 34
Shinee 12
[ Show more ]
IntoTheRainbow 10
ajuk12(nOOB) 10
Dota 2
NeuroSwarm135
League of Legends
JimRising 502
Counter-Strike
olofmeister1396
shoxiejesuss255
Other Games
ceh9661
crisheroes53
RuFF_SC243
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• LUISG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Universe Titan Cup
2h 13m
Rogue vs Percival
Wardi Open
3h 13m
Monday Night Weeklies
7h 13m
Replay Cast
15h 13m
Kung Fu Cup
1d 2h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
[ Show More ]
Replay Cast
3 days
Maestros of the Game
4 days
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.